$04-00-02-13-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1098267160 1 Medusa] [charaSet B 7046001 1 Duryodhana] [charaSet C 1098270000 1 Sion] [charaSet D 1098270200 1 Kama] [charaSet E 1098270300 1 Āyus] [charaSet F 1098270900 1 Rani-R] [charaSet G 1098270500 1 Rani-D] [charaSet H 1098270450 1 Rani-G] [charaSet I 1098270800 1 Rani-B] [charaSet J 1098269600 1 Caster] [charaSet K 1098270540 1 "Siren Robot"] [sceneSet L 10000 1] [charaScale L 1.05] [sceneSet M 10001 1] [charaScale M 1.05] [sceneSet N 192000 1] [charaScale N 1.05] [sceneSet O 190700 1] [charaScale O 1.27] [charaSet P 5009000 1 "Effect 1"] [charaSet Q 5009000 1 "Effect 2"] [charaSet R 5009000 1 "Effect 3"] [charaSet S 5009000 1 "Effect 4"] [charaSet T 5009000 1 "Effect 5"] [imageSet U back10000 1 1] [charaScale U 1.5] [imageSet V back10000 1 1] [charaScale V 1.5] [sceneSet W 190200 1] [charaScale W 1.01] [scene 190400] [effect bit_sepia01_fade_fs] [pictureFrameTop cut063_cinema] [wt 1.0] [fadein black 1.0] [wait fade] [wt 1.5] [effectStop bit_sepia01_fade_fs] [wt 2.5] [charaTalk A] [charaFace A 18] [charaFadein A 0.1 0,-50] [bgm BGM_MAP_36 0.1] @Medusa Ghh... [k] @Medusa All right. I admit it. You won. I lost. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 0,-50] @Duryodhana Good. I'm glad you have the grace to accept when you're beaten. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 0,-50] @Medusa ...I want to make a deal. Let me talk to Sakura before I disappear, even just for a little bit. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 5] [charaFadein B 0.1 0,-50] @Duryodhana A deal? Are you kidding me? Forget it! There's no telling what kind of trick you might be trying to pull! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Medusa I see. That's too bad. I was sure you people would want what I have to offer in exchange. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 0,-50] @Kama How would we even know if it's worth our time unless you told us first? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 0,-50] @Medusa I have information. Information about a Servant none of us knew about. [k] ?1:You mean[line 2] ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 8] [charaFadein E 0.1 0,-50] @Āyus Please, tell us. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 0,-50] @Sion Are they an Archer? Is that who inflicted that wound you had when we caught up? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Medusa I see. So you already had your suspicions. [k] [subCameraOn 1] [charaLayer N sub #A] [subCameraFilter #A mask&gray cut359_mask22] [charaFadein N 0.1 30,-100] @Medusa I can't say whether they are an Archer or not, but their attack was shockingly powerful and came from extreme range. [k] [messageOff] [charaMove N -30,-100 20.0] [subRenderFadein #A 1.0 0,-150] [wt 1.2] [charaFadeout A 0.1] @Medusa I tried to fight back by tracing their gaze with my Mystic Eyes, hoping to petrify the sniper... [k] @Medusa ...but their resistance to the effect was so potent, it rebounded on me instead. [k] [charaFace D 4] [charaFadein D 0.1 0,-50] @Medusa So I think we are dealing with a Divine Spirit Servant of very high purity. [k] [messageOff] [charaTalk off] [subRenderFadeout #A 0.5] [wt 0.7] [charaTalk on] [charaTalk D] @Kama ...[sr]... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 0,-50] @Sion Now that you mention it, you have kept your right eye closed this whole time. