$04-00-02-02-3-0 [soundStopAll] [enableFullScreen] [charaSet A 1098270330 1 Āyus] [charaSet B 1098270900 1 Rani-R] [charaSet C 1098270100 1 Kama] [charaSet D 1098270000 1 Sion] [charaSet E 7046001 1 Duryodhana] [charaSet F 1098270370 1 "Āyus 2"] [sceneSet H 191100 1] [sceneSet I 191101 1] [sceneSet J 191102 1] [sceneSet K 191103 1] [sceneSet L 191104 1] [charaScale H 1.01] [charaScale I 1.01] [charaScale J 1.01] [charaScale K 1.01] [charaScale L 1.01] [charaSet O 1098270900 1 "Rani-R (Effects)"] [charaSet P 6037000 1 "Kama (Effects)"] [charaSet Q 6037000 1 "Kama (Effects)"] [sceneSet R 189400 1] [sceneSet S 189400 1] [imageSet T back10000 1 1] [charaScale T 1.3] [charaSet Y 98115000 1 "Effect Dummy"] [charaSet V 98115000 1 "Effect Dummy"] [charaSet W 98115000 1 "Effect Dummy"] [scene 189400] [fadein black 1.5] [bgm BGM_EVENT_147 0.1] [wait fade] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Āyus All right, let's get going! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [bgmStop BGM_EVENT_147 2.0] [se ade422] [wt 0.4] [charaTalk B] [charaFace B 0] [charaFadein B 0.4 1] [wt 0.4] [seStop ade422 0.4] [wt 0.4] @Rani-R See you later, Master. We'll look after things here while you're gone. [k] ?1:Wait. Are you...? ?! [bgm BGM_EVENT_25 0.1] [charaFace B 5] @Rani-R Yes. I'm the first AI you rescued. Thank you again for saving me! [k] [charaFace B 1] @Rani-R Result: I've been treating myself since your rescue effort and am currently at zero percent damage. I'm in perfect working order. [k] [charaFace B 2] @Rani-R The other damaged Repair AIs have entered standby mode... [k] @Rani-R ...and we're treating each of them in turn as soon as we're able. [k] [charaFace B 0] @Rani-R Apart from the ones who were completely destroyed, every unit should eventually be able to return to their standard routine. [k] ?1:Glad to hear it. ?2:That's great. Thanks for seeing us off. ?! [charaFace B 16] @Rani-R While this does stray outside our regular operating parameters, all the AIs who were there talked it over... [k] @Rani-R ...and we all agreed that seeing you off as an expression of our gratitude was our top priority. [k] @Rani-R I'm here on their behalf, so I hope you don't mind that I'm recording your reaction for our logs. [k] [charaFace B 3] @Rani-R Part of me would like to keep this recording all to myself, but it's only right that I upload it to our shared storage. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Kama Hmph. There you go casually raising your affinity with nonhumans. Again. [k] @Kama Do you just not need my arrows anymore? Is that it? [k] [charaFace C 6] @Kama I mean, don't get me wrong. I'm happy about whatever gets me less work to do! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Rani-R Oh, I almost forgot. [k] [charaFace B 5] @Rani-R I also wanted to give you this Raniment as a token of my thanks. Please accept it. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Kama Uh...you want to give us what? [k] [messageOff] [subCameraOn 2] [charaLayer O sub #A] [charaLayer R sub #A] [charaLayer V sub #A] [charaLayer P sub #B] [charaLayer Q sub #B] [charaLayer S sub #B] [charaLayer W sub #B] [subCameraFilter #A maskEdge cut359_mask10 3 255,255,255,255] [subCameraFilter #B maskEdge cut359_mask09 3 255,255,255,255] [charaTalk off] [charaTalk depthOff] [charaDepth R 1] [charaDepth S 1] [charaDepth O 2] [charaDepth P 2] [charaDepth Q 3] [charaDepth V 3] [charaDepth W 4] [charaScale O 1.2] [charaScale R 1.2] [charaFace O 5] [charaFadein O 0.1 -50,200] [charaFadein R 0.1 250,-125] [charaScale P 1.2] [charaScale Q 1.2] [charaScale S 1.2] [charaPut Q 2000,2500] [charaFadeTime Q 0 0] [charaFace P 0] [charaFadein P 0.1 50,200] [charaFadein S 0.1 -250,-125] [subRenderFadein #A 0.6 -212,-150] [subRenderFadein #B 0.6 212,-150] [wt 0.8] [charaEffectEdgeBlur C FFF9A5 FFF9A5 4 1.5] [charaPut W 2000,2500] [charaEffect W bit_talk_raniment01] [cueSe SE_23 23_ad1304 0 0.8] [charaPut V -50,150] [charaEffect V bit_talk_raniment01] [wt 2.6] [charaMove V 400,150 1.8] [charaPut W -300,150] [wt 1.8] [charaMove W 50,150 1.4] [wt 1.3] [charaEffectEdgeBlur Q FFF9A5 FFF9A5 