$04-00-02-01-2-0 [soundStopAll] [enableFullScreen] [charaSet A 1098270100 1 Kama] [charaSet B 1098270000 1 Sion] [charaSet C 1098270000 1 Sion2] [charaScale C 1.2] [charaSet D 1098270900 1 Rani-R] [charaSet E 1098271000 1 "Writhing Fiend 1"] [charaSet F 1098271000 1 "Writhing Fiend 2"] [sceneSet G 189300 1] [charaScale G 1.2] [sceneSet H 189300 1] [charaScale H 1.2] [sceneSet I 189300 1] [charaScale I 1.2] [sceneSet J 189300 1] [charaScale J 1.2] [scene 189300] [fadein black 1.5] [wait fade] [bgm BGM_MAP_57 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Kama So...you're saying this is a virtual world inside that Paper Moon thingy? [k] ?1:Well, this place sure looks like reality to me. ?! [messageOff] [charaTalk off] [charaTalk depthOff] [charaDepth G 1] [charaDepth C 2] [charaFace C 6] [charaFadein G 1.0 -50,-300] [charaFadein C 1.0 -75,0] [charaMove G 0,-300 55.0] [charaMove C 1 55.0] [wt 1.2] @Sion Of course it does. Right now, it IS our reality. [k] @Sion The fact that our conscious minds perceive us as being here right now... [k] @Sion ...means that we ourselves have been transplanted into this virtual world somehow. [k] @Sion This includes our brains, nervous systems, sensory organs...everything that makes us who we are. [k] @Sion Consequently, even if there are discrepancies with the outside world... [k] @Sion ...our minds are not presently able to perceive them. [k] [charaFace C 10] @Sion Let me see... For example, say a two-meter tall person was keeping a thirty-centimeter tall animal as a pet. [k] @Sion Now imagine that this pet and its owner were sent to another world where everything was one tenth its usual size, including them. [k] @Sion Since everything around them remains at the proportions to which they are accustomed... [k] @Sion ...the human and animal would never realize they were now twenty centimeters and three centimeters tall respectively. [k] [charaFace C 7] @Sion That being said, it seems unlikely that ALL of our outside world knowledge and sensations would be absorbed... [k] @Sion ...so there are likely to remain noticeable discrepancies. [k] @Sion Your suspicion regarding my supposedly new appearance is likely one such discrepancy. [k] @Sion I do find it strange that I seem to be the only one who is unable to perceive a change in my appearance. Perhaps something happened when we were converted to fit in this world. [k] [charaFace C 10] @Sion It is probably a phenomenon along the lines of Spiritron or Pseudo-Spiritron conversion. [k] [charaFace C 6] @Sion At any rate, even if this world is purely virtual... [k] @Sion ...our perceiving it as reality means dying here would result in us meeting the same fate in reality, so be careful. [k] [messageOff] [charaFadeout G 1.0] [charaFadeout C 1.0] [wt 1.2] [charaTalk on] [charaTalk depthOn] [charaTalk A] @Kama Honestly, I have no idea what all that means, but I do know one thing: [k] [charaFace A 4] @Kama You're shady as hell. [k] @Kama I mean, you Atlas Institute people are the ones who gave Chaldea the Paper Moon in the first place, right? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 10] [charaFadein B 0.1 1] @Sion Yes, that is true. [k] [charaFace B 6] @Sion Originally, the Paper Moon was passed down among Atlas Institute leaders[line 2]specifically, the Eltnam family. [k] @Sion Zepia, the current head of the Eltnam family, gave its custodial rights to his daughter on her eighth birthday... [k] @Sion ...and until she turned nine, she focused on tuning it up and expanding its capabilities. [k] @Sion After that, the Paper Moon was given to Chaldea in accordance with the Atlas Contract. [k] @Sion So of course, it only made sense for me to continue maintaining it after we joined forces. [k] [charaFace B 7] @Sion However, the Paper Moon is ultimately no more than a device. Its internals run only the bare minimum of software. [k] @Sion I certainly do not recall creating a world like this inside it. [k] [charaFace B 6] @Sion However...one could also argue that conceptual worlds of which we are unaware exist in all manner of places. [k] @Sion As for the AIs, from a micro-magecraft perspective, it is possible that the self-advancing programs I installed could have evolved into artificial intelligence without me realizing it. [k] [charaFace B 9] @Sion It is quite fascinating. [k] ?1:So, is the fact that this world exists what keeps the Paper Moon working? ?2:So, is this world being here the reason the Paper Moon is still functioning? ?! [charaFace B 6] @Sion Conceptually speaking, yes. [k] @Sion Though it may be more accurate to say that it was fitted into the Paper Moon rather than made for it. [k] @Sion I would need an opportunity to make a more detailed examination of this world's laws before I could make a definitive determination. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Kama Sounds like you're dodging the question to me. [k] [charaFadeout A 0.1] [wt 0.1] [bgmStop BGM_MAP_57 1.8] [charaTalk D] [charaFace D 10] [charaFadein D 0.1 1] @Rani-R I'm sorry to interrupt, but may I say something? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 9] [charaFadein B 0.1 1] @Sion Oh, sorry, we did not mean to ignore you. We can come back to this topic later. [k] [charaFace B 0] [bgm BGM_EVENT_77 0.1] @Sion ...Hang on. You said you could heal yourself, right? Why are you not treating your injuries then? [k] @Sion They certainly do not seem trivial enough to ignore. [k] @Sion If the problem is that you are low on resources, we could share some with you. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Rani-R Running self-diagnostic program. [k] @Rani-R Performance degradation rate is currently thirty-seven percent. [k] @Rani-R Usually, we would aim for a zero percent degradation rate in order to satisfy our defined desires... [k] @Rani-R ...and ensure operations continue to run smoothly. But right now, another routine is taking precedence. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] [bgmStop BGM_EVENT_77 1.5] @Sion ...Meaning, while you could heal yourself, you currently have a higher priority? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] [bgm BGM_EVENT_70 0.1] @Rani-R Correct. Allow me to give a more complete report. [k] @Rani-R At present, a large number of my fellow Type R units nearby are under attack by more of those tentacled threats. [k] @Rani-R I would like to ask you to rescue them so as to minimize the damage to Type R units as a whole. [k] @Rani-R Would that be possible? [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_70 1.0] [wait fade] [charaFadeout D 0.1] [subCameraOn 3] [charaLayer H sub #A] [charaLayer A sub #A] [charaLayer I sub #B] [charaLayer B sub #B] [charaLayer J sub #C] [charaLayer D sub #C] [charaTalk depthOff] [charaDepth H 1] [charaDepth I 1] [charaDepth J 1] [charaDepth A 2] [charaDepth B 2] [charaDepth D 2] [subCameraFilter #A maskEdge cut359_mask05 4 243,58,128,255 0] [subCameraFilter #B maskEdge cut359_mask05 4 156,114,168,255 0] [subCameraFilter #C maskEdge cut359_mask05 4 255,255,255,255 0] [charaTalk A] [charaFace A 21] [charaFace B 2] [charaFace D 0] [charaFadein A 0.1 0,320] [charaFadein B 0.1 0,320] [charaFadein D 0.1 0,320] [charaFadein H 0.1 0,150] [charaFadein I 0.1 320,150] [charaFadein J 0.1 160,150] [sceneSet G 189300 1] [charaScale G 1.01] [charaFadein G 0.1 0,-200] [shake 0.01 1 1 0] [effect bit_talk_41_r] [wt 1.5] [se ade427] [seVolume ade427 0 0] [se ad55] [seVolume ad55 0 0] [seVolume ade427 1.0 0.5] [seVolume ad55 1.0 0.5] [fadein black 1.0] [wait fade] [wt 1.5] [bgm BGM_EVENT_49 0.1] [seVolume ade427 2.0 0.3] [seVolume ad55 2.0 0.3] [subRenderFadeinFSR #A 0.3 300,-280] [subRenderMoveFSR #A 300,-330 0.3] [wt 0.5] @Kama Okay, there's being a good Samaritan and there's this. We still don't even know what's going on here. [k] ?1:I figure if people are being attacked, we should help them out. ?2:It'll be easier to talk to the locals if they're not under attack. ?! [messageOff] [subRenderFadeout #A 0.1] [wt 0.1] [charaTalk B] [subRenderFadeinFSL #B 0.3 -300,-380] [subRenderMoveFSL #B -300,-330 0.3] [wt 0.5] @Sion I thought you would say that. Just as I calculated. [k] [messageOff] [subRenderFadeout #B 0.1] [wt 0.1] [charaTalk D] [subRenderFadein #C 0.3 0,-280] [subRenderMove #C 0,-330 0.3] [wt 0.5] @Rani-R Report: we're close. I detect multiple Type R units around that corner. [k] [charaFace D 15] @Rani-R However, in my estimation[line 2] [k] [bgmStop BGM_EVENT_49 1.5] [messageOff] [subRenderFadeout #C 0.1] [wt 0.1] [charaFadeout A 0] [charaFadeout B 0] [charaFadeout D 0] [charaFadeout H 0] [charaFadeout I 0] [charaFadeout J 0] [wt 0.1] [charaLayer A normal] [charaLayer B normal] [charaLayer D normal] [seStop ade427 0.2] [seStop ad55 0.2] [se ad543] [seVolume ad543 0 0.5] [se ad671] [seStop ad671 1.0] [seStop ad543 1.0] [effectStop bit_talk_41_r] [shake 0.04 4 4 1.0] [wt 1.5] [bgm BGM_EVENT_80 0.1] [charaTalk off] [charaDepth E 2] [charaDepth F 3] [cueSe Servants_2500700 m41410 0 0.6] [charaFace E 0] [charaFace F 0] [charaFadeinFSR E 0.4 306,0] [charaMoveFSR E 2 0.4] [wt 0.2] [cueSeStop m41410 0.8] [charaFadeinFSL F 0.4 -306,0] [charaMoveFSL F 0 0.4] [wt 0.5] [se ad21] [wt 1.5] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk on] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Kama Aaand of course we have more of these freakin' things. Ugh. This is the wooorst. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Sion Come on, let us make our way through them. Please stand back, Rani. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 15] [charaFadein D 0.1 1] @Rani-R Understood. [k] @Rani-R Although we Repair AIs do feel joy when treating injuries... [k] @Rani-R ...that doesn't mean we want to see units in good condition get hurt. Please be careful. [k] [messageOff] [fadeout black 0.5] [bgmStopEnd BGM_EVENT_80 0.4] [wait fade] [soundStopAllEnd] [end]