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Medusa Sharp, aren't you? I was planning to pay you with this if the information alone was insufficient. I suppose I can give it to you anyway. [k] [charaFace A 3] @Medusa The moment I was struck by my own power, I closed my right eye while it was still active. [k] @Medusa So even though my Mystic Eyes were deflected, the effect still reached the sniper. This eye is looking at them right now. [k] @Medusa Well, I say looking, but the circuit was burned instantly, so I am not able to actually see them. [k] [charaFace A 1] @Medusa But, conceptually, my eye is still looking at them. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 0,-50] @Sion ...! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Medusa I don't need this eye anymore, so I am going to conceptually detach it and give it to you. [k] @Medusa You obviously know what to do with it, alchemist. [k] [messageOff] [se ade404] [seVolume ade404 0 0] [seVolume ade404 0.7 0.4] [charaPut P -55,55] [charaEffect P bit_talk_blight_02] [wt 1.5] [charaMove P -555,55 2.0] [wt 1.0] [wipeout rectangleStripLeftToRight 0.7 1.0] [bgm BGM_MAP_36 0.7 0.5] [seVolume ade404 0.7 0.2] [wait wipe] [charaEffectDestroy S bit_talk_blight_02] [charaFadeout A 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 0,-50] [wt 0.5] [charaPut P 500,-80] [charaEffect P bit_talk_blight_02] [wt 0.3] [charaMove P 0,-80 2.0] [wipein rectangleStripRightToLeft 0.7 1.0] [bgm BGM_MAP_36 0.7 1.0] [seVolume ade404 0.7 0.4] [wait wipe] [wt 1.8] [seStop ade404 0.5] [charaMoveReturn C 0,-55 0.4] [wt 1.4] [charaFace C 6] @Sion This is quite...weighty for no more than the concept of an eye. Did you throw in a bonus of some kind? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 11] [charaFadein A 0.1 0,-50] @Medusa I am just leaving it behind as well. I am not sure whether you'll be able to make use of it. [k] [charaFace A 0] @Medusa You shouldn't be surprised. I am fairly sure it is a perfectly normal thing to do. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 10] [charaFadein C 0.1 0,-50] @Sion Well, as long as we can make use of its sight, there should be no problem. Thank you. I will gladly use this. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 21] [charaFadein D 0.1 0,-50] @Kama Well damn. I guess the evidence really does point to there being an Archer out there. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 9] [charaFadein B 0.1 0,-50] @Duryodhana What're they doing here!? Are they fighting in the Holy Grail War, too? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 0,-50] @Medusa How should I know? Besides, it is hardly my problem anymore. [k] @Medusa All I can say is, given what I have seen here, we were likely not told the whole truth about this world or the Holy Grail War. [k] [charaFace A 3] @Medusa Ugh. This is so frustrating. Whoever tricked this monster should pay for their actions... [k] @Medusa ...but since I can't do it personally, I will just have to entrust that task to you instead. [k] @Medusa If what I gave you turns out to be more valuable than you expected, then you can consider us even. [k] ?1:... ?! [charaFace A 0] @Medusa Now, if you're satisfied, I have a wonderful conversation to enjoy. [k] @Medusa I will need some time to make myself at least minimally presentable, so please, leave me alone now... [k] [messageOff] [effect bit_sepia01_fade_fs] [wt 4.0] [fadeout black 1.5] [bgmStop BGM_MAP_36 1.5] [wait fade] [charaFadeout A 0.1] [effectDestroy bit_sepia01_fade_fs] [pictureFrame] [charaTalk depthOff] [charaDepth O 1] [charaFadein O 0.1 180,-250] [scene 190701] [wt 2.0] [fadein black 1.5] [wait fade] [wt 1.5] [se ade428] [charaMove O 0,-200 4.0] [charaMoveScale O 1.01 4.0] [wt 1.5] [seStop ade428 1.0] [charaFadeout