$04-00-02-09-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1098270000 1 Sion] [charaSet B 1098270000 1 Sion2] [charaSet C 1098270200 1 Kama] [sceneSet D 10000 1] [charaScale D 1.05] [sceneSet E 10001 1] [charaScale E 1.05] [sceneSet F 10001 1] [charaScale F 1.05] [sceneSet G 190700 1] [sceneSet H 190700 1] [sceneSet I 190701 1] [sceneSet J 190700 1] [charaScale J 1.27] [sceneSet K 191300 1] [charaScale K 1.01] [sceneSet L 191202 1] [charaScale L 1.01] [sceneSet M 191202 1] [charaScale M 1.3] [charaSet N 98115000 1 Effect] [scene 10000] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_156 0.1] @??? Do you know who you are? [k] @ [lr]I feel like someone asked me that not too long ago. [k] [messageOff] [charaTalk C] [charaFace C 14] [charaFadein C 0.4 1] [wt 0.4] @Kama Uh, no? Hell, there wouldn't be any point in knowing. [k] [charaFace C 0] @Kama I am who I am. I am the one with a body that can satisfy any desire. I am the god of love and the Demon King of Depravity. [k] @Kama I am a singular entity, arguably dualistic in nature... [k] @Kama ...and countless versions of me exist to please every single person there is. [k] [charaFace C 1] @Kama So there's no point in asking me who I am. [k] [charaTalk N] @T:??? Um, that's not really what I meant. An opportunity like this doesn't come around every day, so I thought I'd warn you ahead of ti[line 2] [k] [charaTalk C] [charaFace C 4] @Kama Would you mind shutting up? You're just a stupid memory, you know. [k] @Kama Yes, I can tell this is a recollection of something I did at some point in the past. [k] [charaFace C 0] @Kama I'm guessing it popped up because of some sudden shock to my system or something. [k] @Kama But if I'd forgotten about it up until now, it couldn't be that important. [k] [charaFace C 5] @Kama Never mind the past. There's no time like the present. [k] [charaFace C 6] @Kama Now please stay out of my way. There's no telling when I might get another chance at this. [k] [charaTalk N] @T:??? W-wait! This is really important! [k] @T:??? It has to do with what you're doing here in the first[line 2] [k] [charaTalk C] [charaFace C 14] @Kama Yeah, yeah. Maybe, when I have nothing better to do, I'll see about remembering that. Bye. [k] [bgm BGM_EVENT_156 1.5 0.7] [messageOff] [charaFadeout C 0.4] [wt 1.5] @ [lr]Yeah. If we're focusing on what's important, this moment right here takes the cake. [k] @ Ahh, this warmth. This sensation. [k] @ This... This is what I want... [k] [messageOff] [bgmStop BGM_EVENT_156 1.5] [wt 1.5] [wipeout openEye 0.5 1.0] [wait wipe] [charaTalk depthOff] [charaDepth E 1] [charaDepth F 2] [charaFadein E 0.1 -700,-200] [charaFadein F 0.1 700,-200] [wt 1.5] [wipein openEye 0.6 1.0] [wait wipe] [wt 0.4] [wipeout openEye 0.8 1.0] [wait wipe] [subCameraOn 1] [charaLayer C sub #A] [subCameraFilter #A through] [charaScale C 1.5] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 0,20] [wt 0.2] [wipein openEye 1.5 1.0] [wait wipe] [wt 1.5] ?1:(It's so white here...) ?2:(Everything feels soft and fluffy...) ?! [bgm BGM_EVENT_145 0.1] [subRenderFadein #A 0.4 0,0] [wt 0.4] @Kama Teeheehee. Were you thinking you'd died and gone to heaven? [k] ?1:Wait. DID I die? [charaFace C 13] @Kama For your sake, let's hope not. If you did, that would make me the only god here you can depend on. [k] @Kama See anyone else around right now? Exactly. [k] [charaFace C 2] @Kama And since I'm the only one here you can depend on, you can cling to me a little tighter. It's okay. [k] @Kama In fact, cling away. Save all your most precious feelings for me and me alone. [k] ?2:Um...I didn't actually die, did I? [charaFace C 13] @Kama Hmm, good question. [k] [charaFace C 2] @Kama If you did, then let's just say that you waking up here with me is proof I protected you. [k] @Kama And since that would mean you owe me your life, don't you think I deserve a little reward? [k] [charaFace C 10] @Kama Um...maybe something like a heartfelt hug? Or a headpat? [k] ?! [charaFace C 11] @Kama Ahh, does this mean...I can take all your[line 2]for myself...? [k] @Kama You don't