$04-00-02-12-2-0 [soundStopAll] [enableFullScreen] [charaSet A 7046001 1 Duryodhana] [charaSet B 1098270000 1 Sion] [charaSet C 6037001 1 Kama] [charaSet D 1098270300 1 Āyus] [charaSet E 1098267140 1 Medusa] [charaSet F 1098267140 1 "Medusa 2"] [charaSet G 1098268920 1 Sakura] [charaSet H 1098268920 1 Sakura2] [sceneSet K 10000 1] [charaScale K 1.05] [sceneSet L 10000 1] [charaScale L 1.05] [sceneSet M 190200 1] [charaScale M 1.2] [sceneSet N 190400 1] [charaScale N 1.2] [sceneSet O 190400 1] [charaScale O 2.0] [sceneSet P 192000 1] [charaScale P 1.2] [imageSet Q back10000 1 1] [charaScale Q 1.01] [imageSet R back10000 1 1] [charaScale R 1.01] [charaSet S 5009000 1 "Effect 1"] [charaSet T 5009000 1 "Effect 2"] [scene 190200] [bgm BGM_BATTLE_195 0.1] [fadein black 1.5] [wait fade] [cueSe Battle bac11] [effect bit_talk_14] [wt 0.2] [charaScale E 1.3] [charaTalk E] [charaFace E 19] [charaFadein E 0.4 0,30] [charaShake E 0.05 2 2 0.4] [se ad543] [seVolume ad543 0 0.5] [se ad671] [seStop ad671 0.7] [seStop ad543 0.7] [charaMoveScale E 1.0 0.5] [charaMove E 0,0 0.5] [wt 0.5] @Medusa Khh...! [k] [charaFace E 12] @Medusa Ahh. You may not be Sakura, but...you really do look alike. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 10] [charaFadein C 0.1 1] @Kama I did get the feeling something about me dulled your blade at the last moment, though I didn't know what. [k] [charaFace C 0] @Kama But, me being me, I wasn't about to let that stop me from going to town on you. Too bad for you. [k] [charaFace C 4] @Kama Aside from that...I don't know what else went wrong for you. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @Medusa Hehe. Hehehe. [k] @Medusa How strange. I thought love was the one thing I hated the most, but here I am, doing all this for it. [k] @Medusa Once again, it is a perfect reminder that love never leads anywhere good. [k] @Medusa And yet...now that I have it, I don't want to let it go, no matter how its thorns might prick me. [k] [charaFace E 4] @Medusa So tell me, god of love. Is that what love truly is? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 10] [charaFadein C 0.1 1] @Kama ...[sr]... [k] [charaFace C 0] @Kama Hell if I know. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [se ad661] [seVolume ad661 0 0.7] [seStop ad661 0.6] [charaTalk E] [charaFace E 3] [charaFadein E 0.1 1] [charaMove E -20,0 0.3] [wt 0.8] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Duryodhana Hey! What do you think you're doing!? She's trying to get away! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 3] [charaFadein E 0.1 -50,0] [wt 0.2] [se ad237] [wt 0.1] [fowardEffect bit_talk_strike_02] [se ad73] [charaEffect E bit_talk_quickmove] [charaSpecialEffect E erasureReverse 1 0.3] [wt 0.2] [seStop ad237 0.4] [wt 0.5] [charaTalk off] [charaTalk depthOff] [charaDepth M 1] [charaDepth E 2] [charaDepth S 3] [charaDepth G 4] [charaFace G 22] [charaFadein M 0.5 90,-200] [charaFadein G 0.5 -165,-50] [charaMove M 120,-200 0.5] [charaMove G -120,-50 0.5] [wt 0.7] [charaPut E 140,0] [charaFace E 3] [se ad223] [charaPut S 140,0] [charaEffect S bit_talk_quickmove] [charaSpecialEffect E appearance 1 0.25] [wt 0.4] [charaMove E 120,-30 0.3] [wt 0.3] [se ad183] [charaMove E 120,0 0.3] [charaMove G -120,-20 0.3] [wt 0.5] [charaFace A 6] [charaFadein A 0.1 1] [se ad73] [fowardEffect bit_talk_quickmove 120,0] [fowardEffect bit_talk_quickmove -120,0] [charaSpecialEffect E erasureReverse 1 0.3] [charaSpecialEffect G erasureReverse 1 0.3] [wt 0.8] [charaFadeout M 0.5] [wt 0.7] [charaTalk on] [charaTalk A] @Duryodhana Dammit! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 7] [charaFadein C 0.1 1] @Kama Whoopsies, I let my guard down. Sorry about that♡ [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Sion Still, we wounded her quite badly. I expect she is but a step away from sustaining direct damage to her Spirit Core. [k] @Sion She cannot have gotten far. We should go after her. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] @Āyus ...Yeah. If we let her go, she might start attacking other AIs again. [k] [charaFace D 3] @Āyus If nothing else, I can tell she's not going to give up for anything... [k] [messageOff] [fadeout black 1.0] [bgm BGM_BATTLE_195 1.0 0.5] [wait fade] [charaFadeout D 0.1] [overlayFadein Q 0.1 0,-738] [overlayFadein R 0.1 0,738] [charaFadein M 0.1 0,-300] [wt 1.0] [fadein black 1.0] [bgm BGM_BATTLE_195 1.0 0.7] [wait fade] [charaPut E 0,-50] [charaPut S 1] [charaTalk E] [charaFace E 3] [se ad223] [charaEffect S bit_talk_quickmove] [charaSpecialEffect E appearance 1 0.25] [wt 0.75] [se ad73] [charaEffect E bit_talk_quickmove] [charaSpecialEffect E erasureReverse 1 0.3] [wt 0.3] [wipeout leftToRight 0.5 1.0] [wait wipe] [charaFadeout M 0.1] [scene 190300] [wt 0.5] [wipein rightToLeft 0.5 1.0] [wait wipe] [charaPut E 0,-50] [charaTalk E] [charaFace E 3] [se ad223] [seVolume ad223 0 0.8] [se ad984] [seStop ad984 0.5] [charaEffect S bit_talk_quickmove] [charaSpecialEffect E appearance 1 0.25] [wt 0.75] [se ad73] [charaEffect E bit_talk_quickmove] [charaSpecialEffect E erasureReverse 1 0.3] [wt 0.3] [wipeout leftToRight 0.5 1.0] [wait wipe] [scene 190400] [wt 0.5] [wipein rightToLeft 0.5 1.0] [wait wipe] [charaPut E 0,-50] [charaTalk E] [charaFace E 3] [se ad223] [seVolume ad223 0 0.8] [se ad443] [seStop ad443 0.5] [charaEffect S bit_talk_quickmove] [charaSpecialEffect E appearance 1 0.25] [wt 0.75] [bgmStop BGM_BATTLE_195 1.5] [charaTalk off] [charaDepth E 1] [charaDepth N 2] [charaDepth F 3] [charaDepth H 4] [charaDepth S 5] [charaDepth T 6] [charaDepth O 7] [charaScale F 1.2] [charaScale H 1.2] [charaFace F 3] [charaFadein N 1.0 -120,-220] [charaFadein F 1.0 0,45] [charaMove N -120,-250 1.5] [charaMove F 1 1.5] [charaMove Q 0,-850 1.5] [charaMove R 0,850 1.5] [wt 1.7] [charaFadeout E 0.1] [charaFadeout Q 0.1] [charaFadeout R 0.1] [charaTalk on] [charaTalk G] @Sakura Hehe. Saber... [k] [charaTalk F] [charaFace F 1] @F:Medusa Oh! [k] [messageOff] [charaTalk off] [charaMove N -20,-250 1.5] [charaMove F 150,0 1.5] [wt 1.7] [bgm BGM_EVENT_69 0.1] [charaFace H 17] [charaFadein H 0.4 -180,-50] [wt 0.4] [charaTalk on] [charaTalk H] @H:Sakura Look at you...leaping around, carrying me in your arms... [k] @H:Sakura You're like...some kind of Prince Charming... [k] [charaTalk F] [charaFace F 4] @F:Medusa You're awake, Sakura?[sr]...How are you feeling? [k] [charaTalk H] [charaFace H 6] @H:Sakura I'm okay. I'm still...full of energy. [k] @H:Sakura Look... Hup![sr]...See? Still got it. [k] [charaTalk F] [charaFace F 11] @F:Medusa ...