$04-00-02-05-2-0 [soundStopAll] [enableFullScreen] [charaSet A 1098269800 1 "Master of Caster"] [charaSet B 1098269600 1 Caster] [charaSet D 1098270800 1 Rani-B1] [charaSet E 1098270800 1 Rani-B2] [charaSet F 1098270800 1 Rani-B3] [charaSet G 1098270410 1 Rani-G1] [charaSet H 1098270410 1 Rani-G2] [charaSet I 1098268900 1 Sakura] [charaSet J 1098267100 1 Saber] [charaSet K 1098271000 1 "Writhing Fiend 1"] [charaSet L 1098271000 1 "Writhing Fiend 2"] [sceneSet M 10000 1] [charaScale M 1.05] [sceneSet N 190500 1] [charaScale N 1.2] [sceneSet O 190300 1] [charaScale O 1.2] [sceneSet P 190500 1] [charaScale P 1.3] [sceneSet Q 190300 1] [charaScale Q 1.3] [charaSet R 5009000 1 "Effect 1"] [charaSet S 5009000 1 "Effect 2"] [charaSet T 5009000 1 "Effect 3"] [scene 190500] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_48 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Master of Caster Line up over there. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 9] [charaFadein D 0.1 1] @D:Build AI (Rani-B) ...Understoo[line 2] [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Master of Caster You're things, not people. Don't waste my time with pointless sounds. Just do as I say. Silently. [k] @Master of Caster I don't even need to hear a “yes” out of any of you. [k] @Master of Caster I know exactly what it is I need to do and I expect the same level of focus from all of you. [k] @Master of Caster This should happen automatically as you simply follow your highest priority: complete obedience to me. [k] @Master of Caster Ideally, there should not be a single wasted moment for any AIs working under someone as brilliant as me. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 3] [charaFadein D 0.1 1] @D:Rani-B ...[sr]... [k] [messageOff] [se ade428] [charaMove D 50,0 0.5] [charaFadeout D 0.4] [wt 1.0] [charaTalk off] [charaTalk depthOff] [charaDepth N 1] [charaDepth D 2] [charaDepth E 3] [charaDepth F 4] [charaScale D 1.2] [charaScale E 1.2] [charaScale F 1.2] [charaFace E 0] [charaFace F 0] [charaFadeinFSR E 1.0 370,0] [charaFadein F 1.0 50,0] [charaFadein N 1.0 50,-300] [charaMove N 0,-300 0.8] [charaMoveFSR E 320,0 0.8] [charaMove F 1 0.8] [wt 0.8] [seStop ade428 0.6] [charaFace D 0] [charaFadeinFSL D 0.4 -370,0] [charaMoveFSL D -320,0 0.3] [wt 1.8] [charaFadeout N 0.5] [charaFadeout D 0.5] [charaFadeout E 0.5] [charaFadeout F 0.5] [wt 0.7] [charaScale D 1.0] [charaScale E 1.0] [charaScale F 1.0] [charaTalk on] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Master of Caster Good. Now, time to activate my new modified programming. [k] @Master of Caster First, I'll use my prime AI authority to disable the limiters...max out all the parameters...and ignore the safeties. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk off] [charaFace D 0] [charaFace E 0] [charaFace F 0] [charaFadeinFSR D 0.1 320,0] [charaFadeinFSL E 0.1 -320,0] [charaFadein F 0.1 1] [wt 0.2] [se ad39] [charaDepth R 9] [charaDepth S 9] [charaDepth T 9] [charaPutFSR R 320,0] [charaPutFSL S -320,0] [charaPut T 1] [charaEffect R bit_talk_spell_r] [charaEffect S bit_talk_spell_r] [charaEffect T bit_talk_spell_r] [wt 2.2] [se ad626] [se ade446] [charaScale R 1.15] [charaScale S 1.15] [charaScale T 1.15] [charaEffect R bit_talk_beam_shot01] [charaEffect