$94-05-14-07-2-0 [soundStopAll] [charaSet A 3044000 1 "Yu Mei-ren"] [charaSet B 1033300 1 Sigurd] [charaSet C 8001600 1 Mash] [charaSet D 1098200800 1 "Tomoe Gozen"] [charaSet E 7038000 1 Brynhild] [charaSet F 3001001 1 "Cú Chulainn"] [charaSet G 6036000 1 "Li Shuwen"] [charaSet H 2010001 1 Billy] [charaSet I 1098198300 1 "Sessyoin Lily"] [charaSet J 98104300 1 Ghost] [scene 99600] [wt 1.0] [se ad93] [wt 1.0] [fadein black 1.5] [wait fade] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] [bgm BGM_EVENT_77 0.1] @Yu Mei-ren Welcome back. [k] ?1:Oh hey, you're up. ?! @Yu Mei-ren Hey, I can't lay around feeling[sr]sorry for myself all day. [k] ?1:So I was just dreaming when you said you died yesterday? [charaFace A 2] @Yu Mei-ren Nope. I was dead as a doornail. [k] ?! [charaFace A 0] @Yu Mei-ren Oh well.[sr]I came back to life after a while, as usual. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Sigurd Hahahaha. I must say, I have no earthly[sr]idea how your Spirit Origin works. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Yu Mei-ren Though actually, it was weird.[sr]That attack shouldn't've been enough to kill me. [k] @Yu Mei-ren A little thing like an axe to the head isn't usually enough to kill me. [k] [charaFace A 4] @Yu Mei-ren ...but for some reason, this time it was... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Mash Good morning, everyone.[sr]That was quite the day we had yesterday, wasn't it? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Yu Mei-ren I'll say.[sr]So, what's the plan for today? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Mash I spoke with Emiya,[sr]and we decided to try venturing outside. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Yu Mei-ren Hmm, is that so?[sr]Okay, I'm going to go take a walk. [k] [messageOff] [se ade247] [charaMove A 50,0 0.4] [charaFadeout A 0.4] [seStop ade247 0.8] [wt 1.2] [se ad93] [seVolume ad93 0 0.4] [wt 1.8] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Sigurd That does seem like a good plan. [k] @Sigurd As a general rule of thumb, we could use the morning to recuperate and prepare, then begin our investigation proper at noon. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Tomoe Gozen Good morning, everyone! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 17] [charaFadein E 0.1 1] @Brynhild Um, excuse me everyone,[sr]but could you all come outside? [k] [bgmStop BGM_EVENT_77 1.0] @Brynhild I think...we may have something of an emergency. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk off] [charaDepth A 4] [charaDepth B 1] [charaDepth C 3] [charaDepth D 2] [charaFace B 5] [charaFace C 6] [charaFace D 5] [charaFadein B 0.1 -340,0] [charaFadein C 0.1 350,0] [charaFadein D 0.1 20,0] @All !!! [k] [messageOff] [se ad770] [wipeout leftToRight 1.0 1.0] [seStop ad770 1.0] [wait wipe] [charaTalk on] [charaFadeout B 0.1] [charaFadeout C 0.1] [charaFadeout D 0.1] [scene 99500] [wt 1.0] [wipein rightToLeft 1.0 1.0] [wait wipe] [wt 0.3] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Brynhild Do you see that? [k] [messageOff] [wipeout rectangleStripLeftToRight 0.6 1.0] [wait wipe] [charaFadeout E 0.1] [scene 100100] [pictureFrame cut063_cinema] [effect bit_talk_40 0,0] [effect bit_talk_40 0,250] [effect bit_talk_40 0,0] [wt 0.5] [wipein rectangleStripRightToLeft 0.6 1.0] [wait wipe] [wt 2.5] [wipeout rectangleStripRightToLeft 0.6 1.0] [wait wipe] [scene 99500] [pictureFrame] [effectDestroy bit_talk_40] [wt 0.5] [wipein rectangleStripLeftToRight 0.6 1.0] [wait wipe] [wt 0.3] [bgm BGM_EVENT_70 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Sigurd It looks like another building,[sr]and it's much taller than the cottage. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Tomoe Gozen Was that building always there? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 18] [charaFadein E 0.1 1] @Brynhild I don't believe so, no. [k] @Brynhild What do you think we should do, Sigurd? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Sigurd Is it a castle? ...No. A tower?