$04-00-02-06-4-0 [soundStopAll] [enableFullScreen] [charaSet A 1098270730 1 Rani-T] [charaSet B 1098269500 1 Lainur] [charaSet C 1036001 1 "Gao Changgong"] [charaSet D 1098271000 1 "Writhing Fiend 1"] [charaSet E 1098271000 1 "Writhing Fiend 2"] [charaSet F 1098271000 1 "Writhing Fiend 3"] [charaSet G 6037001 1 Kama] [charaSet H 7046001 1 Duryodhana] [charaSet I 1098270300 1 Āyus] [charaSet J 1098267100 1 Medusa] [charaSet K 1098268910 1 Sakura] [charaSet L 1098267120 1 "Medusa (Effects)"] [charaSet M 1098268910 1 "Sakura (Effects)"] [charaSet N 1098270730 1 Rani-T2] [sceneSet O 191500 1] [sceneSet P 189500 1] [charaScale P 1.01] [sceneSet Q 189500 1] [charaScale Q 1.01] [imageSet R back10000 1 1] [charaScale R 1.3] [imageSet S back10000 1] [charaScale S 1.03] [imageSet T back10000 1] [charaScale T 1.03] [charaSet U 98115000 1 "Effect Dummy"] [charaSet V 98115000 1 "Effect Dummy"] [charaSet W 98115000 1 "Effect Dummy"] [scene 189500] [overlayFadein S 0.1 0,-750] [overlayFadein T 0.1 0,750] [charaTalk depthOff] [charaDepth P 1] [charaDepth A 2] [charaDepth N 2] [charaDepth B 2] [charaDepth C 2] [charaScale P 1.05] [charaFadein P 0.1 -25,-210] [subCameraOn 1] [charaLayer B sub #A] [subCameraFilter #A through] [subRenderFadein #A 0.1 0,0] [fadein black 1.0] [wait fade] [wt 0.5] [charaMove S 0,-815 0.8] [charaMove T 0,815 0.8] [wt 1.0] [charaTalk A] [charaFace A 0] [charaFadein A 0.4 1] [wt 0.4] [bgm BGM_MAP_35 0.1] @Rani-T Where should we put this, Chief? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Lainur Over there. And hurry. I hate wasting time. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk N] [charaFace N 1] [charaFadein N 0.1 1] @N:Rani-T You don't have to tell a speedster twice. We'll have it done in no time. Vroom. [k] [messageOff] [cueSe SE_23 23_ad1297] [wt 0.1] [charaMove N -80,0 0.4] [charaFadeout N 0.4] [cueSeStop 23_ad1297 1.2] [wt 1.6] [charaTalk B] [charaFace B 9] [charaFadein B 0.1 1] @Lainur Now, this should go here, and... [k] [charaFace B 1] @Lainur Hehehe, that's it. It's all coming together. [k] [charaFace B 0] @Lainur No, wait. A spell like this would work better this way. I'll make some minor adjustments. Got to keep things running as efficiently as possible. [k] [messageOff] [subBlur #A lens 0.9 4 5 1.0 subBlur] [charaFadeTime B 0.9 0] [charaMoveScale B 1.25 0.9] [charaMoveScale P 1.1 0.9] [charaMove B 200,60 0.9] [charaMove P 35,-220 0.9] [wt 0.95] [charaTalk off] [charaScale C 1.0] [charaFace C 0] [charaFadeinFSL C 0.4 0] [wt 0.4] [charaPut B 2000,2500] [wt 0.1] [subBlurOff #A lens 0.1 normal] [wt 0.2] [subRenderFadeout #A 0.1] [wt 0.1] [charaFadeout B 0.1] [wt 0.1] [subCameraOff] [charaLayer B normal] [charaScale B 1.0] [wt 0.6] [charaTalk on] @Gao Changgong What is it you're seeing, Master? [k] [messageOff] [se ad95] [charaTalk B] [charaFace B 1] [charaFadeinFSR B 0.4 2] [wt 0.4] [seStop ad95 0.4] [wt 0.4] @Lainur