S bit_talk_beam_shot01] [charaEffect T bit_talk_beam_shot01] [wt 0.3] [flashin once 0.2 0.2 FFFFFFFA FFFFFF50] [wt 0.2] [charaFace D 6] [charaFace E 6] [charaFace F 7] [charaShake F 0.05 2 2 0] [charaShake D 0.05 2 2 0] [charaShake E 0.05 2 2 0] [wt 0.8] [flashin once 0.2 0.2 FFFFFFFA FFFFFF50] [wt 0.7] [flashin once 0.2 0.2 FFFFFFFA FFFFFF50] [wt 1.0] [flashin once 0.1 0.2 FFFFFFFA FFFFFF50] [wt 0.6] [flashin once 0.1 0.3 FFFFFFFA FFFFFF50] [wt 0.6] [se ad964] [seVolume ad964 0 0.7] [charaEffect R bit_talk_lightning_02g] [charaEffect S bit_talk_lightning_02g] [charaEffect T bit_talk_lightning_02g] [charaShake F 0.05 4 4 0.5] [wt 0.1] [seStop ad626 1.5] [seStop ade446 1.5] [seStop ad964 1.5] [charaShake D 0.05 4 4 0.5] [charaShake E 0.05 4 4 0.5] [wt 0.5] [charaEffectStop R bit_talk_lightning_02g] [charaEffectStop S bit_talk_lightning_02g] [charaEffectStop T bit_talk_lightning_02g] [wt 0.5] [charaTalk on] [charaTalk E] @E:Rani-B Ghh... Aah! [k] [clear] [charaTalk D] @D:Rani-B Ah...aah... [k] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Caster Ahh, music to my ears. What a lovely symphony to fill the air... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Master of Caster ...[sr]... [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk off] [charaScale R 1.0] [charaScale S 1.0] [charaScale T 1.0] [charaFace D 6] [charaFace E 6] [charaFace F 7] [charaFadeinFSR D 0.1 320,0] [charaFadeinFSL E 0.1 -320,0] [charaFadein F 0.1 1] [wt 0.2] [cueSe SE_23 23_ad1304 0 0.8] [charaEffect R bit_talk_raniment01] [charaEffect S bit_talk_raniment01] [charaEffect T bit_talk_raniment01] [wt 2.0] [charaMoveFSR R 520,0 0.8] [wt 0.1] [charaMove T 200,0 0.8] [wt 0.1] [charaMoveFSL S -120,0 0.8] [wt 0.5] [wipeout rectangleStripRightToLeft 0.5 1.0] [bgm BGM_EVENT_48 0.5 0.5] [cueSeVolume 23_ad1304 0.5 0.4] [wait wipe] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [charaDepth B 1] [charaDepth A 2] [charaFace B 0] [charaFace A 0] [charaFadeinFSL B 0.1 0] [charaFadeinFSR A 0.1 2] [charaMove R 1 0.1] [charaMove S -200,0 0.1] [charaMove T -400,0 0.1] [wt 0.1] [charaMove R 200,0 0.8] [charaMove S 1 0.8] [charaMove T -200,0 0.8] [wipein rectangleStripLeftToRight 0.5 1.0] [bgm BGM_EVENT_48 0.5 1.0] [cueSeVolume 23_ad1304 0.5 0.8] [wait wipe] [wt 0.8] [cueSeStop 23_ad1304 0.2] [cueSe SE_23 23_ad1305 0 0.8] [charaEffectStop R bit_talk_raniment01] [charaEffectStop S bit_talk_raniment01] [charaEffectStop T bit_talk_raniment01] [wt 0.5] [se adm20] [charaEffectEdgeBlur B FFF9A5 FFF9A5 4 1.5] [charaEffectEdgeBlur A FFF9A5 FFF9A5 4 1.5] [wt 0.3] [charaEffectEdgeBlurStop B] [charaEffectEdgeBlurStop A] [wt 3.5] [charaPut R 2000,2500] [charaPut S 2000,2500] [charaPut T 2000,2500] [charaEffectDestroy R bit_talk_raniment01] [charaEffectDestroy S bit_talk_raniment01] [charaEffectDestroy T bit_talk_raniment01] [charaFadeout B 0.1] [charaFadeout A 0.1] [wt 0.1] [charaFace D 6] [charaFace E 6] [charaFace F 7] [charaFadeinFSR D 0.1 320,0] [charaFadeinFSL E 0.1 -320,0] [charaFadein F 0.1 1] [wt 0.3] [charaShake D 0.03 2 2 0.5] [charaMoveFSR D 320,-50 0.5] [charaFadeout D 0.4] [wt 0.1] [charaShake E 0.03 2 2 0.5] [charaMoveFSL E -320,-50 0.5] [charaFadeout E 0.4] [wt 0.1] [charaShake F 0.03 2 2 0.5] [charaMove F 0,-50 0.5] [charaFadeout F 0.4] [wt 0.3] [se ad144] [wt 0.2] [se ad144] [wt 0.2] [se ad144] [wt 1.5] [charaSet D 1098270810 1 Rani-B1] [charaSet E 1098270810 1 Rani-B2] [charaSet F 1098270810 1 Rani-B3] [charaTalk on] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Master of Caster The forced Raniment transfer program is working properly. Quantity, transfer speed, stability... All working perfectly. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Caster That is all well and good. [k] @Caster However, there is another problem that needs to be dealt with. [k] [messageOff] [se ad60] [charaFace B 6] [charaMoveScale B 1.1 1.5] [wt 1.2] [seStop ad60 0.3] @Caster Some of you started singing despite your lord's explicit orders, didn't you!? [k] [messageOff] [charaTalk off] [charaFadeout B 0.1] [subCameraOn 1] [charaLayer P sub #A] [charaLayer D sub #A] [charaLayer E sub #A] [charaLayer F sub #A] [charaScale D 1.1] [charaScale E 1.1] [charaScale F 1.1] [charaDepth P 1] [charaDepth D 2] [charaDepth E 3] [charaDepth F 4] [charaFace D 7] [charaFace E 7] [charaFace F 9] [charaFadein P 0.1 0,330] [charaFadeinFSR D 0.1 320,225] [charaFadeinFSL E 0.1 -320,225] [charaFadein F 0.1 0,225] [wt 0.1] [blur lens 0.4 2 20] [subCameraFilter #A maskEdge cut359_mask08 4 255,255,255,255 0] [subRenderFadein #A 0.4 0,-290] [wt 0.7] [charaShake F 0.03 2 2 0.5] [wt 0.1] [charaShake D 0.05 2 3 0.5] [charaShake E 0.04 3 2 0.5] [wt 1.5] [blurOff lens 0.1] [subRenderFadeout #A 0.1] [wt 0.1] [charaTalk on] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Caster Did he not just command you stop wasting his time with pointless sounds? Can you dullards not obey a simple order? [k] [charaFadeout B 0.1] [wt 0.1] [blur lens 0.1 2 20] [charaTalk E] [subRenderFadein #A 0.1 0,-290] @E:Rani-B Ah... Ghh... [k] [blurOff lens 0.1] [subRenderFadeout #A 0.1] [wt 0.1] [charaTalk B] [charaFace B 9] [charaFadein B 0.1 1] @B:Caster Do not expect forgiveness simply because you succeeded in making beautiful music. [k] @B:Caster Isn't that right, Master? [k] [charaFace B 7] @B:Caster Your only option now, ahh, is to punish them accordingly. [k] @B:Caster That is the logical conclusion. That is the natural way of the world! [k] @B:Caster Besides, if they break down, you can always make more. Go on then. Do it! [k] [charaFadeout B 0.1] [wt 0.1] [charaFadeout P 0.1] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [charaScale B 1.0] [charaScale D 1.0] [charaScale E 1.0] [charaScale F 1.0] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Master of Caster ...[sr]... [k] [charaLayer P normal] [charaLayer D normal] [charaLayer E normal] [charaLayer F normal] [subCameraOff] @Master of Caster ...Good point. I'll conduct another extraction. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk off] [charaFace D 7] [charaFace E 7] [charaFace F 9] [charaFadeinFSR D 0.1 320,0] [charaFadeinFSL E 0.1 -320,0] [charaFadein F 0.1 1] [wt 0.2] [se ad39] [charaScale R 1.0] [charaScale S 1.0] [charaScale T 1.0] [charaPutFSR R 320,0] [charaPutFSL S -320,0] [charaPut T 1] [charaEffect R bit_talk_spell_r] [charaEffect S bit_talk_spell_r] [charaEffect T bit_talk_spell_r] [wt 2.2] [se ad626] [se ade446] [cueSe SE_22 22_adm89] [charaScale R 1.15] [charaScale S 1.15] [charaScale T 1.15] [charaEffect R bit_talk_beam_shot01] [charaEffect