$94-04-78-21-1-5 [soundStopAll] [charaSet A 98001000 1 Mash] [charaSet B 25005000 1 Voyager] [charaSet C 3043000 1 Erice] [charaSet D 4014001 1 Ushiwakamaru] [charaSet E 5025001 1 Edison] [charaSet F 1098192800 1 Marie] [imageSet H cut177_break 1] [charaSet I 98115000 1 Effect] [scene 47001] [pictureFrame cut170_gameframe_dark] [fadein black 1.0] [wait fade] [pictureFrame] [pictureFrameTop cut170_gameframe_dark] [bgm BGM_EVENT_5 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,-50] @Ushiwakamaru It's over. You must remain here for a single turn. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_5 1.0] [wait fade] [charaFadeout D 0.1] [wt 0.5] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_62 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 0,-50] [wt 1.2] [charaFadeout C 0.1] [wt 0.3] [effect bit_talk_dice23] [voice 304300_0_X020] [wt 6.0] [wait voice 304300_0_X020] [charaTalk depthOff] [charaDepth I 2] [charaDepth C 1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 0,-50] [wt 0.5] [charaPut I 0,0] [charaEffect I bit_talk_quickmove] [charaFadein C 0.1 0,-50] [charaMove C 0,-44 0.3] [se ad27] [se ad399] [seVolume ad399 0 0.7] [wt 0.1] [charaSpecialEffect C erasureReverse 1 0.3] [wt 0.5] [charaFadeout C 0.1] [wt 0.1] [wipeout rectangleStripRightToLeft 0.7 1.0] [bgm BGM_EVENT_62 0.7 0.5] [wait wipe] [wt 0.5] [wipein rectangleStripLeftToRight 0.7 1.0] [bgm BGM_EVENT_62 0.7 1.0] [wait wipe] [wt 0.4] [charaTalk depthOn] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 0,-50] @Edison And there goes Erice.[sr]Luckily, she didn't roll too high. [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] [wt 0.4] [charaMoveReturn B 0,-45 0.4] [se ad7] [wt 0.8] [charaFadeout B 0.1] [wt 0.3] [charaFadein H 0.05 0,-245] [wt 0.05] [charaFadeout H 0.05] [se ade433] [wt 0.1] [charaFadein H 0.1 0,-245] [wt 1.5] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 0,-50] @Mash But it won't be easy to increase our lead now that we have to sit out a turn. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 0,-50] @Marie Oh my, this is so thrilling.[sr]I'm positively on pins and needles♪ [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 0,-50] @Ushiwakamaru So you're only watching from the sidelines, without[sr]even trying to help [&Lord:Lady] [%1]?[sr]And you call yourself [&his:her] friend? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 0,-50] @Marie Don't look at me like that. I just came along because I hadn't had my fill of fun yet. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,-50] @Ushiwakamaru If that's true, it would mean you don't have a Master. [k] @Ushiwakamaru And in this world, the only way such a being can continue to exist is if they fill some sort of role. [k] [charaFace D 5] @Ushiwakamaru So what's yours, Marie Antoinette? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 6] [charaFadein F 0.1 0,-50] @Marie I don't owe you a single word[sr]of explanation, but[line 2] [k] [messageOff] [wipeout rectangleStripLeftToRight 0.7 1.0] [bgm BGM_EVENT_62 0.7 0.5] [wait wipe] [charaFadeout F 0.1] [wt 0.5] [wipein rectangleStripRightToLeft 0.7 1.0] [bgm BGM_EVENT_62 0.7 1.0] [wait wipe] [wt 0.4] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 0,-50] [wt 1.2] [charaFadeout C 0.1] [wt 0.3] [effect bit_talk_dice23] [voice 304300_0_X060] [wt 6.0] [wait voice 304300_0_X060] [charaTalk depthOff] [charaDepth I 2] [charaDepth C 1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 0,-50] [wt 0.5] [charaPut I 0,0] [charaEffect I bit_talk_quickmove] [charaFadein C 0.1 0,-50] [charaMove C 0,-44 0.3] [se ad27] [se ad399] [seVolume ad399 0 0.7] [wt 0.1] [charaSpecialEffect C erasureReverse 1 0.3] [wt 0.5] [charaFadeout C 0.1] [wt 0.1] [wipeout rectangleStripRightToLeft 0.7 1.0] [bgm BGM_EVENT_62 0.7 0.5] [wait wipe] [wt 0.5] [wipein rectangleStripLeftToRight 0.7 1.0] [bgm BGM_EVENT_62 0.7 1.0] [wait wipe] [wt 0.4] [charaEffect I bit_talk_quickmove] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 0,-44] [charaMove C 0,-50 0.2] [wt 0.1] [se ad27] [wt 1.5] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 0,-50] @Mash Erice just appeared behind us.[sr]And she's looking this way. [k] [messageOff] [maskout black 2.0] [bgmStop BGM_EVENT_62 2.0] [wait mask] [fadeout black 0] [wait fade] [wt 0.5] [soundStopAll] [end]