$04-00-02-06-3-0 [soundStopAll] [enableFullScreen] [charaSet A 1098270500 1 Rani-D1] [charaSet B 1098270510 1 Rani-D2] [charaSet C 1098270450 1 Rani-G] [charaSet D 1098269700 1 Caster] [charaSet E 1098269800 1 ???] [charaSet F 1098270000 1 Sion] [charaSet G 1098268910 1 Sakura] [charaSet H 1098270300 1 Āyus] [charaSet I 7046001 1 Duryodhana] [charaSet J 1098270200 1 Kama] [charaSet K 1098267100 1 Medusa] [charaSet L 1098271000 1 "Wriggling Fiend 1"] [imageSet M back10000 1 1] [charaScale M 1.01] [imageSet N back10000 1 1] [charaScale N 1.01] [sceneSet O 191500 1] [sceneSet P 10000 1] [sceneSet Q 189500 1] [charaScale Q 1.2] [imageSet R back10000 1 1] [charaScale R 1.3] [charaSet S 98115000 1 "Effect Dummy"] [charaSet T 98115000 1 "Effect Dummy"] [charaSet U 98115000 1 "Effect Dummy"] [charaSet V 98115000 1 "Effect Dummy"] [charaSet W 98115000 1 "Effect Dummy"] [charaSet X 1098270540 1 "Siren Robot"] [charaSet Y 1098270540 1 "Siren Robot 2"] [scene 191500] [cameraMove 0 0,0 1.01] [bgm BGM_EVENT_127 1.0] [charaTalk off] [charaScale O 1.3] [charaFace O 0] [charaFadein O 0.1 10,-300] [charaMove O 0,-300 1.6] [fadein black 1.0] [wait fade] [wt 1.0] @ [lr]Its advance is relentless. [k] @ It continues ever onward, driven only by its simpleminded, hedonistic desires. [k] [messageOff] [cueSe SE_23 23_ad1293] [cueSe SE_23 23_ad1246] [cueSeVolume 23_ad1246 0 0.4] [se ad876] [seVolume ad876 0 0.4] [shake 0.01 1 2 2.4] [charaMove O -25,-300 2.4] [wt 2.0] [messageOff] [wipeout rectangleStripDownToUp 0.4 1.0] [bgm BGM_EVENT_127 0.6 0.5] [cueSeStop 23_ad1246 0.8] [cueSeStop 23_ad1293 0.8] [wait wipe] [charaFadeout O 0.1] [scene 189500] [charaDepth O 1] [charaDepth C 1] [charaDepth W 2] [charaDepth A 2] [charaDepth X 2] [charaDepth V 6] [charaDepth S 7] [charaDepth T 8] [charaDepth U 9] [charaScale X 1.0] [charaFace A 7] [charaFace X 1] [charaFace C 4] [charaFadeinFSL A 0.1 0] [charaFadeinFSL X 0.1 -86,0] [charaFadeinFSR C 0.1 2] [shake 0.02 2 2 0] [se ade393] [seVolume ade393 0 0] [se ad14] [seVolume ad14 0 0] [wt 0.6] [seVolume ade393 0.8 1.0] [seVolume ad14 0.8 1.0] [bgm BGM_EVENT_127 0.6 1.0] [wipein rectangleStripUpToDown 0.4 1.0] [wait wipe] [wt 0.2] [se ad228] [se ad299] [se ad297] [effect bit_talk_goltail01 0,-50] [wt 0.2] [se ad296] [se ad609] [cueSe SE_23 23_ad1233] [cueSeVolume 23_ad1233 0 0.8] [charaPut S 350,-200] [charaEffect S bit_talk_impactlanding] [charaShake C 0.02 2 3 0] [wt 0.6] [se ad161] [se ad464] [cueSe SE_23 23_ad1299 0 0.7] [charaPutFSR V 256,0] [charaEffect V bit_talk_atomization_ele01] [wt 0.1] [charaFadeout C 0.1] [wt 0.1] [se ad882] [se ad876] [charaPut T 0,-200] [charaEffect T bit_talk_impactlanding] [fowardEffectStop bit_talk_blood_stay] [wt 0.8] [se ad864] [seVolume ad864 0 0.4] [se ad854] [seVolume ad854 0 0.9] [charaPut U -350,-200] [charaEffect U bit_talk_impactlanding] [charaShake A 0.02 2 3 0] [charaShake X 0.02 2 3 0] [wt 0.3] [seStop ad299 0.6] [seStop ad297 0.6] [seStop ad296 0.6] [seStop ad228 0.6] [seStop ade393 0.6] [seStop ad14 0.6] [cueSe SE_21 21_ad1125] [shake 0.02 3 3 0.8] [se ad863] [se ad464] [cueSe SE_23 23_ad1299 0 0.7] [charaPutFSL W -256,0] [charaEffect W bit_talk_atomization_ele01] [charaFadeout A 0.1] [charaFadeout X 0.1] [wt 1.0] [wt 1.4] [wipeout rectangleStripUpToDown 0.6 1.0] [bgm