S bit_talk_beam_shot01] [charaEffect T bit_talk_beam_shot01] [wt 0.3] [flashin once 0.2 0.2 FFFFFFFA FFFFFF50] [wt 0.2] [charaFace D 6] [charaFace E 6] [charaFace F 6] [charaShake F 0.05 2 2 0] [charaShake D 0.05 2 2 0] [charaShake E 0.05 2 2 0] [wt 0.8] [flashin once 0.2 0.2 FFFFFFFA FFFFFF50] [wt 0.7] [flashin once 0.2 0.2 FFFFFFFA FFFFFF50] [wt 1.0] [flashin once 0.1 0.2 FFFFFFFA FFFFFF50] [wt 0.6] [flashin once 0.1 0.3 FFFFFFFA FFFFFF50] [wt 0.6] [se ad964] [charaEffect R bit_talk_lightning_02g] [charaEffect S bit_talk_lightning_02g] [charaEffect T bit_talk_lightning_02g] [charaShake F 0.03 4 4 0.5] [wt 0.1] [seStop ad626 1.5] [seStop ad964 2.0] [seStop ade446 2.0] [cueSeStop 22_adm89 2.0] [charaShake D 0.05 5 5 0.5] [charaShake E 0.05 5 5 0.5] [wt 0.5] [charaEffectStop R bit_talk_lightning_02g] [charaEffectStop S bit_talk_lightning_02g] [charaEffectStop T bit_talk_lightning_02g] [wt 1.5] [cueSe SE_23 23_ad1299] [charaScale R 1.0] [charaScale S 1.0] [charaScale T 1.0] [charaEffect R bit_talk_atomization_ele01] [charaEffect S bit_talk_atomization_ele01] [charaSpecialEffect D enemyErasure 1 2.0] [charaSpecialEffect E enemyErasure 1 2.0] [wt 4.0] [charaTalk on] [charaTalk depthOn] [charaTalk F] @F:Rani-B ...[sr]... [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 12] [charaFadein B 0.1 1] @Caster Hahaha, hahahaha! Now do you understand!? Hmm!? [k] @Caster Your lord's orders are absolute. Whatever he says, goes! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Master of Caster ...That's right. No one defies me. [k] @Master of Caster I am the greatest, most perfect being in this world. [k] @Master of Caster That superiority gives me a right[line 2]no, a duty to stand atop others. This is the ideal I strive for. [k] @Master of Caster In the name of that ideal, I am willing to employ the most logical and efficient means necessary to win this war. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 13] [charaFadein B 0.1 1] @Caster Right you are, Master. Those with power should rule those without. It is only natural. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Master of Caster It is precisely why I must rule this world. [k] @Master of Caster And why I must win this Holy Grail War to become the new central governing AI. [k] @Master of Caster That is the best outcome for this entire world. It is what will make all the other AIs the happiest. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 7] [charaFadein F 0.1 1] @F:Rani-B ...[sr]... [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 11] [charaFadein B 0.1 1] @Caster Your silence is forlorn. But your face...your face is beautiful. I can see everything through it. [k] [charaFace B 7] @Caster Panic, pain, fear, bewilderment...and all the while you retain your sacrificial, mindless determination to your duties. [k] @Caster That is the function you serve as an artificial doll. It is why you can never escape even the cruelest fate. [k] [charaFace B 10] @Caster Yes, that is your curse. What else could it be but a curse!? [k] @Caster Now, dance for me, my little mime. I will be enjoying your show from my room filled with the scent of life... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Master of Caster ...