Oh? Hehe, curious? [k] [messageOff] [charaTalk C] [charaFace C 5] [wt 1.0] [charaFace C 4] @Gao Changgong ...No. I am merely your sword. I have no doubts or questions of my own. [k] @Gao Changgong Forget it. I shouldn't have asked. Please disregard what I said. [k] [charaFace C 0] @Gao Changgong I do not have the capacity to see things as you do, Master. [k] @Gao Changgong And I certainly do not have the capacity to see things more clearly than you. [k] [charaTalk B] [charaFace B 3] @Lainur You know, I've been wondering this for a while now, but... [k] @Lainur ...are you actively trying to make yourself seem unexceptional? [k] [charaTalk C] [charaFace C 0] @Gao Changgong ...[sr]... [k] @Gao Changgong Not at all. There is neither anything exceptional nor unexceptional about me. [k] @Gao Changgong I truly am just your blade. Nothing more, nothing less. [k] [charaTalk B] [charaFace B 10] @Lainur Hmm, is that so? Well, whatever. I'll go ahead and answer your question anyway. [k] [charaFace B 0] @Lainur What I'm seeing here is the future. [k] [charaFace B 1] @Lainur Though that's not to say I'm seeing the future itself. I'm just measuring and observing what it'll become. [k] [charaTalk C] [charaFace C 0] @Gao Changgong ...[sr]... [k] [charaTalk B] [charaFace B 7] @Lainur Oh? Not so much as a “Hm?” from you that time, eh? [k] [charaFace B 8] @Lainur For a general, you really are a lot like a sword, aren't you? 'Course, I don't know if that's how you want me to see you, but oh well. [k] [charaFace B 10] @Lainur Anyway, I don't know if you got all the nuances, but that's what it is I see. [k] @Lainur But, just so there are no misunderstandings, I'll say this: [k] @Lainur I'm just doing what I want. I have no idea what the future will bring. [k] [charaFace B 1] @Lainur Whether those other Servants live or die is all up to them... [k] [messageOff] [charaFadeout B 0.15] [charaFadeout C 0.15] [wt 0.3] [charaMove S 0,-750 0.8] [charaMove T 0,750 0.8] [wt 1.7] [fadeout black 1.0] [bgmStop BGM_MAP_35 1.0] [wait fade] [charaFadeout S 0.1] [charaFadeout T 0.1] [charaFadeout P 0.1] [charaScale O 1.07] [charaTalk O] [charaFadein O 0.1 0,-220] [wt 1.5] [bgm BGM_BATTLE_117 1.0] [cueSe SE_23 23_ad1293] [cueSeVolume 23_ad1293 0 0] [cueSe SE_23 23_ad1246] [cueSeVolume 23_ad1246 0 0] [se ad876] [seVolume ad876 0 0] [se ade393] [seVolume ade393 0 0] [se ad14] [seVolume ad14 0 0] [cueSeVolume 23_ad1293 1.0 1.0] [cueSeVolume 23_ad1246 1.0 0.4] [seVolume ad876 1.0 0.4] [seVolume ade393 1.0 0.4] [seVolume ad14 1.0 0.4] [charaMove O -30,-260 5.0] [charaShake O 0.01 2 2 0] [charaMoveScale O 1.15 5.0] [fadein black 1.0] [wait fade] [wt 2.5] [wipeout rectangleStripDownToUp 0.5 1.0] [bgm BGM_BATTLE_117 0.5 0.5] [cueSeStop 23_ad1246 0.7] [cueSeStop 23_ad1293 0.7] [seStop ad876 0.7] [seStop ade393 0.7] [seStop ad14 0.7] [wait wipe] [charaShakeStop O] [charaFadeout O 0.1] [wt 0.7] [bgm