BGM_EVENT_127 0.8 0.5] [wait wipe] [charaShakeStop A] [charaShakeStop X] [charaShakeStop C] [charaPut S 2000,2500] [charaPut T 2000,2500] [charaPut U 2000,2500] [charaPut V 2000,2500] [charaPut W 2000,2500] [effectDestroy bit_talk_goltail01] [scene 191500] [se ad430] [seVolume ad430 0 0] [se ade393] [seVolume ade393 0 0] [se ad14] [seVolume ad14 0 0] [wt 0.8] [seVolume ad430 0.8 0.2] [seVolume ade393 0.8 0.2] [seVolume ad14 0.8 0.2] [bgm BGM_EVENT_127 0.8 1.0] [wipein rectangleStripDownToUp 0.6 1.0] [wait wipe] [wt 0.6] @ The desire to feed. [k] @ The desire to dominate weaker creatures, to tear them to shreds, to end them utterly. [k] [messageOff] [subCameraOn 1] [charaLayer D sub #A] [charaLayer P sub #A] [subCameraFilter #A maskEdge cut359_mask05 4 176,32,156,255] [charaDepth P 1] [charaDepth D 2] [charaScale P 1.2] [charaScale D 1.2] [charaFace D 10] [charaFadein D 0.1 0,125] [charaFadein P 0.1 0,-125] [subRenderFadein #A 0.5 0,-140] [subRenderMove #A 0,-190 0.5] [wt 0.5] @ Ahh... Ahh! [k] @ The dawning of fear. The wish to flee, and the crushing realization of that wish's denial. The realization of the inevitability of what is to come. Their tantalizing screams. [k] @ Have I ever feasted upon such things myself? I haven't, have I? [k] @ It's the same. [k] @ The same as that red room decorated with my foolish brides. The same color, the same smell, the same screams...the same taste. [k] @ I no longer need to wait for my sacrificial brides to come to me. I can go and collect them myself. [k] [messageOff] [subRenderMove #A 0,-240 0.5] [subRenderFadeout #A 0.5] [wt 0.5] [charaFadeout D 0.1] [charaFadeout P 0.1] [wt 0.1] [subCameraOff] [charaLayer D normal] [charaLayer P normal] [seStop ad430 0.6] [seStop ade393 0.6] [seStop ad14 0.6] [shake 0.01 1 2 1.8] [cueSe SE_23 23_ad1293] [cueSeVolume 23_ad1293 0 0] [cueSe SE_23 23_ad1246] [cueSeVolume 23_ad1246 0 0] [se ad876] [seVolume ad876 0 0] [cueSeVolume 23_ad1293 1.5 1.0] [cueSeVolume 23_ad1246 1.5 0.4] [seVolume ad876 1.5 0.4] [charaScale O 1.3] [charaFace O 0] [charaFadein O 1.0 0,-220] [charaMove O -50,-270 4.5] [charaShake O 0.01 2 2 4.5] [wt 1.6] @ Yes, this body can tell.[cueSeStop 23_ad1293 2.0] [k] @ This skin can smell it. [k] @ I see. Yes, that's right. Now I have become the very taboo pouring from my room. [k] @ I AM the forbidden room. [k] @ Don't look. Whatever you do, don't look inside.[sr](But I'll leave the key right here.) [k] @ Don't go in. Whatever you do, don't go inside.[sr](But I'll leave the key right here.) [k] @ Because if you do, my beloved wife, even I don't know what I might do... [k] [messageOff] [wipeout rectangleStripDownToUp 0.4 1.0] [bgm BGM_EVENT_127 0.6 0.5] [wait wipe] [charaFadeout O 0.1] [charaSet C 1098270430 1 Rani-G] [scene 189500] [charaDepth A 2] [charaDepth X 2] [charaDepth B 3] [charaDepth Y 3] [charaDepth C 4] [charaDepth R 5] [charaDepth S 8] [charaDepth T 9] [charaScale X 1.0] [charaScale Y 1.0] [charaFace A 3] [charaFace X 1] [charaFace B 7] [charaFace Y 2] [charaFace C 4] [charaFadeinFSR A 0.1 300,0] [charaFadeinFSR X 0.1 470,0] [charaFadeinFSL B 0.1 -300,0] [charaFadeinFSL Y 0.1 -130,0] [charaFadein C 0.1 1] [wt 0.6] [bgm BGM_EVENT_127 0.6 1.0] [wipein rectangleStripUpToDown 0.4 1.0] [wait wipe] [wt 0.2] @ But now, you're seeing it. You're