[sr]...No, not that either. It's a more modern building. [k] @Sigurd Still, no matter what type of building it is, I am certain we would remember something so distinctive. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [se ad60] [wt 0.4] [charaTalk F] [charaFace F 0] [charaFadein F 0.4 1] [wt 0.4] [seStop ad60 0.1] [wt 0.4] @Cú Chulainn Got a minute? [k] [charaFace F 4] @Cú Chulainn We just discovered a house over there that didn't exist yesterday, either. Just popped up all of a sudden. [k] @Cú Chulainn We'd probably better look into it, huh? [k] ?1:I think Emiya's going to investigate that one. ?! [charaFace F 1] @Cú Chulainn That so? I see Red Mantle's still as hardworking as ever. [k] [bgmStop BGM_EVENT_70 1.0] [charaFace F 0] @Cú Chulainn Oh, come to think of it,[sr]I wanted to talk to you, Sigurd. [k] [charaFadeout F 0.1] [wt 0.1] [bgm BGM_EVENT_77 0.1] [charaTalk B] [charaFace B 0] [charaFace F 0] [charaFadein B 0.1 2] [charaFadein F 0.1 0] @Sigurd Something I can do for you? [k] @Cú Chulainn You know where those Valkyrie[sr]friends of yours got off to? [k] [charaFace B 10] @Sigurd ...Hmm. [k] @Sigurd My beloved and I saw them last night,[sr]but I have yet to see them this morning. [k] @Cú Chulainn Got it. [k] [charaFadeout B 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 16] [charaFadein E 0.1 1] @Brynhild Um... Did they say something to you? Whatever it[sr]was, I hope they weren't too pushy about it. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Cú Chulainn Nah, they just asked me to teach them some moves with the spear. [k] [charaFace F 1] @Cú Chulainn And since I got some time to kill right now,[sr]I figured, why not. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Brynhild Oh, I see! Thank you so much! [k] @Brynhild I would be honored to have the Child of Light teach my sisters personally! I'll be sure to tell them you said yes. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Cú Chulainn Would you? Thanks. Just let 'em know I'll be hanging[sr]out around here whenever they're ready. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Brynhild I will. [k] [messageOff] [wipeout rollRight 1.0 1.0] [bgm BGM_EVENT_77 1.0 0.4] [wait wipe] [charaFadeout E 0.1] [wt 1.0] [bgm BGM_EVENT_77 1.0 1.0] [wipein rollLeft 1.0 1.0] [wait wipe] [wt 0.3] [charaTalk B] [charaFace B 10] [charaFadein B 0.1 1] [wt 1.2] [charaFace B 0] @Sigurd I think I'll have breakfast before[sr]I go see about this new building. [k] @Sigurd What will you do, Master? [k] ?1:I'm thinking about going with Lady Yu Mei-ren. ?! @Sigurd Hmm. I can understand your concern,[sr]seeing as she's already died once. [k] @Sigurd All right, understood. [k] @Sigurd She headed off towards the woods. You should still be able to catch up to her if you hustle. [k] ?1:Got it. Thanks! ?! [messageOff] [charaFace B 6] [wt 1.4] [se ad443] [fadeout black 1.0] [seStop ad443 1.0] [wait fade] [charaFadeout B 0.1] [scene 20803] [wt 1.0] [fadein black 1.0] [wait fade] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Yu Mei-ren Hm? Oh, it's you. What's up? [k] [charaFace A 4] @Yu Mei-ren You want to join me for some forest therapy?[sr]...Well, okay. [k] [charaFace A 0] @Yu Mei-ren Just don't expect it to be fun. [k] [charaFace A 5] @Yu Mei-ren You'll have fun just watching me?[sr]Ugh, don't be a creep. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se ad663] [wt 2.4] [seStop ad663 1.0] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Yu Mei-ren (Yaaawn...) Man, I'm still sleepy.[sr]Maybe my death hit me harder than I thought. [k] ?1:Would it help if I gave you a shoulder rub? ?! @Yu Mei-ren What's up with you?