O 1.0] [wt 1.5] [bgm BGM_EVENT_81 0.1] [charaTalk depthOn] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Kama So, what's the plan now, Master? [k] [charaFace D 13] @Kama The only other Servant left is Lancer, the son of Vāyu. We could keep this momentum going and go challenge him right now. [k] [bgm BGM_EVENT_81 0.5 0.5] [charaTalk depthOff] [charaDepth L 1] [charaDepth D 2] [charaFaceFade D 15 0.2] [charaPut L 0,-200] [charaFadeTime L 0.2 0.5] @Kama (Well, technically, Berserker's left too, but that greedyguts shouldn't be any problem.) [k] @Kama (I bet a little push is all it would take to send him over the edge and into depravity.) [k] [charaFadeout L 0.2] [charaFadeout D 0.2] [wt 0.2] [bgm BGM_EVENT_81 0.5 0.7] @ [lr]Kama's question got me thinking. [k] @ I could just pretend not to have noticed anything. I could keep fighting this war in accordance with the rules. [k] @ Maybe that would even be the quickest way to get back to the outside world. [k] @ For all we know, this whole mystery could just be a misunderstanding on our part. [k] [bgmStop BGM_EVENT_81 2.0] @ ...However. [k] @ There's also pain in this world. [k] [messageOff] [cueSe SE_22 22_ad1177] [fadeout white 0.5] [wait fade] [charaSet A 1098267140 1 Medusa] [cameraFilter gray] [pictureFrame cut063_cinema] [scene 189401] [wt 0.1] [fadein white 0.5] [wait fade] [bgm BGM_EVENT_142 0.1] [charaTalk F] [charaFace F 14] [charaFadein F 0.1 0,-50] [wt 0.35] [charaMove F 20,-50 0.4] [wt 0.95] [charaMove F 120,-50 0.4] [charaFadeout F 0.4] [wt 1.3] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 0,-50] [wt 0.8] [charaFadeout J 0.1] [wt 0.3] [effect bit_talk_x_slash_bk_01] [wt 0.65] [effect bit_talk_blood_splash_fs] [wt 1.2] [fadeout black 0.5] [wait fade] [charaTalk off] [charaDepth H 1] [charaDepth P 2] [charaDepth G 3] [charaDepth K 3] [charaDepth Q 4] [charaDepth R 5] [charaDepth S 6] [charaDepth T 7] [charaFace G 7] [charaFace K 1] [charaFace H 4] [charaFadeinFSL G 0.1 -256,-50] [charaFadeinFSL K 0.1 -86,-50] [charaFadeinFSR H 0.1 256,-50] [scene 189500] [wt 1.0] [shake 0.02 2 2 0] [fadein black 0.5] [wait fade] [effect bit_talk_goltail01 0,-100] [wt 0.2] [charaPut R 350,-250] [charaEffect R bit_talk_impactlanding] [charaShake H 0.02 2 3 0] [wt 0.6] [charaPutFSR Q 256,-50] [charaEffect Q bit_talk_atomization_ele01] [wt 0.1] [charaFadeout H 0.1] [wt 0.1] [charaPut S 0,-250] [charaEffect S bit_talk_impactlanding] [wt 0.8] [charaPut T -350,-250] [charaEffect T bit_talk_impactlanding] [charaShake G 0.02 2 3 0] [charaShake K 0.02 2 3 0] [wt 0.3] [shake 0.02 3 3 0.8] [charaPutFSL P -256,-50] [charaEffect P bit_talk_atomization_ele01] [charaFadeout G 0.1] [charaFadeout K 0.1] [wt 2.0] [fadeout black 0.5] [wait fade] [charaShakeStop G] [charaShakeStop K] [charaShakeStop H] [scene 190200] [charaDepth P 1] [charaDepth A 2] [charaDepth Q 3] [charaDepth R 4] [charaTalk on] [charaTalk A] [charaFace A 23] [charaFadein A 0.1 0,-50] [charaPut P 1] [charaPut Q 1] [charaEffect P bit_talk_charge_aura_set] [charaEffect Q bit_talk_lightning_01g_fs] [cameraMove 0.1 0,-20 1.1] [overlayFadein U 0.1 0,-946] [overlayFadein V 0.1 0,986] [wt 0.5] [charaSet K 1098271300 1 "Golden Cerberus"] [fadein black 0.5] [wait fade] [wt 0.5] [charaFadeout A 0.1] [charaPut P 2000,2000] [charaPut Q 2000,2000] [charaEffectStop P bit_talk_charge_aura_set] [charaEffectStop Q bit_talk_lightning_01g_fs] [wt 0.3] [effect bit_talk_gold_slash_02] [wt 1.0] [charaPut R 1] [charaEffect R bit_talk_gold_smoke] [wt 4.8] [charaDepth W 1] [charaDepth K 2] [charaEffectStop R bit_talk_gold_smoke] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 