$94-04-78-25-4-1 [soundStopAll] [charaSet A 98001000 1 Mash] [charaSet B 25005000 1 Voyager] [charaSet C 1098192500 1 Erice_Difference] [charaSet D 3043000 1 Erice] [charaSet E 5011001 1 Babbage] [charaSet F 6007001 1 Jekyll] [charaSet G 6027000 1 "Wu Zetian"] [charaSet H 3030000 1 Pārvatī] [charaSet I 5020000 1 Irisviel] [charaSet J 5010001 1 Paracelsus] [charaSet K 5036001 1 Avicebron] [charaSet L 5022001 1 Sanzang] [charaSet M 3033000 1 Ortlinde] [charaSet N 3033002 1 Thrúd] [charaSet O 3033001 1 Hildr] [charaSet P 2003001 1 "Robin Hood"] [charaTalk depthOff] [charaDepth B 1] [charaDepth D 2] [charaDepth C 3] [scene 96100] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_77 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @C:Erice Phew... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 2] [charaFace C 7] [charaFadein C 0.1 0] @Voyager ... [k] [charaFace C 1] @C:Erice Do you think I did a good job? [k] [charaFace B 7] @Voyager I do. I'm relieved, Erice. [k] [charaFace C 7] @C:Erice Oh good... [k] [charaFace C 2] @C:Erice But I couldn't have done this without[sr]you guiding me, Voyager. Thank you. [k] [charaFace C 4] @C:Erice Still, this isn't over yet, is it? [k] [charaFace B 5] @Voyager Nope. [k] @C:Erice Then we'd all better keep moving. [k] [charaFace B 1] @Voyager Yeah. [k] [messageOff] [charaFadeout C 0.1] [charaFadeout B 0.1] [wt 0.1] [bgmStop BGM_EVENT_77 1.5] [charaTalk off] [charaFace C 2] [charaFadein C 0.1 1] [charaFace D 0] [charaFadein D 0.1 1] [se ad302] [effect bit_talk_charge_ppl] [wt 0.5] [charaFadeout C 0.4] [effectStop bit_talk_charge_ppl] [seStop ad302 1.3] [wt 1.8] [charaTalk on] [charaTalk depthOn] [charaTalk E] [charaFace D 12] [se ad13] [wt 1.0] [se ad67] [wt 0.5] [seStop ad67 0.7] [wt 0.4] @Babbage This is Charles Babbage with the transport team. [k] [messageOff] [wipeout rectangleStripLeftToRight 0.4 1.0] [wait wipe] [pictureFrame cut063_cinema] [charaFadeout D 0.1] [wt 0.5] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [charaTalk E] [charaFace E 0] [charaFadein E 0.4 0,-50] [wt 0.4] @Babbage We've successfully taken control of the local tube,[bgm BGM_EVENT_62 0.1][sr]and are ready to supply other teams with talismans[sr]and exorcism spells. [k] [messageOff] [se ad13] [wt 1.0] @Jekyll This is Henry Jekyll with the research team. [k] [messageOff] [wipeout rectangleStripLeftToRight 0.4 1.0] [bgm BGM_EVENT_62 0.4 0.5] [wait wipe] [charaFadeout E 0.1] [charaSet E 2010001 1 "Billy the Kid"] [charaTalk depthOff] [charaDepth I 1] [charaDepth H 2] [charaDepth G 3] [charaDepth K 4] [charaDepth L 5] [charaDepth J 6] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 0,-50] [wt 0.5] [wipein rectangleStripRightToLeft 0.4 1.0] [bgm BGM_EVENT_62 0.4 1.0] [wait wipe] [wt 0.4] @Jekyll We've just completed production on our[sr]first round of anti-evil spirit items. [k] [charaFadeout F 0.1] [wt 0.1] [charaFace I 0] [charaFadein I 0.1 -350,-50] [charaFace G 0] [charaFadein G 0.1 0,-50] [charaFace H 0] [charaFadein H 0.1 350,-50] @Jekyll I'd like you to double-check the inventory list yourself to be sure, but I can tell you we've got three thousand handmade