mind...right? [k] [messageOff] [charaCrossFade C 1098270200 3 0.4] [wait charaCrossFade C] [charaFace A 7] [charaScale A 1.2] [charaFadein A 0.1 -150,0] [wt 0.1] [se ad661] [seVolume ad661 0 0.6] [seStop ad661 0.8] [charaMove C 0,40 1.0] [charaMoveScale C 1.6 1.0] [wt 1.5] [bgmStop BGM_EVENT_145 1.0] [charaTalk N] @T:??? Cut! That is far enough! [k] [messageOff] [charaTalk off] [charaMove C 100,40 1.0] [wt 1.0] [se ad67] [se ade367] [subBlur #A lens 0.1 2 20 1.0 subBlur] [charaMove E -1450,-200 2.0] [charaMove F 1450,-200 2.0] [wt 2.5] [bgm BGM_EVENT_7 0.1] [charaTalk on] [charaTalk A] [charaFace A 10] [charaMoveReturn A -150,-5 0.3] @Sion Ahem. Well? Come on, get out of that cramped space already. [k] @Sion It must be getting hard to breathe in there by now, no? It is a good thing I was able to rescue you so quickly. [k] [charaTalk C] [blur lens 0.1 2 20] [subBlurOff #A lens 0.1 normal] [wt 0.2] [charaCrossFade C 1098270200 16 0.2] [wait charaCrossFade C] @Kama ...Tch. [k] [messageOff] [fadeout black 1.0] [se ad999] [seVolume ad999 0 0.4] [bgmStop BGM_EVENT_7 1.0] [wait fade] [charaFadeout C 0.1] [blurOff lens 0.1] [charaScale A 1.0] [charaScale C 1.0] [charaFadeout A 0.1] [charaFadeout C 0.1] [subRenderFadeout #A 0.1] [charaLayer C normal] [subCameraOff] [wt 1.0] [seStop ad999 0.5] [wt 1.5] [fadein black 0.7] [wait fade] ?1:So, that's where I've been? ?! [bgm BGM_MAP_41 0.1] [charaDepth J 1] [charaFadein J 1.5 180,-250] [wt 2.0] [charaMove J 180,-150 1.5] [wt 2.0] [charaMove J 180,-300 2.0] [wt 2.5] [charaMove J 180,-250 1.0] [subCameraOn 2] [charaLayer G sub #A] [charaLayer C sub #A] [charaLayer H sub #B] [charaLayer A sub #B] [charaDepth G 1] [charaDepth C 2] [charaDepth H 1] [charaDepth A 2] [charaTalk C] [charaFace C 0] [charaFadein G 0.1 0,200] [charaFadein C 0.1 510,230] [charaFace A 10] [charaFadein H 0.1 -200,0] [charaFadein A 0.1 -500,250] [subCameraFilter #A maskEdge cut359_mask11 4 243,58,128,255 0] [subCameraFilter #B maskEdge cut359_mask12 4 156,114,168,255 0] [wt 1.5] [subRenderFadeinFSSideR #A 0.3 -95,200] [subRenderMoveFSSideR #A -95,-200 0.3] [wt 0.5] @Kama I just woke up to find myself in there too, so I didn't know what was going on either... [k] @Kama ...but it looks like it's stuffed with cotton, or something else similarly soft and fluffy. [k] @Kama So that's where we were, inside one of those cylindrical cushioned rooms. [k] [messageOff] [subRenderFadeout #A 0.1] [wt 0.1] [charaTalk A] [subRenderFadeinFSSideL #B 0.3 95,200] [subRenderMoveFSSideL #B 95,-200 0.3] [wt 0.5] @Sion Right. If you take a step back, you can see that I was in the one right next to yours. [k] [messageOff] [scene 190701] [subRenderFadeout #B 0.1] [wt 0.5] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout C 0.1] [charaFadeout A 0.1] [se ade428] [charaMove J 0,-200 3.5] [charaMoveScale J 1.01 3.5] [wt 1.0] [seStop ade428 1.0] [charaFadeout J 1.0] [wt 2.0] [charaLayer G normal] [charaLayer H normal] [charaLayer C normal] [charaLayer A normal] [subCameraOff] ?1:There's so many of these things... Where are we, anyway? ?! [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Sion This is probably the Paper Moon world's outer rim. [k] @Sion Though I do not know if this is what it is always like, or if it is just like this now because of the Holy Grail War. [k] @Sion At any rate, it seems like the entire outer wall is made up of these, which have built-in shock absorption. [k] [bgm BGM_MAP_41 0.5 0.5] [charaDepth D 1] [charaDepth A 2] [charaPut D 0,-200] [charaFadeTime D 0.2 0.5] @Sion (I wonder if there is any reason they are shaped that way. They remind me of building pillars...or maybe coffins?) [k] [messageOff] [charaFadeout D 0.2] [charaFace A 10] [bgm BGM_MAP_41 0.5 1.0] [wt 1.0] [charaTalk depthOn] [charaFace A 6] @Sion Based on the transmission we received from Rani-XII, it looks like one of the Holy Grail War's mechanisms... [k] @Sion ...involves rotating the entire world in order to change the structures between partitions at a certain phase. [k] @Sion I think that process is likely what sent us flying to this outer rim area. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 21] [charaFadein C 0.1 1] @Kama Hang on, I still don't know what you're talking about. What's this phase thing? Is this because Caster died? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Sion Yes, I think so. The System Grail War is also about the prime AIs competing to expand their territory. [k] @Sion So if a Master succeeds at defeating other Servants and making progress... [k] [charaFace A 10] @Sion ...they will gain administrative rights over other Masters' partitions and end up with control over multiple domains. [k] [charaFace A 2] @Sion That must be why they have a way to physically unify the domains, to reflect their new positional relationship. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Kama Hmm. Moving the whole world seems kind of like overkill to me. [k] @Kama But, then again, gods can be pretty cavalier about moving mountains and oceans around, so it might be fine. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Sion Let me try running the simple map program I copied from Āyus. [k] [messageOff] [se ad15] [wt 0.6] [se ad1] [charaTalk depthOff] [charaDepth K 3] [charaFadein K 1.0 0,-200] [wt 1.5] [cameraMove 1.0 50,30 1.1] [wt 2.0] [cameraMove 1.0 -50,-30 1.1] [wt 2.0] [cameraHome 1.0] [wt 1.5] @Sion Now I see. Except for the center, every partition's location has changed. [k] @Sion It appears that the partitions' positional relationships were shifted by means of the entire world rotating. [k] ?1:Just by rotating? THAT can accomplish all this? ?2:Is it really possible to physically swap locations just by rotating? ?! [messageOff] [charaFadeout K 0.5] [wt 0.7] [charaTalk depthOn] [charaFace A 2] @Sion I understand your confusion, but remember, this is a virtual world. [k] @Sion It could be that the partitions became conceptually paper-thin during the rotation, or something like that. [k] @Sion All I know for sure is that we should be very aware of this rule going forward. [k] @Sion It is just like Raniment and the AIs that keep this world functioning. [k] [charaFace A 6] @Sion It bears mentioning that the Paper Moon is a compass, and so must be able to rotate for that purpose. [k] @Sion It may be strange to think that a massive gyroscope-like rotation is necessary to adjust this world... [k] @Sion ...but that may well be an everyday part of life here. [k] ?1:I...guess so? ?! [charaFace A 10] @Sion Anyway, this partition unification indicates two important things. [k] [charaFace A 6] @Sion First, this obviously means that the Rider faction now has twice as much area to use for safely securing Raniment. [k] @Sion That is a natural consequence of gaining command authority over another type of AI. [k] @Sion And second, we no longer have any sort of enclave. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 18] [charaFadein C 0.1 1] @Kama What do you mean by that? [k] [charaFadeout C 0.1] [wt 0.1] [bgmStop BGM_MAP_41 1.5] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Sion Let me explain with a counterexample. [k] [messageOff] [charaTalk depthOff] [charaDepth L 3] [charaDepth M 4] [charaFadein L 1.0 0,-200] [wt 1.0] [bgm BGM_REQUIEM 0.1] [wt 1.0] [charaFadein M 1.0 100,-145] [wt 0.5] [subCameraOn 1] [charaLayer I sub #A] [charaLayer B sub #A] [charaDepth I 1] [charaDepth B 2] [charaTalk B] [charaFace B 2] [charaFadein I 0.1 -200,0] [charaFadein B 0.1 -500,250] [subCameraFilter #A maskEdge cut359_mask12 4 156,114,168,255 0] [wt 0.5] [subRenderFadeinFSSideL #A 0.3 95,200] [subRenderMoveFSSideL #A 95,-200 0.3] [wt 0.5] [charaFadeout L 0.1] @B:Sion Had Build remained in place and not been unified, it would have been an enclave for the Rider team. [k] [messageOff] [charaMove M -100,-145 1.0] [wt 1.2] @B:Sion Should they then chose to make Build their new base camp, Transfer would become their enclave. [k] @B:Sion In other words, they could only protect one territory at a time, leaving the other vulnerable. [k] @B:Sion Such a punishment is hardly a fitting reward for the winner of a major Holy Grail War battle. [k] @B:Sion So the