BGM_BATTLE_117 0.5 1.0] [wipein rectangleStripUpToDown 0.5 1.0] [wait wipe] [wt 0.2] [charaTalk off] [charaDepth D 6] [charaDepth E 5] [charaDepth F 4] [se ade72] [seVolume ade72 0 0.5] [se ade73] [seVolume ade73 0 0.5] [wt 0.15] [se ad21] [charaFace D 0] [charaFadein D 0.4 0,-10] [charaMove D 1 0.4] [wt 0.1] [charaFace E 0] [charaFadeinFSR E 0.4 300,-10] [charaMoveFSR E 300,0 0.4] [wt 0.1] [charaFace F 0] [charaFadeinFSL F 0.4 -300,-10] [charaMoveFSL F -300,0 0.4] [wt 0.9] [seStop ade72 0.4] [seStop ade73 0.4] [wt 1.0] ?1:Kama, on your four o'clock! ?! [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 13] [charaFadein G 0.1 1] @Kama Already dealt with. Gosh, we're really in sync today, aren't we? [k] [messageOff] [charaFadeout G 0.1] [wt 0.15] [cueSe Battle bac194] [effect bit_talk_gram_slash_03_fs] [wt 0.7] [cueSe Battle bac171] [fowardEffect bit_talk_14] [cueSeStop bac194 0.3] [charaFace D 0] [charaFace E 0] [charaFace F 0] [charaFadein D 0 1] [charaFadeinFSR E 0 300,0] [charaFadeinFSL F 0 -300,0] [charaShake D 0.02 3 4 0.6] [charaShake E 0.03 2 4 0.7] [charaShake F 0.02 3 3 0.6] [wt 1.4] [charaMove D 0,-50 0.4] [charaFadeout D 0.4] [wt 0.05] [charaMoveFSR E 300,-50 0.4] [charaMoveFSL F -300,-50 0.4] [charaFadeout E 0.4] [charaFadeout F 0.4] [wt 0.35] [se ad144] [wt 1.4] [wipeout rectangleStripLeftToRight 0.4 1.0] [bgm BGM_BATTLE_117 0.5 0.5] [wait wipe] [charaScale O 1.2] [charaFadein O 0.1 0,-225] [wt 0.5] [bgm BGM_BATTLE_117 0.5 0.5] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [wt 0.2] [subCameraOn 2] [charaLayer H sub #A] [charaLayer G sub #A] [charaLayer R sub #A] [charaLayer U sub #A] [charaLayer P sub #A] [charaLayer I sub #B] [charaLayer Q sub #B] [subCameraFilter #A maskEdge cut359_mask20 3 255,255,255,255] [subCameraFilter #B maskEdge cut359_mask11 3 255,255,255,255] [subRenderDepth #A 1] [subRenderDepth #B 2] [charaDepth P 1] [charaDepth Q 1] [charaDepth H 2] [charaDepth I 2] [charaDepth G 2] [charaDepth R 3] [charaDepth U 4] [charaScale H 1.1] [charaScale P 1.4] [charaFace H 5] [charaFadein H 0.1 0,110] [charaFadein P 0.1 -350,-125] [charaScale I 1.0] [charaScale Q 1.1] [charaFace I 7] [charaFadein I 0.1 570,100] [charaFadein Q 0.1 0,50] [subRenderFadeinFSR #A 0.4 200,-140] [subRenderMoveFSR #A 200,-190 0.4] [wt 0.5] @Duryodhana Now's my chance to cover myself in glory![sr]Taaake...THIIIS! [k] [messageOff] [se ad1006] [charaMoveScale H 1.2 0.3] [charaMove H 0,120 0.3] [charaFadeout H 0.3] [wt 0.2] [subRenderFadeout #A 0.2] [wt 0.3] [se ad171] [cueSe Servants_4504900 bac1276] [cueSe Battle bac337] [effect bit_talk_strike_02] [wt 0.4] [cueSeStop bac337 0.1] [wt 0.2] [se ad32] [seVolume ad32 0 0.5] [se ad170] [charaShake O 0.01 1 1 0.4] [subRenderFadeinFSR #A 0.1 200,-190] [charaPut U 0,120] [charaEffect U bit_talk_14] [se ad671] [charaFace H 6] [charaFadein H 0.1 0,120] [charaMoveScale H 1.1 0.3] [charaMove H 0,110 