talismans and one thousand amulets. [k] @Jekyll We're also working as fast as we can to deploy enough golems to bring everything where it's needed. At this rate, we should be able to cover everyone in all of Shinjuku. [k] [charaFadeout H 0.1] [charaFadeout G 0.1] [charaFadeout I 0.1] [wt 0.1] [charaFace L 1] [charaFadein L 0.1 -350,-50] [charaFace J 0] [charaFadein J 0.1 0,-50] [charaFace K 0] [charaFadein K 0.1 350,-50] @Jekyll Unfortunately, there are so many kinds of evil spirits that our individual analyses are having trouble keeping pace. [k] @Jekyll And that's not even getting into the root[sr]cause that's making them all in the first[line 2] [k] [charaFadeout K 0.1] [charaFadeout J 0.1] [charaFadeout L 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 0,-50] [charaShake F 0.05 2 2 0.4] @Jekyll Khh! No, not now.[sr]We need brains to win this battle, not brawn! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 0,-50] [charaFace K 0] [charaFadein K 0.1 350,-50] [charaFace L 1] [charaFadein L 0.1 -350,-50] @Paracelsus Then we'd better hurry the analysis, development, and production along. Any chance we can work in parallel? [k] @Sanzang Hey, don't you think I'd be more help on the front line than back here behind the scenes!? [k] [charaFace J 4] @Paracelsus Yes, I do, but I'm afraid we're too short on Eastern spirit exorcism experts to spare you. [k] [charaFace L 0] @Sanzang There's nothing special about it. You've just gotta give them a good smack! And if that doesn't work, use a golden headband to give their noggin a good squeeze! [k] [charaFace J 0] @Paracelsus Well, then do you think you could hurry up with developing the headbands? [k] [charaFace L 4] @Sanzang Oh, right. Sorry![sr]The Buddha'll take care of it! [k] @Avicebron Just keep working.[sr]Right now, that's all we can do. [k] [messageOff] [wipeout rectangleStripUpToDown 0.4 1.0] [bgm BGM_EVENT_62 0.4 0.5] [wait wipe] [charaFadeout L 0.1] [charaFadeout K 0.1] [charaFadeout J 0.1] [charaSet F 6030000 1 "Katou Danzo"] [charaSet G 6029001 1 "Mochizuki Chiyome"] [charaSet H 6026001 1 "Yan Qing"] [charaSet I 6011001 1 "Jing Ke"] [scene 28300] [charaTalk depthOn] [wt 0.5] [wipein rectangleStripDownToUp 0.4 1.0] [bgm BGM_EVENT_62 0.4 1.0] [wait wipe] [wt 0.4] @Avicebron We also need a way to get these exorcism gear to where it's needed. Unfortunately, my golems are a bit inflexible in that regard, but... [k] [messageOff] [charaDepth N 1] [charaDepth O 2] [charaDepth M 3] [cueSe Battle bac166] [charaEffect M bit_talk_quickmove] [charaEffect O bit_talk_quickmove] [charaEffect N bit_talk_quickmove] [charaTalk off] [charaPut M -350,-50] [charaPut O 50,-50] [charaPut N 400,-50] [charaFace M 0] [charaFace O 0] [charaFace N 0] [charaSpecialEffect M appearance 1 0.5] [charaSpecialEffect O appearance 1 0.5] [charaSpecialEffect N appearance 1 0.5] [charaEffectStop M bit_talk_quickmove] [charaEffectStop O bit_talk_quickmove] [charaEffectStop N bit_talk_quickmove] [wt 1.5] [se ad73] [charaMove M -400,-50 0.3] [charaMove O 0,-50 0.3] [charaMove N 350,-50 0.3] [wt 0.1] [charaFadeout M 0.4] [charaFadeout O 0.4] [charaFadeout N 