[sr]... [k] [charaTalk H] [charaFace H 5] @H:Sakura But, since I don't know...when I might just drift back off to sleep...let me say this now. [k] @H:Sakura Thank you, Saber. I'm sorry...I... [k] [charaTalk F] [charaFace F 0] @F:Medusa I don't want to hear it. [k] [charaTalk H] [charaFace H 15] @H:Sakura Huh? [k] [messageOff] [charaTalk off] [charaMove F 120,0 0.3] [wt 0.3] [se ad183] [charaMove F 150,0 0.4] [wt 0.1] [charaMove H -150,-50 0.3] [wt 0.6] [charaTalk on] [charaTalk F] [charaFace F 0] @F:Medusa We are running away right now. [k] @F:Medusa I've not given up on you. [k] [charaFace F 4] @F:Medusa This isn't over yet. I will run as far as I have to. [k] @F:Medusa And one day, you will get your wish.[sr]...I know it. [k] [charaTalk H] [charaFace H 15] @H:Sakura But...where are you going to run to? [k] [charaTalk F] [charaFace F 6] @F:Medusa I don't know. Wherever you can stay alive. [k] [messageOff] [se ad73] [charaScale S 1.2] [charaScale T 1.2] [charaPut S 150,50] [charaPut T -150,50] [charaEffect S bit_talk_quickmove] [charaEffect T bit_talk_quickmove] [charaSpecialEffect F erasureReverse 1 0.3] [charaSpecialEffect H erasureReverse 1 0.3] [wt 0.8] [charaFadein O 1.0 -660,-720] [charaMove O -800,-830 25.0] [charaMoveScale O 2.2 25.0] [wt 1.2] [charaFadeout N 0.1] @ [lr]Yes. That's it. [k] @ As long as she can stay alive, I don't care where we go. [k] @ If she can't stay alive in this world, I'll smash my way through its walls to find another. [k] @ Ahh, if only I could shatter that false ceiling and find a real paradise waiting for us. [k] @ Still, I'm ready to make an enemy of this whole world. I'm willing to destroy it if that's what it takes. [k] @ And with that on the table...I can think of one possible feasible solution. [k] @Medusa Rani-XII...the central governing AI. As the overseer, she must have spare Command Spells. [k] @Medusa If I can take them from her, then maybe... [k] [scene 10000] @ [lr]It was in that moment, as soon as I'd decided which direction to leap next... [k] [bgmStop BGM_EVENT_69 0.1] [messageOff] [charaFadeout O 0] [wt 1.0] [sceneSet M 192000 1] [charaScale M 1.01] [sceneSet O 190400 1] [charaScale O 1.3] [cueSe SE_22 22_ad1169 1.0 0.2] @ Forbidden process detected. Requesting countermeasure. [k] @ Partial authorization granted. Do not eliminate her directly. Not at this stage. [k] @ Recalibrating corrective response...[sr]Disabling mobility only. [k] [messageOff] [fadeout black 0.1] [cueSeStop 22_ad1169 0.5] [wait fade] [charaDepth L 1] [charaDepth O 2] [charaFadein L 0.1 0,-200] [charaFadein O 0.1 -190,-250] [subCameraOn 1] [charaLayer F sub #A] [subCameraFilter #A through] [charaDepth N 1] [charaDepth H 2] [charaDepth F 3] [charaScale F 1.3] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 150,0] [subRenderFadein #A 0.1 0,0] [wt 0.1] [subBlur #A lens 0.1 2 20 1.0 subBlur] [scene 190400] [wt 1.0] [fadein black 0.5] [wait fade] [se ade458] [effect bit_talk_rarrow01or 150,0] [wt 1.3] [cueSe Servants_100900 bac714] [flashin once 0.1 0.2 FF000080 FF000080] [wt 0.1] [effectDestroy bit_talk_rarrow01or] [subBlurOff #A lens 0 normal] [charaFadeout O 0] [charaFadeout F 0] [wt 0.3] [messageOff] [se ad161] [fowardEffect bit_talk_35] [wt 2.0] [subRenderFadeout #A 0.1] [charaFadeout L 0.5] [wt 0.7] [bgm BGM_BATTLE_135 0.1] [charaTalk E] [charaFace E 19] [charaFadein E 0.1 1] [charaMove E 0,-50 0.3] [wt 0.3] [se ad775] [charaShake E 0.05 4 4 0.5] @Medusa Ghh...! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace G 21] [charaFadein G 0.1 0,-50] @Sakura Saber! Oh no, your leg![sr]What just happened!? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk E] [charaFace E 17] [charaFadein E 0.1 0,-50] @Medusa I...don't know...! [k] [bgm BGM_BATTLE_135 0.5 0.5] [charaDepth K 1] [charaDepth E 2] [charaDepth P 3] [charaPut K 0,-200] [charaFadeTime K 0.2 0.5] @Medusa (That attack came from extreme range. It could easily have killed me.) [k] @Medusa (Whoever fired it aimed for my leg. They're as good as saying they won't kill me, but they won't let me escape, either.) [k] @Medusa (Could it be that Assassin...? No, it's not her.[sr]Lancer? ...No, it probably wasn't him, either.) [k] @Medusa (But then, who could have done this? And why...?) [k] [messageOff] [charaTalk off] [charaLayer N sub #A] [charaLayer H sub #A] [charaScale F 1.2] [charaFace H 15] [charaFace F 17] [charaFadein N 0.1 -20,-250] [charaFadein H 0.1 -180,-50] [charaFadein F 0.1 180,-50] [wt 0.1] [bgm BGM_BATTLE_135 0.5 1.0] [subRenderFadein #A 0.5 0,0] [wt 0.7] [charaFadeout K 0.1] [charaFadeout E 0.1] [charaTalk on] [charaTalk H] @H:Sakura Listen, Saber. If you go on without me, you should still be able to[line 2] [k] [charaTalk F] [charaFace F 16] @F:Medusa Don't be ridiculous, Sakura. [k] [charaFace F 1] @F:Medusa No... If anyone here is being ridiculous, it's whoever fired that shot. [k] [charaTalk H] @H:Sakura Saber? [k] [messageOff] [scene 10000] [charaFadein P 0.1 60,-250] [charaTalk F] [se ade446] [seVolume ade446 0 0] [se ad556] [seVolume ad556 0 0] [seVolume ade446 0.4 0.2] [seVolume ad556 0.4 0.2] [charaFace F 25] [charaEffect F bit_talk_lightning_01r] [subCameraMove #A 2.5 -50,-20 1.1] [wt 1.5] [charaMove P -120,-300 40.0] [subRenderFadeout #A 1.0] [wt 1.0] [charaEffectDestroy F bit_talk_lightning_01r] [charaFadeout N 0.1] [charaFadeout H 0.1] [charaFadeout F 0.1] [wt 0.1] [charaLayer N normal] [charaLayer H normal] [charaLayer F normal] [subCameraOff] [charaSet E 1098267150 1 Medusa] [charaSet F 1098267150 1 "Medusa 2"] @Medusa Whoever did this has to be too far away for me to see them. [k] @Medusa But they must be able to see me if they are able to attack. [k] @Medusa And that means there is still a way to fight back. [k] @Medusa My Mystic Eyes, Cybele, were originally made to turn anyone who looked at me into stone. [k] @Medusa So if this attacker is looking at me now, I can trace their gaze back to petrify them from here... [k] [messageOff] [wt 1.5] @Medusa Stay out of my way... [k] [messageOff] [seStop ade446 1.0] [seStop ad556 1.0] [overlayFadein M 0.5 0,-200] [wt 0.7] [charaFadeout P 0.1] @Medusa Limiter released... Cybele! [k] [messageOff] [criMovie talk_mov175 bgmPlay false] [wt 0.5] [charaFadeout M 1.0] [wt 21.5] [fadeout white 3.0] [bgmStop BGM_BATTLE_135 1.5] [wait fade] [scene 10001] [wt 0.3] [fadein white 0.2] [wait fade] [se ad161] [fowardEffect bit_talk_35] [wt 2.2] [fadeout white 0.5] [wait fade] [scene 190400] [charaTalk off] [charaDepth N 1] [charaDepth H 2] [charaDepth K 3] [charaDepth F 4] [charaScale F 1.2] [charaFace H 15] [charaFace F 17] [charaFadein N 0.1 -20,-250] [charaFadein H 0.1 -180,-50] [charaFadein F 0.1 180,-50] [cameraMove 0.1 -50,-20 1.1] [wt 0.25] [bgm BGM_BATTLE_166 0.1] [cameraHome 1.5] [fadein white 1.0] [wait fade] [wt 0.7] [charaTalk on] [charaTalk F] [charaShake F 0.03 2 2 0.5] @F:Medusa Gaah! [k] [charaTalk H] [charaFace H 20] @H:Sakura Saber!? What happened!? [k] [charaTalk F] [charaFace F 1] @F:Medusa They deflected my Mystic Eyes!? Powerfully enough for me to feel it from here!? [k] [charaFace F 19] @F:Medusa This magical energy... This power...