4 1.5] [wt 0.25] [charaPut Q 50,200] [wt 0.1] [charaPut V 1000,150] [cueSeStop 23_ad1304 0.2] [cueSe SE_23 23_ad1305 0 0.8] [charaEffectStop V bit_talk_raniment01] [charaEffectStop W bit_talk_raniment01] [wt 0.5] [se adm20] [wt 2.0] [subRenderFadeout #A 0.6] [subRenderFadeout #B 0.6] [charaEffectEdgeBlurStop C] [wt 0.6] [charaEffectEdgeBlurStop Q] [charaFadeout P 0.1] [charaPut Q 2000,2500] [charaFadeout Q 0.1] [charaFadeout O 0.1] [charaFadeout R 0.1] [charaFadeout S 0.1] [charaPut V 2000,2500] [charaPut W 2000,2500] [wt 0.2] [subCameraOff] [charaLayer P normal] [charaLayer Q normal] [charaLayer O normal] [charaLayer V normal] [charaLayer W normal] [charaLayer R normal] [charaLayer S normal] [charaScale P 1.0] [charaScale Q 1.0] [charaScale O 1.0] [charaScale V 1.0] [charaScale W 1.0] [charaScale R 1.0] [charaScale S 1.0] [wt 0.4] [charaTalk on] [charaFace C 18] @Kama What did you do? Did you just...give me some magical energy? [k] [charaFadeout C 0.1] [wt 0.05] [charaPut C 2000,2500] [wt 0.05] [charaTalk on] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Rani-R Oh, I see. So you're still not aware of it. [k] [charaFace B 0] @Rani-R Raniment is the formless but potent energy that serves as the most fundamental common resource for this world's AIs. [k] @Rani-R You've been consuming it yourself whenever you've done anything in this world, even if you weren't aware of it. [k] [charaFace B 2] @Rani-R It doesn't really matter what it's called, but since we had to call it something, the central governing AI came up with a name for us. [k] [charaFace B 5] @Rani-R Naming essential things is the first step in creating a beautiful management system, after all. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Sion That sounds like it serves the same function as magical energy in the outside world. [k] [charaFace D 10] @Sion Now that I think of it, it does make sense that a conceptual world with its own unique scale... [k] @Sion ...would have its own kind of magical energy circulating throughout it to match. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Kama Oh. I guess that explains why my magical energy felt weird right from the beginning. [k] @Kama So it's been replaced with something else this whole time. [k] ?1:Is it actually different from magical energy somehow? ?! [charaSet A 1098270300 1 Āyus] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 9] [charaFadein D 0.1 1] @Sion I doubt it is significantly different with regards to the interaction between Master and Servant. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Rani-R We don't know anything about the outside world's magical energy, but for AIs, Raniment is our life force. [k] [charaFace B 1] @Rani-R It's the only resource in this world that is universally recognized as something valuable and tradable. [k] @Rani-R In that sense, I suppose it's kind of like our currency. [k] [charaFace B 0] @Rani-R That's why I thought giving you some would be a good way to express my appreciation. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 13] [charaFadein C 0.1 1] @Kama Yeah? Hmm... Well, I guess I do feel a little fuller now. So, thanks. [k] [charaFadeout C 0.1] [wt 0.1] [bgm BGM_EVENT_25 0.5 0.5] [charaTalk depthOff] [charaDepth T 4] [charaDepth D 5] [charaPut T 1] [charaFadeTime T 0.2 0.5] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] @Sion (An energy resource that is used as a form of currency, huh?) [k] @Sion (Then it stands to reason there would be people like that Caster who are willing to take it by force...) [k] [charaFadeout D 0.1] [charaFadeout T 0.2] [wt 0.1] [bgm BGM_EVENT_25 0.5 1.0] [charaTalk depthOn] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Duryodhana What about me? Where's MY Raniment? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Āyus I already gave you your regularly scheduled amount. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 8] [charaFadein E 0.1 1] @Duryodhana But I'm a growing Servant AND as royal as they come. Don't I deserve a little something extra? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Āyus Still no.