0.3] [charaShake H 0.02 3 3 0.6] [seStop ad671 0.7] [wt 1.4] [charaFace H 5] @Duryodhana Dammit! That thing's just too damn big, even for a master of the club like me! [k] [charaFadeout H 0.1] [wt 0.1] [charaScale G 1.1] [charaTalk on] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 0,130] @Kama Hey, you're stealing my thunder! [k] [charaFace G 15] @Kama Oh well, I figured you'd do something like that. And hey, now the enemy's focused entirely on you. [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 0,110] [wt 0.1] [charaShake O 0.01 1 1 0] [se ade393] [seVolume ade393 0 0] [se ad14] [seVolume ad14 0 0] [seVolume ade393 1.5 0.3] [seVolume ad14 1.5 0.5] [charaTalk depthOff] [charaDepth R 6] [charaDepth H 5] [charaPut R 1] [charaFadeTime R 1.5 0.5] @Duryodhana Hm?[sr][wt 1.0][charaFace H 9][messageShake 0.05 4 3 0.4]...Aaah! [k] [messageOff] [charaTalk off] [subRenderFadeinFSSideR #B 0.4 -160,180] [subRenderMoveFSSideR #B -160,-70 0.4] [wt 0.5] @Āyus Fall back! [k] [messageOff] [subRenderMoveFSSideR #B -60,-70 0.4] [subRenderFadeout #B 0.3] [charaTalk H] [charaMove O -15,-250 1.5] [seVolume ade393 1.0 0.5] [seVolume ad14 1.0 0.9] [charaFadeTime R 1.0 0.8] [wt 0.4] [se ad7] [charaMove H 500,110 0.4] [charaFadeout H 0.4] [wt 0.4] [charaPut U 0,110] [charaEffect U bit_talk_gram_slash_violet_01] [charaFadeTime R 0.4 1.0] [wt 0.5] [seStop ade393 0.6] [seStop ad14 0.6] [se ad322] [se ad608] [seVolume ad608 0 0.5] [se ad609] [seVolume ad609 0 0.5] [charaPut U 0,110] [charaEffect U bit_talk_impactlanding] [charaShake O 0.01 2 2 2.0] [wt 2.2] [wipeout rectangleStripRightToLeft 0.6 1.0] [bgm BGM_BATTLE_117 0.6 0.5] [wait wipe] [charaFadeout O 0.1] [subRenderFadeout #A 0.15] [subRenderFadeout #B 0.15] [wt 0.2] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaFadeout G 0.1] [charaFadeout R 0.1] [charaFadeout P 0.1] [charaFadeout Q 0.1] [subCameraOff] [charaLayer I normal] [charaLayer G normal] [charaLayer H normal] [charaLayer R normal] [charaLayer U normal] [charaLayer P normal] [charaLayer Q normal] [charaScale H 1.0] [charaScale G 1.0] [charaScale I 1.0] [wt 0.5] [bgm BGM_BATTLE_117 0.6 0.5] [wipein rectangleStripLeftToRight 0.6 1.0] [wait wipe] [wt 0.2] [charaTalk on] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Kama All right, we've cleaned up a fair amount of little ones and we've got the big one's attention, so, any time now. [k] @Kama I wonder just how Little Ms. Resting Bitch Face is going to come through for us... [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_BATTLE_117 1.0] [wait fade] [charaFadeout G 0.1] [overlayFadein S 0.1 0,-750] [overlayFadein T 0.1 0,750] [scene 189500] [wt 0.5] [se ad207] [seVolume ad207 0 0] [se ad309] [seVolume ad309 0 0] [wt 1.5] [seVolume ad207 1.0 1.0] [seVolume ad309 1.0 1.0] [fadein black 1.0] [wait fade] [wt 0.8] [charaMove S 0,-815 0.7] [charaMove T 0,815 0.7] [seStop ad207 1.5] [seStop ad309 1.5] [wt 1.6] [bgm BGM_KYOSU_1 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Medusa Okay, Sakura, I'm going. Get somewhere safe and wait for me. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Sakura I'm your Master. I'm going to watch you from right here. Also... [k] [charaCrossFade K 1098268940 25 0.2] @Sakura H[charaMoveReturn K 0,-6 0.3]up![wt 0.6] ...Here.[wait charaCrossFade K] [k] [messageOff] [charaTalk off] [charaTalk depthOff] [charaDepth K 2] [charaDepth J 2] [charaDepth U 3] [cueSe SE_23 23_ad1304 0 0.8] [charaPut U 1] [charaEffect U bit_talk_raniment03] [wt 2.5] [charaMove U 150,0 0.9] [wt 0.3] [wipeout rectangleStripRightToLeft 0.5 1.0] [cueSeVolume 23_ad1304 0.5 0.4] [wait wipe] [charaFadeout K 0.1] [wt 0.3] [charaPut U -100,0] [charaFace J 0] [charaFadein J 0.1 1] [wt 0.4] [charaMove U 1 0.6] [wipein rectangleStripLeftToRight 0.5 1.0] [cueSeVolume 23_ad1304 0.5 0.8] [wait wipe] [wt 1.3] [cueSeVolume 23_ad1304 0.5 0.2] [charaFadeout J 0.1] [wt 0.1] [charaPut U 2000,2500] [charaTalk on] [charaTalk K] [charaFace K 19] [charaFadein K 0.1 1] @Sakura I know the central governing AI already gave us some supplies, but I wanted to gift you some Raniment, too. [k] [charaFace K 17] @Sakura It's a little nest egg I've been saving up for a special occasion. Please, take it. I think you'll need it. [k] [charaFadeout K 0.1] [wt 0.1] [cueSeVolume 23_ad1304 0.5 0.5] [charaPut U 1] [charaTalk J] [charaFace J 4] [charaFadein J 0.1 1] @Medusa ...Okay. Thanks. [k] [charaFace J 0] @Medusa Then I'll use this extra Raniment to change my Spirit Origin into something a little more suited for battle. [k] @Medusa Stand back. [k] [messageOff] [charaTalk off] [wt 0.3] [cueSeStop 23_ad1304 0.3] [cueSe SE_23 23_ad1306] [wt 0.1] [charaEffectStop U bit_talk_raniment03] [wt 3.0] [fadeout white 0.5] [wait fade] [charaPut U 2500,2500] [charaEffectDestroy U bit_talk_raniment03] [charaFadeout J 0.1] [wt 1.2] [charaSet J 1098267120 1 Medusa] [charaSet K 1098268910 1 Sakura] [sceneSet P 10001 1] [charaScale P 1.01] [sceneSet Q 10001 1] [charaScale Q 1.01] [wt 0.2] [scene 10001] [wt 0.5] [fadein white 1.0] [wait fade] [subCameraOn 2] [charaLayer J sub #A] [charaLayer P sub #A] [charaLayer L sub #B] [charaLayer Q sub #B] [subCameraFilter #A maskEdge cut359_mask06 3 217,93,151,255] [subCameraFilter #B maskEdge cut359_mask06 3 217,93,151,255] [charaTalk depthOff] [charaDepth P 1] [charaDepth Q 1] [charaDepth J 2] [charaDepth L 2] [charaScale J 1.4] [charaScale L 1.4] [charaFace J 0] [charaFadein J 0.1 150,719] [charaFadein P 0.1 1] [charaFace L 0] [charaFadein L 0.1 0,259] [charaFadein Q 0.1 1] [cueSe Servants_100100 bac1460] [subRenderFadein #A 0.4 -200,-500] [subRenderMove #A 0,-500 0.4] [wt 0.4] [charaMove J 200,710 10.0] [wt 1.25] [cueSe Servants_100100 bac1463] [subRenderFadein #B 0.4 200,-250] [subRenderMove #B 0,-250 0.4] [wt 0.4] [charaMove L -50,250 10.0] [wt 