$91-20-38-01-1-0 [soundStopAll] [enableFullScreen] [charaSet A 2038001 1 Orion] [charaSet B 1005001 1 "Nero Claudius"] [charaSet C 1027001 1 "Okita Souji"] [charaSet D 1098217900 1 "Sea Fiend"] [charaSet E 99502600 1 Mash] [charaSet G 2038001 1 Orion1] [charaSet H 2038001 1 Orion2] [charaSet J 2038001 1 Orion3] [charaScale J 1.3] [charaScale G 1.3] [charaSet I 5009000 1 "Effect Dummy"] [charaSet K 5009000 1 "Effect Dummy 1"] [charaPut K 2000,2000] [charaEffect K bit_talk_41_fs] [scene 10000] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_1 0.1] @ [lr]Orion the superhuman. [k] [messageOff] [charaTalk J] [charaFace J 0] [charaFadein J 0.6 -190,220] [charaMove J -240,220 7.0] [wt 0.5] @ As you can see, he's a walking mass of heartiness, licentiousness, muscle, robustness, coarseness, and muscle. [k] @ “His pecs have pecs!”[sr]“His arms and legs are thick as tree trunks.” [k] [messageOff] [charaFadeout J 0.4] [wt 0.7] [charaTalk G] [charaFace G 0] [charaFadein G 0.6 50,220] [charaMove G 100,220 7.0] [wt 0.5] @ “If I ever tried punching him, I'd break my hand.”[sr]“He's a muscleman's muscleman.” [k] @ Even all the praise above does not begin to encapsulate the magnificence of his muscular physique. [k] [messageOff] [charaFadeout G 0.6] [wt 0.9] [charaTalk H] [charaFace H 0] [charaFadein H 0.6 1] [wt 0.5] @ That is Super Orion. Needless to say, he's never had a broken bone in his life. [k] @ He was injured exactly one time in life: when he was blinded. [k] @ Aside from that, his life was completely injury-free. [k] @ That remains the case now, even as a Servant. [k] [charaTalk depthOff] [charaDepth C 1] [charaDepth B 2] [charaDepth H 3] [charaFace C 0] [charaPutFSL C -350,0] [charaFadeTime C 0.4 0.7] @ What's more, as a Servant, his spirit body is even less prone to illness than he was in life. [k] [messageOff] [charaFadeout C 0.4] [wt 0.8] [charaFace B 0] [charaPutFSR B 350,0] [charaFadeTime B 0.4 0.7] @ Unless he's under a skill's debilitating effects, he doesn't need to worry about getting sick. [k] [messageOff] [charaFadeout B 0.4] [wt 1.0] [fadeout black 1.5] [bgmStop BGM_EVENT_1 1.5] [wait fade] [charaTalk depthOn] [charaFadeout H 0.1] [charaFadeout B 0.1] [scene 115900] [wt 1.5] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_80 0.1] [wt 1.0] ?1:It's headed your way, Orion! ?! [messageOff] [wipeout rectangleStripLeftToRight 0.4 1.0] [bgm BGM_EVENT_80 0.4 0.5] [wait wipe] [wt 0.8] [wipein rectangleStripRightToLeft 0.4 1.0] [bgm BGM_EVENT_80 0.4 1.0] [wait wipe] [wt 0.3] [charaTalk A] [charaFace A 0] [charaFadein A 0.4 1] [wt 0.4] [charaMoveReturn A 0,-10 0.25] @Orion Got it! Now to give this thing a crushing bear hu[line 2] [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se ade73] [wt 0.6] [charaTalk D] [charaFace D 0] [charaFadein D 0.4 -20,0] [charaMove D 0,0 0.4] [wt 0.4] [seStop ade73 0.1] [wt 0.6] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Orion You know, on second thought, it looks a little on the slimy side for that. I'm just gonna give it a whack with my trusty club! [k] [messageOff] [se ad129] [charaPut K 0,0] [charaMove A 0,10 0.3] [charaMoveScale A 1.1 0.3] [charaFadeout A 0.2] [wt 0.1] [charaPut K 2000,2000] [wt 0.4] [charaEffectDestroy K bit_talk_41_fs] [charaMoveScale A 1.0 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] [wt 0.5] [se ad322] [effect bit_talk_14] [charaShake D 0.05 4 4 0.5] [wt 0.7] [se ad628] [fowardEffect bit_talk_explosion_triple02] [wt 1.0] [charaFadeout D 0.1] [wt 3.0] [seStop ad628 0.3] [fowardEffectDestroy