[sr]... [k] [charaFadeout A 0.1] [wt 0.1] [bgmStop BGM_EVENT_48 1.2] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Caster All right. We have both recovered our energy. I trust you see a path to becoming the king of this world? [k] [charaFadeout B 0.1] [wt 0.1] [bgm BGM_EVENT_124 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Master of Caster Of course I do. We'll start by eating the low-hanging fruit. [k] @Master of Caster For the time being, we'll save the cowards who joined forces for later. Our next target will be our other neighboring area. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Caster Grow... That was Saber's domain, as I recall. [k] @Caster I doubt they will have teamed up with Berserker's Repair, given how separated their partitions are. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Master of Caster Hmph. Don't worry about the other sides' forces. [k] [charaFace A 3] @Master of Caster In the worst case, we can just use the trump card I finished tuning up. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Caster Good point. [k] [charaFace B 6] @Caster Ahh, I can't wait for that to start flowing out from its room... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Master of Caster Come, Caster. [k] @Master of Caster The day of my coronation is close at hand. [k] @Master of Caster Then, I, the head of the Makiri family, will reach the Root entirely on my own power! [k] [charaFace A 4] @Master of Caster And once I have the Root, all the world's evils[line 2]all its ideals, will be mine! Haha, mwahahaha, hahahaha! [k] [charaFadeout A 0.1] [wt 0.1] [bgm BGM_EVENT_124 0.5 0.6] [charaTalk depthOff] [charaDepth M 1] [charaDepth B 2] [charaTalk B] [charaFace B 11] [charaFadein B 0.1 1] [charaPut M 0,-200] [charaFadeTime M 0.2 0.5] @Caster (“The head of the Makiri family.” Master has mentioned that several times and I still have no notion of what it means.) [k] [charaFace B 3] @Caster (I suspect even Master himself is unaware of what he is saying.) [k] @Caster (I wonder where his Master personality came from?) [k] [messageOff] [charaFace B 0] [wt 1.5] [charaFace B 11] @Caster (Then again, I suppose one might ask the same of me. Regardless, now that we are here, our only concern is to fulfill our role as pawns in this Holy Grail War.) [k] [bgm BGM_EVENT_124 0.5 1.0] [charaFadeout M 0.2] [charaFace B 0] @Caster We are all alike. Every living thing is a pawn of the gods[line 2]of the story being told. [k] @Caster All we need to do is release the desires given to us and live our lives with hedonistic pleasure until death takes us. [k] [charaFace B 10] @Caster Come then. Let us feast on their screams... [k] @Caster ...just as I did when I indulged myself in that room... [k] [messageOff] [fadeout black 1.5] [bgmStop BGM_EVENT_124 1.5] [wait fade] [charaFadeout B 0.1] [charaSet S 1098271000 1 "Writhing Fiend 3"] [scene 190300] [wt 2.0] [fadein black 1.5] [wait fade] [bgm BGM_MAP_63 0.1] [charaTalk off] [charaFace G 0] [charaFace H 0] [charaFadeinFSR G 0.4 226,0] [charaMoveFSR G 2 0.4] [charaShake G 0.03 2 2 0.4] [wt 0.3] [charaFadeinFSL H 0.4 -286,0] [charaMoveFSL H 0 0.4] [charaShake H 0.03 2 2 0.4] [wt 0.6] [charaTalk on] [charaTalk G] @G:Rani-G Damage is...significant. [k] [clear] [charaTalk H] @H:Rani-G We have to...get out of