$04-00-02-04-6-0 [soundStopAll] [enableFullScreen] [charaSet A 1098270370 1 Āyus] [charaSet B 1098270900 1 Rani-R] [charaSet C 1098270000 1 Sion] [charaSet D 1098269600 1 Caster] [charaSet E 1098271000 1 "Writhing Fiend 1"] [charaSet F 1098271000 1 "Writhing Fiend 2"] [charaSet G 1098271000 1 "Writhing Fiend 3"] [charaSet H 1098271000 1 "Writhing Fiend 4"] [charaSet I 1098271000 1 "Writhing Fiend 5"] [charaSet J 7046001 1 Duryodhana] [charaSet K 6037001 1 Kama] [charaSet L 1098270530 1 Rani-D] [charaSet M 1098183600 1 "Malicious Data"] [charaSet N 1098270540 1 "Siren Robot"] [sceneSet O 189300 1] [charaScale O 1.4] [sceneSet P 189300 1] [charaScale P 1.4] [charaSet S 98115000 1 "Effect Dummy"] [imageSet R back10000 1 1] [charaFilter R silhouette FFFFFF80] [charaScale R 1.3] [scene 189400] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_92 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] [charaMoveReturn A 0,-7 0.4] @Āyus (Munch, munch)[wt 0.35][charaMoveReturn A 0,-7 0.4][wt 0.6][charaFace A 2] Hmm, it still feels strange consuming[sr]material like this. So you say this is what you call “flavor”? [k] [charaFace A 0] @Āyus I definitely don't dislike it, but... Hmm, how to put this...? [k] [charaFace A 6] @Āyus Ehehe. [k] @Āyus I believe the word you use for this is “delicious.” It's certainly increasing my happiness by quite a lot. [k] ?1:Glad to hear it. ?2:You're right. It's delicious. ?! [charaFace A 0] @Āyus Anyway, I didn't even know Keep updated the Raniment materials like this. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Rani-R I have no proof for this but I think these new materials must have come into being after the System Grail War began. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Sion Keep has a Master and Servant of their own; they are the ones making these materials. [k] @Sion According to my calculations, it is very likely their influence caused this change. What do you think? [k] [charaSet A 1098270300 1 Āyus] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Āyus Yeah, that could be it. [k] [charaFace A 0] @Āyus Hey, have there been any other changes in the world? Even just ones you've heard rumors about? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Rani-R Well, in terms of clear, unmistakable changes... [k] [charaFace B 1] @Rani-R ...the only other one that comes to mind is that Build's Type Bs have been generally sluggish lately. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Āyus Build... That's the area we think Caster is in. [k] @Āyus The cruel guy who tormented our Type Rs and stole their Raniment. [k] @Āyus I wonder if this means he's treating his own Build AIs the same way... [k] [charaFace A 5] @Āyus ...[sr]... [k] [charaCrossFade A 1098270330 3 0.3] @Āyus No, never mind. There's no point in worrying overmuch about other areas' AIs.[wait charaCrossFade A] [k] @Āyus We have our own work to focus on. [k] [charaFace A 0] @Āyus First, we need to replenish our own supply of Raniment. [k] @Āyus And we'll have to keep an eye out for Caster while we do it...and the other Servants too. Even more than we have been. [k] @Āyus I mean, the Raniment we get from these meals is important too... [k] @Āyus ...but if we are going to have any hope of putting up a decent fight, we'll need a lot more. [k] [charaFadeout A 0.1] [wt 0.1] [bgmStop BGM_EVENT_92 1.5] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Sion Not only that, we need to replenish our supply faster than the other Masters and Servants can replenish theirs. [k] [messageOff] [se ad437] [fadeout white 0.1] [wait fade] [charaFadeout C 0] [scene 189401] [pictureFrame cut063_cinema] [cameraFilter gray] [charaTalk off] [charaDepth R 9] [charaDepth S 8] [charaDepth E 7] [charaDepth F 6] [charaDepth G 5] [charaDepth H 4] [charaDepth I 3] [charaDepth