seeing[sr]me[line 2]the room[line 2]your eyes filled with terror. [k] @ And that means you may as well be inside the room right now. [k] [messageOff] [se ade393] [seVolume ade393 0 0] [se ad14] [seVolume ad14 0 0] [se ad228] [seVolume ad228 0 0] [se ad299] [seVolume ad299 0 0] [se ad297] [seVolume ad297 0 0] [seVolume ad228 1.2 0.2] [seVolume ad299 1.2 0.4] [seVolume ad297 1.2 0.5] [seVolume ade393 1.2 0.6] [seVolume ad14 1.2 0.9] [wt 0.5] [charaPut R 1] [charaFadeTime R 1.2 0.6] [wt 0.7] [charaFace A 5] [charaFace C 8] [wt 0.5] [charaPut S 1] [charaEffect S bit_talk_gram_slash_violet_01] [charaFadeTime R 0.5 1.0] [wt 0.4] [seStop ade393 1.3] [seStop ad14 0.3] [seStop ad85 0.3] [seStop ad228 0.3] [seStop ad299 0.3] [seStop ad297 0.3] [se ad296] [seVolume ad296 0 0.6] [se ad609] [seVolume ad609 0 0.5] [cueSe SE_23 23_ad1233] [cueSeVolume 23_ad1233 0 0.5] [se ad863] [se ad464] [cueSe SE_23 23_ad1299 0 0.8] [fowardEffect bit_talk_35] [fowardEffect bit_talk_blood_splash02] [wt 1.0] [fowardEffectStop bit_talk_blood_splash02] [cueSeStop 23_ad1233 2.0] [wt 1.4] [wipeout rectangleStripUpToDown 0.6 1.0] [wait wipe] [fowardEffectDestroy bit_talk_35] [fowardEffectDestroy bit_talk_blood_splash02] [charaFadeout C 0.1] [charaFadeout A 0.1] [charaFadeout X 0.1] [charaFadeout B 0.1] [charaFadeout Y 0.1] [charaFadeout R 0.1] [charaScale O 1.2] [charaFace O 0] [charaFadein O 1.0 -20,-220] [se ad430] [seVolume ad430 0 0] [se ade393] [seVolume ade393 0 0] [se ad14] [seVolume ad14 0 0] [seStop ad296 0.5] [wt 1.6] [seVolume ad430 1.0 0.2] [seVolume ade393 1.0 0.2] [seVolume ad14 1.0 0.2] [wipein rectangleStripDownToUp 0.8 1.0] [wait wipe] [wt 0.4] @ Where are my next wives? Where are the wives I entrusted with my magical key...? [k] [messageOff] [charaMove O -60,-220 4.5] [charaShake O 0.01 2 2 4.5] [cueSe SE_23 23_ad1293] [cueSeVolume 23_ad1293 0 0] [cueSe SE_23 23_ad1246] [cueSeVolume 23_ad1246 0 0] [se ad876] [seVolume ad876 0 0] [cueSeVolume 23_ad1293 1.5 1.0] [cueSeVolume 23_ad1246 1.5 0.4] [seVolume ad876 1.5 0.4] [wt 2.8] [fadeout black 1.5] [bgmStop BGM_EVENT_127 1.5] [seStop ad430 1.5] [seStop ade393 1.5] [seStop ad14 1.5] [cueSeStop 23_ad1246 1.5] [cueSeStop 23_ad1293 1.5] [seStop ad876 1.5] [wait fade] [charaMove O 2000,2500 0.1] [charaShakeStop O] [scene 10000] [wt 2.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_142 0.1] @ [2AB2BF]Who am I?[-] [k] @ I know who I am. Of course I do. [k] @ I exist to understand all things. That is the ideal I am meant to strive for and achieve. [k] @ The principles of this world. The beginning and end of everything. The absolute laws that govern all things. [k] @ The Root. [k] @ So of course I understand who I am. [k] @ I'm the prime AI of Build. The Master of Caster.[sr]...Makiri Zolgen, an elite mage. [k] @ I'm the greatest heir to ever inherit the Makiri name and the last of the pure bloods. I'm so perfect in every regard that there's no way I could possibly fail. [k] @ I don't know what that means, but I do understand that it is who I am. [k] @ So... [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_142 1.0 0.5] [wait fade] [scene 189500] [cameraHome 0.1] [overlayFadein M 0.1 0,-736] [overlayFadein N 0.1 0,736] [wt 0.5] [bgm BGM_EVENT_142 1.0 1.0] [fadein black 1.0] [wait fade] [charaTalk on] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 0,-50] @Makiri Haha... Hahahaha! Yes, yes! That's it! [k] [charaFadeout E 0.1] [wt 0.1] @ [lr]The elation at having figured out a way to make Caster's Noble Phantasm invincible courses through me. [k] @ The relief at having proven how exceptional I truly am rattles my lungs like laughter. [k] @ All the while, some part of me, deep in my chest, seems to strain against its mismatched surroundings. [k] @ Is this...justice? [k] [messageOff] [wipeout rectangleStripLeftToRight 0.4 1.0] [bgm BGM_EVENT_142 0.6 0.5] [wait wipe] [charaTalk off] [charaDepth L 2] [charaDepth B 3] [charaDepth Y 3] [charaDepth S 4] [charaFace L 0] [charaFadein L 0.1 0,-50] [wt 0.5] [bgm BGM_EVENT_142 0.6 1.0] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [wipeFilter cinema 0.5 0] [wt 0.2] [se ad1006] [charaMoveScale L 1.1 0.3] [charaMove L 0,-35 0.3] [charaFadeout L 0.3] [wt 0.4] [se ad191] [wt 0.5] [se ad161] [flashin once 0.1 0.1 FF3333FF FF3333FA] [wt 0.1] [fowardEffect bit_talk_35] [charaFace B 7] [charaFace Y 2] [charaFadein B 0 0,-50] [charaFadein Y 0 170,-50] [charaShake B 0.02 3 4 0.6] [charaShake Y 0.02 3 4 0.6] [wt 1.2] [charaMove B 0,-80 0.4] [charaMove Y 170,-80 0.4] [charaFadeout B 0.4] [charaFadeout Y 0.4] [wt 0.4] [se ad775] [wt 0.5] [wipeOff] [cueSe SE_23 23_ad1299 0 0.8] [wt 3.0] [wipeout rectangleStripRightToLeft 0.4 1.0] [bgm BGM_EVENT_142 0.6 0.5] [wait wipe] [wt 0.5] [bgm BGM_EVENT_142 0.6 1.0] [wipein rectangleStripLeftToRight 0.4 1.0] [wait wipe] [wt 0.2] @ No. [k] [messageOff] [wt 1.0] @ No, it isn't. In fact, I'll go further. The question itself is faulty. [k] @ Justice is found only in victory, in achieving your ideals. [k] @ He...he was born that kind of mage. That's why he acted the way he did. [k] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 0,-50] @Makiri Yes, that's right. I must realize my ideals. [k] @Makiri And to do that...I must abandon certain things. Some feelings I must grind into dust! [k] [charaFadeout E 0.1] [wt 0.1] @ [lr]If there was a fatal flaw in the structural design of the mage standing here now... [k] @ ...it was that he underestimated the importance of durability. [k] @ Having been forced, supposedly exceptional as he is, into retreat because of a simple numbers advantage ate at him. [k] @ So he turned to his trump card to wipe away the stain of failure and prove himself... [k] @ ...even if doing so meant giving up any semblance of control. [k] @ It worked. Far better than he expected. And upon realizing how completely his creation had escaped his reach... [k] @ ...the part of him telling him how he should be spilled out, smashing through the flimsy restraints meant to keep things in their place. [k] [charaTalk on] [charaTalk E] [charaFace E 8] [charaFadein E 0.1 0,-50] @Makiri Haha...hahaha... [k] [charaFadeout E 0.1] [wt 0.1] @ [lr]And so, before he knew it, what humane aspects of his personality as might have remained had things gone differently were completely lost... [k] @ ...and all that remained was a pure mage lost in his ostensibly rational pursuit of ideals. [k] [charaTalk E] [charaFace E 8] [charaFadein E 0.1 0,-50] @Makiri Yes, that's right. [k] @Makiri Rules? Neutral zones? Why should I be concerned with such wretched