$04-00-02-05-4-1 [soundStopAll] [enableFullScreen] [charaSet A 1098269800 1 Makiri] [charaSet B 1098269000 1 DX] [charaSet C 1098268900 1 Sakura] [charaSet D 1098268900 1 Sakura2] [charaScale D 1.3] [charaSet E 1098267110 1 Medusa] [charaSet F 1098270300 1 Āyus] [charaSet G 7046001 1 Duryodhana] [imageSet H back10000 1 1] [charaScale H 1.01] [imageSet I back10000 1 1] [charaScale I 1.01] [charaSet J 1098270000 1 Sion] [charaSet K 1098270200 1 Kama] [charaSet L 1098270430 1 Rani-G1] [charaSet M 1098270430 1 Rani-G2] [sceneSet N 10000 1] [charaScale N 1.01] [sceneSet O 191500 1] [sceneSet P 190300 1] [charaScale P 1.2] [sceneSet Q 191205 1] [charaScale Q 1.01] [sceneSet R 190300 1] [charaScale R 1.2] [sceneSet S 190300 1] [charaScale S 1.3] [sceneSet T 190300 1] [charaScale T 1.2] [scene 190300] [fadein black 1.0] [wait fade] [bgm BGM_BATTLE_137 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Duryodhana Wh-wh-what the hell is thaaat!? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk J] [charaFace J 4] [charaFadein J 0.1 1] @Sion That is their trump card? It is too large! Absurdly large! [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk K] [charaFace K 4] [charaFadein K 0.1 1] @Kama Yeah, that's completely nuts. Unfortunately, that might also mean we're in a bit of trouble... [k] @Kama Doesn't really matter how efficient we are with our energy against something like that. [k] @Kama I think it's also fused with Caster, so it's pretty unlikely I'll be able to drag it down into depravity. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk G] [charaFace G 7] [charaFadein G 0.1 1] @Duryodhana Okay! I know exactly what we should do next. [k] [charaFace G 5] @Duryodhana Give up and run for it! [k] [messageOff] [se ad769] [charaFadeout G 0.4] [wt 0.5] [seStop ad769 1.5] [wt 2.0] [charaTalk depthOff] [charaDepth E 1] [charaDepth C 2] [charaTalk E] [charaFace E 0] [charaFace C 15] [charaFadein E 0.1 2] [charaFadein C 0.1 0] @Medusa Sakura. Tell the AIs to get out of here as fast as they can. We can't do any more for them now. [k] @Medusa And when I say “out of here,” I mean out of Grow itself if that's what it takes. [k] [charaFace E 13] @Medusa That should be safer than staying here. Go on, tell them. [k] [charaTalk C] [charaFace C 15] @Sakura B-but... But then[line 2] [k] [charaTalk E] [charaFace E 1] @Medusa I'm a monster myself, so trust me when I say that thing only cares about eating even more than it already has. [k] @Medusa We can't beat it now. It would just eat us. Right now, we can only run away. [k] [charaFace E 3] @Medusa If it destroys the facilities as well...then they were a necessary sacrifice. [k] @Medusa But if any AIs try hiding inside, that thing will just eat them along with the whole facility anyway. [k] @Medusa My point is, we all need to get out of here, now. [k] [messageOff] [cameraMove 0.5 50,-20 1.1] [charaMove E 140,0 0.5] [wt 0.3] [se ad183] [wt 0.2] [charaMove E 170,0 0.3] [wt 0.1] [charaMove C -226,0 0.2] [charaFace E 16] @Medusa That doesn't mean we're abandoning Grow forever. But if we don't go now then it really will be lost. Come on, let's go! [k] [charaTalk C] [charaFace C 21] @Sakura Hngh! [k] [messageOff] [charaTalk off] [se ad769] [charaMove E 240,0 0.5] [charaMove C -156,0 