$04-00-02-07-3-0 [soundStopAll] [enableFullScreen] [charaSet A 1098270800 1 Rani-B] [charaSet B 1098270800 1 Rani-B2] [charaSet C 1098270810 1 Rani-B3] [charaSet D 1098270000 1 Sion] [charaSet E 1098269010 1 DX] [charaSet F 6037001 1 Kama] [charaSet G 98006200 1 "Malicious Data 1"] [charaSet H 98006200 1 "Malicious Data 2"] [sceneSet L 189501 1] [charaScale L 1.4] [sceneSet M 189501 1] [charaScale M 1.4] [imageSet R back10000 1 1] [charaScale R 1.3] [charaSet S 98115000 1 "Effect Dummy"] [charaSet T 98115000 1 "Effect Dummy"] [charaSet U 98115000 1 "Effect Dummy"] [scene 189501] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_147 1.0] [charaTalk off] [charaDepth L 1] [charaDepth A 2] [charaDepth S 3] [charaDepth M 4] [charaDepth B 5] [charaDepth C 6] [charaDepth T 7] [charaDepth U 8] [cueSe SE_23 23_ade825] [cueSeVolume 23_ade825 0 0] [cueSeVolume 23_ade825 1.0 0.8] [charaFadein L 0.8 100,-300] [charaMove L 150,-300 0.8] [wt 0.2] [charaFace A 0] [charaFadeinFSL A 0.6 -350,0] [charaMoveFSL A -300,0 0.6] [wt 0.9] [charaPutFSL S -100,-350] [charaEffect S bit_talk_sparkle] [charaMoveReturnFSL A -300,-5 0.3] [wt 0.4] [charaPutFSL T -100,-350] [charaEffect T bit_talk_sparkle] [charaMoveReturnFSL A -300,-5 0.3] [wt 0.4] [charaPutFSL S -100,-350] [charaEffect S bit_talk_sparkle] [charaMoveReturnFSL A -300,-5 0.3] [wt 1.1] [charaFadein M 0.8 -100,-300] [charaMove M -150,-300 0.8] [wt 0.2] [charaFace B 0] [charaFace C 4] [charaFadeinFSR B 0.6 350,0] [charaFadeinFSR C 0.6 100,0] [charaMoveFSR B 300,0 0.6] [charaMoveFSR C 50,0 0.6] [wt 0.6] [charaFadeout L 0.1] [charaFadeout A 0.1] [wt 0.1] [charaMoveReturnFSR C 60,0 0.6] [wt 0.7] [charaMoveReturnFSR C 60,0 0.6] [wt 0.9] [charaPutFSR U 500,-350] [charaEffect U bit_talk_sparkle] [charaMoveReturnFSR B 300,-6 0.3] [wt 0.4] [charaPutFSR T 500,-350] [charaEffect T bit_talk_sparkle] [charaMoveReturnFSR B 300,-6 0.3] [wt 0.4] [charaPutFSR U 500,-350] [charaEffect U bit_talk_sparkle] [charaMoveReturnFSR B 300,-6 0.3] [wt 1.1] [cueSeStop 23_ade825 1.0] [charaFadeout B 0.8] [charaFadeout C 0.8] [charaFadeout M 0.8] [wt 1.0] [charaPut S 2000,2500] [charaPut T 2000,2500] [charaPut U 2000,2500] [charaTalk on] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Sion Those must be Build's Type B AIs. So that is how they are going to rebuild the city. [k] [charaFace D 9] @Sion If they are finished healing AIs and have moved on to repairing buildings... [k] @Sion ...maybe it is time to dismantle the field hospital. [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [cueSe SE_23 23_ad1303] [wt 0.6] [charaTalk E] [charaFace E 0] [charaFadein E 0.4 1] [wt 0.4] [cueSeStop 23_ad1303 0.4] [wt 0.4] @DX Negative. I believe we will still require its presence for some time. [k] ?1:Hi, DX. [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Sion Would you care to explain what you mean by that, DX? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] ?2:How come we can't dismantle it yet? ?! @DX Answer: to preserve the status quo for active Type Ds. [k] @DX We must be able to protect the wounded in the event a standard threat appears in the area... [k] [charaFace E 3] @DX ...but we do not currently have enough Type Ds to do so, as many of them are currently injured. [k] @DX But if AIs requiring protection continue to gather in[sr]one place, then we can keep them safe with minimum[sr]personne[line 2][wt 0.9][charaFace E 0][bgmStop BGM_EVENT_147 1.0]Excuse me. [k] [messageOff] [se ad15] [wt 1.0] [charaFace E 2] [wt 1.0] [charaMoveReturn E 0,-7 0.5] [wt 0.85] [cueSe SE_23 23_ad1302] [wt 0.1] [charaCrossFade E 1098269000 0 0.6] [wait charaCrossFade E] [wt 1.0] [bgm BGM_EVENT_81 0.1] @DX I have been informed via intertype comms that a group of standard threats[line 2]bugs, has appeared nearby.[sr]Given our present personnel shortage, this unit must deal with them. [k] ?1:Looks like she's pretty busy. [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Sion I know that look. You want us to go and help her too, right? I have no objections. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] ?2:We have more free time now, so we'll help, too. ?! @DX ...Thank you. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Kama Well, there's nothing much for us to do here with Āyus and the other Type Rs handling everything anyway, so fine. [k] [charaFace F 14] @Kama By the way, what were YOU doing while that monster was wrecking everything? [k] @Kama I figured we'd see the head of security at least once or twice in all that. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @DX Report: I was guarding the central governing AI in front of the church. It was a special high-priority mission. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Kama Hmm, is that so? Well, I guess that makes sense. [k] [charaFace F 1] @Kama The higher up someone is, the more they want to make sure they stay safe, everyone else be damned. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @DX Negative. I was not acting on the governor's request. It was simply my role in this system. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Kama Yeah, yeah, we got it. You sure are a dedicated doll, aren't you? Anyway, let's get going. [k] [messageOff] [wipeout leftToRight 1.0 1.0] [bgmStop BGM_EVENT_81 1.0] [wait wipe] [charaFadeout F 0.1] [scene 189500] [wt 1.0] [wipein rightToLeft 1.0 1.0] [wait wipe] [wt 0.2] [charaTalk off] [charaDepth G 4] [charaDepth H 5] [se ad25] [charaFace G 0] [charaFace H 0] [charaFadeinFSR G 0.4 2] [charaFadeinFSL H 0.4 0] [wt 1.6] [charaFadeout G 0.1] [charaFadeout H 0.1] [wt 0.1] [bgm BGM_EVENT_80 0.1] [charaTalk on] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @DX Malicious data detected. Initiating disposal, with help from collaborators. [k] [charaFace E 1] @DX Preparing for situation... [k] [messageOff] [fadeout black 0.5] [bgmStopEnd BGM_EVENT_80 0.4] [wait fade] [soundStopAllEnd] [end]