$94-07-27-02-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1098124500 1 "Da Vinci"] [charaSet B 98001000 1 Mash] [charaSet C 4014001 1 Ushiwakamaru] [charaSet D 1098123200 1 Goredolf] [charaSet E 2005001 1 Atalante] [charaSet F 2030001 1 Chiron] [charaSet G 2038000 1 Orion] [charaSet H 4037000 1 Nemo] [charaSet I 1098182200 1 "Nemo Engineer"] [charaSet J 1098182100 1 "Nemo Professor"] [charaSet K 1098181900 1 "Nemo Marine"] [charaSet L 1098181900 1 "Nemo Marine"] [charaSet M 1098181900 1 "Nemo Marine"] [imageSet N back10000_fs 1] [charaScale N 1.5] [imageSet O cut360_pod 1] [charaSet P 9005001 1 Holmes] [charaSet Q 1098158200 1 Sion] [charaSet R 98006000 1 "Glow Effect"] [charaPut R 2000,2000] [imageSet S back10000 1 1] [charaScale S 1.05] [imageSet T back10000 1 1] [charaScale T 1.05] [charaSet W 4014001 1 Ushiwakamaru] [charaScale W 1.05] [imageSet X back10001 1 1] [charaScale X 1.01] [imageSet Y back10001 1 1] [charaScale Y 1.01] [scene 10000] [fadein black 1.0] [wait fade] [se ad12] [fowardEffect bit_talk_07_fs] [wt 4.4] [fadeout white 1.0] [wait fade] [effectDestroy bit_talk_07_fs] [scene 10000] [wt 1.5] [seStop ad12 0.1] [fadein white 1.0] [wait fade] [fadeout black 0.5] [wait fade] [branchQuestClear lblClear01 94064915] [branchQuestClear lblClear01 3001101] [label lblNotClear01] [sceneSet U 104100 1] [charaScale U 1.2] [sceneSet V 104100 1] [charaScale V 1.1] [scene 104100] [branch lblConf01] [label lblClear01] [sceneSet U 132900 1] [charaScale U 1.2] [sceneSet V 132900 1] [charaScale V 1.1] [scene 132900] [label lblConf01] [charaTalk depthOff] [charaDepth U 2] [charaDepth C 3] [charaDepth A 4] [charaDepth B 5] [charaDepth V 6] [charaDepth W 7] [charaFadein U 0.1 100,-225] [wt 0.5] [fadein black 1.0] [wait fade] [charaTalk C] [charaFace C 1] [charaFadeinFSL C 0.4 -100,0] [wt 0.4] @Ushiwakamaru ...! [k] [charaFace C 0] @Ushiwakamaru ...? [k] [charaFace C 2] @Ushiwakamaru .[messageShake 0.05 4 3 0.5]..!?!?!? [k] [messageOff] [charaTalk off] [bgm BGM_EVENT_7 0.1] [charaMoveScale U 1.0 1.8] [charaMoveScale C 0.8 1.8] [charaMove U 0,-200 1.8] [charaMoveFSL C -256,-90 1.8] [wt 1.8] [charaTalk on] [charaTalk A] [charaFace A 0] [charaFadeinFSR A 0.2 50,0] @Da Vinci Okay, let's get back to making sure we're as prepared to defend against further assault as we can be! [k] [charaFace A 27] @Da Vinci I hope you're all ready, 'cause we've got our work cut out for us! [k] @Da Vinci How're the renovations of the Spirit Origin pod firing tubes coming along? [k] [charaFace C 0] @S:Operator Computer room reports the first is almost done, and good progress is being made on the second and third. [k] [charaFace A 1] @Da Vinci Excellent! So far, everything's going as planned! As for you, Mash, I'd like you to pinpoint [%1]'s[sr]Rayshift coordinates and maintain a comms connection! [k] [charaFace C 4] [charaTalk B] [charaFace B 1] [charaFadeinFSR B 0.2 350,0] @Mash Yes, ma'am! I'm tracking down [&him:her] and [&his:her][sr]team as we speak! [k] @Ushiwakamaru What should I do? [k] [charaFace A 0] @Da Vinci Uhh, well, you can[line 2] [k] [messageOff] [charaTalk off] [charaFace A 22] [charaFace B 6] [wt 1.4] [charaTalk on] @Da Vinci Wait. Huh!? What're you still doing here, Ushiwakamaru? [k] [messageOff] [charaTalk off] [charaFadein V 0.8 0,-225] [charaFace W 4] [charaFadein W 0.8 0,0] [wt 1.2] [charaTalk on] @W:Ushiwakamaru Ghhh... [k] @W:Ushiwakamaru That's what I want to know! [k] [messageOff] [wt 0.5] [bgmStop BGM_EVENT_7 1.0] [fadeout black 1.0] [wait fade] [charaFadeout C 0.1] [charaFadeout W 0.1] [charaFadeout U 0.1] [charaFadeout V 0.1] [charaFadeout A 0.1] [charaFadeout B 0.1] [branchQuestClear lblClear02 94064915] [branchQuestClear lblClear02 3001101] [label lblNotClear02] [sceneSet U 157800 1] [charaScale U 1.2] [scene 157800] [branch lblConf02] [label lblClear02] [sceneSet U 158000 1] [charaScale U 1.2] [scene 158000] [label lblConf02] [wt 1.5] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_70 0.1] [charaScale C 1.0] [charaTalk depthOn] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Ushiwakamaru ...Gnnn...