[wt 0.5][charaFace A 1] Okay, everyone, let's get going! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Rani-R See you later, everyone. And please be careful. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_25 1.0] [wait fade] [charaFadeout B 0.1] [scene 189300] [wt 1.0] [se ade428] [seVolume ade428 0 0] [se ad60] [seVolume ad60 0 0] [wt 0.5] [seVolume ade428 1.0 1.0] [seVolume ad60 1.0 1.0] [fadein black 1.0] [wait fade] [wt 0.6] [seStop ade428 0.5] [seStop ad60 0.5] [wt 0.6] [bgm BGM_EVENT_167 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Āyus Okay, so, the central governing AI is located, well, right in the center of this world. [k] @Āyus She almost never moves from there, because she doesn't have to. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Sion You mentioned she is in a neutral location earlier. What did you mean by that? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Āyus Hmm. Well...before I get into that, I have to tell you about how this world is shaped. [k] [charaFace A 0] @Āyus Maybe a diagram would make it easier to understand? [k] [messageOff] [se ad15] [wt 0.6] [se ad1] [fadeout black 0.7] [bgm BGM_EVENT_167 0.7 0.5] [wait fade] [charaTalk off] [charaTalk depthOff] [charaDepth H 3] [charaDepth I 4] [charaDepth J 5] [charaDepth K 6] [charaDepth L 7] [charaDepth F 8] [charaDepth D 8] [charaFadein H 0.1 0,-200] [wt 0.6] [bgm BGM_EVENT_167 0.7 1.0] [fadein black 0.7] [wait fade] [wt 0.4] [charaScale F 0.8] [charaFace F 0] [charaFadeinFSR F 0.4 400,-200] [wt 0.6] [charaTalk on] @F:Āyus So, this is our world. As you can see, it's basically a big circle. There's another, smaller circle in the center. [k] [messageOff] [charaTalk off] [wt 0.1] [charaFadein I 0.8 0,-200] [wt 0.8] [charaFadeout H 0.1] [wt 0.8] [charaTalk on] @F:Āyus The outer area is divided into five partitions. If you count the center circle, there're six in total. [k] [messageOff] [charaTalk off] [wt 0.1] [charaFadein J 0.8 0,-200] [wt 0.8] [charaFadeout I 0.1] [wt 0.8] [charaTalk on] @F:Āyus Each of these partitions is a home base for one of the six types of AI that run the Paper Moon. [k] @F:Āyus Of course, the AIs all go to other areas as well when they have a job to do... [k] [charaFace F 1] @F:Āyus ...but having a default location for them to gather at makes it easier to keep things running smoothly. [k] [charaScale D 0.8] [charaTalk D] [charaFace D 0] [charaFadeinFSL D 0.2 -400,-200] @Sion Six types of AI... I take it you Repair types are one of those six then? [k] [charaTalk F] [charaFace F 1] @F:Āyus Yup![wt 0.4][charaFace F 0] The Repair area, where we are now, is right here. [k] [messageOff] [charaTalk off] [wt 0.15] [se ad15] [charaFadein K 0.4 0,-200] [wt 0.8] [charaFadeout J 0.1] [wt 0.8] [charaTalk on] @F:Āyus And these are Transfer, Keep, Grow, Build, and Defend. [k] @F:Āyus Each area is designed to support its partition's function. They are also where the AIs that carry out that function gather. [k] @F:Āyus The central area, Defend, is probably the most immediately relevant for us now. [k] [messageOff] [charaTalk off] [wt 0.15] [se ad15] [charaFadein L 0.4 0,-200] [wt 0.8] [charaFadeout K 0.1] [wt 0.8] [charaTalk on] @F:Āyus You see, it's the closest thing we have to neutral ground during this Holy Grail War. [k] @F:Āyus No Servant or Master is using Defend as a base. [k] @F:Āyus The very center, where the central governing AI resides, is the most neutral area. Fighting is completely prohibited there. [k] @F:Āyus So that's why I figured it wouldn't be too dangerous to go there now. [k] [messageOff] [wt 0.5] [se ad1] [fadeout black 0.7] [bgm BGM_EVENT_167 0.7 0.5] [wait fade] [charaFadeout L 0.1] [charaFadeout F 0.1] [charaFadeout D 0.1] [charaScale F 1.0] [charaScale D 1.0] [scene 189300] [wt 0.6] [charaTalk A] [bgm BGM_EVENT_167 0.7 1.0] [fadein black 0.7] [wait fade] [wt 0.4] ?1:I see... ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Kama So I'm guessing, say, Transfer is where we'd find AIs that carry stuff around then. [k] @Kama But you know, if what Āyus just said is true... [k] @Kama ...then the only reason the Paper Moon works is because of all these AI doing their jobs. [k] [charaFace C 15] @Kama What's more, it sounds like the supposed caretaker of the Paper Moon isn't even aware of these AIs. [k] @Kama I ask you: Does that seem likely? [k] [charaFadeout C 0.1] [wt 0.1] [charaScale D 1.0] [charaTalk D] [charaFace D 7] [charaFadein D 0.1 1] @Sion So you are still suspicious of me? [k] @Sion I told you, this is a virtual, conceptual world. [k] [charaFace D 8] @Sion Even if we were able to observe the inside of the Paper Moon from the outside somehow... [k] @Sion ...I still do not think we would be able to see how this world works. [k] [charaFace D 10] @Sion Let me see... Here is an example: [k] [charaFace D 6] @Sion When you explain how the body's circulatory system works to a child... [k] @Sion ...you talk about the functions red and white blood cells perform as though they were people, right? [k] [charaFace D 2] @Sion Think of this in much the same way. This world we see now is just a way for our minds to make sense of what we see now that we are inside it. [k] @Sion Every job these AIs perform can be equated to a separate magecraft or chemical reaction from the real world. [k] @Sion Electrons flowing between electrodes... Workers transporting electrons as cargo... [k] @Sion We may be operating from different perceptual paradigms but there is no functional difference as far as this world is concerned. [k] [charaFace D 8] @Sion We are only able to understand events in terms native to the world from which we originate. [k] @Sion I think that is why things here appear the way they do to us. [k] ?1:I...think I get it? ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 14] [charaFadein C 0.1 1] @Kama So you're saying this world just formed on its own? How convenient. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 10] [charaFadein D 0.1 1] @Sion Well...maybe it is, but it is still the truth. Kindly get over it. [k] [charaFadeout D 0.1] [wt 0.1] [charaScale A 1.0] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Āyus I'm not sure what you guys are talking about, but be nice to each other, okay? Healthy minds make healthy bodies! [k] [charaFace A 0] @Āyus And look. We're almost to Defend. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 10] [charaFadein E 0.1 1] @Duryodhana So we're really going in there... [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Āyus Is something wrong, Berserker? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 7] [charaFadein E 0.1 1] @Duryodhana While I am, of course, a super strong, ultra powerful warrior, I'm also an incredibly savvy general. [k] @Duryodhana I once surveyed a hundred people (read: princes) to see if they thought my intellect and overwhelming virtue were leagues better than those of that spoiled brat Yudhiṣṭhira... [k] @Duryodhana ...and every single one of them said yes. That is an incontrovertible fact. [k] [charaFace E 0] @Duryodhana And that same incredible intellect has led me to realize what I need to do now. [k] [bgmStop BGM_EVENT_167 1.5] @Duryodhana This. [k] [charaFace E 5] @Duryodhana [f large]H[messageShake 0.05 4 3 0.4]raaaaaah! [k] [messageOff] [se ad1006] [charaMoveScale E 1.1 0.25] [charaMove E 0,15 0.25] [charaFadeout E 0.25] [wt 0.5] [se ad85] [wt 0.05] [charaScale Y 1.1] [charaPut Y 0,50] [charaEffect Y bit_talk_strike_02 0,0 H] [wt 0.7] [se ad671] [cueSe SE_22 22_ade804] [charaTalk C] [charaFace C 4] [charaFadein C 0.3 50,0] [charaMove C 200,0 0.3] [charaShake C 0.02 2 3 0.3] [wt 0.25] [seStop ad671 0.6] [charaMove C 250,0 0.3] [charaShake C 0.01 2 3 0.6] [wt 1.2] [effectDestroy bit_talk_strike_02] [bgm BGM_EVENT_3 0.1] [charaFace C 12] @Kama Hey! What the hell!? [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaScale E 1.0] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] [wt 0.45] [se ad678] [se ad1006] [charaPut V 0,200] [charaEffect V bit_talk_41_fs] [blur motion 0.3 4 200 0.5 0.75 0.1 100] [charaMoveScale E 1.15 0.25] [charaMove E 0,10 0.25] [wt 1.0] [messageOff] [fadeout white 0.5] [bgmStopEnd BGM_EVENT_3 0.4] [wait fade] [blurOff motion 0.1] [charaPut V 2000,2500] [soundStopAllEnd] [end]