bit_talk_explosion_triple02] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] [wt 0.3] [cueSe SE_21 21_ad1101] [charaFace A 15] [charaShake A 0.03 3 3 0.5] @Orion Gaaah! The slime got in my eyes! And my mooouth! [k] [charaFace A 4] @Orion Bleeeagh![wt 0.6][charaMoveReturn A 0,-5 0.25] Blech,[wt 0.3][charaMoveReturn A 0,-5 0.25] ptooey! [k] ?1:A-are you okay? ?! @Orion Y-yeah, I'm all right. I just need some water. [k] [messageOff] [charaFace A 9] [cueSe SE_22 22_ade787] [charaShake A 0.05 3 3 0.4] [wt 0.6] [cueSeStop 22_ade787 0.2] [wt 0.2] [cueSe SE_22 22_ade787] [charaShake A 0.05 3 3 0.4] [wt 1.0] [charaFace A 4] @Orion Phew. That was gross. [k] @Orion I didn't think it'd just POP like that when I hit it... I mean, okay, maybe I should have, but still. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se ad13] [charaPut I 1] [charaEffect I bit_talk_10_LowLevel] [wt 0.2] [charaTalk E] [charaFace E 7] [charaFadein E 0.2 1] [wt 0.4] @Mash I'm sorry, but there are still more hostiles in the area. [k] @Mash They're most likely the source of this Singularity. [k] [charaFadeout E 0.1] [wt 0.1] [charaPut I 1200,1200] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Orion Ah, don't worry. I've still got plenty of energy to spare! [k] [charaFace A 0] [charaMoveReturn A 0,-5 0.3] @Orion All right, Master, let's do this thing! [k] [messageOff] [se ade427] [charaMove A -100,0 0.5] [wt 0.1] [charaFadeout A 0.4] [wipeout leftToRight 0.7 1.0] [bgmStop BGM_EVENT_80 1.0] [wait wipe] [charaSet F 98104300 1 "Vengeful Ghost"] [charaSet G 98104300 1 "Vengeful Ghost"] [charaSet H 98104300 1 "Vengeful Ghost"] [seStop ade427 0.4] [charaEffectStop I bit_talk_10_LowLevel] [scene 38400] [wt 1.2] [wipein rightToLeft 0.7 1.0] [wait wipe] [wt 0.4] [charaTalk depthOff] [charaDepth H 1] [charaDepth G 2] [charaDepth F 3] [charaTalk F] [charaFace F 0] [charaFace G 0] [charaFace H 0] [charaFadein F 0.4 1] [charaFadeinFSL G 0.4 -350,0] [charaFadeinFSR H 0.4 350,0] [wt 0.4] @F:Vengeful Ghost [speed 8]...are...ry...[speed -] [k] @F:Vengeful Ghost [speed 8]...ell...eed...[speed -] [k] ?1:(I can barely hear them...) ?! [charaFadeout F 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Orion Don't worry. They're just ghosts; it doesn't matter what they say. All right, I'm gonna smash you all to smithereens! [k] [charaFadeout A 0.1] [wt 0.1] [bgm BGM_EVENT_3 0.1] [charaTalk F] [charaFace F 0] [charaFace G 0] [charaFace H 0] [charaFadein F 0.1 1] [charaFadeinFSL G 0.1 -350,0] [charaFadeinFSR H 0.1 350,0] [se ad21] [charaShake F 0.03 3 3 0.5] @F:Vengeful Ghost [f large]!!! [k] [messageOff] [se ad85] [wt 0.1] [charaMove F 0,10 0.2] [charaMoveScale F 1.1 0.2] [charaFadeout F 0.2] [charaMoveFSL G -360,10 0.2] [charaMoveScale G 1.1 0.2] [charaFadeout G 0.2] [charaMoveFSR H 360,10 0.2] [charaMoveScale H 1.1 0.2] [charaFadeout H 0.2] [wt 0.5] [charaMoveScale F 1.0 0.1] [charaMoveScale G 1.0 0.1] [charaMoveScale H 1.0 0.1] [charaTalk depthOn] [charaTalk A] [charaFace A 15] [charaFadein A 0.1 1] @Orion Wh-what the...!? They're just charging at us out of nowhere! [k] ?1:G-get ready to fight back! ?! [charaFace A 5] @Orion Okay, let's do this! [k] [messageOff] [bgm BGM_EVENT_3 0.5 0.5] [cameraFilter gray] [wt 0.5] @ [lr]And now, a bit of foreshadowing narration. [k] @ Orion is known for his vim, his vigor, and for his mass of muscles that never lets either him or his allies down. [k] @ And yet. Ahh... [k] @ No one could yet guess what would ultimately become of him... [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.4] [wait fade] [soundStopAll] [end]