0.5] [charaFadeout E 0.4] [charaFadeout C 0.4] [cameraMove 5.0 120,-40 1.2] [wt 0.5] [seStop ad769 1.5] [wt 2.5] [messageOff] [wipeout rectangleStripLeftToRight 0.7 1.0] [bgm BGM_BATTLE_137 0.7 0.5] [wait wipe] [charaDepth O 1] [charaFadein O 0.1 0,-200] [overlayFadein H 0.1 0,-736] [overlayFadein I 0.1 0,736] [cameraMove 0.1 0,0 1.01] [wt 1.0] [charaShake O 0.02 1 1 0] [charaMove O 60,-200 4,5] [charaMoveScale O 1.1 4.5] [cueSe SE_23 23_ad1293 0.7 1.0] [wipein rectangleStripRightToLeft 0.7 1.0] [bgm BGM_BATTLE_137 0.7 1.0] [wait wipe] [wipeFilter cinema 0.5 0] [wt 2.5] [charaFadeout H 0.1] [charaFadeout I 0.1] [cueSeVolume 23_ad1293 1.2 0.5] [charaShake O 0.02 1 1 1.0] [charaFadeout O 1.0] [wt 1.2] [se ad769] [charaFace L 0] [charaFace M 0] [charaFadein L 0.4 -500,-50] [charaMove L 450,-50 2.0] [wt 0.5] [charaFadein M 0.4 -700,-50] [charaMove M 250,-50 2.0] [wt 0.5] [se ad85] [wt 0.2] [se ad628] [seStop ad769 0.2] [effect bit_talk_gram_slash_violet_01] [wt 0.3] [charaSpecialEffect L erasure 1 0.3] [charaSpecialEffect M erasure 1 0.3] [wait charaSpecialEffect L] [shake 0.05 5 4 3.5] [effect bit_talk_impactlanding] [se ad161] [effect bit_talk_35] [wt 0.5] [cueSe SE_23 23_ad1299] [wt 3.0] [charaTalk on] [charaDepth O 1] [charaDepth P 2] [charaDepth A 3] [charaScale A 1.2] [charaTalk A] [charaFace A 1] [charaFadein P 1.0 90,-300] [charaFadein A 1.0 -45,-50] [charaMove P 120,-300 1.0] [charaMove A 0,-50 1.0] [wt 1.2] [charaFadein O 0.1 -60,-250] @Makiri Yes, yes. This is even better than I'd imagined! [k] @Makiri Who cares about fuel? There's plenty of food for the taking! [k] [charaFace A 0] @Makiri Hmm. I think I'll input the control routine now... Hm? It shouldn't be responding so slowly... [k] [messageOff] [cueSeVolume 23_ad1293 1.0 1.0] [charaShake O 0.02 1 1 0] [charaMoveScale O 1.2 4.5] [charaMove O -120,-250 4.5] [charaFadeout P 1.0] [charaFadeout A 1.0] [wt 3.0] [cueSeVolume 23_ad1293 1.2 0.5] [charaTalk A] [charaFace A 0] [charaFadein A 1.0 0,-50] [charaFadein P 1.0 120,-300] [wt 1.2] [charaFadeout O 0.1] @Makiri So he's heading that way next? I guess he's developed a nose for Raniment sources too. [k] [charaFace A 1] @Makiri Well, no matter. It relied entirely more than I expected on the autopilot, but that's hardly a problem. [k] @Makiri Who cares about reduced mobility with all that power to spare? Go on. Keep eating! Keep growing! [k] @Makiri Oh, and if you run into another Servant, go ahead and eat them, too. [k] [charaFace A 4] @Makiri They don't have a chance against you. No one can ever hope to defeat you! Mwahahahahahahaha! [k] [messageOff] [fadeout black 1.5] [cueSeStop 23_ad1293 1.5] [bgmStop BGM_BATTLE_137 1.5] [wait fade] [charaFadeout P 0.1] [charaFadeout A 0.1] [wipeOff] [charaSet H 7046001 1 "Duryodhana 2"] [charaSet I 7046001 1 "Duryodhana 3"] [scene 190300] [wt 2.5] [se ad769] [seVolume ad769 0 0] [seVolume ad769 1.5 0.5] [cueSe SE_23 23_ad1292 1.5 1.0] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_81 0.1] [wt 1.5] [seStop ad769 1.3] [wt 1.3] [cueSeStop 23_ad1292 0.4] [charaTalk G] [charaFace G 8] [charaFadein G 0.4 1] [wt 0.4] @Duryodhana (Huff, huff) C-can we stop now? We should be more than far enough. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk J] [charaFace J 6] [charaFadein J 0.1 1] @Sion What is our current location? [k] [messageOff] [se ad15] [wt 0.6] [se ad1] [charaDepth R 3] [charaDepth D 4] [charaDepth Q 5] [charaFadein Q 0.5 0,-200] [wt 1.0] [charaFadeout J 0.1] [charaFace D 9] [charaFadein D 0.1 1] [charaFadein R 0.1 0,-300] [subCameraOn 1] [charaLayer T sub #A] [charaLayer F sub #A] [charaDepth T 1] [charaDepth F 2] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 500,200] [charaFadein T 0.1 200,50] [subCameraFilter #A maskEdge cut359_mask11 4 98,206,228,255 0] [wt 0.1] [subRenderFadeinFSSideR #A 0.3 -95,200] [subRenderMoveFSSideR #A -95,-200 0.3] [wt 0.5] @Āyus Let's see... Right around here. [k] @Āyus It's this point almost perfectly intersecting Grow, Keep, and Defend. [k] [messageOff] [charaTalk off] [subRenderFadeout #A 1.0] [charaFadeout Q 1.0] [wt 1.0] [charaFadeout T 0.1] [charaFadeout F 0.1] [charaFace E 0] [charaFace C 9] [charaFadeinFSR E 0.1 2] [charaFadeinFSL C 0.1 0] [wt 1.5] [charaLayer T normal] [charaLayer F normal] [subCameraOff] [charaFadeout R 0.8] [charaFadeout D 0.8] [wt 1.0] [charaTalk on] [charaTalk E] @Medusa You told the Grow AIs to run over your intertype comms, right? [k] [charaTalk C] [charaFace C 15] @Sakura Yes. I told them to run for their lives and get as far away as they could...and that they should forget about Grow for now. [k] @Sakura But they're not like the Type Ts. They can't move nearly as fast. [k] [charaFace C 10] @Sakura Even if we managed to escape, a good number of them will still have to face that monster... [k] [charaTalk E] [charaFace E 12] @Medusa As long as they all ran off in different directions, the enemy won't be able to go after all of them. [k] @Medusa We just have to believe that we did everything we could to minimize our losses. [k] [charaTalk C] [charaFace C 9] @Sakura ...[sr]... [k] [charaFadeout E 0.1] [charaFadeout C 0.1] [wt 0.1] [bgm BGM_EVENT_81 0.5 0.5] [charaDepth N 1] [charaDepth K 2] [charaTalk K] [charaFace K 4] [charaFadein K 0.1 1] [charaPut N 0,-200] [charaFadeTime N 0.2 0.5] @Kama (That AI's face kind of looks like Pārvatī. It's a little unsettling.) [k] [charaFadeout N 0.2] [charaFadeout K 0.2] [wt 0.2] [bgmStop BGM_EVENT_81 1.5] [charaTalk depthOn] [charaTalk C] [charaFace C 16] [charaFadein C 0.1 1] @Sakura Oh, I-I'm sorry. You saved our lives, and I haven't even thanked you yet. [k] [charaFace C 0] @Sakura Please, allow me to introduce myself properly. [k] [bgm BGM_EVENT_92 0.1] @Sakura I'm... Well, Saber here named me Sakura. I'm her Master, and Grow's prime AI. [k] @Sakura Thank you for saving us. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Āyus Hey, like I said, I'm a Repair AI. I wasn't about to ignore an official request for aid. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 16] [charaFadein C 0.1 1] @Sakura I only sent that because I couldn't think of anything else to do. I didn't expect anyone to actually come. Why did you? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Āyus Well, as you can see, I'm already working with this Assassin and her Masters. [k] [charaFace F 3] @Āyus Hmm, how can I put this...? I guess, I want to do the best I can in the Holy Grail War... [k] @Āyus ...but I don't think that means I need to sever all my relationships with the other AIs. [k] [charaFace F 0] @Āyus If anything, I'd prefer to strengthen them. [k] @Āyus So...I suppose you could say I couldn't just ignore that call for help. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Sakura Well, let me say it again then.[sr]Thank you for saving us. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk G] [charaFace G 3] [charaFadein G 0.1 1] @Duryodhana Never mind the thanks. We just did what anyone would. [k] [charaFace G 0] @Duryodhana Now, let me get a better look at you.[sr]Are you the one? Hmm, no, I'm not sure... [k] [messageOff] [charaTalk off] [charaTalk depthOff] [charaDepth R 1] [charaDepth H 2] [charaDepth C 3] [charaDepth S 4] [charaDepth I 5] [charaDepth E 6] [charaDepth D 7] [charaScale R 1.3] [charaScale I 1.03] [charaScale C 1.1] [charaScale D 1.1] [charaFace C 0] [charaFadein R 0.8 -120,-300] [charaFadein C 0.8 -150,-35] [wt 1.3] [charaFadeout G 0.1] [se ad60] [seStop ad60 0.5] [charaFace H 0] [charaFadein H 0.4 200,0] [charaMove H 220,0 0.4] [wt 0.4] [charaFace C 16] [wt 0.6] [charaMoveScale H 1.03 0.5] [charaMove H 200,0 0.5] [wt 1.0] [se ad60] [charaMove H 1 1.3] [wt 0.8] [charaFace D 16] [charaFadein S 0.5 120,-300] [charaFadein D 0.5 150,-35] [wt 1.0] [charaFadeout R 0.1] [charaFadeout H 0.1] [charaFadeout C 0.1] [seStop ad60 0.5] [charaFace I 0] [charaFadein I 0.4 -200,0] [charaMove I -260,0 0.5] [wt 0.4] [charaFace D 12] [wt 0.6] [charaMove I -240,0 0.7] [charaMoveScale I 1.05 0.7] [wt 1.3] [charaMove I -200,0 0.5] [wt 1.0] [charaMove I -220,0 0.3] [wt 1.3] [charaFace E 2] [charaFadein E 0.4 0,-45] [charaMove E -80,-45 0.8] [wt 0.1] [se ad183] [charaFace I 6] [charaShake I 0.02 1 1 0.5] [charaMove S 180,-300 0.8] [charaMove D 210,-35 0.8] [charaMove I -300,0 0.8] [wt 0.1] [se ad344] [seVolume ad344 0 0.6] [seStop ad344 1.0] [wt 1.1] [charaTalk on] [charaTalk E] @Medusa What do you think you're doing to Sakura? Get away from her now, or I'll kill you. [k] [charaTalk I] @I:Duryodhana You've got a great figure, but you're way too violent for my tastes. No, you're not the one, either. [k] [charaFace I 2] @I:Duryodhana Hmph. It looks like neither of you is the woman I'm destined for. [k] [charaTalk E] [charaFace E 3] @Medusa I don't know what you're talking about... [k] @Medusa ...but don't think we owe you anything just because you came to our rescue. [k] ?1:(A Saber Medusa...) ?2:(She seems a little younger than the Rider one.) ?! [messageOff] [charaFadeout S 0.5] [charaFadeout I 0.5] [charaFadeout E 0.5] [charaFadeout D 0.5] [wt 0.7] [charaScale C 1.0] [charaTalk depthOn] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Āyus That's fine. I can't speak for Berserker there, but having you owe us was never my intention. [k] @Āyus Anyway, I'm having more Repair AIs head this way as we speak. [k] @Āyus Don't worry about the damaged Grow girls. We'll take good care of them. [k] [charaFace F 3] @Āyus But...where's a good place to do that? Should we just have them all gather here? [k] [charaFace F 8] @Āyus No... It all depends on where Caster[line 2]that giant monster heads to next. [k] @Āyus If it starts heading this way, we'll need to run as quickly as we can. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Sion Hang on. Attacking AIs in the Defend area is prohibited, correct? [k] @Sion In which case, we can simply move a little south from here into the central neutral area. [k] @Sion That way, at least we will not have to worry about the AIs coming to further harm while we treat them. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Sakura I agree. [k] @Sakura That's why I told the Grow girls to escape to the central area if they could. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Āyus Oh, yeah! Okay then, let's head there now and set up a field hospital in[line 2] [k] [bgmStop BGM_EVENT_92 1.2] [charaFadeout F 0.1] [wt 0.1] @??? Unfortunately, I can't recommend that. [k] [charaTalk E] [charaFace E 16] [charaFadein E 0.1 1] @Medusa Who's there!? [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [cueSe SE_23 23_ad1303 1.0 1.0] [wt 1.5] [cueSeStop 23_ad1303 0.4] [charaTalk B] [charaFace B 0] [charaFadein B 0.4 1] [wt 1.5] [charaFadeout B 0.1] [wt 0.1] [bgm BGM_MAP_91 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Kama You? Aren't you Defend's prime AI? [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Āyus Hi, DX. What are you doing here? [k] @Āyus Then again, we're right next to Defend, so I guess it's no surprise you're nearby. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk J] [charaFace J 6] [charaFadein J 0.1 1] @Sion Hold on. What did you mean by that? What is it you cannot recommend? [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @DX Several things. [k] @DX I can't recommend that you gather a large group of Grow or Repair AIs. I especially can't recommend that you do so in Defend. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Sakura Hold on. Are you telling us we can't evacuate to Defend? Why not? [k] @Sakura Doesn't Defend have a neutrality rule to let it function as a safe haven in emergency situations like this? [k] @Sakura I was sure that, just like the church is a neutral zone for the Holy Grail War participants, Defend is supposed to be neutral for AIs[line 2] [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @DX ...That is correct. It seems further elaboration will be necessary. [k] @DX At present, Defend's AI neutrality rule is not in effect. [k] @DX The enormous entity made from Caster's familiars[line 2]the mass of those writhing creatures... [k] [bgmStop BGM_MAP_91 2.0] @DX ...has invaded Defend and is eating every Type D in sight. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [blur lens 0.5 2 20] [subCameraOn 1] [charaLayer T sub #A] [charaLayer G sub #A] [charaLayer E sub #A] [charaLayer C sub #A] [charaLayer K sub #A] [charaLayer F sub #A] [charaLayer J sub #A] [charaTalk off] [charaTalk depthOff] [charaDepth T 1] [charaDepth G 2] [charaDepth E 3] [charaDepth C 4] [charaDepth K 5] [charaDepth F 6] [charaDepth J 7] [charaFace G 9] [charaFace E 16] [charaFace C 2] [charaFace K 18] [charaFace F 7] [charaFace J 4] [charaFadein T 0.1 -120,50] [charaFadein G 0.1 100,270] [charaFadeinFSL E 0.1 -210,215] [charaFadeinFSL C 0.1 -440,210] [charaFadeinFSR J 0.1 250,150] [charaFadein F 0.1 -80,210] [charaFadeinFSR K 0.1 430,210] [wt 0.1] [subCameraFilter #A maskEdge cut359_mask08 4 0,0,0,255 0] [subRenderFadein #A 0.4 -100,-330] [subRenderMove #A 0,-330 0.3] [wt 2.3] [fadeout black 2.0] [wait fade] [wt 0.5] [soundStopAllEnd] [end]