0.4] [wt 0.5] [wipeout rectangleStripDownToUp 0.4 1.0] [bgm BGM_EVENT_62 0.4 0.5] [wait wipe] [scene 96100] [wt 0.5] [wipein rectangleStripUpToDown 0.4 1.0] [bgm BGM_EVENT_62 0.4 1.0] [wait wipe] [wt 0.4] [charaFace P 0] [charaFadein P 0.3 -350,-20] [charaMove P -150,-50 0.3] [se ad7] [wt 0.3] [charaMove P 250,-50 1.0] [se ad443] [seStop ad443 1.0] [wt 0.4] [charaFadeout P 0.4] [wt 1.0] [fadeout black 0.5] [bgm BGM_EVENT_62 0.5 0.5] [wait fade] [charaSet J 4004001 1 Astolfo] [charaSet K 1098193100 1 "Shinjuku Resident"] [charaSet L 3036001 1 Bradamante] [wt 0.5] [fadein black 0.5] [bgm BGM_EVENT_62 0.5 1.0] [wait fade] [charaFace E 5] [charaFadein E 0.3 350,-20] [charaMove E 150,-50 0.3] [se ad7] [wt 0.3] [charaMove E -250,-50 1.0] [se ad443] [seStop ad443 1.0] [wt 0.4] [charaFadeout E 0.4] [wt 1.0] [fadeout black 0.5] [bgm BGM_EVENT_62 0.5 0.5] [wait fade] [charaDepth F 1] [charaDepth G 2] [charaSet M 1098193600 1 "Shinjuku Resident_Girl"] [charaSet N 6005001 1 Jack] [charaSet O 25004001 1 "Yang Guifei"] [charaSet P 5041001 1 Miyu] [wt 0.5] [fadein black 0.5] [bgm BGM_EVENT_62 0.5 1.0] [wait fade] [wt 0.4] [charaFace F 5] [charaFace G 0] [charaFadein F 0.3 -350,0] [charaFadein G 0.3 350,0] [charaMove F -150,-50 0.3] [charaMove G 150,-50 0.3] [se ad59] [wt 0.4] [seStop ad59 0.2] [wt 0.4] [se ad73] [charaMove F 50,0 0.3] [charaMove G -50,0 0.3] [charaFadeout F 0.3] [charaFadeout G 0.3] [wt 0.4] [fadeout black 0.5] [bgm BGM_EVENT_62 0.5 0.5] [wait fade] [charaDepth H 1] [charaDepth I 2] [wt 0.5] [fadein black 0.5] [bgm BGM_EVENT_62 0.5 1.0] [wait fade] [wt 0.4] [charaFace H 0] [charaFace I 0] [charaFadein H 0.3 -350,0] [charaFadein I 0.3 350,0] [charaMove H -150,-50 0.3] [charaMove I 150,-50 0.3] [se ad443] [wt 0.4] [seStop ad443 0.2] [wt 0.4] [se ad73] [charaMove H 50,0 0.3] [charaMove I -50,0 0.3] [charaFadeout H 0.3] [charaFadeout I 0.3] [wt 0.4] [fadeout black 0.5] [bgm BGM_EVENT_62 0.5 0.5] [wait fade] [scene 28300] [wt 0.5] [fadein black 0.5] [bgm BGM_EVENT_62 0.5 1.0] [wait fade] [wt 0.4] [se ade437] [wt 0.5] [se ade437] [charaFace J 1] [charaFadein J 0.4 0,-50] [charaEffect J bit_talk_41] [wt 0.8] @Astolfo Hey, hey! Hippogriff Home Delivery, at your service![sr]I'll get that talisman where it needs to go♪ [k] [messageOff] [wipeout rectangleStripDownToUp 0.4 1.0] [bgm BGM_EVENT_62 0.4 0.5] [wait wipe] [charaFadeout J 0.1] [charaEffectDestroy J bit_talk_41] [charaTalk depthOff] [charaDepth K 3] [charaDepth J 1] [charaDepth L 2] [charaFace K 0] [charaFadein K 0.1 -256,-50] [scene 96100] [wt 0.5] [wipein rectangleStripUpToDown 0.4 1.0] [bgm BGM_EVENT_62 0.4 1.0] [wait wipe] [wt 0.4] [charaFace J 0] [charaFadein J 0.1 256,-50] [charaMoveReturn J 256,-55 0.5] [se ad59] [wt 0.3] [seStop ad59 0.2] [wt 0.6] [charaTalk on] @M:Shinjuku Resident Thank you! [k] [charaFace J 1] @Astolfo No problemo! [k] [messageOff] [charaFadeout J 0.1] [charaFadeout K 0.1] [wt 0.1] [se ad85] [charaTalk L] [charaFace L 0] [charaFadein L 0.3 150,-50] [charaMove L -350,-50 1.0] [wt 0.6] [charaFadeout L 0.4] [wt 0.4] [se ad224] [charaTalk L] [charaFace L 2] [charaFadein L 0.2 -200,-50] [charaMove L 0,-50 0.5] [wt 0.2] [charaShake L 0.05 3 3 0.3] [wt 0.3] [seStop ad224 0.5] @Bradamante Hurry up, Stolfo! This isn't a game! [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk J] [charaFace J 5] [charaFadein J 0.1 0,-50] @Astolfo Ugh, don't you think I know that, Bradamante?