[sr]They must be a Divine Spirit...a Servant! [k] [charaTalk H] [charaFace H 15] @H:Sakura What does that mean? [k] [bgm BGM_BATTLE_166 0.5 0.5] [charaTalk F] [charaFace F 3] [charaPut K 0,-200] [charaFadeTime K 0.2 0.5] @F:Medusa (Yes... What DOES it mean? There shouldn't be a Servant like that here...) [k] [charaFace F 1] @F:Medusa (But there very clearly is. And that must mean...) [k] [bgm BGM_BATTLE_166 0.5 1.0] [charaFadeout K 0.2] [charaFace F 2] @F:Medusa ... [k] [bgm BGM_BATTLE_166 1.0 0.7] [messageOff] [se ad443] [seVolume ad443 0 0] [wt 0.1] [se ad444] [seVolume ad444 0 0] [seVolume ad443 1.5 1.0] [seVolume ad444 1.5 1.0] [charaFadeout N 1.0] [charaFadeout H 1.0] [charaFadeout F 1.0] [wt 2.0] [seStop ad443 0.4] [seStop ad444 0.4] [charaTalk off] [charaDepth G 1] [charaDepth E 2] [charaFace G 15] [charaFace E 2] [charaFadein G 0.1 -150,-50] [charaFadein E 0.1 150,-50] [wt 1.0] [bgm BGM_BATTLE_166 0.5 1.0] ?1:There you are! ?! [charaTalk on] [charaTalk E] [charaFace E 0] @Medusa I see. So they want to make sure a participant of the Holy Grail War finishes me off. [k] [charaFadeout G 0.1] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Duryodhana I don't know what you're talking about, but I do know you have no chance at escaping now. Just give up already. [k] @Duryodhana Though...for some reason you do seem more beat up now than when you ran. [k] [charaFace A 3] @Duryodhana Oh, I've got it. Your fruitless attempt to run away opened the wounds I inflicted on you! [k] @Duryodhana Bahaha, talk about pathetic! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 14] [charaFadein C 0.1 1] @Kama You sure about that? Because this looks way worse than just an injury reopening. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Sion Saber. Are you[line 2] [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace G 15] [charaFace E 3] [charaFadein G 0.1 -150,-50] [charaFadein E 0.1 150,-50] @Medusa If you are not going to let me go, there's no point in telling you what happened. [k] [messageOff] [se ad984] [charaMove E 150,0 0.5] [charaShake E 0.03 2 2 0.5] [wt 0.5] @Medusa Come, then. I am not about to give up, not while my body still has life in it! [k] [charaTalk G] @Sakura Saber! [k] [messageOff] [charaTalk off] [se ad60] [seStop ad60 0.5] [charaShake E 0.03 2 2 0.5] [charaFadeout E 0.7] [charaMove E 100,0 0.5] [wt 0.7] [charaDepth N 3] [charaDepth H 4] [charaDepth F 5] [charaScale H 1.05] [charaFace H 15] [charaFadein N 1.0 90,-300] [charaFadein H 1.0 55,-45] [charaMove N 120,-300 1.0] [charaMove H 100,-45 1.0] [wt 1.2] [charaFadeout G 0.1] [charaFadeout E 0.1] [se ad60] [seStop ad60 0.5] [charaFace F 3] [charaShake F 0.03 2 2 0.5] [charaFadein F 0.4 -90,0] [charaMove F -120,0 0.5] [wt 1.0] [charaFace F 0] @F:Medusa Stand back, Sakura. [k] [charaFace F 4] @F:Medusa It's okay. No matter what happens, I will always be on your side... [k] [messageOff] [fadeout black 0.5] [bgmStopEnd BGM_BATTLE_166 0.4] [wait fade] [soundStopAllEnd] [end]