partition unification rule must have been added to prevent giving the winner an undue disadvantage like that. [k] @B:Sion Having twice the area to manage should come with a corresponding advantage to make this worthwhile. [k] [messageOff] [charaMove M 0,-145 0.8] [wt 1.0] [charaFace B 6] @B:Sion Furthermore, say the war reaches a point where there are only two Servants remaining. [k] @B:Sion This unification rule would also prevent them from wasting time at unrelated opposite ends of the world. [k] @B:Sion Put another way, this also means the Holy Grail War participants will always have enemies for neighbors. [k] @B:Sion Such a development could be said to be necessary to encourage the Masters to fight and advance the Holy Grail War. [k] [bgmStop BGM_REQUIEM 1.5] [messageOff] [charaTalk off] [charaFace A 6] [charaFadeout M 1.0] [subRenderFadeout #A 1.0] [wt 1.0] [charaFadeout I 0.1] [charaFadeout B 0.1] [wt 0.5] [charaLayer I normal] [charaLayer B normal] [subCameraOff] [charaTalk on] [charaTalk depthOn] [charaTalk A] ?1:Come to think of it, I wonder how the AIs are doing. ?! [bgm BGM_EVENT_70 0.1] [charaFace A 9] @Sion As far as I can tell, the regular AIs not taking part in the war were unaffected by that rotation. [k] [charaFace A 6] @Sion Conversely, it is also safe to assume that Āyus and Duryodhana were sent flying just like we were. [k] @Sion The same surely goes for the Rider and Saber teams, too. [k] @Sion Since we cannot see any other faction's camp from here, it would seem that we were all sent in somewhat random directions. [k] [charaFace A 1] @Sion I doubt anything would have happened to forcefully separate Masters from their Servants, but we cannot be sure. [k] ?1:I guess our first step is finding Āyus and Duryodhana again. ?! [charaFace A 10] @Sion Yes, I agree that would be best. [k] @Sion Fortunately, she agreed to let me put some code on her which functions like a tracking device. [k] @Sion So it should not be hard to find her. [k] [charaFace A 6] @Sion However, there is also no telling who we may run into as we make our way along the rim. [k] @Sion So we will need to be careful. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Kama Man, I wasn't even sure if the Rider team had any interest in winning this thing at all. [k] @Kama I never would have guessed they were packing firepower like that. [k] [charaFace C 0] @Kama Don't let your guard down around them, Master. Next time, they might try to point that cannon at us. [k] [charaFace C 3] @Kama ...That said, as capable as I am, I'm planning to keep you safe no matter what happens. So, that's something to feel good about. [k] ?1:Thanks, Kama. ?2:Yeah, you saved me earlier, didn't you? Thanks. ?! [charaFace C 3] @Kama No problem. I'm always happy to hear your thanks, even if you're only being polite. [k] [charaFace C 1] @Kama Keep it coming, if you like. You can even show your appreciation more...physically, if you want. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 10] [charaFadein A 0.1 1] @Sion That cannon was a truly massive, but also single-use spell. I doubt he will be able to do that again so easily. [k] [charaFace A 6] @Sion But, I also agree that we cannot let our guard down around him. I thought I had a handle on the Master of Rider, but now, I am not sure at all. [k] [cameraMove 30.0 0,-20 1.1] [charaTalk depthOff] [charaPut D 0,-200] [charaFadeTime D 0.2 0.5] [charaFace A 7] [bgm BGM_EVENT_70 0.5 0.5] @Sion (Besides which, he appeared to be seeing something visible only to him. What could that have been?) [k] @Sion (It felt like he was searching for the answer to a question that does not necessarily have anything to do with winning the Holy Grail War.) [k] [charaFace A 10] @Sion (Well, no matter what it is, the fact remains that we need to be careful around him.) [k] [charaFace A 8] @Sion (After all, there is no telling whether the answer he is looking for...) [k] @Sion (...is going to help us, or hurt us...) [k] [messageOff] [fadeout black 2.0] [bgmStopEnd BGM_EVENT_70 2.0] [wait fade] [cameraHome 0.1] [wt 0.5] [soundStopAllEnd] [end]