$04-00-02-00-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1098257800 1 Mash] [charaSet B 1098257300 1 "Da Vinci"] [charaSet C 1098257400 1 Sion] [charaSet D 5041000 1 "Sion (Young)"] [charaSet E 1098270100 1 Kama] [charaSet F 1098270100 1 "Kama_Effects 1"] [charaScale F 1.3] [charaSet G 1098270100 1 "Kama_Effects 2"] [sceneSet H 10001 1] [charaScale H 1.05] [sceneSet I 189300 1] [charaScale I 1.3] [sceneSet J 189300 1] [sceneSet K 189300 1] [imageSet L cut466_son_full 1] [charaScale L 1.3] [imageSet M cut466_son_full 1] [charaScale M 1.3] [imageSet N cut466_son_full 1] [charaScale N 1.3] [charaSet S 5009000 1 "Effect 1"] [scene 132900] [wipeFilter cinema 0.5 0] [cameraMove 50.0 0,10 1.2] [fadein black 1.0] [wait fade] [bgm BGM_MAP_57 0.1] [wt 1.0] @Chaldea Staff Member A ...That's not good. [k] @Chaldea Staff Member B Yeah. I don't know what's going on, but this is straight out of Section Q-23 of the manual. [k] @Chaldea Staff Member B I'd say this qualifies as an anomaly. [k] @Chaldea Staff Member C “Degraded Performance and/or Malfunction in Paper Moon Due to Unknown Factor,” huh... [k] @Chaldea Staff Member C ...Initiating data collection and situation recording to determine the cause of the phenomenon, as stipulated in the manual. Data Integrity Level: AA. [k] @Chaldea Staff Member C Please note that beginning immediately, everything that occurs[line 2]including all we say and do[line 2]will be documented. [k] @Chaldea Staff Member B Sorry, would one of you mind making the announcement? I've got my hands full over here! [k] [messageOff] [wt 1.0] [fadeout black 1.0] [bgmStop BGM_MAP_57 1.0] [wait fade] [cameraHome 0.1] [wipeOff] [scene 132800] [wt 1.0] [fadein black 1.0] [wait fade] [se ad59] [seVolume ad59 0 0] [seVolume ad59 1.0 1.0] [wt 1.5] [seStop ad59 0.3] [charaTalk A] [charaFace A 0] [charaFadein A 0.4 1] [wt 0.4] [bgm BGM_EVENT_77 0.1] @Mash Oh, hi, Senpai. Did you hear that announcement, too? [k] ?1:Yeah. Sounds like we've got a situation. ?! @Mash Right. I heard them ask for Da Vinci and Sion... [k] @Mash ...so it sounds like we may have some kind of technical issue. [k] @Mash By the sound of it, this may be serious. [k] @Mash So I thought I would stop by and see if there was anything I could do to help. [k] ?1:Same here. ?2:Me too. Let's go check it out. ?! [charaFace A 12] @Mash Okay! [k] [bgmStop BGM_EVENT_77 2.0] [messageOff] [se ad59] [se ade427] [charaFadeout A 0.4] [wt 1.0] [fadeout black 1.0] [seStop ad59 1.0] [seStop ade427 1.0] [wait fade] [scene 132900] [wt 2.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_81 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Mash The Paper Moon isn't working right? [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 23] [charaFadein B 0.4 1] [wt 0.4] @Da Vinci Looks that way. [k] @Da Vinci We were just asking its manufacturer-slash-caretaker about it, though she seems every bit as stumped as we are. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 14] [charaFadein C 0.4 1] [wt 0.4] @Sion Hmm... Believe me, I would like to know what is going on here just as much as you. [k] @Sion Given its nature, there should be no easy way for it to malfunction like this. [k] ?1:Really? ?! [charaFace C 13] @Sion Really. As extraordinary as the Paper Moon's measuring capabilities are, its operation is actually extremely simple. [k] @Sion It is not possible for it to mismeasure anything, nor will it break down even in harsh environments. [k] @Sion It is that remarkable reliability that makes it an ideal compass, capable of operating even in Void Space. [k] [charaFace C 9] @Sion At its core, it is simply a two-dimensional moon that projects anything and everything exactly as it is... [k] @Sion ...regardless of whether a given thing has a form, or whether it is from reality or the void. [k] @Sion It does not perform complex calculations on its own, nor does it have any points where it might fail mechanically. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 34] [charaFadein B 0.1 1] @Da Vinci Oh come on. Say it's simple all you like, but for us it may as well be the blackest of all black boxes. [k] @Da Vinci Even I won't open the thing up for fear of breaking it. [k] [charaFace B 9] @Da Vinci Chaldea's brightest engineers all studied it pretty closely, since it was sent to us quite a while back... [k] @Da Vinci ...but they just said it was an incredible device we just couldn't find any conceivable use for. [k] @Da Vinci Which is why we didn't do anything for it until the Shadow Border was completed. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 16] [charaFadein C 0.1 1] @Sion Well of course. That is because it is an Atlas Institute Mystic Code. [k] @Sion I may have given it to Chaldea, but its design and inner workings are still a closely guarded secret. [k] @Sion It also incorporates a number of my family's patented technologies at the microscopic level... [k] @Sion ...so I am certain it would be exceptionally difficult for anyone besides myself to tinker with its core. [k] ?1:So, it's super complex, even though its functionality is simple? ?! [charaFace C 7] @Sion Right. Though, I would say it is more maniacal than complex. [k] [charaFace C 11] @Sion Perhaps this example will prove illustrative. [k] @Sion Imagine first a jigsaw puzzle which is completely blank but composed of approximately one hundred million pieces. [k] [charaFace C 0] @Sion Now imagine the puzzle is completed, glued in place, and hung on a wall in a nice frame. [k] @Sion Functionally, it would work the same as a plain white poster... [k] @Sion ...though it would still be composed of a hundred million tiny, delicate pieces. [k] @Sion Though it is well out of reach, now that the pieces have been glued firmly in place, it has all the simplicity of a sheet of paper. [k] @Sion And since its functions are so simple, it is almost impossible for it to break down. [k] [charaFace C 4] @Sion However, by definition, it remains a construct composed of one hundred million pieces. [k] @Sion So, if someone wished to tamper with its inner workings, they would have to remove those pieces, one at a time. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Mash I-I see. At least...I think I do. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 1] @Sion Well, I will admit that it is something I made back when I had no particular goal and an overabundance of free time. [k] @Sion Even so, none of the materials I used should degrade easily. [k] @Sion Further, I employed a programmatic spell in its construction which would initiate a self-repair routine should anything happen to it. [k] [charaFace C 0] @Sion So to continue the metaphor, think of the Paper Moon as a jigsaw puzzle which I... [k] [charaFace C 4] @Sion ...the beloved daughter (and noted genius) of the head of the Atlas Institute, constructed so well, it should never come apart on its own. [k] [charaFace C 11] @Sion At any rate, let me take a look. [k] [messageOff] [se ad15] [charaMoveReturn C 0,-5 0.3] [wt 0.5] [se ad15] [charaMoveReturn C 0,-5 0.3] [wt 0.3] @Sion Okay, first we activate this, then we do this... [k] [bgmStop BGM_EVENT_81 1.5] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 24] [charaFadein B 0.1 1] @Da Vinci Hm? Hang on. That light on the monitor looks like...a Singularity signal? [k] [charaFace B 25] @Da Vinci Can we get confirmation of this!? [k] [charaFadeout B 0.1] [wt 0.1] @Chaldea Staff Member A Y-you're correct! It definitely does look like a Singularity... [k] @Chaldea Staff Member B ...but I'm not getting any Singularity readings from it! [k] [bgm BGM_EVENT_124 0.1] [charaTalk C] [charaFace C 11] [charaFadein C 0.1 1] @Sion ...[wt 2.0][charaFace C 15]Are you certain? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 23] [charaFadein B 0.1 1] @Da Vinci Yeah, but it sure looks like one. On the world map, it looks like it's around Egypt... [k] [charaFadeout B 0.1] [wt 0.1] @Chaldea Staff Member B I've been checking it over and over, but it just isn't entering any data into the Paper Moon. [k] @Chaldea Staff Member B That light shouldn't be there! [k] [charaTalk C] [charaFace C 13] [charaFadein C 0.1 1] @Sion So we are seeing this light even though no data has been entered? [k] [charaFace C 10] @Sion ...I can think of two possibilities. [k] [charaFace C 1] @Sion First: there is a problem with the display equipment. [k] @Sion That is, there could be a stuck pixel on the monitor or perhaps someone, thinking themselves a jokester, drew on the screen. [k] @Sion In short, we are seeing something with no correlation to any data. [k] [charaFace C 0] @Sion But if that is not the issue, then we are left with our second possibility: [k] @Sion The receptacle mechanism[line 2]that is, the Paper Moon itself, which is directly linked to the data... [k] @Sion ...is emitting some kind of signal. [k] [bgmStop BGM_EVENT_124 1.5] [messageOff] [charaFadeout C 0.1] [wt 0.1] [cueSe SE_23 23_ad1310 1.0 0.5] [charaTalk depthOff] [charaDepth S 1] [charaDepth B 2] [charaDepth H 3] [charaPut S 1] [charaEffect S bit_talk_wht_way_back] [wt 3.5] [bgm BGM_EVENT_122 0.1] ?1:The light's getting brighter!? ?2:I think that light is getting brighter! ?! [charaTalk B] [charaFace B 25] [charaFadein B 0.1 1] @Da Vinci What's going on!? All hands, emergency stations! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [cueSeVolume 23_ad1310 0.4 0.7] [charaPut H 0,-200] [charaFadeTime H 0.4 0.4] [wt 0.4] [cueSeVolume 23_ad1310 0.4 0.3] [charaFadeTime H 0.4 0] [wt 0.4] [cueSeVolume 23_ad1310 0.4 0.6] [charaFadeTime H 0.4 0.4] [wt 0.4] [cueSeVolume 23_ad1310 0.4 0.3] [charaFadeTime H 0.4 0] [wt 0.4] [cueSeVolume 23_ad1310 1.5 0.7] [charaFadeTime H 1.5 0.85] [wt 2.5] @Mash Are you okay, Senpai!? Stay close to me! [k] ?1:It's so bright, I can't see anythi[line 2] ?! [messageOff] [cueSeVolume 23_ad1310 4.0 0.8] [se ad744] [cueSe SE_22 22_ad1187] [fadeout white 2.0] [wait fade] [charaEffectDestroy S bit_talk_wht_way_back] [charaFadeTime H 0.1 1.0] [wt 2.0] [fadein white 0.1] [wait fade] [wipeout openEye 0.3 