$04-00-02-01-3-0 [soundStopAll] [enableFullScreen] [charaSet A 7046001 1 Duryodhana] [charaSet B 1098269600 1 Caster] [charaSet C 1098270300 1 Āyus] [charaSet D 1098270000 1 Sion] [charaSet E 6037000 1 Kama] [charaSet F 1098271000 1 "Writhing Fiend"] [charaSet G 1098270910 1 Rani-R1] [charaSet H 1098270910 1 Rani-R2] [charaSet I 1098270910 1 Rani-R3] [charaSet J 1098270900 1 Rani-R4] [charaScale G 0.9] [charaScale I 1.1] [sceneSet K 10000 1] [charaScale K 1.05] [sceneSet L 189300 1] [charaScale L 1.1] [sceneSet M 189300 1] [charaScale M 1.01] [charaSet T 5009000 1 "Effect 1"] [scene 189300] [charaTalk off] [charaTalk depthOff] [charaDepth L 1] [charaDepth G 2] [charaDepth H 3] [charaDepth I 4] [charaDepth M 5] [charaFace G 0] [charaFace H 1] [charaFace I 2] [charaFadein L 0.1 50,-250] [charaFadein G 0.1 50,-50] [charaFadeinFSR H 0.1 400,-15] [charaFadeinFSL I 0.1 -300,10] [charaFadein M 0.1 0,-200] [wt 0.1] [fadein black 1.5] [wait fade] [bgm BGM_BATTLE_107 0.1] [wt 0.5] [charaFadeout M 0.8] [charaMove L 0,-250 1.3] [charaMove G 0,-50 1.3] [charaMoveFSR H 350,-15 1.3] [charaMoveFSL I -350,10 1.3] [wt 1.8] ?1:(All these girls look exactly the same. Plus...) ?2:(They're identical. And that's not all...) ?! [charaFadeout L 0.5] [charaFadeout G 0.5] [charaFadeout H 0.5] [charaFadeout I 0.5] [wt 0.7] [charaTalk on] [charaTalk depthOn] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @C:??? Hm? Who're you!? [k] [charaFadeout C 0.1] [wt 0.1] [clear] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @A:??? Ah dammit, more enemies? All right, time to make a run for it. [k] [charaFadeout A 0.1] [wt 0.1] [clear] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @C:??? Hey! You can't turn tail at the first sign of trouble! What about the others!? [k] [charaFadeout C 0.1] [wt 0.1] [clear] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @A:??? Who cares!? The weak always die first! That's just how it goes! [k] [charaFadeout A 0.1] [wt 0.1] [clear] [charaTalk B] [charaFace B 10] [charaFadein B 0.1 1] @B:??? Hehe. Indeed. It is the law of nature that the feeble-bodied offer up their lives in sacrifice. [k] @B:??? Now then, I think I will help myself to a little snack. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [se ad21] [charaFace F 0] [charaFadein F 0.1 1] [wt 1.2] [se ad1006] [seVolume ad1006 0 0.6] [cueSe Servants_2500700 m41410 0 0.6] [charaPut T 1] [charaEffect T bit_talk_41_fs] [charaMoveScale F 1.2 0.3] [charaMove F 0,30 0.3] [blur motion 0.3 4 200 0.5 0.65 0.07 200] [charaFadeout F 0.3] [wt 0.4] [cueSeStop m41410 0.5] [charaPut T 2500,2500] [charaEffectStop T bit_talk_41_fs] [charaScale F 1.0] [blurOff motion 0.1] [wt 0.3] [charaFace G 0] [charaFace H 1] [charaFace I 2] [charaFadein L 0.5 0,-250] [charaFadein G 0.5 0,-50] [charaFadeinFSR H 0.5 350,-15] [charaFadeinFSL I 0.5 -350,10] [wt 0.7] [se ad59] [seStop ad59 0.8] [se ad55] [seStop ad55 0.8] [charaMoveFSR H 400,-15 0.3] [charaMoveFSL I -400,10 0.3] [charaFadeout H 0.3] [charaFadeout I 0.3] [wt 0.2] [charaShake G 0.02 2 2 0.3] [wt 0.3] [cueSe Servants_9944040 m90017] [cameraMove 0.3 0,-30 1.2] [blur motion 0.3 4 200 0.5 0.5 0.06 200] [wt 0.3] [wipeout cutSide 0.1 1.0] [wait wipe] [charaFadeout L 0.1] [charaFadeout G 0.1] [blurOff motion 0.1] [cameraHome 0.1] [scene 10000] [cueSe SE_21 21_ad1118] [se ad342] [effect bit_talk_fang_02] [wt 0.1] [wipein cutSide 0.1 1.0] [wait wipe] [wt 0.5] [se ad191] [wt 1.5] [effectDestroy bit_talk_fang_02] [se ad464] [effect bit_talk_blood_splash_fs] [wt 1.8] [fadeout black 0.1] [wait fade] [effectDestroy bit_talk_blood_splash_fs] [scene 189300] [wt 0.1] [fadein black 0.5] [wait fade] [charaTalk on] [charaTalk depthOn] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @C:??? Aaah! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk J] [charaFace J 9] [charaFadein J 0.1 1] @J:Rani-R Report: Unit Two Three Seven lost. Regeneration impossible. [k] [messageOff] [charaFadeout J 0.1] [wt 0.1] [charaTalk B] [charaFace B 10] [charaFadein B 0.1 1] [wt 0.1] [se adm20] [charaEffectEdgeBlur B FFF9A5 FFF9A5 4 1.5] [wt 3.0] [seStop adm20 0.3] [charaFadeout B 0] [charaEffectEdgeBlurDestroy B] [wt 0.1] [bgm BGM_BATTLE_107 0.5 0.5] [charaTalk depthOff] [charaDepth K 1] [charaDepth D 2] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] [charaPut K 0,-200] [charaFadeTime K 0.2 0.5] @Sion (I think he just absorbed something that AI possessed. Probably magical energy or an equivalent of some kind...) [k] [charaFadeout K 0.2] [charaFadeout D 0.2] [wt 0.2] [bgm BGM_BATTLE_107 0.5 1.0] [charaTalk depthOn] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Kama Hmm. I guess that gloomy-looking guy really is controlling those tentacle creatures then. [k] @Kama He seems kind of familiar, though I can't place him. Anyway, what do we do now? [k] ?1:Right now, we focus on protecting the AIs! ?2:Get rid of those creatures! ?! [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Sion I will keep watch for any further attacks directed against them. [k] @Sion If the enemy gets too close, I can at least buy you some time. [k] @Sion But I am counting on you to take them out. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Kama Yeah, yeah. Must be nice, getting to just rest on your laurels playing cat's cradle while I'm out there busting my ass. [k] [charaFace E 10] @Kama (Sigh) Oh well. This might be a huge pain, but I guess it's just going to keep cropping up unless I pull it up by the roots. [k] @Kama If I get the chance, I'll see what I can do about the gloomy guy. [k] [messageOff] [fadeout black 0.5] [bgmStopEnd BGM_BATTLE_107 0.4] [wait fade] [soundStopAllEnd] [end]