$04-00-02-07-4-1 [soundStopAll] [enableFullScreen] [charaSet A 1098269500 1 Lainur] [charaSet B 1036001 1 "Gao Changgong"] [charaSet C 98015000 1 Generic_Servant] [sceneSet L 190300 1] [charaScale L 1.2] [imageSet R back10000 1 1] [charaScale R 1.3] [charaSet S 98115000 1 "Effect Dummy"] [scene 190300] [bgm BGM_EVENT_80 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] [fadein black 1.0] [wait fade] [wt 0.2] [se ad7] [charaFace B 5] [charaMoveScale B 1.1 0.25] [charaMove B 0,15 0.25] [charaFadeout B 0.25] [wt 0.4] [cueSe Battle bac136] [effect bit_talk_x_slash02] [wt 0.5] [bgmStop BGM_EVENT_80 1.0] [fowardEffect bit_talk_14] [charaTalk C] [charaFace C 0] [charaFadein C 0 1] [charaShake C 0.02 3 4 0.5] [wt 1.1] [se ad42] [charaSpecialEffect C enemyErasure 0,0 1.0] [wait charaSpecialEffect C] [seStop ad42 0.8] [wt 1.4] [bgm BGM_SENGOKU_1 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Lainur Now I see. I'm starting to get an idea of what's going on here. [k] @Lainur I'm sure these things really are spawning randomly, but of course, there has to be a reason for it. [k] [charaFace A 1] @Lainur The question is, what is it? [k] @Lainur Let's try adding in the coordinate system elements I was already researching... [k] @Lainur Hmm. They might just fit together better than I thought. [k] [charaFace A 10] @Lainur But I still need a lot more information to be certain. [k] [charaFace A 0] @Lainur Okay, we're done here. Take me to the next point. [k] [charaFadeout A 0.1] [wt 0.1] [charaScale B 1.0] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Gao Changgong Yes, Master. [k] [messageOff] [fadeout black 1.0] [bgm BGM_SENGOKU_1 1.0 0.5] [wait fade] [charaFadeout B 0.1] [charaTalk depthOff] [charaDepth L 1] [charaDepth A 2] [charaDepth B 2] [charaFadein L 0.1 0,-250] [wt 1.5] [se ad56] [seVolume ad56 0 0] [shake 0.08 1 1 0] [seVolume ad56 1.0 1.0] [bgm BGM_SENGOKU_1 1.0 1.0] [fadein black 1.0] [wait fade] [wt 1.0] [shakeStop] [seStop ad56 1.0] [wt 0.5] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Gao Changgong ...[sr]... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Lainur Hehehe, you'll probably never ask unless I say something, so I'll just go ahead and tell you. You want to know what I'm doing, right? [k] @Lainur As you can see, I'm making a map. Well, I guess it's more that I'm making something like a map. [k] [charaFace A 1] @Lainur All right, go ahead. You may ask any questions you like about what I just told you; you have my permission. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Gao Changgong A map, hm? [k] @Gao Changgong You are a prime AI. Do you not have a map of this world already installed within your memory? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Lainur Good question.[sr][wt 0.6][charaFace A 7]Oh, right. You don't like that sort of praise, do you? [k] [charaFace A 0] @Lainur Then I'll just say it's a normal question. It makes sense you'd be wondering about that. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Gao Changgong ...[sr]... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 10] [charaFadein A 0.1 1] @Lainur The answer is simple: as you can see, this map is meaningless. [k] [charaFace A 0] @Lainur But that's also exactly what's important about it. [k] @Lainur I'm looking at functionality, not lay of the land. [k] @Lainur Why is this world shaped the way it is? What is the significance of that shape? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Gao Changgong No mere blade like myself need be concerned with such questions. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Lainur Well, don't YOU sound happy about that? [k] @Lainur Anyway, I think I'm close to figuring something out after matching my findings to that shadow. [k] [charaFace A 9] @Lainur I don't know whether it'll rain on that day or not, but I've got the fireworks I plan on launching all ready to go... [k] @Lainur ...so I should be able to move around more freely from now on. [k] [charaFace A 8] @Lainur And a horse is a better vantage for observation on the go than a motorcycle. [k] @Lainur I'm glad you use a horse, Rider. I'll be counting on you to keep giving me lifts. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Gao Changgong As you wish. [k] @Gao Changgong Speaking personally, nothing would make me happier than to be treated merely as a loyal vehicle. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Lainur You really are a strange guy, aren't you? Not that I mind; you're a very helpful assistant. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Gao Changgong That is who I am. [k] [messageOff] [bgmStop BGM_SENGOKU_1 1.5] [charaFadeout B 0.1] [wt 0.2] [se ad56] [shake 0.08 1 1 0] [wt 2.5] [seStop ad56 1.0] [wt 0.5] [shakeStop] [charaDepth R 8] [charaPut R 1] [charaFadeTime R 0.8 0.5] [wt 1.2] @ [lr]That's who I am? What a joke. [k] @ Without the slightest change to his expression, he asks himself: [k] [messageOff] [charaFadeTime R 1.0 1.0] [wt 1.5] [bgm BGM_EVENT_156 0.1] @ [E0DAC5]Who am I?[-] [k] @ It's a question that's been bothering him ever since he was summoned. [k] @ Gao Changgong. A warrior. A member of the Northern Qi imperial family. A general. A masked hero...the Prince of Lan Ling. [k] @ All of those things are true. But...that isn't the whole story. [k] @ The man he is now steadfastly rejects the self looming before him. [k] @ That's how it has to be. As long as that self doesn't come to pass, nothing else matters. [k] @ The problem is, all his other selves seem set to inevitably lead to that one. They're all connected. [k] @ So he must cut them off here and now. [k] @ He must be Gao Changgong, the furthest iteration possible from that dreaded future self. These other selves must be cut away. [k] @ And so he is neither a warrior, nor a general, nor a masked hero. [k] @ He has vowed to do whatever it takes to avoid moving forward, even if it means turning to evil... [k] @ ...and becoming an abject coward. [k] [messageOff] [wt 1.0] [fadeout black 2.0] [bgmStopEnd BGM_EVENT_156 2.0] [wait fade] [wt 0.5] [soundStopAllEnd] [end]