1.0] [bgmStop BGM_EVENT_122 0.2] [seStop ad744 0.2] [cueSeStop 23_ad1310 0.2] [wait wipe] [charaFadeout H 0.1] [scene 189300] [blur lens 0.1 2 2] [cameraMove 0.1 0,30 1.01] [wt 5.0] [wipein openEye 2.0 1.0] [wait wipe] [wt 0.6] ?1:Ugh... ?! [wipeout openEye 0.4 1.0] [wait wipe] [wt 0.1] [wipein openEye 0.4 1.0] [wait wipe] [wt 0.4] [wipeout openEye 0.6 1.0] [wait wipe] [wt 0.1] [wipein openEye 0.6 1.0] [wait wipe] [wt 0.4] [wipeout openEye 0.8 1.0] [wait wipe] [wt 0.2] [blurOff lens 1.0] [wipein openEye 1.5 1.0] [wait wipe] [wt 0.8] [se ad480] [cameraMove 1.0 0,0 1.01] [wt 2.2] [cameraMove 1.5 -50,0 1.1] [wt 2.0] [cameraMove 2.0 50,0 1.1] [wt 3.0] [cameraHome 1.5] [wt 2.0] ?1:Where am I...? ?2:I don't think I've ever seen this city before... ?! @??? So you're finally awake, huh? Guess you're still a big old sleepyhead. [k] [messageOff] [charaDepth I 1] [charaDepth F 2] [charaFadein I 1.0 50,-145] [charaMove I 0,-145 1.2] [wt 2.0] [se ade422] [seStop ade422 0.5] [charaTalk F] [charaFace F 14] [charaFadein F 0.4 0,280] [wt 1.0] [bgm BGM_MAP_41 0.1] [charaMove I 0,-245 2.0] [charaMove F 0,80 2.0] [wt 2.5] [charaFace F 1] @F:Kama I guess that's okay, though. Sleeping in is a great way to indulge your lazy side. [k] @F:Kama If you want to sleep your way closer to depravity every day, I certainly won't be stopping you. [k] [charaFace F 3] @F:Kama So please, don't wake up on my behalf. [k] [charaFace E 3] [charaFadein E 0.1 1] @F:Kama Can't very well be my fault if something awful happens to you while you're asleep, after all. [k] [messageOff] [charaTalk off] [charaFadeout I 1.0] [charaFadeout F 1.0] [wt 1.5] [charaTalk on] [charaTalk depthOn] [charaTalk E] ?1:Kama...? What's going on? ?2:What is this place, Kama? ?! [charaFace E 0] @Kama Oh, knock off the sad puppy eyes, would you? [k] @Kama I only just woke up here myself. [k] @Kama I think we're in the same boat here. [k] [charaFace E 1] @Kama That is, I don't know aaany more than you do here. [k] ?1:I see... @Kama Maybe if I was more of a ninjaesque Assassin, I'd already have this whole area mapped out or something... [k] @Kama ...but I'm afraid you're stuck with little old, not-ninja me. [k] @Kama The only thing I've done since I got here is amuse myself by watching you sleep...and occasionally poke your cheeks. [k] @Kama Too bad for you, huh? Hehehe. [k] [subCameraOn 1] [charaLayer G sub #A] [charaLayer J sub #A] [subCameraFilter #A through] [subRenderScale #A 1.02] [charaTalk depthOff] [charaDepth G 2] [charaDepth J 1] [charaFace G 1] [charaFadein G 0 1] [charaFadein J 0 0,-200] ?2:Well, I'm still glad you're here with me. [charaFace E 9] @Kama Wh-wh-where'd that come from? [k] [charaFace E 10] @Kama I-I mean, come on, you know what my deal is, right? [k] @Kama If anything, I'm more enemy than ally. So, smiling at me like that isn't going to...to... [k] [charaFace E 20] @Kama ...Huh? That's weird. I actually don't mind it. [k] [charaFace E 6] @Kama Okay, something's definitely not right here. Well, I'm just gonna forget about it. Aaand there. Forgotten. [k] [subCameraOn 1] [charaLayer G sub #A] [charaLayer J sub #A] [subCameraFilter #A through] [subRenderScale #A 1.02] [charaTalk depthOff] [charaDepth G 2] [charaDepth J 1] [charaFace G 6] [charaFadein G 0 1] [charaFadein J 0 0,-200] ?! [bgm BGM_MAP_41 0.5 0.5] [messageOff] [charaTalk off] [subRenderFadein #A 0.4 0,0] [blur lens 0.1 2 2] [se ad231] [wt 0.5] [subRenderFadeout #A 0.5] [blurOff lens 1.0] [wt 0.5] [charaFadeout G 0.1] [charaFadeout J 0.1] [wt 0.5] [subCameraOff] [charaLayer G normal] [charaLayer J normal] [bgm BGM_MAP_41 0.5 1.0] [charaScale I 2.0] [charaScale J 2.0] [charaScale K 2.0] [wt 1.0] [charaTalk on] [charaTalk depthOn] [charaTalk E] ?1:(A dizzy spell? ...I think I'm okay now, though.) ?2:(That was weird...but it's nothing I can't handle.) ?! [charaFace E 7] @Kama Anyway, all I know is, when I came to, it was just you and me here. No other Servants, no staff members, nobody. [k] @Kama Also, none of our tech is working, comms included. No contacting anyone for us. [k] [charaFace E 0] @Kama So, what's the plan? [k] @Kama I don't want to be doing any work if at all possible. But...I guess I don't really have a choice since I'm the only one here. [k] @Kama Fine, I can at least gather some information for you. Can't promise it'll be useful, though. [k] @Kama So, do you want to stick together or send me out on my own? It's up to yo[line 2] [k] [bgmStop BGM_MAP_41 1.2] [charaFadeout E 0.1] [wt 0.1] @??? Hold it. [k] @??? How can you call yourself [&his:her] friend[line 2]no,[sr][&his:her] Servant, and not notice? [k] @??? I must say, you are being very inattentive. Did you not notice that [&he:she] lost [&his:her] balance just a moment ago? [k] @??? There is quite clearly something wrong with [&him:her],[sr]physically. [k] ?1:That voice... ?2:Sion? Are you here, too...? ?! [messageOff] [subCameraOn 1] [charaLayer L sub #A] [charaLayer M sub #A] [charaLayer N sub #A] [subCameraFilter #A through] [charaFadein L 0 -100,130] [charaTalk depthOff] [charaDepth I 1] [charaDepth J 2] [charaDepth K 3] [charaDepth L 4] [charaDepth M 5] [charaDepth N 6] [wipeout rectangleStripRightToLeft 0.5 1.0] [wait wipe] [blur lens 0.1 2 2] [charaFadein I 0.1 -50,-70] [subRenderFadein #A 1.0 0,0] [wt 0.5] [charaMove I 0,-70 10.0] [charaMove L 0,130 10.0] [wipein rectangleStripLeftToRight 0.5 1.0] [wait wipe] [bgm BGM_HALLOWEEN_2021_1 0.1] [wt 2.5] [fadeout black 0.5] [wait fade] [charaFadeout L 0.1] [charaFadeout I 0.1] [charaFadein J 0.1 50,-150] [charaFadein M 0.1 100,-150] [wt 0.1] [charaMove J 0,-150 10.0] [charaMove M 0,-150 10.0] [fadein black 0.5] [wait fade] [wt 2.5] [fadeout black 0.5] [wait fade] [charaFadeout M 0.1] [charaFadeout J 0.1] [charaFadein K 0.1 0,-270] [charaFadein N 0.1 0,-340] [wt 0.1] [charaMove K 0,-300 3.0] [charaMove N 0,-400 3.0] [fadein black 2.0] [wait fade] [wt 2.0] ?1:...Huh!? ?2:Did you shrink!? ?! [messageOff] [wt 1.0] [fadeout black 2.0] [bgmStop BGM_HALLOWEEN_2021_1 2.0] [wait fade] [charaFadeout K 0.1] [charaFadeout N 0.1] [scene 10000] [wt 1.0] [fadein black 0.1] [wait fade] [skip false] [wt 1.0] [input selectBranch] [messageOff] [skip false] [soundStopAllFade 0.4] [charaPut S 2000,2000] [charaEffectDestroy S bit_talk_wht_way_back] [charaFadeout A 0.1] [charaFadeout B 0.1] [charaFadeout C 0.1] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [charaFadeout F 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaFadeout S 0.1] [cameraHome 0.1] [pictureFrame] [scene 10000] [wt 0.4] [maskin black 1.0] [wait mask] [label selectBranch] [wt 0.5] [fowardEffect bit_chapterstart401] [wait fowardEffect] [fadeout black 2.0] [wait fade] [wt 0.5] [soundStopAllEnd] [end]