$04-00-02-07-4-0 [soundStopAll] [enableFullScreen] [charaSet A 1098269500 1 Lainur] [charaSet B 1036001 1 "Gao Changgong"] [charaSet C 98015000 1 Generic_Servant] [sceneSet L 190300 1] [charaScale L 1.2] [charaSet S 98115000 1 "Effect Dummy"] [imageSet R back10000 1 1] [charaScale R 1.3] [scene 190300] [wt 0.5] [charaTalk depthOff] [charaDepth L 1] [charaDepth A 2] [charaDepth B 2] [charaFadein L 0.1 0,-250] [se ad56] [seVolume ad56 0 0] [shake 0.08 1 1 0] [seVolume ad56 1.5 1.0] [fadein black 1.5] [wait fade] [wt 1.0] [bgm BGM_SENGOKU_1 0.1] [seVolume ad56 0.6 0.4] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Lainur Okay, this spot should work. Come on, we're getting off. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 1] @Gao Changgong Yes, Master. [k] [messageOff] [charaFadeout B 0.1] [wt 0.15] [shakeStop] [seStop ad56 0.2] [wt 0.5] [cueSe SE_21 21_ade580] [wt 0.4] [cueSeStop 21_ade580 0.3] [wt 0.6] [se ad223] [charaMove L 0,-225 0.4] [wt 0.1] [se ad984] [seVolume ad984 0 0.6] [wt 1.4] [charaTalk A] [charaFace A 9] [charaFadein A 0.1 1] @Lainur Now, which way is it? Let's check the coordinates...[sr]A little farther in that direction. [k] [charaFace A 1] @Lainur Here we go. Okay, first, plant this here... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Gao Changgong ...[sr]... [k] [charaFace B 5] @Gao Changgong Master. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Lainur Yup, I'm aware. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Gao Changgong I see. Then I await your orders. [k] [charaFadeout B 0.1] [wt 0.1] [bgm BGM_SENGOKU_1 0.5 0.5] [charaTalk depthOff] [charaDepth A 6] [charaDepth R 5] [charaPut R 1] [charaFadeTime R 0.2 0.5] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Lainur (So he won't even move to fight things like that on his own, huh? Is he just slacking off? ...No, it's not that.) [k] [messageOff] [bgmStop BGM_SENGOKU_1 1.5] [charaFadeout A 0.1] [charaFadeout R 0.2] [wt 0.2] [se ade153] [wt 0.1] [charaTalk depthOn] [charaTalk C] [charaFace C 0] [charaFadein C 0.4 1] [wt 2.4] [charaFadeout C 0.1] [wt 0.1] [bgm BGM_EVENT_81 0.1] [charaTalk A] [charaFace A 9] [charaFadein A 0.1 1] @Lainur That's not a bug. It must be one of the shadows we've been hearing about. [k] [charaFace A 10] @Lainur Either way, I don't really want to handle it on my own. Get rid of it, Rider. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Gao Changgong ...As you wish. [k] [charaFadeout B 0.1] [wt 0.1] [bgm BGM_EVENT_81 0.5 0.5] [charaTalk depthOff] [charaDepth A 6] [charaDepth R 5] [charaPut R 1] [charaFadeTime R 0.2 0.5] [charaTalk A] [charaFace A 9] [charaFadein A 0.1 1] @Lainur (Is it just me, or is he doing his best to strike a perfect balance between standing out and blending in?) [k] [messageOff] [fadeout black 0.5] [bgmStopEnd BGM_EVENT_81 0.4] [wait fade] [soundStopAllEnd] [end]