$03-00-05-29-3-0 [soundStopAll] [charaSet A 1098124500 1 "Da Vinci"] [charaSet B 1038000 1 Jason] [charaSet C 9005001 1 Holmes] [charaSet D 1098158300 1 Nemo] [charaSet E 8001410 1 Mash] [charaSet F 1098123200 1 Goredolf] [charaSet G 98002000 1 Fou] [charaSet J 98115000 1 "Effect Dummy"] [scene 84801] [se ad60] [seVolume ad60 0 0.1] [wt 0.1] [seVolume ad60 1.0 1.0] [fadein black 1.0] [wait fade] [wt 2.0] [scene 85601 2.0] [wt 2.0] [seStop ad60 1.0] [wt 1.5] [se ad746] [wt 1.0] [fadeout black 1.0] [wait fade] [seStop ad746 1.0] [wt 1.0] [scene 86200] [se ad8] [fadein black 1.5] [wait fade] [wt 1.0] [charaTalk A] [charaFace A 10] [charaFadein A 0.1 1] [bgm BGM_EVENT_77 0.1] @Da Vinci Welcome back, guys! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Jason I wouldn't say I'm back.[sr]I'd say I'm here as a guest. That's it. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Da Vinci Let's not sweat the details, shall we? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Holmes ...Hmm. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 12] [charaFadein B 0.1 0] [charaFace C 6] [charaFadein C 0.1 2] @Jason What are you looking at me like that for, Holmes?[sr]Go on, get out of here. Shoo, shoo! [k] [charaFace C 8] @Holmes Ah, I do beg your pardon.[sr]Old trade habits. [k] [charaFace C 7] @Holmes At any rate, it is most encouraging[sr]to have you back here. [k] [charaFace B 21] @Jason Don't flatter me, detective.[sr]We both know you don't mean that. [k] [charaFadeout C 0.1] [charaFadeout B 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Jason Anyway, let's set sail for the Great Pit! [k] [messageOff] [bgm BGM_EVENT_77 1.5 0.5] [fadeout black 1.5] [se ad746] [wait fade] [charaFadeout B 0.1] [wt 1.0] [seStop ad746 1.5] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_77 1.0 1.0] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Nemo ...? [k] @Nemo Hey, [%1], could you take a look at the[sr]Tree of Emptiness through the periscope for me? [k] ?1:Got it. ?! [messageOff] [bgmStop BGM_EVENT_77 1.5] [wipeout rectangleStripUpToDown 0.7 1] [wait wipe] [charaFadeout D 0.1] [se ad540] [scene 84903] [wt 0.5] [wipein rectangleStripDownToUp 0.7 1] [wait wipe] [wt 4.0] [wipeout rectangleStripDownToUp 0.7 1] [wait wipe] [scene 86200] [wt 0.5] [wipein rectangleStripUpToDown 0.7 1] [wait wipe] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Mash Do you see anything, Master? [k] ?1:There's something...off about this Tree of Emptiness. ?! [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Nemo I'll put up the periscope's feed on the monitor. [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [se ad15] [wt 0.5] [se ad1] [wt 1.0] [charaTalk F] [charaFace F 10] [charaFadein F 0.1 1] @Goredolf Hm? I don't see anything unusual about it. [k] @Goredolf Well, I suppose it might be a little...[wt 1.2][charaFace F 7][sr]Hm? [k] [charaFace F 8] @Goredolf Wh-what the...!? [k] [charaFadeout F 0.1] [wt 0.1] [bgm BGM_EVENT_81 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Holmes It's transparent.[sr]...Just as I thought. It's a mirage. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 7] [charaFadein F 0.1 1] @Goredolf You thought this might be the case? [k] [charaFace F 10] @Goredolf Aha! So that's what was on your mind earlier! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Holmes Precisely. That Tree of Emptiness is an illusion,[sr]and therefore impossible to cut down. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @Mash Th-then what does this mean!? [k] [charaFadeout E 0.1] [wt 0.1] [bgmStop BGM_EVENT_81 1.5] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Holmes The interstellar metropolis of Mt. Olympus does not exist in the sky. Quite the opposite. [k] @Holmes It exists deep beneath Earth's surface! [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk off] [charaFace A 5] [charaFadein A 0.1 2] [charaFace D 5] [charaFadein D 0.1 0] [wt 1.2] [charaFadeout A 0.1] [charaFadeout D 0.1] [wt 0.1] [charaFace F 5] [charaFadein F 0.1 2] [charaFace B 5] [charaFadein B 0.1 0] [wt 1.2] [charaFadeout F 0.1] [charaFadeout B 0.1] [wt 0.1] [charaFace E 6] [charaFadein E 0.1 1] [wt 1.0] [charaFadeout E 0.1] [wt 0.1] [charaTalk on] [bgm BGM_EVENT_72 0.1] [charaTalk F] [charaFace F 8] [charaFadein F 0.1 1] @Goredolf But...but the only way that makes any sense is if the hollow Earth theory were correct! [k] @Goredolf And that nonsense was disproven ages ago! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Holmes Correct me if I'm wrong, but in an investigation I conducted earlier, I learned that there is also a great spirit graveyard deep beneath the Clock Tower, no? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 8] [charaFadein F 0.1 1] @Goredolf You mean the Spiritual Tomb of Albion!? [k] @Goredolf Okay, yes, there is that, but come on! [k] @Goredolf There's a big difference between the ground under the Clock Tower and a giant hollow in the middle of the Atlantic! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Holmes ...I suppose this just goes to show the power a fully blossomed Tree of Emptiness possesses. [k] @Holmes Apparently, it is even capable of tying a space that could normally never exist to reality. [k] [charaFace C 5] @Holmes In this Lostbelt, whatever lies down[sr]that hole is the true face of reality. [k] @Holmes This also explains why Kirschtaria's[sr]domain is the most expansive. [k] @Holmes Considering how we used magecraft to expand the Shadow Border's interior beyond its physical dimensions... [k] @Holmes ...it stands to reason that a Caster who excels at Territory Creation would be able to expand their domain. [k] @Holmes That said, a feat like this is akin to turning Earth itself into an enormous container. [k] @Holmes It truly is a display of power on a completely different scale. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 8] [charaFadein F 0.1 1] @Goredolf Th-then, cutting down the Tree of Emptiness we're seeing here would be[line 2] [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Holmes Indeed. Meaningless.[sr]As such, there is only one option available to us. [k] @Holmes Instead of going up, we will have to go straight down into the Great Pit. [k] [charaFace C 5] @Holmes I expect that's also where we'll find Poseidon,[sr]the last guard of Olympus! [k] [charaFadeout C 0.1] [wt 0.1] [bgmStop BGM_EVENT_72 2.0] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Nemo We'll be diving down and heading towards that big hole, huh. Fine by me. That keeps things nice and simple! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 9] [charaFadein F 0.1 1] @Goredolf Whoa, whoa, easy there. Heading for the hole is all well and good, but we don't want to, you know, fall in, right? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Nemo I know that. Don't worry. I'll approach it slowly and circuitously so we can get a good idea of[line 2] [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [se ad815] [shake 0.05 2 3 1.5] [wt 1.2] [se ad9] [flashin loop 0.7 0.7 FF333380 FF333300] [wt 2.8] [flashOff] [seStop ad9 0.1] [bgm BGM_EVENT_80 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Nemo Khh... What the!? Th-there's an incredibly powerful gravitational force pulling us towards the Great Pit! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 9] [charaFadein F 0.1 1] @Goredolf There, you see!? What did I tell you!? [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [se ad797] [shake 0.05 2 3 1.5] [wt 0.8] [se ad776] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Nemo Quick! Head to the surface![seStop ad776 3.0] [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Holmes No, resisting will only put the Storm Border under unnecessary duress. As they say nowadays, I believe we should quite literally go with the flow here! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Nemo But what happens when we fall in the hole? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Holmes Don't worry. If I've read this right, and I believe[sr]I have, then we won't fall to our deaths. [k] @Holmes I believe this is Poseidon's[sr]way of inviting us to see him! [k] [charaFace C 6] @Holmes Well, Commander? What do you say? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 8] [charaFadein F 0.1 1] @Goredolf Does it even matter what I say now!?[sr]We're clearly already headed down that route! [k] [se ad776] [shake 0.05 3 3 0.8] [charaFace F 13] @Goredolf Eee! We're gonna faaall![sr](Said during an ear-piercing scream)[seStop ad776 3.0] [k] ?1:Eee! [charaFace F 8] @Goredolf Huh? Is it just me, or are you not even freaking out about this!? [k] [charaFadeout F 0.1] [wt 0.1] ?2:So it'll be like going on a roller coaster! [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 7] [charaFadein E 0.1 1] @Mash Yes, Master! That's right! [k] @Mash I've never been on a roller[sr]coaster myself, of course... [k] [charaFace E 2] @Mash But I have a feeling this is going to be much worse than anything out there! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] [charaMoveReturn G 0,30 0.4] @Fou Fooou! [k] [charaFadeout G 0.1] [wt 0.1] ?! [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Nemo Well, everyone, I have some good news. [k] @Nemo We've finally arrived at the Great Pit.[sr]All that's left now is to fall down it! [k] [charaFadeout D 0.1] [wt 0.1] [charaDepth A 4] [charaDepth E 5] [charaDepth F 6] [charaTalk off] [charaFace E 2] [charaFadein E 0.1 350,0] [charaFace F 9] [charaFadein F 0.1 80,0] [charaFace A 2] [charaFadein A 0.1 -150,0] [charaFace C 2] [charaFadein C 0.1 -350,0] @All [f large]Aaahhh!!! [k] [messageOff] [se ad745] [wipeout rectangleStripDownToUp 0.5 1.0] [wait wipe] [charaTalk on] [charaFadeout E 0.1] [charaFadeout A 0.1] [charaFadeout F 0.1] [charaFadeout C 0.1] [wt 0.1] [scene 10000] [wipein rectangleStripDownToUp 0.1 1.0] [wait wipe] [seStop ad745 2.0] [fadeout black 2.0] [bgmStop BGM_EVENT_80 2.0] [wait fade] [soundStopAll] [end]