$94-07-36-07-5-0 [soundStopAll] [enableFullScreen] [charaSet A 7043001 1 Ibuki-Douji] [charaSet B 98002000 1 Fou] [charaSet C 6026300 1 "Yan Qing"] [charaSet D 1054002 1 Gareth] [charaSet E 1098247200 1 Shuten-Douji] [charaSet F 1098247500 1 "Wu Zetian"] [charaSet G 28003000 1 "Lady Avalon"] [charaSet H 6043000 1 Ortlinde] [charaSet I 6045300 1 Rindr] [charaSet J 1098246700 1 Aned] [charaSet K 7043001 1 Dummy] [charaFilter K silhouette F8F8FFFF] [charaSet L 1098118700 1 "Evil Ghost Swordfighter"] [charaSet O 98115000 1 "Effect Dummy"] [charaSet P 98115000 1 "Effect Dummy"] [charaSet Q 98115000 1 "Effect Dummy"] [charaSet R 98115000 1 "Effect Dummy"] [charaSet S 98115000 1 "Effect Dummy"] [charaSet T 98115000 1 "Effect Dummy"] [charaSet U 98115000 1 "Effect Dummy"] [scene 160500] [charaPut O 1] [charaEffect O bit_talk_evil_spirits01] [charaPut P 2000,2000] [charaEffect P bit_talk_evil_spirits02] [wt 0.5] [bgm BGM_EVENT_3 0.1] [fadein black 1.5] [wait fade] [charaTalk L] [charaFace L 0] [charaFadein L 0.1 1] [wt 0.3] [se ad1006] [seVolume ad1006 0 0.8] [charaPut Q 1] [charaEffect Q bit_talk_41_fs] [charaMoveScale L 1.1 0.3] [charaMove L 0,10 0.3] [blur motion 0.3 4 100 0.5 0.6 0.03 100] [charaFadeout L 0.3] [wt 0.4] [charaPut Q 2000,2000] [charaEffectStop Q bit_talk_41_fs] [charaScale L 1.0] [blurOff motion 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] [wt 0.2] [se adm14] [fowardEffect bit_talk_x_slash01] [wt 0.1] [se ad32] [charaShake D 0.05 2 2 0.3] [effect bit_talk_14] [wt 0.3] [se adm15] [fowardEffect bit_talk_x_slash02] [wt 0.1] [se ad170] [charaShake D 0.05 2 2 0.3] [effect bit_talk_14] [wt 0.5] [charaFace D 2] @Gareth Farewell, Sir Ironside! [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk L] [charaFace L 0] [charaFadein L 0.1 1] [wt 0.2] [se adm15] [cueSe Battle bac139 0 0.8] [cueSe Battle bac137 0 0.8] [fowardEffect bit_talk_h_slash01_fs 0,0] [wt 0.2] [charaShake L 0.05 3 3 0.5] [wt 0.4] @Evil Ghost Swordfighter ...! [k] [messageOff] [charaSpecialEffect L enemyErasure 1 1.0] [se ad42] [wait charaSpecialEffect L] [seStop ad42 0.5] [wt 0.5] [charaTalk off] [charaTalk depthOff] [charaDepth O 2] [charaDepth P 5] [charaDepth Q 4] [charaDepth R 3] [charaDepth S 6] [charaDepth T 7] [charaDepth U 8] [cueSe SE_21 21_ade654] [fowardEffect bit_shot_01 400,0] [wt 0.3] [charaPut S 150,0] [charaEffect S bit_shot_01] [wt 0.3] [charaPut T -150,0] [charaEffect T bit_shot_01] [wt 0.3] [charaPut U -400,0] [charaEffect U bit_shot_01] [wt 0.2] [cueSeStop 21_ade654 0.2] [wt 0.3] [cueSe Battle bac136] [fowardEffect bit_talk_x_slash_gl_02] [wt 0.5] [cueSe Servants_102800 bac658] [fowardEffect bit_talk_h_slash01_fs 0,0 H] [wt 0.4] [bgmStop BGM_EVENT_3 1.5] [flashin once 0.1 0.1 FFFFFFFA FFFFFF50] [wt 0.1] [fowardEffectDestroy bit_shot_01] [charaEffectDestroy S bit_shot_01] [charaEffectDestroy T bit_shot_01] [charaEffectDestroy U bit_shot_01] [fowardEffectDestroy bit_talk_x_slash_gl_02] [fowardEffectDestroy bit_talk_h_slash01_fs] [wt 0.6] [cueSe SE_22 22_ade706] [cueSeVolume 22_ade706 0 0.5] [cueSe SE_21 21_ade582] [cueSeVolume 21_ade582 0 0.5] [charaPut P 1] [charaEffectStop O bit_talk_evil_spirits01] [charaEffectStop P bit_talk_evil_spirits02] [wt 1.0] [cueSeStop 22_ade706 1.0] [cueSeStop 21_ade582 1.0] [wt 1.7] [bgm BGM_EVENT_94 0.1] [charaScale A 1.35] [charaScale K 1.35] [charaDepth A 8] [charaDepth K 9] [charaTalk on] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] [wt 0.1] [cueSe SE_22 22_ade800] [charaMoveReturn A 0,20 0.3] [charaMoveReturn A 