[sr]You don't have to rush me. [k] [messageOff] [charaFadeout J 0.1] [wt 0.1] [charaTalk off] [charaFace L 0] [charaFadein L 0.1 256,-50] [charaFace J 5] [charaFadein J 0.1 -256,-50] [wt 1.2] [se ade437] [se ad85] [charaMove J -256,10 0.3] [charaMove L 256,10 0.3] [charaEffect J bit_talk_quickmove] [charaEffect L bit_talk_quickmove] [wt 0.2] [charaFadeout J 0.4] [charaFadeout L 0.4] [wt 0.5] [charaTalk on] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 0,-50] [wt 1.5] [fadeout black 0.5] [bgm BGM_EVENT_62 0.5 0.5] [wait fade] [charaFadeout K 0.1] [charaSet Q 2027001 1 Chloe] [charaSet R 2035000 1 Paris] [charaSet S 2020001 1 Ishtar] [charaDepth N 3] [charaDepth K 4] [charaTalk off] [charaFace M 0] [charaFadein M 0.1 200,-50] [wt 0.5] [fadein black 0.5] [bgm BGM_EVENT_62 0.5 1.0] [wait fade] [wt 0.4] [se ad73] [charaPut N -150,-50] [charaFace N 0] [charaEffect N bit_talk_quickmove] [charaSpecialEffect N appearance 1 0.3] [wt 0.3] [charaMove N -20,-50 0.3] [se ad59] [wt 0.3] [seStop ad59 0.2] [wt 0.2] [charaTalk on] @M:Shinjuku Resident [f large]E[messageShake 0.05 3 3 0.3]eeeee! [k] [charaFace N 1] @Jack Don't be scared.[sr]We're just gonna put this sticker on you. [k] [messageOff] [charaMoveReturn N -20,-55 0.6] [wt 0.1] [se ad500] [seVolume ad500 0 0.3] [wt 0.2] [seStop ad500] [wt 0.4] @M:Shinjuku Resident A[messageShake 0.05 3 3 0.2]aah! [k] [messageOff] [charaTalk off] [charaMove N 400,-50 0.6] [se ad59] [seStop ad59 1.0] [wt 0.3] [charaFadeout N 0.4] [wt 0.6] [charaTalk depthOn] [charaTalk on] @M:Shinjuku Resident ...Huh. I guess she was telling the truth.[sr]But what was her deal, anyway? [k] [messageOff] [charaFadeout M 0.1] [wt 0.5] @M:Shinjuku Resident ...You know, this seal looks kind of creepy.[sr]And there's something written on it with a brush... [k] [messageOff] [fadeout black 0.5] [bgm BGM_EVENT_62 0.5 0.5] [wait fade] [charaSet E 2034000 1 Tell] [charaSet F 4034000 1 Bartholomew] [wt 0.5] [fadein black 0.5] [bgm BGM_EVENT_62 0.5 1.0] [wait fade] [wt 0.4] [charaTalk O] [charaFace O 0] [charaFadein O 0.4 100,-50] [wt 0.3] [charaMove O 50,-60 1.0] [wt 0.3] [se ade303] [wt 0.5] [charaMove O 0,-50 1.0] [wt 1.2] [charaFace O 7] @Yang Guifei If I hand them out like this, I think I can put them on lots of people at once. Fly, little talismans, fly! [k] [messageOff] [charaMove O -50,-60 1.0] [wt 0.3] [se ade303] [wt 0.5] [charaMove O -100,-50 1.0] [wt 0.5] [charaFadeout O 0.4] [wt 0.5] [se ad59] [seVolume ad59 0 0.1] [seVolume ad59 0.5 1.0] [wt 0.8] [charaTalk P] [charaFace P 4] [charaFadein P 0.4 0,-50] [wt 0.4] [seStop ad59 0.2] @Miyu Stop scattering our precious talismans, Yu-Yu![sr]We need all of them! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.4 1.0] [bgm BGM_EVENT_62 0.4 0.5] [wait wipe] [charaFadeout P 0.1] [charaSet G 4003001 1 Drake] [charaSet H 4008001 1 Blackbeard] [wt 0.5] [wipein rectangleStripRightToLeft 0.6 1.0] [bgm BGM_EVENT_62 0.4 1.0] [wait wipe] [wt 0.4] [charaTalk Q] [charaFace Q 2] [charaFadein Q 0.1 0,-50] @Chloe Here goes! [k] [messageOff] [charaFadeout Q 0.1] [wt 0.1] [effect bit_talk_38] [se ade440] [wt 1.0] [effectStop bit_talk_38] [wt 0.5] [fadeout black 0.5] [bgm BGM_EVENT_62 0.5 0.5] [wait fade] [wt 0.5] [fadein black 0.5] [bgm BGM_EVENT_62 0.5 1.0] [wait fade] [wt 0.4] [charaTalk R] [charaFace R 2] [charaFadein R 0.1 0,-50] @Paris Yah! [k] [messageOff] [charaFadeout R 0.1] [wt 0.1] [effect bit_talk_shot_02] [se bac15] [wt 0.3] [se bac15] [wt 0.7] [fadeout black 0.5] [bgm BGM_EVENT_62 0.5 0.5] [wait fade] [effectStop bit_talk_shot_02] [wt 0.5] [fadein black 0.5] [bgm BGM_EVENT_62 0.5 1.0] [wait fade] [wt 0.4] [charaTalk S] [charaFace S 5] [charaFadein S 0.1 0,-50] @Ishtar Give it up! [k] [messageOff] [charaFadeout S 0.1] [wt 0.1] [effect bit_talk_arrow01br] [wt 0.2] [se ade442] [wt 0.8] [effectStop bit_talk_arrow01br] [wt 1.5] [fadeout black 0.5] [bgm BGM_EVENT_62 0.5 0.5] [wait fade] [charaSet I 4009001 1 "Bonny & Read"] [charaSet J 4025000 1 Columbus] [wt 0.5] [fadein black 0.5] [bgm BGM_EVENT_62 0.5 1.0] [wait fade] [wt 0.4] [effect bit_shot_01] [se ade441] [wt 1.2] [effectStop bit_shot_01] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 0,-50] @Tell Don't move. [k] [bgmStop BGM_EVENT_62 1.5] [charaFace E 4] @Tell ...You know, I still have a hard time believing these talisman things can really drive these creatures off. [k] [messageOff] [wt 0.2] [se ad73] [charaEffect E bit_talk_quickmove] [charaSpecialEffect E erasureReverse 1 0.3] [wt 1.5] [se ad13] [wt 1.0] @Bartholomew This is Bartholomew Roberts with the nautical team. [k] [messageOff] [wipeout rectangleStripLeftToRight 0.4 1.0] [wait wipe] [charaFace G 5] [charaFadein G 0.1 0,-50] [scene 21230] [wt 0.5] [wipein rectangleStripRightToLeft 0.6 1.0] [wait wipe] [wt 0.4] [bgm BGM_EVENT_48 0.1] @Bartholomew We've just finished sealing off the Mosaic Sea and all the rest of Shinjuku's waterways. [k] [messageOff] [fadeout black 0.5] [bgm BGM_EVENT_48 0.5 0.5] [wait fade] [charaFadeout G 0.1] [charaFace H 5] [charaFadein H 0.1 0,-50] [wt 0.5] [fadein black 0.5] [bgm BGM_EVENT_48 0.5 1.0] [wait fade] [wt 0.4] @Bartholomew So far, still no luck finding any leads on Dark[sr]Queen Marie, the source of this black mist. [k] [messageOff] [fadeout black 0.5] [bgm BGM_EVENT_48 0.5 0.5] [wait fade] [charaFadeout H 0.1] [charaFace I 0] [charaFadein I 0.1 0,-50] [wt 0.5] [fadein black 0.5] [bgm BGM_EVENT_48 0.5 0.5] [wait fade] [wt 0.4] @Bartholomew We'll continue to coordinate between[sr]ships to monitor the situation. [k] [messageOff] [fadeout black 0.5] [bgm BGM_EVENT_48 0.5 0.5] [wait fade] [charaFadeout I 0.1] [charaFace J 0] [charaFadein J 0.1 0,-50] [wt 0.5] [fadein black 0.5] [bgm BGM_EVENT_48 0.5 1.0] [wait fade] [wt 0.4] @Bartholomew I repeat: we still have no leads on[sr]the whereabouts of Dark Queen Marie. [k] [messageOff] [fadeout black 0.5] [bgm BGM_EVENT_48 0.5 0.5] [wait fade] [charaFadeout J 0.1] [wt 0.5] [fadein black 0.5] [bgm BGM_EVENT_48 0.5 1.0] [wait fade] [wt 0.4] [charaTalk F] [charaFace F 2] [charaFadein F 0.4 0,-50] [wt 0.4] @Bartholomew We'll continue to coordinate between[sr]ships to monitor the situation. [k] [charaFace F 4] @Bartholomew Phew. Now, where in the world could she be hiding?