$94-01-76-04-1-1 [soundStopAll] [charaSet A 6027001 1 Nite-Brite] [charaSet B 6017001 1 Carmilla] [charaSet C 6008001 1 Cleopatra] [charaSet D 6026001 1 "Assassin of Shinjuku"] [charaSet E 6031001 1 Osakabehime] [charaSet F 3005001 1 Elisabeth] [charaSet G 99502600 1 Mash] [charaSet H 5009000 1 "Effect Dummy"] [scene 29330] [charaPut H 1200,1200] [charaEffect H bit_talk_10_LowLevel] [fadein black 1.0] [bgm BGM_EVENT_3 0.1] [wait fade] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Nite-Brite Brite! [k] [charaShake A 0.1 3 0 1.0] [charaMove A 0,-20 0.5] [wt 0.2] [charaFadeout A 0.4] [wt 0.2] [se ad144] [seVolume ad144 0 0.5] [seStop ad144 0.5] [wt 0.5] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Cleopatra Patra! [k] [charaShake C 0.1 3 0 1.0] [charaMove C 0,-20 0.5] [wt 0.2] [charaFadeout C 0.4] [wt 0.2] [se ad144] [seVolume ad144 0 0.7] [seStop ad144 0.5] [wt 0.5] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Carmilla Er, um... Milla? [k] [charaShake B 0.1 3 0 1.0] [charaMove B 0,-20 0.5] [wt 0.2] [charaFadeout B 0.4] [wt 0.2] [se ad144] [seVolume ad144 0 0.7] [seStop ad144 0.5] [wt 0.5] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_3 1.2] [wait fade] [wt 0.7] [fadein black 0.7] [wait fade] [bgm BGM_EVENT_2 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Nite-Brite Drat... What a colossal failure.[sr]Where did I go wrong? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Cleopatra Hmm. If I had to guess, I'd say that we shouldn't have chosen this battle for our first team up. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Assassin of Shinjuku What else could it be? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Carmilla Indeed. I was never even told ahead of time that we WOULD be teaming up... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Nite-Brite I admit it was a spur-of-the-moment decision,[sr]but I really thought it would work... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace F 5] [charaFadein F 0.1 0] [charaFace E 2] [charaFadein E 0.1 2] @Osakabehime Jerk! Idiot! Dummy! [k] [charaFace F 2] @Elisabeth Yeah! What she said! [k] [charaFace F 0] [charaFace E 6] @Osakabehime Teehee![sr]Ahh, I feel much better now! [k] @Osakabehime Now come on, we're almost to my tower![sr]Soon we'll have both our sanctuaries back! [k] [charaFace F 1] @Elisabeth Yeah, that reminds me. Once we take back your tower, will you be able to get Himeji Castle off my castle? [k] [charaFace E 5] @Osakabehime Uhh. [k] [charaFace E 4] @Osakabehime Uhh... Y'see... I sorta...don't really know why it even ended up here myself, so... [k] [charaFace F 4] @Elisabeth Figures. Just 'cause you're the castle's lord doesn't mean you would have a Noble Phantasm that could move it. I bet only emperor Heroic Spirits can do that kinda thing. [k] [charaFace F 1] @Elisabeth Oh well, we can figure out how to float it off later. Who knows, maybe we'll even find another Holy Grail fragment lying around somewhere! [k] [charaFadeout F 0.1] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Assassin of Shinjuku Uh, it's not like Holy Grail fragments are just scattered around, lying about... [k] [charaFadeout D 0.1] [wt 0.1] [charaPut H 1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Mash Actually, the year before last's Halloween debacle all began when Elisabeth found a Holy Grail fragment in France, so... [k] [charaFadeout G 0.1] [wt 0.1] [charaPut H 1200,1200] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Assassin of Shinjuku Welp, guess I stand corrected. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Osakabehime A Holy Grail, huh... [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Assassin of Shinjuku Anyway, this tower place should be a lot easier to climb than the others. Let's go check it out, Master! [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_2 2.0] [wait fade] [wt 0.4] [soundStopAll] [end]