[sr](Fighting back bitter tears) [k] [charaFadeout C 0.1] [wt 0.1] [branchQuestNotClear lblNotClear03 3001222] [branch lblClear03] [label lblNotClear03] [charaTalk P] [charaFace P 0] [charaFadein P 0.1 1] @Holmes In addition to Ushiwakamaru remaining here, there was one other anomaly that took place during the last Rayshift. [k] @Holmes Okada Izo and Hessian Lobo both disappeared from Chaldea at roughly the same time. [k] @Holmes We suspect they must have ended up accompanying[sr][&Mr.:Ms.] [%1] on [&his:her] mission, perhaps without[sr]even meaning to. [k] [charaFadeout P 0.1] [wt 0.1] [branch lblConf03] [label lblClear03] [charaTalk Q] [charaFace Q 5] [charaFadein Q 0.1 1] @Sion It seems Ushiwakamaru remaining here was not the only anomaly to occur during the last Rayshift. [k] @Sion Okada Izo and Hessian Lobo both disappeared from Chaldea at roughly the same time. [k] @Sion We think they ended up accompanying [%1][sr]on [&his:her] mission, probably without even meaning to. [k] [charaFadeout Q 0.1] [wt 0.1] [label lblConf03] [charaTalk D] [charaFace D 13] [charaFadein D 0.1 1] @Goredolf How can you be so nonchalant about this? That sounds like a disaster! [k] [charaFace D 18] @Goredolf Nnn... No, wait. [k] @Goredolf Knowing [%1], I wouldn't be at all surprised[sr]if [&he:she] were to just roll with these punches. At least,[sr]I hope so... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Ushiwakamaru Please, send me again! Surely it's not too late for me to catch up! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Da Vinci I'm really sorry, Ushiwakamaru, but it's just not that simple. [k] [charaFace A 0] @Da Vinci So now that you're here, I'd like you to stay with me as a key source of information on Tametomo. [k] [charaFadeout A 0.1] [wt 0.1] [bgmStop BGM_EVENT_70 1.5] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Ushiwakamaru Ghh...[wt 0.5][charaFace C 0] All right. If that's how I can best help[sr]right now, then that's what I'll do! [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk off] [charaDepth F 2] [charaDepth G 3] [charaDepth E 1] [charaFace G 0] [charaFace E 0] [charaFace F 0] [charaFadeinFSL G 0.4 -350,0] [charaFadein E 0.4 1] [charaFadeinFSR F 0.4 350,0] [wt 1.2] [charaTalk on] [charaTalk E] [charaTalk on] [bgm BGM_EVENT_62 0.1] @Atalante All right, now tell us why you called us all here. [k] [charaTalk F] [charaFace F 0] @Chiron I'm guessing it's not just because we all come from the same mythology? [k] [charaFadeout E 0.1] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk A] [charaFace A 25] [charaFadein A 0.1 1] [branchQuestNotClear lblNotClear04 3001222] [branch lblClear04] [label lblNotClear04] @Da Vinci That's right. Sorry to keep you waiting. Holmes, would you mind telling them the plan? [k] [branch lblConf04] [label lblClear04] @Da Vinci That's right. Sorry to keep you waiting. Sion, would you mind telling them the plan? [k] [label lblConf04] [charaFadeout A 0.1] [wt 0.1] [branchQuestNotClear lblNotClear05 3001222] [branch lblClear05] [label lblNotClear05] [charaTalk P] [charaFace P 0] [charaFadein P 0.1 1] @Holmes These are the special devices we plan to use in our counterattack: [k] [messageOff] [branch lblConf05] [label lblClear05] [charaTalk Q] [charaFace Q 0] [charaFadein Q 0.1 