[sr]She can't possibly have slipped past everyone. [k] [messageOff] [fadeout black 1.0] [wait fade] [charaFadeout F 0.1] [scene 96100] [cameraMove 0.1 50,0 1.2] [wt 1.0] [fadein black 1.0] [wait fade] [wt 0.4] [cameraMove 5.0 -50,0 1.2] @Bartholomew After all, if she looks just like Queen Marie,[sr]then she's gotta be just as beautiful. [k] @Bartholomew Maybe even more so, since she must be styling her bangs the way that was all the rage back in the royal court. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_48 1.0] [wait fade] [pictureFrame] [cameraHome 0] [charaSet K 98102500 1 Illya] [charaSet L 98103600 1 Ruby] [charaSet M 1098193000 1 "Dark Marie"] [charaSet N 98115000 1 Effect] [wt 1.0] [fadein black 1.0] [wait fade] [wt 0.4] [charaTalk M] [charaFace M 7] [charaFadein M 0.4 50,0] [se ade422] [charaMove M -50,0 1.5] [wt 1.0] [seStop ade422 1.0] [charaFadeout M 0.4] [wt 1.5] [charaTalk K] [charaFace K 2] [charaFadein K 0.1 1] @Illya [f large]Hold it! [k] [messageOff] [charaFadeout K 0.1] [wt 0.1] [charaTalk M] [charaFace M 11] [charaFadein M 0.7 1] [wt 1.5] @Dark Marie ...How rude. Didn't your parents ever[sr]teach you how to speak to strangers? [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth K 2] [charaDepth M 1] [charaTalk K] [charaFace K 5] [charaFadein K 0.1 2] [charaFace M 11] [charaFadein M 0.1 0] @Illya You're the culprit[line 2]the gate bringing all these monsters in, aren't you!? Cut it out right this instant! [k] @Dark Marie Silence, commoner.[sr]Go back to the gutters you came from. [k] [messageOff] [se bas14] [seVolume bas14 0 0.7] [charaPut N 256,-20] [charaEffect N bit_talk_shadow_aura01] [wt 0.8] [charaFace K 4] [charaShake K 0.05 3 3 0.3] @Illya Aaah! Ruby, help! [k] [charaFadeout K 0.1] [charaFadeout M 0.1] [wt 0.1] [charaPut N 1200,-1200] [charaTalk depthOn] [charaTalk L] [charaFace L 0] [charaFadein L 0.1 1] @Ruby Okay, but I really don't think we're qualified to handle someone like this! [k] [messageOff] [charaFadeout L 0.1] [wt 0.1] [charaPut N 0,0] [charaTalk K] [charaFace K 4] [charaFadein K 0.1 1] [wt 0.5] [se bas3] [effect bit_talk_release] [charaEffectStop N bit_talk_shadow_aura01] [wt 0.8] [bgmStop BGM_EVENT_71 1.5] [charaFace K 5] [wt 1.5] [charaFadeout K 0.1] [wt 0.1] [charaTalk M] [charaFace M 1] [charaFadein M 0.1 1] @Dark Marie Hehe... [wt 0.5][charaFace M 8][bgm BGM_EVENT_80 0.1]Hehehehe! [k] [messageOff] [se ad241] [seVolume ad241 0 0.1] [seVolume ad241 1.0 0.7] [fowardEffect bit_talk_blackfire_all] [wt 2.5] [se ad216] [fadeout white 1.0] [bgm BGM_EVENT_80 1.0 0.6] [seStop ad241 1.0] [wait fade] [scene 10001] [fowardEffectDestroy bit_talk_blackfire_all] [charaFadeout M 0.1] [wt 0.5] [fadein white 1.0] [wait fade] @Illya This is Illya! I found her! Wait![sr]What're you...? Heeelp! Somebody help meee! [k] [messageOff] [wt 0.5] [fadeout black 2.0] [bgmStop BGM_EVENT_80 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]