trivialities? [k] [charaFaceFade E 9 0.2] @Makiri Just look at this power[line 2]the power to consume anything and everything. [k] @Makiri I am superior to all things in existence. I am all but guaranteed to become this world's next ruler. [k] @Makiri So if this is the only, most expedient path to achieving my ideals... [k] [charaFaceFade E 4 0.3] @Makiri ...then what problem could there possibly be in my devouring every last one of the old world's obsolete machines? [k] [charaFadeout E 0.1] [wt 0.1] @ [lr]Everyone knows what happens to products that aren't built with durability in mind. [k] [bgmStop BGM_EVENT_142 1.5] @ They end up broken. [k] [messageOff] [wt 1.0] [fadeout black 1.5] [wait fade] [charaFadeout M 0.1] [charaFadeout N 0.1] [wt 1.5] [charaSet M 1098271000 1 "Writhing Fiend 2"] [charaSet N 1098271000 1 "Writhing Fiend 3"] [cueSe SE_23 23_ad1293] [cueSeVolume 23_ad1293 0 0] [cueSe SE_23 23_ad1246] [cueSeVolume 23_ad1246 0 0] [se ad876] [seVolume ad876 0 0] [se ade393] [seVolume ade393 0 0] [se ad14] [seVolume ad14 0 0] [charaScale O 1.05] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 0,-220] [charaMove O -50,-250 5.0] [charaShake O 0.01 2 2 0] [charaMoveScale O 1.12 5.0] [cueSeVolume 23_ad1293 1.5 1.0] [cueSeVolume 23_ad1246 1.5 0.4] [seVolume ad876 1.5 0.4] [seVolume ade393 1.5 0.2] [seVolume ad14 1.5 0.3] [fadein black 1.5] [wait fade] [wt 2.5] [fadeout black 1.0] [cueSeStop 23_ad1246 1.0] [cueSeStop 23_ad1293 1.0] [seStop ad876 1.0] [seStop ade393 1.0] [seStop ad14 1.0] [wait fade] [charaFadeout O 0.1] [charaShakeStop O] [scene 189500] [wt 1.0] [fadein black 1.0] [wait fade] [wt 0.2] [bgm BGM_BATTLE_116 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Sion Let us go over the plan one last time. [k] @Sion It may be a simple thing, but that is exactly why we need to make absolutely sure we are all on the same page. [k] ?1:I couldn't agree more. ?2:You said it. ?! [charaFace F 8] @Sion The enemy, Caster's massive writhing fiend form, continues its advance south at a pace that is ninety-seven percent in line with my calculations. [k] @Sion This is due to the unfortunate AI casualties that were unable to escape despite taking optimal measures... [k] @Sion ...and the efforts of the Defend AIs who gave their lives in service to their duty. [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk off] [charaDepth G 3] [charaDepth H 4] [charaFace G 21] [charaFace H 4] [charaFadeinFSL G 0.1 0] [charaFadeinFSR H 0.1 2] [wt 1.0] [charaTalk on] [charaFace H 0] @Āyus No, now's not the time to mourn their loss. Right now, we need to do the best we can to stop that thing so it doesn't hurt anyone else. [k] [charaFadeout G 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk F] [charaFace F 9] [charaFadein F 0.1 1] @Sion Exactly. [k] [charaFace F 8] @Sion Our ultimate objective is to eliminate the colossal writhing fiend with which Caster has assimilated. [k] [charaFace F 10] @Sion While we do also need to deal with the small and medium sized fiends in its vicinity... [k] @Sion ...they are Caster's familiars and so should disappear once we defeat him, so we do not need to worry about killing all of them. [k] [charaFace F 6] @Sion The important thing is to dispose of the smaller ones in front of the colossal fiend, thereby stopping its advance. [k] @Sion Since it is capable of sensing Raniment... [k] @Sion ...it should also detect Servants, since they possess high quantities of high-density Raniment. [k] [charaFace F 2] @Sion So, our job is to draw the colossal fiend's attention while eliminating the nearby smaller ones... [k] @Sion ...and if possible, to whittle the colossal one down. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk I] [charaFace I 8] [charaFadein I 0.1 1] @Duryodhana Aw, come on! Taking out the little guys? That's no job for a prince. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk H] [charaFace H 7] [charaFadein H 0.1 1] @Āyus Stop whining! [k] [bgm BGM_BATTLE_116 0.5 0.5] [charaTalk depthOff] [charaDepth R 4] [charaDepth H 5] [charaPut R 1] [charaFadeTime R 0.2 0.5] [charaFace H 0] @Āyus (...Still, at least he seems to be feeling like his old self again. I never thought I'd be glad to see him being so selfish again!) [k] [charaFadeout H 0.1] [charaFadeout R 0.2] [wt 0.1] [bgm BGM_BATTLE_116 0.5 1.0] [charaTalk depthOn] [charaTalk J] [charaFace J 8] [charaFadein J 0.1 1] @Kama So Berserker and I are pretty much just decoys, huh? [k] [charaFace J 0] @Kama I'm the god of love. [k] @Kama I'm not much for the brawny stuff like smashing huge monsters with brute force or weakening them with sheer destructive power, so I guess this is our only choice. [k] @Kama Are you sure you can handle the brawny stuff? [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Medusa Like you said, this is our only choice. If there was anyone else here who could do it instead, I'd happily let them. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Sakura I don't think there is, no. [k] @Sakura I'm also guessing just tearing off a tentacle or two won't be enough to stop that giant monster. [k] [charaFace G 9] @Sakura The only way to do that is probably to destroy[sr]its heart[line 2]to kill the Caster at its core. [k] [charaFace G 10] @Sakura But the problem there is, we don't know where in that massive body Caster could be. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Sion No, we do not. I am doing my best to pinpoint him, but I have not yet found a clear answer. [k] [bgm BGM_BATTLE_116 0.5 0.5] [charaTalk depthOff] [charaDepth R 2] [charaDepth F 3] [charaPut R 1] [charaFadeTime R 0.2 0.5] [charaFace F 6] @Sion (Sakura... The prime AI of Grow. She seems to be largely nonaggressive, just like Āyus.) [k] @Sion (But it also seems like she technically has what it takes to be a competent Master.) [k] [charaFadeout F 0.1] [charaFadeout R 0.2] [wt 0.1] [bgm BGM_BATTLE_116 0.5 1.0] [charaTalk depthOn] [charaTalk G] [charaFace G 25] [charaFadein G 0.1 1] @Sakura If Saber were to use her full strength[line 2] [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Duryodhana Oh? Then you'd be able to figure out that damned Caster's whereabouts? [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Medusa No. I'd slice the thing to ribbons, turn all the pieces into stone, and hopefully one of those stone ribbons would be the right one. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk I] [charaFace I 8] [charaFadein I 0.1 1] @Duryodhana I see. That's a lot more brute force than I was expecting. [k] [charaFace I 3] @Duryodhana All right, got it. I'm not cut out for that kind of unseemly hard work, so I'll let you handle that part. [k] ?1:On the subject of finding things...why not go after Caster's Master? ?2:What if we tried going after his Master instead? ?! [charaFadeout I 0.1] [wt 0.1] [charaTalk F] [charaFace F 6] [charaFadein F 0.1 1] @Sion You mean cutting off Caster's main supply of Raniment at the source? That would certainly be one way to resolve this situation. [k] [charaFace F 7] @Sion Unfortunately, the problem with that approach is that the monster is essentially acting on its own now. [k] @Sion So while I am sure its Master is staying as close as necessary, we cannot be sure that we will find him nearby. [k] [charaFace F 10] @Sion It is safe to assume Caster's Master is aware of this vulnerability and is therefore doing everything he can to hide. [k] @Sion I am therefore forced to conclude that it is not realistic to search for him in our limited window of opportunity. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk K] [charaFace K 3] [charaFadein K 0.1 1] @Medusa I don't know why, but just seeing that Master kind of pissed me off, so I would've been happy to win by killing him. [k] @Medusa But if that's not possible, then we'll just have to do something about his monster. [k] [charaFace K 0] @Medusa ...By the way, would you two mind standing next to each other for a moment? [k] [messageOff] [charaFadeout K 0.1] [wt 0.15] [charaTalk off] [charaDepth Q 1] [charaDepth J 2] [charaDepth G 3] [charaScale Q 1.4] [charaFadein Q 0.7 0,-300] [wt 0.8] [se ad95] [charaFace G 15] [charaFadein G 0.4 -250,0] [charaMove G -200,0 0.4] [seStop ad95 0.4] [wt 0.8] [se ade422] [charaFace J 18] [charaFadein J 0.4 250,0] [charaMove J 200,0 0.4] [wt 0.4] [seStop ade422 0.4] [wt 0.8] @Both Hm? [k] [messageOff] [charaFadeout G 0.5] [charaFadeout J 0.5] [charaFadeout Q 0.5] [wt 0.6] [bgm BGM_BATTLE_116 0.5 0.5] [charaTalk on] [charaTalk depthOff] [charaDepth R 2] [charaDepth K 3] [charaPut R 1] [charaFadeTime R 0.2 0.5] [charaTalk K] [charaFace K 12] [charaFadein K 0.1 1] @Medusa (Weird. They seem similar, yet completely different... Oh well, it's not important.) [k] [bgm BGM_BATTLE_116 0.5 1.0] [charaFadeout R 0.2] [charaFace K 0] @Medusa Never mind. Anyway, we're good now, right? [k] @Medusa I'll be waiting somewhere I can easily make my first move. [k] @Medusa I will attack as soon as I see an opening, so just follow my lead when I get moving. [k] [messageOff] [se ade422] [charaMove K -50,0 0.4] [charaFadeout K 0.4] [seStop ade422 1.2] [wt 1.6] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Sakura Oh, Saber... [k] [charaFace G 0] @Sakura I'm sorry about her, everyone. Anyway, I guess I'd better get going, too. [k] [charaSet H 1098270330 1 Āyus] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Āyus Oh, hang on a second. How are your injuries? The ones I treated before? [k] @Āyus I'd never treated a Master before, so I'm curious how it worked. [k] [messageOff] [charaFadeout H 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] [wt 1.0] [charaFace G 8] @Sakura I feel completely fine now, thank you. [k] @Sakura Here, see? Just look how much energy I have to spare[sr]now.