1] @Sion No problem. These are the special devices we will be using for this counterattack mission: [k] [messageOff] [label lblConf05] [charaDepth P 2] [charaDepth Q 2] [charaDepth U 3] [charaDepth N 4] [charaDepth O 5] [charaFadein U 1.0 -40,-250] [charaMove U 40,-250 50.0] [charaFadein O 1.0 -20,-200] [charaMove O 20,-200 50.0] [charaPut N 0,-200] [charaFadeTime N 1.0 0.6] [wt 1.5] [charaTalk off] [branchQuestNotClear lblNotClear06 3001222] [branch lblClear06] [label lblNotClear06] @Holmes Spirit Origin pods. [k] @Holmes They can be fired much like rockets, and each pod can store a single Servant's Spirit Origin. [k] @Holmes You may think of them as a kind of compact Rayshift, albeit one that operates on different principles. [k] @Holmes They're based on the same technology used for the Spirit Origin briefcase. [k] @Holmes Once a pod reaches the optimal space-time coordinates for a counterattack, it will automatically materialize that Servant's Spirit Origin. [k] @Holmes Then, once the mission is complete, it will retrieve that Servant's Spirit Origin and return to Chaldea along its launch trajectory. [k] [branch lblConf06] [label lblClear06] @Sion Spirit Origin pods. [k] @Sion They can be fired like rockets, and each pod can store a single Servant's Spirit Origin. [k] @Sion You can think of them as a kind of compact Rayshift, though they operate on pretty different principles. [k] @Sion They are based on the same technology we used for the Spirit Origin briefcase. [k] @Sion Once a pod reaches the optimal space-time coordinates for a counterattack, it will automatically materialize that Servant's Spirit Origin. [k] [charaFace Q 5] @Sion Then, once the mission is complete, it will retrieve that Servant's Spirit Origin and return to Chaldea along its launch trajectory. [k] [label lblConf06] [messageOff] [charaFadeout U 1.0] [charaFadeout N 1.0] [charaFadeout O 1.0] [wt 1.2] [charaTalk on] [branchQuestNotClear lblNotClear07 3001222] [branch lblClear07] [label lblNotClear07] [charaFace P 0] @Holmes However, there is one important prerequisite for any Servant using these pods: [k] [charaFace P 5] @Holmes They must be Archers. [k] @Holmes Archers are unrivalled when it comes to using minimal magical energy to maintain their Spirit Origins... [k] @Holmes ...and thanks to their strong Independent Action, they are also the only class capable of utilizing their full power in the sea of space-time. [k] [charaFace P 8] @Holmes Further, it goes without saying that fast, accurate shooting will be essential given the nature of the mission. [k] [charaFadeout P 0.1] [wt 0.1] [branch lblConf07] [label lblClear07] @Sion However, there is one important prerequisite for any Servant using these pods: [k] @Sion They must be Archers. [k] @Sion Archers are unrivalled when it comes to using minimal magical energy to maintain their Spirit Origins... [k] @Sion ...and thanks to their strong Independent Action, they are also the only class able to use their full power in the sea of space-time. [k] [charaFace Q 0] @Sion Further, it goes without saying that fast, accurate shooting will be essential given the nature of the mission. [k] [charaFadeout Q 0.1] [wt 0.1] [label lblConf07] [charaTalk depthOff] [charaDepth F 2] [charaDepth G 3] [charaDepth E 1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Orion That was a lot of words to say that we're gonna be sent straight into the thick of it, and will have to play everything by ear. [k] [charaFace G 1] @Orion Fine by me! That oughta be perfect for my style of hunting! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Atalante Let us just leave it at that. [k] [charaFace E 1] @Atalante I do not relish the thought of being treated like a cannonball, but under the circumstances, I will be the best cannonball I can be. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Chiron That you were able to come up with and implement a countermeasure on such short notice is frankly stunning. I'm impressed. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk depthOn] [branchQuestNotClear lblNotClear08 3001222] [branch lblClear08] [label lblNotClear08] [charaTalk P] [charaFace P 4] [charaFadein P 0.1 1] @Holmes You are too kind, my dear Archers. I apologize for asking so much of you, but wish you the best of luck. [k] [charaFadeout P 0.1] [wt 0.1] [branch lblConf08] [label lblClear08] [charaTalk Q] [charaFace Q 9] [charaFadein Q 0.1 1] @Sion Thank you for the kind words. It will not be an easy mission, but I believe you are all more than capable of completing it. [k] [charaFadeout Q 0.1] [wt 0.1] [label lblConf08] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Ushiwakamaru Then, since I'm not an Archer, does that mean I'm staying behind yet again!? [k] [charaFace C 4] @Ushiwakamaru K[messageShake 0.05 4 4 0.3]hh! [k] [charaFace C 0] @Ushiwakamaru All right. Once you've all beaten him, I know exactly what I'm going to do. [k] [charaFace C 1] @Ushiwakamaru I'm going to grind his quiver into dust! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 0,0] @Da Vinci Sounds good to me![wt 0.3][se ade448 0.4][se ad458][seStop ad458 0.5][wt 0.1][charaMoveReturn A 0,-7 0.2] (Pat, pat)[wt 0.4][se ad458][seStop ad458 0.5][charaMoveReturn A 0,-7 0.2] [k] [messageOff] [charaFadeout A 0.1] [bgmStop BGM_EVENT_62 1.5] [wt 0.5] [se ad172] [wt 1.1] [seStop ad172 0.1] [wt 0.3] [se ad15] [wt 0.6] [cueSe SE_21 21_ade687] [se ad778] [wt 0.6] [charaDepth X 9] [charaDepth Y 2] [charaTalk X] [charaFadein X 1.1 0,-200] [wt 1.0] [seStop ad778 1.0] [charaPut Y 0,-200] [charaFadeTime Y 0.1 0.3] [se ad779] [seVolume ad779 0 0.3] [wt 0.2] [cueSe SE_22 22_ad1181] [cueSeVolume 22_ad1181 0 0] [cueSe SE_22 22_ad1173] [cueSeVolume 22_ad1173 0 0] [cueSe SE_22 22_ad1169] [cueSeVolume 22_ad1169 0 0] [wt 0.05] [cueSeVolume 22_ad1181 1.0 0.6] [cueSeVolume 22_ad1173 1.0 0.2] [cueSeVolume 22_ad1169 1.0 0.2] [charaFadeout X 1.1] [wt 2.5] [cueSeVolume 22_ad1181 0.6 0.4] [cueSeVolume 22_ad1173 0.6 0.1] [cueSeVolume 22_ad1169 0.6 0.1] [seVolume ad779 0.6 0.1] [charaTalk A] [charaFace A 26] [charaFadein A 0.1 1] @Da Vinci All right, let's get this first launch sequence started! Servants, to your positions! [k] @Da Vinci Everything ready to go, launch operators!? [k] [messageOff] [wipeout rectangleStripLeftToRight 0.4 1.0] [wait wipe] [charaFadeout A 0.1] [charaTalk depthOff] [charaDepth U 1] [charaDepth I 3] [charaDepth J 4] [charaDepth K 5] [charaDepth M 6] [charaDepth L 7] [charaScale U 1.4] [charaFadein U 0.1 200,-125] [wt 0.2] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [wt 0.1] [bgm BGM_BATTLE_1 0.1] [charaScale I 1.1] [charaTalk I] [charaFace I 2] [charaFadeinFSL I 0.4 -256,-20] [wt 0.4] @Nemo Engineer Aye, ma'am! All pods are packed with magical energy, and the linear induction rails are good to go! [k] [messageOff] [wipeout rectangleStripRightToLeft 0.4 1.0] [wait wipe] [charaFadeout I 0.1] [charaPut U -200,-125] [wt 0.2] [wipein rectangleStripLeftToRight 0.4 1.0] [wait wipe] [wt 0.1] [charaScale J 1.1] [charaTalk J] [charaFace J 0] [charaFadeinFSR J 0.4 256,-20] [wt 0.4] @Nemo Professor All current trajectory data has been entered. [k] [messageOff] [wipeout rectangleStripUpToDown 0.4 1.0] [wait wipe] [charaFadeout J 0.1] [branchQuestClear lblClear11 94064915] [branchQuestClear lblClear11 3001101] [label lblNotClear11] [charaPut U 0,-300] [branch lblConf11] [label