0,-50] [charaFadein W 0.1 0,-200] [wt 1.4] [charaShake K 0.02 3 3 2.8] [charaShake W 0.02 2 2 2.8] [wt 2.8] [fadeout black 0.5] [wait fade] [charaFadeout K 0.1] [charaFadeout W 0.1] [scene 10000] [cameraFilter normal] [wt 0.1] [fadein black 0.5] [wait fade] @ And there's kindness, too. So much so that it easily proves the pain isn't simply par for the course. [k] [messageOff] [fadeout black 0.5] [wait fade] [scene 189400] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 50,-50] [cameraFilter gray] [cameraMove 0.1 60,0 1.1] [charaMove U 0,-946 0.1] [charaMove V 0,986 0.1] [wt 0.1] [cameraMove 10.0 0,0 1.1] [fadein black 0.5] [wait fade] [wt 3.0] [fadeout black 0.5] [wait fade] [charaFadeout F 0.1] [scene 190600] [charaTalk I] [charaFace I 8] [charaFadein I 0.1 -50,-50] [cameraMove 0.1 -60,0 1.1] [wt 0.5] [cameraMove 10.0 0,0 1.1] [fadein black 0.5] [wait fade] [wt 3.0] [fadeout black 0.5] [wait fade] [charaSet G 1098270700 1 Rani-T1] [charaSet H 1098270730 1 Rani-T2] [charaFadeout I 0.1] [charaTalk off] [charaDepth G 1] [charaDepth H 2] [charaFace G 6] [charaFace H 6] [charaFadeinFSR G 0.1 256,-50] [charaFadeinFSL H 0.1 -256,-50] [scene 190100] [cameraMove 0.1 0,0 1.1] [wt 0.5] [cameraMove 20.0 0,0 1.0] [fadein black 0.5] [wait fade] [wt 3.0] [fadeout black 0.5] [wait fade] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout U 0.1] [charaFadeout V 0.1] [pictureFrame] [scene 10000] [cameraFilter normal] [cameraHome 0.1] [wt 0.1] [fadein black 0.5] [wait fade] @ This world may be artificial, but I've seen the same kind of senseless pain here that I saw in countless Singularities and Lostbelts. [k] [messageOff] [fadeout white 0.5] [wait fade] [pictureFrame] [scene 190701] [wt 0.1] [fadein white 0.5] [wait fade] @ People being oppressed and used. Mental and physical pain. [k] @ Why does that all exist here as though it were natural? [k] @ Why are these things happening? Why is this system the way it is? [k] @ I'm not sure... [k] @ ...but I think I know where I can find the answers. [k] [bgmStop BGM_EVENT_142 1.5] [messageOff] [wt 2.0] ?1:...We should find out the truth about this Holy Grail War. ?2:...I think we need to get to the bottom of this. ?! [bgm BGM_KYOSU_1 0.1] [charaTalk on] [charaTalk depthOn] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Sion Precisely what I calculated you would say. [k] [charaFace C 6] @Sion So I already finished analyzing the eye Medusa left with us. [k] @Sion It no longer has the ability to petrify... [k] @Sion ...but it is indeed still focused on what she claims to have seen. [k] @Sion If I delve in even further, it should point us towards the object of its gaze, like a compass. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Kama Oh? Well, that should at least lead us to this mysterious Archer. [k] @Kama Should we find Āyus and Duryodhana again first? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Sion Yes, I think we should. [k] @Sion The announcement made at the rotation gave Berserker credit for finishing Saber off. [k] @Sion So meeting back up with them should not only add to our offensive forces, but also make it easier to replenish our resources. [k] ?1:I'm guessing Lancer probably wouldn't come along. ?! [charaFace C 1] @Sion I wonder. [k] @Sion He is still a Servant in this Holy Grail War, so I do think he can only hole up for so long... [k] [charaFace C 6] @Sion ...but for now, I do not think he is worth including in my calculations. [k] [charaFace C 8] @Sion All right, once we rendezvous with Ayus and Duryodhana, let us head in the direction this eye points us. [k] [messageOff] [fadeout