here... [k] [messageOff] [charaTalk off] [charaDepth I 1] [charaDepth O 2] [charaDepth J 3] [charaDepth K 4] [charaDepth L 5] [charaDepth S 6] [charaDepth G 7] [charaDepth H 8] [charaDepth M 9] [cueSe Servants_2500700 m41410 0 0.6] [cameraMove 0.4 0,-10 1.1] [charaScale K 1.1] [charaScale L 1.1] [charaFace K 0] [charaFace L 0] [charaFadeinFSL K 0.4 -306,0] [charaMoveFSL K 0 0.4] [wt 0.2] [cueSeStop m41410 0.8] [charaFadeinFSR L 0.4 306,0] [charaMoveFSR L 2 0.4] [wt 0.8] [se ad466] [charaFadein M 0 0,-200] [wt 0.1] [se ad342] [cameraHome 0.1] [wt 0.1] [cueSe SE_21 21_ad1118] [se ad342] [wt 0.7] [se ad191] [wt 0.7] [se adm26] [wt 0.3] [se ad464] [fowardEffect bit_talk_blood_splash_fs] [fowardEffect bit_talk_blood_splash_fs 0,0 H] [charaFadeout K 0.1] [charaFadeout L 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [wt 0.5] [seStop adm26 0.8] [wt 1.3] [charaFadeout M 0.5] [wt 0.7] [charaFace I 21] [charaFadein I 0.4 -286,0] [charaMove I 0 0.4] [wt 0.4] @Sakura This is awful! We have to help them! [k] [messageOff] [charaFadein O 0.5 -80,-210] [charaMove O -120,-210 0.5] [wt 0.7] [cueSe Servants_2500700 m41410 0 0.6] [charaFace K 0] [charaFace L 0] [charaFace S 0] [charaFadein S 0.4 -50,0] [charaMove S 1 0.4] [wt 0.2] [charaFadein L 0.4 350,0] [charaMove L 300,0 0.4] [wt 0.2] [cueSeStop m41410 0.8] [charaFadein K 0.4 -350,0] [charaMove K -300,0 0.4] [wt 1.0] [cueSe Battle bac139] [fowardEffect bit_talk_x_slash03 0,0 H] [wt 0.1] [charaShake S 0.05 4 4 0.5] [wt 0.1] [charaShake K 0.05 4 4 0.5] [charaShake L 0.05 4 4 0.5] [wt 0.8] [charaFace J 17] [charaFadein J 0.1 0,-75] [se ad42] [charaSpecialEffect S enemyErasure 1 1.5] [wt 0.2] [charaSpecialEffect K enemyErasure 1 1.5] [charaSpecialEffect L enemyErasure 1 1.5] [wt 0.5] [charaMove O -120,-160 1.0] [charaMove J 1 1.0] [wt 1.0] [seStop ad42 0.5] [se ad73] [charaEffect J bit_talk_quickmove] [charaSpecialEffect J erasureReverse 1 0.3] [wt 0.4] [charaFadeout O 0.5] [charaFadeout J 0.5] [wt 0.7] [charaScale R 1.0] [charaDepth J 1] [charaDepth I 2] [charaScale J 1.0] [charaPut J 2] [charaFace J 17] [se ad223] [charaEffect J bit_talk_quickmove] [charaSpecialEffect J appearance 1 0.25] [wt 0.4] [charaTalk on] [charaTalk J] @Saber Keep moving, Sakura! Now tell me, where are the enemies fewest in number? [k] [charaTalk I] [charaFace I 15] @Sakura Um... Looking at the number of AI comms, I think it's probably Field N34. [k] [charaTalk J] [charaFace J 16] @Saber Then that's where you need to fall back to! [k] @Saber I can handle these things individually without much trouble but there are so many of them! [k] [charaTalk I] [charaFace I 9] [charaMove I -200,0 0.5] @Sakura Y-yeah. I understa[line 2] [k] [messageOff] [se ad775] [charaFace I 14] [charaMove I -150,-30 0.3] [charaShake I 0.03 3 2 0.5] [wt 0.7] [charaTalk J] [charaFace J 2] [charaMove J 150,-30 0.4] @Saber Hey! Get a hold of yourself! [k] [messageOff] [se ad661] [seVolume ad661 0 0.6] [seStop ad661 0.8] [charaMove J 150,0 0.4] [wt 0.15] [charaFace I 10] [charaMove I -150,0 0.4] [wt 0.5] [charaTalk I] @Sakura Sorry, I'm fine. I just tripped, that's all. [k] [messageOff] [charaFadeout J 0.1] [charaFadeout I 0.1] [wt 0.1] [charaSet G 1098270460 1 Rani-G1] [se ad527] [seStop ad527 0.5] [charaTalk G] [charaFace G 0] [charaFadein G 0.4 -30,0] [charaShake G 0.03 2 2 0.4] [charaMove G 1 0.4] [wt 1.0] [bgmStop BGM_MAP_63 1.5] [charaFace G 1] [charaShake G 0.03 2 2 0.4] [charaFadeout G 0.4] [charaMove G 0,-50 0.5] [wt 0.5] [se ad144] [wt 1.5] [se ad984] [seStop ad984 0.5] [charaTalk A] [charaFace A 1] [charaFadein A 0.4 1] [wt 0.4] [bgm BGM_EVENT_122 0.1] @Master of Caster Well, it seems the AIs here quite enjoy the taste of dirt. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk J] [charaFace J 1] [charaFadein J 0.1 1] @Saber So you're the ones doing this! [k] [messageOff] [charaFadeout J 0.1] [wt 0.1] [se ad60] [seStop ad60 0.5] [charaTalk B] [charaFace B 6] [charaFadein B 0.4 1] [wt 0.4] @Caster Caster. The pleasure's all mine. [k] [charaFace B 0] @Caster I hope you can forgive my poor manners. I'm not quite done feeding my pets, you see. [k] @Caster Eat up. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaFilter M silhouette FF0000] [blur lens 0.5 2 20] [charaTalk off] [subCameraOn 1] [charaLayer Q sub #A] [charaLayer K sub #A] [charaLayer G sub #A] [charaLayer R sub #A] [charaLayer M sub #A] [charaDepth Q 1] [charaDepth K 2] [charaDepth G 3] [charaDepth R 4] [charaDepth M 5] [charaScale K 1.2] [charaScale G 1.1] [charaFace G 2] [charaFadein Q 0.1 0,320] [charaFadein G 0.1 -20,290] [wt 0.1] [subCameraFilter #A maskEdge cut359_mask08 4 0,0,0,255 0] [subRenderFadein #A 0.4 50,-340] [subRenderMove #A 0,-340 0.3] [wt 0.3] [se ad527] [seStop ad527 0.5] [charaShake G 0.03 2 2 0.5] [charaMove G -10,290 0.5] [wt 0.7] [cueSe Servants_2500700 m41410 0 0.6] [charaFace K 0] [charaFadein K 1.0 0,350] [charaMove K 0,400 0.7] [wt 0.7] [cueSeStop m41410 1.0] [se ad527] [seStop ad527 0.5] [charaShake G 0.03 2 2 0.5] [charaMove G 0,290 0.5] [wt 1.0] [charaMove K 0,410 0.4] [charaMoveScale K 1.5 0.4] [wt 0.2] [cueSe SE_21 21_ad1118] [charaFadein M 0.1 0,300] [wt 0.1] [charaFadeout K 0.1] [charaFadeout G 0.1] [wt 0.1] [se adm26] [charaFadeout M 0.4] [charaPut R 0,320] [charaEffect R bit_talk_35] [wt 0.5] [cueSe Servants_704200 m49211] [wt 1.0] [se ad191] [wt 1.0] [seStop adm26 0.5] [subRenderFadeout #A 0.5] [blurOff lens 0.5] [wt 0.5] [charaFadeout Q 0.1] [charaLayer K normal] [charaLayer G normal] [charaLayer M normal] [subCameraOff] [charaFilter M normal] [charaTalk I] [charaFace I 21] [charaFadein I 0.1 1] @Sakura Aah! Stop it! Please, stop this! [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Master of Caster Don't be ridiculous. What sense is there in not finishing so delicious a feast? [k] [charaFace A 2] @Master of Caster Hmph. What sorry excuses for Masters you and Berserker's Master are. Masters are supposed to be superior mages. [k] [charaFace A 7] @Master of Caster So how is it possible that there are so many dullards among you? Are the basics truly beyond ALL of you? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 21] [charaFadein I 0.1 1] @Sakura I know we're fighting a Holy Grail War, but even so, this...this is going too far. [k] @Sakura These girls keep this world functioning. We need them. [k] @Sakura And not just here in Grow. They're the foundation of everything that makes this world what it is. [k] @Sakura If you keep killing them, how will the world continue on? Everything will start warping and falling apart! [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk A] [charaFace A 9] [charaFadein A 0.1 1] @Master of Caster Oh please. These AIs will be regenerated soon enough. The worst that will happen is a temporary reduction in their numbers. [k] @Master of Caster And these materials you're growing? I can't imagine they need any help from you. They will grow just fine on their own. [k] [charaFaceFade A 1 0.2] @Master of Caster Yes, once I'm the central governing AI, I'll automate this entire partition. [k] @Master of Caster Making cutbacks where resources are being wasted is just being sensible. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 20] [charaFadein I 0.1 1] @Sakura You're wrong. That will never... [k] @Sakura Please, you must understand. [k] @Sakura You don't know how seriously we take our jobs...how much pride we take in our work! [k] @Sakura I'm sure that's true for the girls in Build as well. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk A] [charaFace A 9] [charaFadein A 0.1 1] @Master of Caster The hell I care. I'm not like you lower forms of AI. Excess is excess, period. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 15] [charaFadein I 0.1 1] @Sakura I...I don't mind dying. I don't care what happens to me. [k] @Sakura But please, whatever you do, don't destroy Grow. [k] [charaFace I 9] @Sakura If you want to fight, then...I'll fight you myself. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Master of Caster Obviously I'm here to fight. However[line 2] [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Caster We're still going to keep eating in the meantime. My pets and I share a stomach, you see. [k] @Caster But if you're not feeling up to it, I don't mind waiting until we've finished every last morsel in this area. [k] [charaFadeout B 0.1] [wt 0.1] [bgmStop BGM_EVENT_122 1.0] [charaTalk I] [charaFace I 21] [charaFadein I 0.1 1] @Sakura No! You can't! [k] [charaFadeout I 0.1] [wt 0.1] [bgm BGM_EVENT_24 0.1] [charaTalk J] [charaFace J 1] [charaFadein J 0.1 1] @Saber Forget it, Sakura. There's no point in talking to them. They're going to try to destroy Grow no matter what you say. [k] @Saber Fighting is our only option. [k] [messageOff] [charaFadeout J 0.1] [wt 0.1] [charaTalk I] [charaFace I 9] [charaFadein I 0.1 1] [wt 1.5] [charaFadeout I 0.1] [wt 0.1] [bgm BGM_EVENT_24 0.5 0.5] [charaDepth M 1] [charaDepth J 2] [charaTalk J] [charaFace J 12] [charaFadein J 0.1 1] [charaPut M 0,-200] [charaFadeTime M 0.2 0.5] @Saber (She's still reeling. I can't be sure she'll be able to provide me with the magical energy I need.) [k] @Saber (So I can't plan on being able to use my Noble Phantasm. I can't let her use up her Command Spell here, either.) [k] [charaFace J 13] @Saber (On top of all that, I've got one hand tied behind my back since I have to worry about minimizing collateral damage.) [k] [charaFace J 1] @Saber (But even so...I have to do the best I can with what I have. I refuse to let Sakura die here!) [k] [messageOff] [bgm BGM_EVENT_24 0.5 1.0] [cameraMove 0.5 0,-30 1.1] [charaFadeout M 0.2] [wt 0.7] [se ade158] [charaCrossFade J 1098267110 2 0.3] [wait charaCrossFade J] [wait fastPlayDraw 1.0] [wt 1.5] [messageOff] [fadeout black 0.5] [bgmStopEnd BGM_EVENT_24 0.4] [wait fade] [soundStopAllEnd] [end]