$94-07-27-09-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1098124510 1 "Da Vinci"] [charaSet B 2010002 1 Billy] [charaSet C 2037000 1 Jane] [imageSet E cut361_radar04_1 1] [imageSet F cut372_cut_back02_line 1] [imageSet G cut372_cut_back02_nebula 1] [imageSet H cut372_cut_back02_jne 1] [imageSet I cut372_cut_back02_btk 1] [charaSet L 98115000 1 Static] [charaSet K 98115000 1 Effect1] [charaSet M 98115000 1 Effect2] [charaTalk off] [charaTalk depthOff] [charaDepth B 1] [charaDepth C 2] [scene 157301] [fadein black 2.0] [wait fade] [se ad550] [seVolume ad550 0 0] [seVolume ad550 0.5 0.8] [wt 0.5] [charaEffect K bit_talk_warp_out] [charaPutFSL K -256,0] [charaEffect M bit_talk_warp_out] [charaPutFSR M 256,0] [wt 0.8] [flashin once 0.1 0.3 FFFFFFAF FFFFFF00] [seStop ad550 0.3] [se ad473] [seVolume ad473 0 0.5] [se ade132] [seVolume ade132 0 0.5] [wt 1.0] [charaFace C 5] [charaFadeinFSL C 0.2 -256,0] [charaFace B 5] [charaFadeinFSR B 0.2 256,0] [wt 1.5] [bgm BGM_BATTLE_113 0.1] [se ad7] [charaMove C -450,0 0.2] [charaMove B 450,0 0.2] [charaFadeout B 0.3] [charaFadeout C 0.3] [wt 0.8] [se ad611] [flashin once 0.1 0.3 FFFFFFAF FFFFFF00] [wt 0.68] [se ad611] [flashin once 0.1 0.3 FFFFFFAF FFFFFF00] [wt 1.0] [charaTalk B] [charaFace B 2] [charaFadeinFSL B 0.4 -200,0] [charaMove B 0,0 0.3] [wt 0.6] [se ade65] [effect bit_talk_14 200,50] [wt 0.3] [se ade65] [effect bit_talk_14 -200,-50] [wt 0.5] [charaMoveFSR B 200,0 0.3] [charaFadeout B 0.4] [wt 1.0] [effectDestroy bit_talk_14] [charaTalk on] [charaTalk C] [charaFace C 5] [charaFadeinFSR C 0.4 200,0] [charaMove C 0,0 0.3] [wt 0.6] [se ad611] [effect bit_talk_shot_02 200,50] [wt 0.2] [effect bit_talk_shot_02 -200,-50] [wt 0.6] [charaMove C -200,0 0.3] [charaFadeout C 0.4] [wt 1.0] [charaTalk off] [charaFace C 5] [charaFadeinFSL C 0.4 -480,0] [charaMoveFSL C -280,0 0.3] [charaFace B 5] [charaFadeinFSR B 0.4 450,0] [charaMoveFSR B 250,0 0.3] [wt 0.5] [charaFace B 2] [se ade65] [charaEffect B bit_talk_14] [wt 0.5] [se ad611] [effect bit_talk_shot_02 -300,0] [wt 0.6] [charaEffectDestroy B bit_talk_14] [se ad7] [charaMoveFSL C -180,0 0.2] [charaMoveFSR B 150,0 0.2] [charaFadeout B 0.3] [charaFadeout C 0.3] [wt 0.5] [charaFace C 5] [charaFadeinFSR C 0.4 80,0] [charaMoveFSR C 280,0 0.3] [charaFace B 5] [charaFadeinFSL B 0.4 -50,0] [charaMoveFSL B -250,0 0.3] [wt 0.5] [se ad611] [effect bit_talk_shot_02 300,-50] [wt 0.5] [se ade65] [charaEffect B bit_talk_14] [wt 0.8] [charaEffectDestroy B bit_talk_14] [charaTalk on] [charaFace B 2] @Billy Dang it, Jane! How many times I gotta tell ya not to stand behind me!? [k] [charaFace C 9] @Jane I wouldn't have to if you stopped running every which way! Now quit blocking my right! [k] [charaFace B 2] @Billy No can do! [k] @Billy If it's really getting' to ya, you can mosey right back to the Servantverse and find yourself a right-handed version of me! [k] [messageOff] [charaFadeout B 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOn] [se ad13] [charaPut L 0,0] [charaEffect L bit_talk_10_LowLevel] [wt 0.2] [charaTalk depthOn] [charaTalk A] [charaFace A 2] [charaFadein A 0.2 1] [wt 0.4] @Da Vinci If you two want to bicker, fine! But do it while you listen to me! As you've already seen for yourselves, these latest arrows are really, really fast! [k] @Da Vinci And I'm not just talking velocity here! I'm talking sheer maneuverability! They'll predict the trajectory of your attacks and do whatever they must to evade! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaPut L 2000,2000] [se ad1] [charaFadein E 0.2 0,-200] [wt 0.8] @Jane Aha, I see. So they're using assassin bullets with built-in AI! [k] @Jane Just the sorta low-down, dirty trick I'd expect from a piss-poor excuse for a deadeye shot! [k] [messageOff] [charaFadeout E 0.2] [wt 0.5] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Billy Got a problem with curving bullets? Sure you got a leg to stand on there? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Jane H[messageShake 0.05 3 3 0.3]uh!? What's that supposed to mean!? [k] [charaFace C 5] @Jane It took me YEARS of workin' on the technique to get my bullets to curve! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Billy Huh, that so? I didn't know you were such a hard worker. Color me impressed. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] [wt 1.0] [charaFace C 3] [wt 1.0] [charaFadeout C 0.1] [wt 0.1] [charaPut L 0,0] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Da Vinci Okay, enough, you two! Time to put those trick-shot skills to good use! [k] [charaFace A 26] @Da Vinci The six of hearts has already been tossed into the air! Now shoot every last heart straight through the middle! [k] [charaFadeout A 0.1] [wt 0.1] [charaPut L 2000,2000] [charaTalk depthOff] [charaDepth B 1] [charaDepth C 2] [charaTalk off] [charaFace B 2] [charaFace C 2] [charaFadeinFSL B 0.1 -256,0] [charaFadeinFSR C 0.1 256,0] @Billy & Jane [f large]That ain't/isn't one of my tricks! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.4 1.0] [wait wipe] [charaFadeout B 0.1] [charaFadeout C 0.1] [charaSet C 1098245200 1 Jane] [charaDepth I 2] [charaDepth B 3] [charaDepth H 4] [charaDepth C 5] [charaDepth G 6] [charaDepth F 9] [charaFadein F 0.1 5,-200] [charaFadein G 0.1 -162,-200] [charaFadein H 0.1 160,-200] [wt 0.5] [charaFace C 2] [charaFadein C 0.1 340,-30] [charaMove C 360,-30 5.0] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [wt 0.4] [se ad852] @Jane O polar star, shine upon my enemies! Stellaris open! [k] [seStop ad852 0.5] @Jane [f large] Space Dead Man's Hand! [k] [charaDepth G 1] [charaFadein I 0.1 -161,-200] [charaScale B 1.4] [charaFace B 0] [charaFadeinFSL B 0.4 -280,20] [charaMoveFSL B -300,20 5.0] [cueSe SE_21 21_ad1116] [seVolume 21_ad1116 0 0.5] @Billy Thunderer... [k] @Billy Yeah, this place is as rowdy as a stampede. I got no patience for folks who can't even mind their manners. [k] @Billy So let's serve 'em a full course of lead and quiet this rodeo down to somethin' like a prison the night 'fore a hangin'. [k] [seStop 21_ad1116 0.5] [charaFace B 5] @Billy All right... [k] [charaFace B 2] @Billy [f large]FIRE! [k] [messageOff] [bgmStop BGM_BATTLE_113 1.0] [fadeout white 1.0] [se ad558] [wait fade] [wt 0.5] [scene 10000] [charaFadeout B 0.1] [charaFadeout C 0.1] [charaFadeout F 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout I 0.1] [wt 1.0] [fadein white 1.0] [wait fade] [fadeout black 0.5] [wait fade] [soundStopAll] [end]