1.6] [fadeout white 0.6] [wait fade] [subRenderFadeout #A 0.1] [subRenderFadeout #B 0.1] [wt 0.1] [charaMove J 0,0 0.1] [charaFadeout J 0.1] [charaFadeout L 0.1] [charaFadeout P 0.1] [charaFadeout Q 0.1] [subCameraOff] [charaLayer J normal] [charaLayer L normal] [charaLayer P normal] [charaLayer Q normal] [charaScale J 1.0] [charaScale L 1.0] [wt 0.1] [scene 189500] [charaScale J 1.0] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] [cameraMove 0 0,0 1.1] [wt 0.6] [cameraMove 2.0 0,0 1.01] [fadein white 1.6] [wait fade] [wt 1.4] [charaFadeout J 0.1] [wt 0.1] [charaTalk on] [charaTalk K] [charaFace K 7] [charaFadein K 0.1 1] @Sakura Wow, you look awesome.[sr][wt 0.6][charaFace K 16]Huh? Did you just click your tongue? [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk J] [charaFace J 1] [charaFadein J 0.1 1] @Medusa Much as I am loath to admit it, there is apparently a bit of Athena in here. [k] @Medusa ...“Much as I am loath to admit it”? Maybe that is why... Maybe that's why I started speaking more formally. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk K] [charaFace K 8] [charaFadein K 0.1 1] @Sakura Hehe. I don't mind either way. Just be yourself. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Medusa I do not think I mind either way, either. [k] @Medusa ...But for the time being, I will keep to the formality. [k] [charaFace J 4] @Medusa I am your Servant, after all. [k] @Medusa As I have just made abundantly clear. [k] [charaFace J 0] @Medusa And yet...I am also still me. Still fundamentally the same person. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Sakura Yes. I know. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Medusa Now, if you'll excuse me. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk K] [charaFace K 7] [charaFadein K 0.1 1] @Sakura Okay. See you later, Saber. And please, be careful. [k] [messageOff] [charaFadeout K 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] [wt 0.4] [charaMove J 0,-7 0.4] [wt 0.5] [se ad678] [charaPut U 1] [charaEffect U bit_talk_quickmove] [charaSpecialEffect J erasureReverse 0,0 0.5] [wt 0.05] [charaMove J 0,5 0.15] [wt 1.3] [sceneSet Q 189500 1] [wt 0.2] [charaTalk off] [charaFace K 7] [charaFadein K 0.1 1] [wt 0.4] [charaFace K 22] [subCameraOn 1] [charaLayer Q sub #A] [charaLayer M sub #A] [subCameraFilter #A through] [subRenderScale #A 1.02] [charaDepth Q 1] [charaDepth M 2] [charaScale Q 1.0] [charaFace M 22] [charaFadein M 0.1 1] [charaFadein Q 0.1 0,-200] [subRenderFadein #A 0.4 0,0] [blur lens 0.1 2 2] [se ad231] [wt 0.5] [subRenderFadeout #A 0.5] [blurOff lens 1.0] [wt 1.0] [charaFadeout M 0.1] [charaFadeout Q 0.1] [wt 0.1] [subCameraOff] [charaLayer M normal] [charaLayer Q normal] [charaScale M 1.0] [charaScale Q 1.0] [wt 0.5] [charaTalk on] [charaFace K 15] @Sakura Huh? What was that...? [k] [messageOff] [charaFace K 10] [charaShake K 0.01 2 0 0.4] [wt 