[sr]...Yeah, okay, if you're willing, why not? [k] [messageOff] [cameraMove 0.8 0,-15 1.08] [se ad183] [wt 1.0] [se ad181] [charaShake A 0.02 2 2 0.6] [wt 1.2] [charaFace A 1] @Yu Mei-ren Ahhh... That's it. That's the spot. [k] @Yu Mei-ren You know, you're not half bad. Though of course, you can't compare to that mysterious masseuse from the Enma-tei. [k] [messageOff] [charaFace G 1] [charaFadein G 0.4 300,0] [charaFadeTime G 0.4 0.6] [wt 1.0] [charaFadeout G 0.4] [wt 0.6] @Yu Mei-ren Ahhh... Forests are great, aren't they? [k] [charaFace A 0] @Yu Mei-ren Too bad this one's so cursey. [k] ?1:Cursey? ?! @Yu Mei-ren You know, curses, grudges, negative emotions, the whole thing. I swear, you humans make such a huge impact on your environment it's absurd. [k] @Yu Mei-ren Word of advice: keep your hatred and jealously and garbage like that to a minimum, all right? [k] [charaFace A 5] @Yu Mei-ren And whatever you do, don't make someone who looks up to you commit suicide by drinking poisoned wine. I still don't get how that isn't just plain murder. [k] ?1:Don't wooorry. That's never gonna happen. ?! [charaFace A 0] @Yu Mei-ren Good. I hope not. [k] @Yu Mei-ren ...[sr]... [k] @Yu Mei-ren But hey, don't get me wrong. [k] @Yu Mei-ren I'm not saying you should never hate anyone, or that you should be some kind of saint or something. [k] @Yu Mei-ren I mean human history is pretty much made up entirely of that kinda stuff, right? [k] @Yu Mei-ren So if that's the way it's always been,[sr]then it's okay. ...At least for now. [k] ?1:Wow, Lady Yu Mei-ren, you have some pretty impressive insights sometimes. ?! [charaFace A 5] @Yu Mei-ren Hold it. What do you mean, "sometimes"? [k] @Yu Mei-ren I am always an incredible, insightful senpai! [k] [messageOff] [wipeout rollRight 1.0 1.0] [wait wipe] [cameraHome 0.1] [charaFace A 0] [wt 1.0] [wipein rollLeft 1.0 1.0] [wait wipe] [wt 0.5] ?1:Well, as much as I'd love to stay, I think I'd better be on my way. ?! [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Yu Mei-ren Yeah?[sr]Okay, later then. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_77 1.0] [wait fade] [charaFadeout A 0.1] [scene 99900] [wt 1.0] [fadein black 1.0] [wait fade] [wt 1.0] ?1:...Phew. ?! ?1:I might be taking it a little too easy for a change... ?! [bgm BGM_EVENT_25 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Tomoe Gozen Oh, hello, Master. [k] @Tomoe Gozen May I ask what you're doing here,[sr]just staring off into space? [k] [messageOff] [wipeout rollRight 1.0 1.0] [wait wipe] [charaFadeout D 0.1] [wt 1.0] [wipein rollLeft 1.0 1.0] [wait wipe] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Tomoe Gozen I see. [k] @Tomoe Gozen While it has certainly been a lot of fun staying inside all morning playing video games... [k] [charaFace D 1] @Tomoe Gozen ...perhaps we should try some activities that take[sr]better advantage of our being in the mountains? [k] ?1:Like what? ?! [messageOff] [fadeout black 1.5] [bgm BGM_EVENT_25 1.5 0.4] [wait fade] [charaFadeout D 0.1] [scene 20803] [wt 1.0] [bgm BGM_EVENT_25 1.5 1.0] [fadein black 1.5] [wait fade] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Tomoe Gozen We may be staying in a cottage now, but traditionally, mountains have been cut off from human communities. [k] @Tomoe Gozen As such, out of the three essentials[line 2]clothing, food, and shelter[line 2]the latter two are an especially crucial part of living on one. [k] [charaFace D 4] @Tomoe Gozen Well, I suppose those priorities may change if one were to somehow find one's self on a mountain stark naked... [k] [charaFace D 0] @Tomoe Gozen But since that is not the case for us, I think we should focus on securing food and shelter. First, we can chop down some trees... [k] [messageOff] [wt 1.2] [charaFace D 9] @Tomoe Gozen ...On second thought, that may be somewhat difficult. Let us start by making a roof out of branches instead! [k] [messageOff] [charaFace D 0] [se ad77] [charaMoveReturn D 0,-10 0.6] [wt 1.5] @Tomoe Gozen Since it is not very cold out here right now, being summer and all, a simple lean-to should suffice for our survival shelter needs. [k] @Tomoe Gozen Of course, in other environments, other kinds of shelter are needed to provide more protection from the elements. [k] @Tomoe Gozen There is a world of difference between, say, the jungle and the desert, after all, both in terms of available resources and safety. [k] @Tomoe Gozen Fortunately for us, this mountain is fairly standard as far as survival environments go, so the shelter we need here should be relatively easy to make. [k] @Tomoe Gozen If we were in the desert, we would have to