lblClear11] [charaPut U 0,-425] [label lblConf11] [wt 0.2] [wipein rectangleStripDownToUp 0.4 1.0] [wait wipe] [wt 0.1] [charaTalk off] [charaScale K 0.9] [charaScale L 0.9] [charaScale M 0.9] [charaFace K 0] [charaFace L 1] [charaFace M 3] [charaFadeinFSL K 0.4 -256,-60] [charaFadein L 0.4 0,-60] [charaFadeinFSR M 0.4 256,-60] [wt 0.4] @Nemo Marine Connecting superconductive alternator now! It's good to go at any time! [k] [messageOff] [wipeout rectangleStripDownToUp 0.4 1.0] [wait wipe] [charaFadeout U 0.1] [charaFadeout K 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [wt 0.2] [wipein rectangleStripUpToDown 0.4 1.0] [wait wipe] [wt 0.05] [branchQuestClear lblClear10 3000421] [label lblNotClear10] [charaTalk depthOn] [charaTalk on] [charaTalk H] [charaFace H 5] [charaFadein H 0.4 1] [wt 0.4] @H:Captain Final Spirit Origin storage checks, all green! [k] [charaFace H 2] @H:Captain [f large]Fire Spirit Origin pods!!! [k] [messageOff] [branch lblConf10] [label lblClear10] [charaTalk depthOn] [charaTalk on] [charaTalk H] [charaFace H 5] [charaFadein H 0.4 1] [wt 0.4] @Nemo Final Spirit Origin storage checks, all green! [k] [charaFace H 2] @Nemo [f large]Fire Spirit Origin pods!!! [k] [messageOff] [label lblConf10] [charaFadeout H 0.1] [wt 0.15] [se ad550] [seVolume ad550 0.0 0.0] [wt 0.05] [seVolume ad550 1.0 1.0] [charaFadeTime Y 2.5 0.6] [cueSeVolume 22_ad1181 1.0 0.6] [cueSeVolume 22_ad1173 1.0 0.2] [cueSeVolume 22_ad1169 1.0 0.2] [wt 1.2] [bgmStop BGM_BATTLE_1 2.0] [se ad782] [seVolume ad782 0 0.8] [cueSeStop 22_ad1181 1.0] [cueSeStop 22_ad1173 1.0] [cueSeStop 22_ad1169 1.0] [seStop ad779 1.0] [seStop ad550 1.0] [wt 1.4] [seStop ad782 0.2] [se ad780] [se ade419] [seVolume ade419 0 0.4] [se ad473] [seVolume ad473 0 0.5] [shake 0.05 2 3 0.5] [wt 0.05] [charaTalk X] [charaFadein X 0.2 0,-200] [wt 0.5] [charaFadeout Y 0.1] [charaPut R 2000,2500] [scene 10000] [wt 3.5] [charaFadeout X 2.0] [wt 1.0] [fadeout black 0.5] [wait fade] [charaSet A 1098124510 1 "Da Vinci"] [charaSet O 98115000 1 Static] [charaSet B 2038000 1 Effects_Orion] [sceneSet U 106900 1] [imageSet R cut361_radar01_1 1] [scene 157300] [wt 2.0] [fadein black 2.0] [wait fade] [wt 0.4] [se ad550] [seVolume ad550 0 0] [seVolume ad550 0.5 0.8] [wt 0.1] [shake 0.01 1 2 0] [wt 1.0] [charaTalk off] [charaDepth O 8] [charaDepth G 4] [charaPut O 1] [charaEffect O bit_talk_warp_out] [wt 0.8] [seStop ad550 0.3] [se ad473] [seVolume ad473 0 0.5] [se ade132] [seVolume ade132 0 0.5] [shakeStop] [wt 0.5] [charaFace G 0] [charaFadein G 0.4 1] [wt 1.8] [charaPut O 2000,2500] [charaEffectDestroy O bit_talk_warp_out] [bgm BGM_MAP_17 0.1] [charaTalk on] [charaFace G 1] @Orion Damn, now that's a starry sky, right there. [k] @Orion Feels good to be out at night without the moon hanging over me! [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [se ad13] [charaPut O 0,0] [charaEffect O bit_talk_10_LowLevel] [wt 0.3] [charaTalk A] [charaFace A 0] [charaFadein A 0.2 1] [wt 0.4] @Da Vinci Good, we're reading you loud and clear. [k] [charaFace A 25] @Da Vinci While we're here, let me tell you a little about what you're seeing right now. [k] @Da Vinci We're using your pods' sensors to make sense of the chaos of space-time, render it into an image, and project it for you to see. [k] [charaFace A 14] @Da Vinci Although, the fact that the pods' sensors have already gone off and made you materialize... [k] [charaFace A 2] @Da Vinci ...means that the enemy must have already fired their second shot! [k] [charaFace A 25] @Da Vinci That means it shouldn't be long now before you see the incoming projectile. [k] [charaFace A 5] @Da Vinci I wonder what it's gonna look like... [k] [charaFadeout A 0.1] [charaPut O 2000,2000] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Orion I can see a boob! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 17] [charaFadein A 0.1 1] [charaPut O 0,0] @Da Vinci You, uh... Say again? [k] [messageOff] [charaFadeout A 0.1] [charaPut O 2000,2000] [wt 0.3] [se ad1] [charaFadein R 0.3 0,-200] [wt 1.6] @Orion It's the kyklos galaktikos! There's a huge band of light spreading out to cover the entire night sky. [k] @Da Vinci ...Ohh, okay. So you're saying it looks just like the Milky Way. Bit of a stretch, but whatever. [k] [messageOff] [charaFadeout R 0.3] [wt 0.5] [charaPut O 1] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 1] @Da Vinci I guess this means [%1]'s mission now is to[sr]find and neutralize the enemy before he can fire a third shot... [k] [charaFace A 27] @Da Vinci Heh. Good thing we're set to fend this one off. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut O 1200,1200] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Orion Hell yeah! They've got their battlefield, we've got ours! [k] [charaFace G 0] @Orion Though hey, what happened to Atalante and Chiron? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [charaPut O 1] @Da Vinci I have them standing by as reserves for the second deployment. You're leading the charge here, Orion. [k] [charaFadeout A 0.1] [charaPut O 2000,2000] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Orion I see. Got it. [k] [charaFace G 1] @Orion Well, then. Time to really cut loose! [k] [charaFace G 5] @Orion With a target that big, I don't need to worry about aiming. I'm just gonna hit it dead center with everything I've got! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 1] [charaPut O 1] @Da Vinci ...(Sigh)... [k] [charaFace A 15] @Da Vinci It's still hard to believe that a bundle of energy being observed with an ultra-high-powered telescope is showing up with so much sheer mass... [k] [charaFace A 24] @Da Vinci Oh, right. Just to make sure... [k] [charaFace A 2] @Da Vinci You'll need the Spirit Origin pod to come back, so make absolutely sure to keep it safe! [k] [charaFadeout A 0.1] [charaPut O 2000,2000] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Orion I'm pretty sure there are other things I need to keep safe too, but thanks. Honestly, I'd forgotten about that. [k] [charaFace G 2] @Orion All right, let's do this thing! [k] [messageOff] [wt 0.05] [charaFace G 5] [cueSe SE_22 22_ad1179] [charaEffect G bit_talk_36] [wt 2.0] [seStop 22_ad1179 1.5] @Orion Come forth, my full moon! Shine your light down, and illuminate this Tri-Star hunter! [k] @Orion Goddess of the moon, my destiny, I beg your guidance. Strengthen my body...calm my mind... [k] @Orion And then seal my fate! [k] [messageOff] [charaEffectStop G bit_talk_36] [cueSe Battle bac261] [subCameraOn] [charaLayer B sub] [charaLayer U sub] [charaTalk depthOff] [charaDepth U 1] [charaDepth B 2] [wt 0.1] [subCameraFilter mask cut359_mask08] [charaScale B 1.4] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 0,280] [charaFadein U 0.1 0,150] [subRenderFadein 0.4 -1500,-300] [subRenderMove 0,-300 0.4] [wt 0.6] [bgmStop BGM_MAP_17 1.5] [wt 0.4] @B:Orion [f large]Artemis Agnós!!! [k] [messageOff] [se ad869] [charaFilter N silhouette FFFFFF80] [charaDepth N 10] [charaFadein N 1.0 0,-200] [subRenderFadeout 1.0] [wt 1.0] [charaFadeout B 0.1] [charaFadeout U 0.1] [subCameraOff] [charaLayer B normal] [charaScale B 1.0] [charaFadeout G 0.1] [charaEffectDestroy G bit_talk_36] [scene 10000] [wt 1.0] [charaFadeout N 1.0] [wt 1.0] [effect bit_talk_arrow01br_fs 100,0] [seStop ad869 3.3] [wt 4.0] [fadeout black 0.5] [wait fade] [soundStopAll] [end]