D 1] [charaFace D 12] [charaFadein D 0 0,-50] [fadein white 0.1] [wait fade] [pictureFrame] [pictureFrameTop cut063_cinema] [wt 1.5] [charaFadein R 0.1 1] [wt 0.1] [charaFadeout D 0] [charaFace E 0] [charaFace F 0] [charaFace G 0] [charaFace H 0] [charaFace I 0] [charaFadein E 0 0,-50] [charaFadeinFSR F 0 250,-50] [charaFadeinFSL G 0 -250,-50] [charaFadeinFSSideR H 0 450,-50] [charaFadeinFSSideL I 0 -450,-50] [charaFadeout R 0.1] [wt 0.6] [charaFilter R silhouette FF000080] [se ad1006] [charaMoveScale C 1.1 0.3] [charaMoveScale D 1.1 0.3] [charaMoveScale E 1.1 0.3] [charaMoveScale F 1.1 0.3] [charaMoveScale G 1.1 0.3] [charaMove E 0,-35 0.3] [charaMoveFSR F 260,-35 0.3] [charaMoveFSL G -260,-35 0.3] [charaMoveFSSideR H 470,-35 0.3] [charaMoveFSSideL I -470,-35 0.3] [charaFadeout E 0.3] [charaFadeout F 0.3] [charaFadeout G 0.3] [charaFadeout H 0.3] [charaFadeout I 0.3] [wt 0.45] [cueSe Battle bac267] [wt 0.4] [cueSe Servants_704200 m40101] [wt 0.4] [cueSe Servants_704200 m49207] [wt 0.4] [cueSe Servants_2500900 m45619] [charaFadein R 0.1 1] [wt 0.05] [effect bit_talk_blood_stay 0,0 H] [wt 0.05] [charaFadeout R 0.1] [wt 1.05] [effectStop bit_talk_blood_stay] [wt 0.7] [pictureFrameTop] [pictureFrame cut063_cinema] [fadeout white 0.1] [wait fade] [effectDestroy bit_talk_blood_stay] [scene 189400] [pictureFrame] [cameraFilter normal] [charaFilter R normal] [fadein white 0.1] [wait fade] [wt 1.2] ?1:(Is that even possible against a cruel bastard like him?) ?2:(Can we really go faster than someone willing to do that?) ?! [messageOff] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] [wt 1.4] [bgm BGM_EVENT_77 0.1] [charaFace A 7] @Āyus So! We're just going to have to do the best we can! [k] [charaFace A 8] @Āyus That said, you probably don't know what that entails, so come with me when you're done eating. [k] @Āyus I'll show you what it really takes to do the kinds of things Repair does! [k] ?1:Sounds good! ?! [messageOff] [wt 0.15] [charaTalk off] [charaTalk depthOff] [charaDepth A 4] [charaDepth J 3] [se ad8] [wt 2.0] [se ade421] [wt 0.8] [charaTalk J] [charaFace J 10] [charaFadein J 0.4 350,0] [charaMove J 300,0 0.4] [wt 0.2] [seStop ade421 0.2] [wt 0.6] [charaTalk on] [charaTalk A] [charaCrossFade A 1098270300 0 0.3] @Āyus Oh, hi, Berserker. What's up?[wait charaCrossFade A] [k] [messageOff] [charaTalk off] [charaFace J 2] [charaMoveReturn J 300,-7 0.5] [wt 0.1] [se ad78] [wt 0.8] [charaFace A 7] [charaMove J 350,0 0.4] [charaFadeout J 0.4] @Āyus Hey! That's mine! [k] @Āyus I mean, I already got the Raniment I need, so I guess it's okay, but I was looking forward to savoring the last one! [k] @Āyus What's the big idea!? I thought you said you weren't gonna eat! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk J] [charaFace J 5] [charaFadein J 0.1 1] @Duryodhana Buzz off! I just felt like it, okay!? You can't fight on an empty stomach! [k] @Duryodhana Besides, the food's not responsible for who cooked it! Like they say, waste not, want not! [k] [bgm BGM_EVENT_77 0.5 0.5] [charaTalk depthOff] [charaDepth R 4] [charaDepth J 5] [charaPut R 1] [charaFadeTime R 0.2 0.5] [charaFace J 10] @Duryodhana (...I'm going to win this time. I have to. No matter what it takes.) [k] @Duryodhana (And to do that, I'm going to need all the strength I can get.) [k] @Duryodhana (I refuse to lose to that cowardly bastard again...) [k] [charaFadeout R 0.2] [bgm BGM_EVENT_77 0.5 1.0] [charaFace J 5] @Duryodhana ([se ade104][charaMoveReturn J 0,-7 0.3]Munch, m[wt 0.5][charaMoveReturn J 0,-7 0.3]unch, c[wt 0.3][charaMoveReturn J 0,-7 0.3]homp, s[wt 0.6][charaFace J 10][charaMoveReturn J 0,-7 0.5]wallow)[sr][wt 0.7][charaFace J 3]That wasn't nearly enough! [k] [charaFace J 6] @Duryodhana But there's only so much we can get from eating. Come on, we need to get our hands on more Raniment, stat! [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Āyus Why're you so fired up all of a sudden? You're kind of freaking me out. [k] [charaFace A 1] @Āyus Well, I guess it's okay. We must have finally gotten through to him! Yes, I'm sure that's what it is! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk K] [charaFace K 14] [charaFadein K 0.1 1] @Kama Yeah, I kinda doubt that's all there is to it. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Āyus Okay, let's go give this our all! [k] [charaFace A 2] @Āyus ...Although, in our case, it's a little hard to do that without any damaged AIs to repair. [k] @Āyus Of course, we don't WANT anyone to get damaged, so in general, we just have to wait for someone to show up, but[line 2] [k] [messageOff] [charaFadeout A 0.1] [wt 0.15] [bgmStop BGM_EVENT_77 1.5] [se ade422] [charaTalk B] [charaFace B 15] [charaFadein B 0.4 1] [wt 0.4] [seStop ade422 0.2] [wt 0.6] @Rani-R Request: We need help. A pack of malicious data has appeared on Repair's outskirts. [k] @Rani-R A few of the Type Rs who first encountered them have suffered moderate damage. One Type D is currently doing her best to fend them off. [k] [charaFadeout B 0.1] [wt 0.1] [bgm BGM_EVENT_80 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Āyus Oh my, that's terrible. We'd better go help them out. Come on! [k] [messageOff] [charaFadeout A 0.4] [se ade427] [wt 0.1] [se ad59] [wt 1.0] [wipeout leftToRight 0.8 1.0] [bgm BGM_EVENT_80 0.8 0.5] [seStop ade427 0.8] [seStop ad59 0.8] [wait wipe] [scene 189300] [wt 1.0] [charaFadein P 0.1 250,-300] [bgm BGM_EVENT_80 0.8 1.0] [wipein rightToLeft 0.8 1.0] [wait wipe] [wt 0.2] [subCameraOn 1] [charaLayer L sub #A] [charaLayer B sub #A] [charaLayer N sub #A] [charaLayer O sub #A] [subCameraFilter #A maskEdge cut359_mask16 3 255,255,255,255] [charaTalk off] [charaTalk depthOff] [charaDepth O 1] [charaDepth P 1] [charaDepth M 4] [charaDepth B 4] [charaDepth L 5] [charaDepth N 3] [charaScale L 1.0] [charaScale N 1.0] [charaScale B 1.0] [charaScale O 1.4] [charaScale N 1.0] [charaFace L 2] [charaFace B 9] [charaFace N 0] [charaFadeinFSR L 0.1 -130,100] [charaFadeinFSR N 0.1 20,100] [charaFadeinFSR B 0.1 170,100] [charaFadein O 0.1 -250,-200] [se ad19] [charaScale M 1.2] [charaFace M 0] [charaFadein M 0.4 0,50] [wt 2.0] [charaMoveFSL M -256,50 0.8] [charaMove P 200,-300 0.8] [wt 0.2] [se ad346] [subRenderFadein #A 0.6 575,-140] [subRenderMove #A 225,-140 0.6] [wt 0.4] [seStop ad346 0.2] [wt 1.2] [subRenderFadeout #A 0.2] [charaFadeout P 0.2] [charaFadeout M 0.2] [wt 0.2] [charaFadeout O 0.1] [charaFadeout N 0.1] [charaFadeout B 0.1] [charaFadeout L 0.1] [wt 0.1] [subCameraOff] [charaLayer O normal] [charaLayer B normal] [charaLayer L normal] [charaLayer N normal] [charaScale O 1.0] [charaScale B 1.0] [charaScale N 1.0] [charaScale L 1.0] [charaTalk on] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Kama That must be them. I don't recognize some of those creatures, though. [k] @Kama But, I guess our job is the same as it was on our way back from Defend yesterday: beat enemies, leave AIs in our debt. [k] [charaFace K 13] @Kama Forcing kindness on others... Helping without asking permission... Saving people whether they want it or not... [k] [charaFace K 1] @Kama Hehe. That may well be a lovely kind of indulgence...a delicious depravity in its own right. [k] @Kama And that's my specialty. [k] [charaFace K 6] @Kama Make sure you watch me closely, Master. [k] @Kama You might just find yourself wanting to end up the same way. [k] [charaFace K 7] @Kama Oh, and don't forget to praise me if I do a good job, okay? [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 1] @Sion ...[sr]... [k] [messageOff] [fadeout black 0.5] [bgmStopEnd BGM_EVENT_80 0.4] [wait fade] [soundStopAllEnd] [end]