find some way to escape the heat of the sun's rays. [k] @Tomoe Gozen I'm told that digging a hole in the ground and[sr]crawling into it is a good way to do that. [k] [charaFace D 4] @Tomoe Gozen At any rate, while we would normally ask the campground manager before building a new shelter on the property... [k] @Tomoe Gozen ...given that this is an emergency, and there is no one around to ask anyway, I think we shall be “in the clear,” so to speak. [k] ?1:Yeah, I think we'll be fine. Probably. ?! [charaFace D 1] @Tomoe Gozen Right! [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [se ad60] [wt 0.4] [charaTalk H] [charaFace H 0] [charaFadein H 0.4 1] [wt 0.4] [seStop ad60 0.1] [wt 0.4] @Billy Well, well. Whatcha all up to over here? [k] @Billy Sure looks like y'all're havin' fun. Y'know, I got[sr]some time to kill in case y'all want some help. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFace H 0] [charaFadein D 0.1 2] [charaFadein H 0.1 0] @Tomoe Gozen Billy the Kid... [k] @Tomoe Gozen Nnn... You are a thief, are you not? [k] [charaFace H 4] @Billy I prefer the term “outlaw,”[sr]if ya don't mind my sayin' so. [k] [charaFace D 4] @Tomoe Gozen Whatever you choose to call yourself,[sr]you are still resolutely a criminal... [k] @Tomoe Gozen ...but, I suppose it is all right. [k] [charaFace H 0] @Billy Hey, thanks. Mighty kind o' ya. I doubt Qin Liangyu'd[sr]be half as merciful if she were in your shoes. [k] [charaFace D 1] @Tomoe Gozen Hehehe. [k] @Tomoe Gozen Oh, I am not so sure. I suspect she may be more willing to compromise than I am. [k] @Tomoe Gozen At any rate, let us begin building our new shelter! [k] @Billy Yeehaw! [k] [messageOff] [fadeout black 1.0] [wait fade] [charaFadeout D 0.1] [charaFadeout H 0.1] [wt 1.0] [fadein black 1.0] [wait fade] [se ad77] [wt 1.2] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Tomoe Gozen While a lean-to is a good start, we will still need proper walls to keep out the wind. [k] @Tomoe Gozen No matter how warm an environment may seem during the day, it can still become deathly chill in an instant at night. [k] @Tomoe Gozen So we will begin by gathering fallen leaves and using them in conjunction with branches to build our shelter's frame. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Billy Man, this sure takes me back. This is the exact type of shelter me an' my fellow outlaws used to make back in the day. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Tomoe Gozen We must also be careful to leave enough space in our shelter for proper ventilation. [k] @Tomoe Gozen Wilderness survival is, at its heart, about one's ingenuity in working with what one has and can find. [k] @Tomoe Gozen A good shelter should meet several conditions. [k] @Tomoe Gozen For example, it must have good ventilation, dry floors, and it must not pose a danger if it should fall apart. [k] @Tomoe Gozen This should be doable if we are able to get a little creative with the roof and frame. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Billy Right y'are. [k] @Billy For example, in modern days, ya might just happen to have yourself a tarp even when you're out on a mountain... [k] @Billy ...And that tarp'll be a perfect roof for[sr]keepin' out the wind and rain and such. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Tomoe Gozen Yes, exactly! [k] ?1:This is all good stuff. Thanks for teaching me. ?! @Tomoe Gozen Not at all. It is my pleasure. [k] @Tomoe Gozen All right, now that our shelter is finished, let us rest inside for a bit and enjoy some friendly conversation. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk H] [charaFace H 1] [charaFadein H 0.1 1] @Billy Well then I got a little somethin' for y'all, assumin' o'course that y'all like harmonica music. [k] @Billy If ya got any requests, I'm happy to hear 'em. Can't promise I'll be able to play 'em, but I'll do my darndest. [k] [messageOff] [charaFadeout H 0.1] [wt 0.1] [charaTalk off] [charaFace D 1] [charaFace H 1] [charaFadein D 0.1 2] [charaFadein H 0.1 0] [wt 1.6] [fadeout black 1.5] [bgmStop BGM_EVENT_25 1.5] [wait fade] [charaFadeout D 0.1] [charaFadeout H 0.1] [scene 99600] [wt 1.0] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_77 0.1] [charaTalk on] [charaTalk C] [charaFace C 18] [charaFadein C 0.1 1] @Mash Hi, Senpai. Did you enjoy your morning out? [k] [messageOff] [wt 1.2] [charaFace C 0] @Mash I see, I see. [k] @Mash So you did forest therapy with Yu Mei-ren,[sr]and built a shelter with Tomoe... [k] [charaFace C 1] @Mash That sounds like a wonderful outdoor experience![sr]I wish I could have joined you. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Sigurd Perhaps you can do so tomorrow. For the time being, we have another objective to fulfill. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Brynhild I spent the whole morning fortifying[sr]the cottage's defenses... [k] @Brynhild ...with help from Thrúd, Hildr, and Ortlinde. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Sigurd Heh. I knew you would have everything[sr]well in hand, my beloved. [k] [charaFace B 0] @Sigurd As for me, I went over to that new building to observe it from a closer, though still safe distance. [k] @Sigurd I did not see anything suspicious.[sr]Indeed, I saw no sign whatsoever of human presence. [k] [charaFace B 10] @Sigurd But, there is no denying the strange and unusual air about it. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk I] [charaFace I 8] [charaFadein I 0.1 1] @Sessyoin Lily Hehehe. Well of course there'd be something strange about an apartment building way up in the mountains like this. [k] ?1:So it's an apartment building, huh...? ?! [charaFace I 16] @Sessyoin Lily I think I can show you the way there,[sr]so I'll go with you. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Tomoe Gozen What do you mean? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk I] [charaFace I 12] [charaFadein I 0.1 1] @Sessyoin Lily My parental guardian lives in that building. [k] @Sessyoin Lily Though I couldn't go back there yesterday,[sr]since I couldn't see it. [k] ?1:You have a parental guardian? ?! @Sessyoin Lily I do now.[sr]I met him after I was summoned here as a Servant. [k] @Sessyoin Lily Even though I don't have any memories of my human self, or any of being Yaobikuni... [k] [charaFace I 5] @Sessyoin Lily ...he said no child should be[sr]out in the mountains alone... [k] @Sessyoin Lily ...and that I should come with him if I had nowhere else to go, since he had plenty of rooms to spare. [k] [charaFace I 12] @Sessyoin Lily He sort of just declared himself my guardian,[sr]even though I never asked. [k] @Sessyoin Lily But it would've been too much trouble to turn him down, so I took him up on his offer and stayed there for a while. [k] [charaFace I 8] @Sessyoin Lily I think today you'd call it a safe house, maybe? All I know for sure is that the room he gave me was a real dump. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Mash I see... So you'd never met this person before? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk I] [charaFace I 7] [charaFadein I 0.1 1] @Sessyoin Lily No. As far as I know, I've never seen him in my life. [k] @Sessyoin Lily As I keep telling you, I don't remember anything from my old lives whatsoever. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk B] [charaFace B 10] [charaFadein B 0.1 1] @Sigurd Speaking purely from a risk assessment factor,[sr]I must ask: Are you sure you can trust this man? [k] @Sigurd No, on second thought,[sr]I should probably first ask if he is human or Servant. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk I] [charaFace I 4] [charaFadein I 0.1 1] @Sessyoin Lily Hmm. I can't say for sure one way or the other. [k] @Sessyoin Lily He's very sickly and delicate,[sr]so he doesn't seem like he could do any fighting. [k] @Sessyoin Lily So I can't really imagine he's a Servant... [k] [charaFace I 12] @Sessyoin Lily ...but neither can I imagine a local living in such a decrepit ruin of a building. [k] [charaFace I 4] @Sessyoin Lily Hmm. Now that I think about it, what IS he, anyway? [k] [charaFace I 12] @Sessyoin Lily Still, I'm positive he's not dangerous. [k] [charaFace I 8] @Sessyoin Lily Though I don't know if you can trust him. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Tomoe Gozen I am not entirely sure what to make of her assessment... [k] @Tomoe Gozen In my experience, those who are most open and straightforward are also the ones you can most reliably trust. [k] [charaFace D 2] @Tomoe Gozen For example, an earnest and forthright warrior[sr]who shines as brightly as the morning sun! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk I] [charaFace I 8] [charaFadein I 0.1 1] @Sessyoin Lily Teehee.[sr]No, my guardian is pretty much the opposite of that. [k] @Sessyoin Lily I do think that crusty eccentric will trust you though, at least as long as I'm with you. [k] [charaFace I 7] @Sessyoin Lily Especially since I cleaned up all the trash in the rooms, made him coffee, and cooked him real meals. [k] @Sessyoin Lily Sure, he may never have thanked me... [k] @Sessyoin Lily ...but I just know for suuure that he's grateful! [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk C] [charaFace C 12] [charaFadein C 0.1 1] @Mash I guess we may not be able to say much about this guardian figure until we meet him for ourselves... [k] @Mash Still, this doesn't change the fact that there's now a strange new apartment building we should probably investigate. What would you like to do, Master? [k] ?1:Let's head over there now. ?! [charaFace C 13] @Mash Understood. Then let's get going. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk I] [charaFace I 8] [charaFadein I 0.1 1] @Sessyoin Lily Teehee. I'll lead the way, okay? [k] [messageOff] [bgmStop BGM_EVENT_77 1.0] [fadeout black 1.0] [wait fade] [charaFadeout I 0.1] [scene 99900] [effect bit_talk_40] [wt 1.0] [fadein black 1.0] [wait fade] [wt 0.5] [bgm BGM_EVENT_70 0.1] ?1:This fog is starting to get really thick... ?! [charaTalk C] [charaFace C 12] [charaFadein C 0.4 380,0] [wt 1.0] [charaFadeout C 0.4] [wt 0.6] [charaTalk depthOff] [charaDepth D 5] [charaDepth E 4] [charaDepth B 6] [charaTalk D] [charaFace D 4] [charaFace E 4] [charaFadein D 0.1 0] [charaFadein E 0.1 2] @Tomoe Gozen Yes, it is.[sr]We could easily end up lost if we are not careful. [k] @Brynhild I'm using runes to record our route, so we shouldn't have any problem getting back to the cottage... [k] @Brynhild ...but we should still keep our guard up,[sr]as there's no telling what else may happen. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 3] [charaFadein B 0.1 0] @Sigurd I should have known you would also be beautiful when you're being wary, Beloved. [k] [charaShake E 0.03 2 2 0.3] [charaFace E 14] @Brynhild C-cut it out, Beloved! [k] [messageOff] [charaTalk off] [se bac142] [seVolume bac142 0 0.6] [charaMoveReturn E 230,0 0.3] [wt 0.15] [flashin once 0.1 0.2 FF101080 FF101000] [charaFace B 12] [charaShake B 0.02 2 2 0.4] [wt 0.4] [flashin once 0.1 0.2 FF101080 FF101000] [charaMoveReturn E 230,0 0.2] [se bac142] [seVolume bac142 0 0.6] [charaShake B 0.02 2 2 0.6] [wt 1.0] [charaTalk on] @Sigurd Hahaha. It's a good thing I have Guts,[sr]or I would have been dead right there. [k] [charaFadeout B 0.1] [charaFadeout E 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Sessyoin Lily ...Um, Mash?[sr]Is...it okay for her to hurt him like that? [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 1] @Mash O-oh, yes. [k] @Mash Sigurd knows that's just how Brynhild shows her love,[sr]and he's okay with that, so... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk I] [charaFace I 12] [charaFadein I 0.1 1] @Sessyoin Lily Oh, I see. So that's love, huh? [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Tomoe Gozen It is a rather unusual and, ah, extreme way of demonstrating affection, but yes. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk I] [charaFace I 7] [charaFadein I 0.1 1] @Sessyoin Lily Now I understand. You can't have love without pain.[sr]I learned something today! [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Yu Mei-ren Hey, I think I see something. [k] [messageOff] [wipeout leftToRight 1.0 1.0] [bgm BGM_EVENT_70 1.0 0.4] [wait wipe] [charaFadeout A 0.1] [scene 100100] [wt 1.0] [bgm BGM_EVENT_70 1.0 1.0] [wipein rightToLeft 1.0 1.0] [wait wipe] [wt 1.2] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Yu Mei-ren Is that the place? Damn, they must have cut every corner they could in building this place. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Tomoe Gozen It does seem a little bit, um, behind on its upkeep... [k] ?1:I'll say it. It looks like it's been outright abandoned. ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Mash Is that really where your guardian lives? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Sessyoin Lily I know it's hard to believe.[sr]I don't understand it, either. [k] [charaFace I 9] @Sessyoin Lily He said that while the service might be nonexistent,[sr]at least there were plenty of rooms to go around... [k] [charaFace I 4] @Sessyoin Lily ...and he likes staying in different rooms each[sr]day depending on what kind of mood he's in. [k] @Sessyoin Lily So even I don't know where he is right now.[sr]We might have to check every room until we find him. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Sigurd That's all right. We came here hoping to find a clue about how to resolve our predicament, so we'll need to investigate all of this building's rooms anyway, no matter how troublesome that may prove. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Mash I guess you're right... We may as well start on the first floor and check every nook and cranny from there. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Yu Mei-ren Ugh, I hate that kind of tedious work. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Tomoe Gozen Well, complaining about it will not make it any less tedious. Come! We have work to do! [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_70 1.0 0.4] [wait fade] [charaFadeout D 0.1] [effectStop bit_talk_40] [scene 100200] [wt 1.0] [bgm BGM_EVENT_70 1.0 1.0] [fadein black 1.0] [wait fade] [wt 0.3] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Tomoe Gozen Not even the corridors get much sunlight, do they?[sr]What a gloomy building. Hmm... [k] [charaFace D 1] @Tomoe Gozen Okay, this room first! [k] @Tomoe Gozen I hope you are all ready for whatever may be inside! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Yu Mei-ren Why're you so happy about this? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFace A 4] [charaFadein D 0.1 0] [charaFadein A 0.1 2] @Tomoe Gozen Ah. [k] @Tomoe Gozen Was it that obvious? [k] @Tomoe Gozen Well, you see, this building happens to look exactly like one from a horror game I played a while ago. [k] @Tomoe Gozen I was just remembering the tension and excitement[sr]I felt before opening a new door in that game. [k] @Tomoe Gozen Nothing compares to the tension of knowing you must press on even as you are dangerously low on resources. [k] @Yu Mei-ren So, you're excited at the prospect of tediously[sr]going through every damn room in this building? [k] @Tomoe Gozen Yes, I am! [k] @Tomoe Gozen The hunt for items you need is one of the best parts of those sorts of games! [k] @Tomoe Gozen Worrying about things such as having enough healing items, stocking up on ammo... [k] @Tomoe Gozen ...and finding the items needed to proceed to the next event... [k] @Tomoe Gozen ...are all part of the unique mixture of unease and[sr]anticipation that make the genre so exciting. [k] [charaFace D 0] @Tomoe Gozen Though, of course[line 2] [k] [messageOff] [se ad93] [fadeout black 1.0] [bgmStop BGM_EVENT_70 1.0] [wait fade] [charaFadeout A 0.1] [charaFadeout D 0.1] [scene 22140] [wt 1.0] [fadein black 1.0] [wait fade] [charaTalk J] [charaFace J 0] [charaFadein J 0.4 1] [wt 0.4] [se ad21] [shake 0.05 2 2 1.2] [wt 1.6] [charaFadeout J 0.1] [wt 0.1] [bgm BGM_EVENT_80 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Tomoe Gozen ...it is exciting precisely because there could be genuine dangers waiting for you! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Mash I guess we're not out of the ghostbusting[sr]woods yet... Let's take care of them! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.5] [wait fade] [soundStopAll] [end]