0.9] @Sakura No, never mind that. Right now, I need to focus on her battle. [k] [charaFace K 1] @Sakura Good luck, Saber! [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_KYOSU_1 1.0] [wait fade] [charaFadeout K 0.1] [charaSet L 1098267130 1 "Medusa (Effects)"] [sceneSet P 189603 1] [charaScale P 1.01] [charaScale O 1.1] [charaTalk O] [charaFadein O 0.1 -25,-220] [wt 1.0] [cueSe SE_23 23_ad1293] [cueSeVolume 23_ad1293 0 0] [cueSe SE_23 23_ad1246] [cueSeVolume 23_ad1246 0 0] [se ad876] [seVolume ad876 0 0] [se ade393] [seVolume ade393 0 0] [se ad14] [seVolume ad14 0 0] [cueSeVolume 23_ad1293 1.0 1.0] [cueSeVolume 23_ad1246 1.0 0.4] [seVolume ad876 1.0 0.4] [seVolume ade393 1.0 0.4] [seVolume ad14 1.0 0.4] [charaShake O 0.01 1 1 0] [charaMove O -50,-250 5.0] [charaMoveScale O 1.17 5.0] [fadein black 1.0] [wait fade] [wt 3.2] [wipeout rectangleStripUpToDown 0.5 1.0] [cueSeStop 23_ad1293 0.7] [cueSeStop 23_ad1246 0.7] [seStop ad876 0.7] [seStop ade393 0.7] [seStop ad14 0.7] [wait wipe] [charaFadeout O 0.1] [charaShakeStop O] [scene 189500] [pictureFrame cut063_cinema] [sceneSet Q 189603 1] [charaScale Q 1.75] [charaTalk depthOff] [charaDepth Q 1] [charaDepth U 2] [charaDepth J 6] [charaFadein Q 0.1 0,-670] [charaPut U 1] [charaEffect U bit_talk_41_back] [se ad556] [seVolume ad556 0 0] [cameraHome 0.1] [shake 0.01 1 1 0] [wt 0.6] [bgm BGM_BATTLE_92 0.1] [seVolume ad556 0.7 0.8] [wipein rectangleStripDownToUp 0.5 1.0] [wait wipe] [wt 0.2] [charaTalk J] [charaFace J 0] [charaFadein J 0.4 0,-50] [wt 0.6] [seVolume ad556 0.6 0.4] @Medusa Chrysaor. [k] @Medusa A thing born from my blood, bearing a golden sword. It went on to father countless hideous monsters. [k] @Medusa And so it is through this sword that I connect my own demonic self to the lineage of all monsters. [k] @Medusa Now go, my monsters. Tear your prey with your teeth. Rend it with your claws. Toy with it, if you so wish. [k] @Medusa And once you've ripped it to tiny shreds... [k] [messageOff] [wt 0.1] [cueSe Servants_9942370 bac1570] [charaCrossFade J 1098267130 25 0.4] [wait charaCrossFade K] [wt 1.4] [subCameraOn 1] [charaLayer L sub #A] [charaLayer V sub #A] [charaLayer P sub #A] [subCameraFilter #A maskEdge cut359_mask08 3 217,93,151,255] [charaTalk off] [charaDepth P 1] [charaDepth L 2] [charaDepth V 3] [charaScale L 1.4] [charaScale V 1.3] [charaScale P 1.65] [charaFace L 24] [charaFadein L 0.1 0,220] [charaFadein P 0.1 0,-275] [shakeStop] [cueSe Servants_2800200 m40512] [cueSeVolume m40512 0 0.7] [cueSe Servants_2800200 m45707] [cueSeVolume m45707 0 0.7] [subRenderFadein #A 0.4 500,-305] [subRenderMove #A 0,-305 0.4] [cueSeStop m40512 1.0] [cueSeStop m45707 1.0] [charaPut R 1] [charaFadeTime R 0.4 0.5] [wt 1.1] @Medusa ...my eyes will finish the job! [k] [messageOff] [wt 1.0] [fadeout black 0.5] [bgmStopEnd BGM_BATTLE_92 0.4] [seStop ad556 0.4] [wait fade] [soundStopAllEnd] [end]