black 1.0] [bgm BGM_KYOSU_1 1.0 0.5] [wait fade] [charaFadeout C 0.1] [scene 190300] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_KYOSU_1 1.0 1.0] [charaTalk off] [charaTalk depthOff] [charaDepth B 1] [charaDepth E 2] [charaFace B 0] [charaFace E 0] [charaFadeinFSL B 0.1 0] [charaFadeinFSR E 0.1 2] [wt 1.5] [cueSe SE_21 21_ad1066] [charaFadeout B 0.4] [charaFadeout E 0.4] [wt 0.5] [cueSeStop 21_ad1066 2.0] [wt 1.5] [wipeout leftToRight 1.0 1.0] [bgm BGM_KYOSU_1 1.0 0.5] [wait wipe] [scene 189500] [wt 1.0] [wipein rightToLeft 1.0 1.0] [bgm BGM_KYOSU_1 1.0 1.0] [wait wipe] [charaTalk on] [charaTalk depthOn] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Kama I had a feeling we might end up going this way... [k] ?1:... ?! [messageOff] [se ad95] [se ade428] [charaFadeout D 0.4] [wt 0.5] [seStop ad95 2.0] [seStop ade428 2.0] [wt 1.5] [wipeout leftToRight 1.0 1.0] [bgmStop BGM_KYOSU_1 2.0] [wait wipe] [scene 189600] [charaSet A 1098267000 1 "Durgā 1"] [charaSet F 1098267000 1 "Durgā 2"] [charaFilter F silhouette FFFFFF] [charaSet G 1098267000 1 "Durgā 3"] [charaSet H 1098267000 1 "Durgā 4"] [charaFilter H silhouette FFFFFF] [charaSet I 1098269100 1 Rani-XII] [charaSet J 1098269000 1 DX] [charaSet K 1098269000 1 DX2] [charaSet L 1098269020 1 DX_Innerwear2] [sceneSet N 189600 1] [sceneSet O 189600 1] [sceneSet T 189600 1] [charaTalk off] [charaTalk depthOff] [charaDepth N 1] [charaDepth K 2] [charaScale N 1.2] [charaScale K 1.2] [charaFace J 0] [charaFace K 0] [charaFadein J 0.4 1] [charaFadein N 0.4 30,-300] [charaFadein K 0.4 45,0] [wt 0.5] [charaMove N 0,-300 3.5] [charaMove K 1 3.5] [wipein rightToLeft 1.0 1.0] [wait wipe] [bgm BGM_MAP_91 0.1] [wt 3.0] [charaFadeout N 1.0] [charaFadeout K 1.0] [wt 1.2] [charaSet K 1098269020 1 DX_Innerwear1] [charaTalk on] [charaTalk depthOn] [charaTalk J] @DX ...[sr]... [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Kama Well? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 1] @Sion They are not inside the church. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk J] [charaFace J 1] [charaFadein J 0.1 1] @DX Predicting behavior... Recommending caution. [k] @DX Please stop. What you are about to do may be considered a forbidden process. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Duryodhana Oh yeah, we definitely can't have anyone breaking the rules. [k] [charaFace B 5] @Duryodhana Anyone...except me! [k] [subCameraOn 2] [charaLayer O sub #A] [charaLayer C sub #A] [charaLayer N sub #B] [charaLayer I sub #B] [charaTalk depthOff] [charaDepth O 1] [charaDepth C 2] [charaDepth N 1] [charaDepth I 2] [charaDepth P 1] [charaDepth Q 2] [charaDepth R 3] [charaDepth S 4] [charaScale N 1.5] [charaFace C 8] [charaFadein O 0.1 -40,80] [charaFadein C 0.1 -40,270] [charaFadein N 0.1 0,-250] [subCameraFilter #A maskEdge cut359_mask15 4 0,0,0,255 0] [subCameraFilter #B through] @Duryodhana As the strongest and kindest ruler to ever exist, I should be making the rules here! [k] [messageOff] [se ad1006] [seVolume ad1006 0 0.8] [charaPut P 1] [charaEffect P bit_talk_41_fs] [charaMoveScale B 1.2 0.3] [charaMove B 0,20 0.3] [blur motion 0.3 4 200 0.5 0.6 0.02 200] [charaFadeout B 0.3] [wt 0.4] [charaPut P 2500,2500] [charaEffectStop P bit_talk_41_fs] [charaScale B 1.0] [blurOff motion 0.1] [wt 0.1] [se ad237] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] [fowardEffect bit_talk_strike_02 0,0 H] [wt 0.15] [se ad170] [effect bit_talk_14] [wt 0.1] [charaShake J 0.03 3 3 0.5] [charaMove J 250,0 0.3] [wt 0.2] [seStop ad237 0.2] [wt 0.2] [se ad65] [se ad634] [seVolume ad634 0 0.5] [charaPut Q 220,55] [charaPut