[wt 0.7][charaCrossFade G 1098268940 25 0.2][wt 0.2][charaMoveReturn G 0,-6 0.3] Hup![wait charaCrossFade G] [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Āyus Really? Well, that's good to hear... But let me know if you need anything else. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk G] [charaFace G 25] [charaFadein G 0.1 1] @Sakura I will.[sr]Okay everyone, good luck! [k] [messageOff] [wt 0.05] [charaMoveReturn G 0,-7 0.8] [wt 1.2] [se ad59] [charaMove G -100,0 0.4] [charaFadeout G 0.4] [seStop ad59 1.2] [wt 1.8] [fadeout black 1.0] [bgmStop BGM_BATTLE_116 1.0] [wait fade] [pictureFrame cut063_cinema] [wt 1.5] [cueSe SE_23 23_ad1293] [cueSeVolume 23_ad1293 0 0] [cueSe SE_23 23_ad1246] [cueSeVolume 23_ad1246 0 0] [se ad876] [seVolume ad876 0 0] [se ade393] [seVolume ade393 0 0] [se ad14] [seVolume ad14 0 0] [charaScale O 1.1] [charaTalk O] [charaFadein O 0.1 0,-240] [charaMove O -50,-260 7.0] [charaShake O 0.01 2 2 0] [charaMoveScale O 1.2 7.0] [cueSeVolume 23_ad1293 1.0 1.0] [cueSeVolume 23_ad1246 1.0 0.4] [seVolume ad876 1.0 0.4] [seVolume ade393 1.0 0.2] [seVolume ad14 1.0 0.3] [fadein black 1.0] [wait fade] [wt 2.0] [se ad296] [wt 2.0] [fadeout black 0.6] [cueSeStop 23_ad1293 0.7] [cueSeStop 23_ad1246 0.7] [seStop ad876 0.7] [seStop ade393 0.7] [seStop ad14 0.7] [seStop ad296 0.7] [wait fade] [charaFadeout O 0.1] [charaShakeStop O] [pictureFrame] [wt 0.7] [fadein black 0.6] [wait fade] [wt 0.2] [bgm BGM_BATTLE_117 0.1] [charaTalk F] [charaFace F 8] [charaFadein F 0.1 1] @Sion Here it comes. [k] @Sion I am doing my best to predict its next move in real time using Thought Acceleration but there may still be situations I cannot anticipate. [k] [charaFace F 2] @Sion In those cases, I can only ask that you do your best to play it by ear. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk J] [charaFace J 14] [charaFadein J 0.1 1] @Kama Yeah, yeah, we know. Though I wish you'd focus on predicting exactly those kinds of unforeseen situations. [k] ?1:All right everyone, let's do this! ?! [messageOff] [charaFadeout J 0.1] [wt 0.1] [charaTalk off] [charaDepth L 5] [charaDepth M 4] [charaDepth N 3] [se ade72] [seVolume ade72 0 0.5] [se ade73] [seVolume ade73 0 0.5] [wt 0.15] [se ad21] [charaFace L 0] [charaFace M 0] [charaFace N 0] [charaFadein L 0.4 0,-10] [charaMove L 1 0.4] [wt 0.1] [charaFadeinFSR M 0.4 300,-10] [charaMoveFSR M 300,0 0.4] [wt 0.1] [charaFadeinFSL N 0.4 -300,-10] [charaMoveFSL N -300,0 0.4] [wt 0.9] [seStop ade72 0.4] [seStop ade73 0.4] [wt 1.0] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [wt 0.1] [charaTalk I] [charaFace I 2] [charaFadein I 0.1 1] @Duryodhana I knew it. It's just not right for me to be working cleanup duty like a common foot soldier. [k] @Duryodhana I'm the kind of guy who should be leading the charge against the enemy general. How did it come to this? [k] @Duryodhana I don't see how any of this will help me get what I want. [k] [charaSet H 1098270300 1 Āyus] [charaFadeout I 0.1] [wt 0.1] [charaTalk H] [charaFace H 7] [charaFadein H 0.1 1] @Āyus Quit whining already! [k] [charaFace H 8] @Āyus Okay, everyone, I swear by all of Repair that I'll heal you right away if you get hurt... [k] @Āyus ...but I'd much rather none of you get hurt in the first place, so please be careful! [k] [messageOff] [fadeout black 0.5] [bgmStopEnd BGM_BATTLE_117 0.4] [wait fade] [soundStopAllEnd] [end]