0,20 0.3] @Ibuki-Douji WOOO! That. Was. AWESOOOME![wt 0.3][charaMoveReturn A 0,20 0.3] [k] [charaFace A 3] @Ibuki-Douji Way to go![sr]Okay, I'm gonna switch out of combat mode. [k] [messageOff] [charaTalk off] [se ad476] [charaFace K 0] [charaFadein K 0.7 1] [wt 0.3] [charaMoveScale A 1.0 2.5] [charaMoveScale K 1.0 2.5] [charaFadeout A 0.3] [wt 1.0] [fadeout white 1.0] [wait fade] [seStop ad476 1.0] [charaFadeout K 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] [wt 1.0] [fadein white 1.0] [wait fade] [wt 0.2] [cueSe SE_22 22_ade800] [charaFace A 4] [charaMoveReturn A 0,20 0.3] @Ibuki-Douji Woohoo![wt 0.3][charaMoveReturn A 0,20 0.3] [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk on] [charaTalk depthOn] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] [se adm21] [charaMoveReturn B 0,20 0.6] @Fou Fooou! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Yan Qing Whoa, Fou's crazy worked up. Does he like eating magical energy from the Age of Gods or something? [k] [charaFace C 1] @Yan Qing Or maybe this is just his thing? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Gareth Phew! I won! [k] [messageOff] [se ad39] [fadeout white 0.5] [wait fade] [charaChange D 1054000 0 fade 0.1] [wait charaChange D] [wt 0.5] [seStop ad39 1.0] [fadein white 1.0] [wait fade] [wt 0.2] [charaFace D 12] @Gareth Aww, I'm back to normal. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Ortlinde The battle is over. It looks like we managed to eliminate every spirit in sight. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Gareth Then let's head over to the back room! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Yan Qing Right on. Let's go! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Ibuki-Douji Gooo team! [k] ?1:Just for the record, that cheer's for sports, not combat. ?2:There aren't usually cheerleaders for this kind of thing! ?! [messageOff] [se ad769] [se ad788] [se ade427] [wipeout leftToRight 1.0 1.0] [bgmStop BGM_EVENT_94 1.0] [seStop ad769 1.5] [seStop ad788 1.5] [seStop ade427 1.5] [wait wipe] [charaFadeout A 0.1] [scene 10000] [wt 0.2] [wipein rightToLeft 0.1 1.0] [wait wipe] [fadeout black 0.1] [wait fade] [scene 161400] [pictureFrame cut063_cinema] [wt 1.0] [fadein black 1.0] [wait fade] [wt 0.5] [bgm BGM_EVENT_7 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 0,-50] @Shuten-Douji ...Oh. That's too bad. [k] @Shuten-Douji Those spirits I summoned have been disappearing left and right. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 0,-50] @Wu Zetian Then you need only summon more. A nation's prosperity is usually tied to its population, you know. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 3] [charaFadein E 0.1 0,-50] @Shuten-Douji Fufu. I do looove a good rustic mountain as much as the next oni, but there's nothing quite like a biiig city with plenty of people, treasure, and wine. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 0,-50] @Wu Zetian I can help with the spells to control the spirits if necessary. [k] [charaFace F 1] @Wu Zetian For I am now both a perfectly beautiful woman AND an expert Taoist empress! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 0,-50] @Shuten-Douji Okay then, don't mind if I[line 2][wt 0.7][bgmStop BGM_EVENT_7 1.5][charaFace E 4]Hm? [k] [messageOff] [wipeout rectangleStripRightToLeft 0.5 1.0] [wait wipe] [charaFadeout E 0.1] [pictureFrame] [wt 0.6] [wipein rectangleStripLeftToRight 0.5 1.0] [wait wipe] [wt 0.3] ?1:Hold it! ?! [bgm BGM_EVENT_63 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Gareth Haunted houses might as well be poison when they're TOO scary! We can't let yours keep going like that! [k] @Gareth I do have to admit that I appreciate all the training opportunities I've had here, though! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Lady Avalon Honestly, I still don't completely understand what this haunted house business is supposed to be about... [k] [charaFace G 0] @Lady Avalon ...but I guess I kind of understand that taking things too far isn't generally a great idea. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Yan Qing Only kind of? Eh, as long as you're on our side, that's what matters, I guess. [k] [charaFace C 0] @Yan Qing Let's just keep a level head here, 'kay, Your Imperial Highness? 'Cause right now, you've got much bigger problems to worry about than growing your income. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Ibuki-Douji Fufufufufu. I'm glad I sided with Master. This is kind of fun! [k] [cueSe SE_22 22_ade800] [charaMoveReturn A 0,20 0.3] [charaFace A 4] @Ibuki-Douji Wooo! Wooo![wt 0.1][charaMoveReturn A 0,20 0.3] Gooo team! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Shuten-Douji Huh? [k] @Shuten-Douji I don't know what this is about, but I have a feeling the haze is over there bouncing around about something dumb. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Ibuki-Douji Yaaay! [k] [messageOff] [charaTalk depthOff] [charaDepth A 1] [charaDepth O 2] [charaPut O 1] [charaEffect O bit_talk_glitter] [wt 0.4] [cueSe SE_21 21_ade588] [wt 2.0] [cueSeStop 21_ade588 1.0] [wt 1.0] ?1:With this cheerleading support, I think we've got a good shot! Let's end this! ?2:Sorry, Wu Zetian, but this ends now! ?! [charaFadeout A 0.1] [wt 0.1] [charaPut O 2000,2000] [charaEffectStop O bit_talk_glitter] [charaTalk F] [charaFace F 7] [charaFadein F 0.1 1] @Wu Zetian Stay out of this, Master. [k] @Wu Zetian The key thing to remember about nations is that they must be kept running, even when things are looking bad. [k] @Wu Zetian It's not so different from living things. If you let one sleep just because it's feeling bad, it may not wake up again. [k] @Wu Zetian So the real sign of a strong leader is in how they use what they have to gloss over the bad... [k] [charaFace F 6] @Wu Zetian ...while working hard to bring their ideals to life! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth I 6] [charaDepth H 4] [charaTalk H] [charaFace H 5] [charaFace I 5] [charaFadeinFSR H 0.1 2] [charaFadeinFSL I 0.1 0] @Ortlinde She's not going to make this easy. I recommend preparing for combat. [k] @Rindr Agreed. Beginning combat synchronization. [k] [charaFadeout I 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFace J 0] [charaFadeinFSR D 0.1 2] [charaFadeinFSL J 0.1 0] @Gareth Come on, Aned! [k] [messageOff] [charaTalk off] [cueSe SE_21 21_ade557 0 0.8] [charaMoveReturnFSL J -256,10 0.3] [wt 0.8] [charaFadeout D 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk H] [charaFace H 5] [charaFadein H 0.1 1] [wt 0.4] @Ortlinde I'll change my Spirit Origin to Thrúd now so I can fight at full capacity. [k] [messageOff] [wt 0.5] [cueSe SE_21 21_ad1108] [se bac398] [wt 0.05] [fadeout white 0.4] [wait fade] [charaChange H 6045000 5 fade 0.1] [wait charaChange H] [wt 0.3] [cueSeStop 21_ad1108 0.7] [wt 0.5] [fadein white 0.5] [wait fade] [wt 0.6] [charaFace H 2] @H:Thrúd ...Let's go! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_63 0.4] [wait fade] [soundStopAll] [end]