R 275,-35] [charaEffect Q bit_talk_sparkle] [wt 0.3] [charaEffect R bit_talk_sparkle 0,0 H] [cameraMove 0.7 -60,-20 1.1] [charaScale S 0.4] [charaPut S 230,-180] [charaEffect S bit_talk_lightning_01g] [wt 0.4] [se adm33] [fowardEffect bit_talk_sparkle 250,200] [wt 0.5] [seStop adm33 0.4] [cueSe SE_21 21_adm82 0 0.7] [charaCrossFade J 1098269010 2 0.4] [wt 0.7] [se ad209] [wt 1.0] [seVolume ad634 0.5 0.3] [charaTalk C] [subRenderFadein #A 0.4 -250,-300] [charaMove O -40,100 0.4] [charaMove C -40,300 0.4] [wt 0.6] @Sion I know from my earlier investigation that you are not a Master, as you do not have a Command Spell. However... [k] [messageOff] [charaTalk off] [subRenderFadeout #A 0.4] [wt 0.4] [charaFadeout O 0.1] [charaFadeout C 0.1] [charaTalk J] [wt 1.5] [charaLayer O normal] [charaLayer C normal] [bgmStop BGM_MAP_91 1.5] [charaTalk on] [charaTalk I] @I:??? Then you leave me no choice. [k] [messageOff] [seStop ad634 1.0] [charaFadeout J 0.1] [wt 0.1] [charaPut S 2000,2000] [charaEffectStop S bit_talk_lightning_01g] [cameraMove 2.5 -20,-20 1.2] [wt 1.5] [subRenderFadein #B 1.0 0,0] [wt 1.0] [cameraHome 0.1] [charaFace C 2] [charaFadein C 0.1 1] [se ad91] [wt 2.0] [se ad95] [seVolume ad95 0 0] [seVolume ad95 0.5 1.0] [wt 1.4] [seStop ad95 0.4] [charaTalk I] [charaFace I 2] [charaFadein I 0.4 1] [bgm BGM_EVENT_79 0.1] [wt 1.5] [charaTalk off] [subRenderFadeout #B 0.5] [wt 0.5] [charaFadeout N 0.1] [charaFadeout I 0.1] [wt 0.1] [charaLayer N normal] [charaLayer I normal] [wt 0.1] [subCameraOff] [charaTalk on] [charaTalk C] @Sion ...Just as I calculated. [k] [charaFace C 7] @Sion I knew I should have made certain, even if I had to jam my Etherlite into you to do so. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 8] [charaFadein E 0.1 1] @Āyus No normal AI, even an armored Type D, could withstand a hit from Berserker. [k] @Āyus So that leaves just one possibility... [k] [messageOff] [charaFadeout E 0.1] [charaTalk off] [subCameraOn 2] [charaLayer O sub #A] [charaLayer A sub #A] [charaLayer F sub #A] [charaLayer J sub #A] [charaLayer K sub #A] [charaLayer P sub #A] [charaLayer Q sub #A] [charaLayer R sub #A] [charaLayer M sub #A] [charaLayer T sub #B] [charaLayer G sub #B] [charaLayer H sub #B] [charaLayer L sub #B] [charaDepth O 1] [charaDepth T 1] [charaDepth A 2] [charaDepth G 2] [charaDepth J 2] [charaDepth K 2] [charaDepth L 2] [charaDepth F 3] [charaDepth H 3] [charaDepth P 4] [charaDepth Q 4] [charaDepth R 4] [charaDepth M 5] [charaScale O 1.6] [charaScale T 1.6] [charaScale A 1.9] [charaScale F 1.9] [charaScale G 1.9] [charaScale H 1.9] [charaScale J 2.0] [charaScale K 2.0] [charaScale L 2.0] [charaScale P 0.7] [charaScale Q 0.7] [charaFace J 0] [charaFadein O 0.1 -200,-50] [charaFadein J 0.1 300,980] [charaPut P 0,250] [charaEffect P bit_talk_lightning_01g] [subCameraFilter #A maskEdge cut359_mask20 4 0,0,0,255 0] [wt 0.1] [blur lens 0.5 2 20] [se ad634] [seVolume ad634 1.0 0.8] [subRenderFadein #A 0.5 0,-350] [charaMove O -200,0 1.0] [charaMove J 300,1030 1.0] [charaMove P 0,300 1.0] [wt 1.7] [seStop ad634 0.4] [charaPut Q 0,300] [charaPut R 0,300] [charaEffect Q bit_talk_blow02] [charaEffect R bit_talk_sparkle] [wt 0.2] [charaFadein M 0.2 0,300] [cueSe SE_23 23_ad1300] [cueSe SE_21 21_ad1064 0 0.6] [se ad1015] [seVolume ad1015 0 0.6] [wt 0.2] [charaEffectStop P bit_talk_lightning_01g] [charaFadeout J 0] [charaFace K 0] [charaFadein K 0 250,970] [charaEffectEdgeBlur K FFF9A5 FFF9A5 4 1.5] [wt 0.5] [se ad643] [cueSe SE_21 21_adm82] [cueSe SE_22 22_ad1180 2.0 0.5] [charaFadeout M 0.5] [wt 3.0] [se ad783] [charaCrossFade K 1098269030 0 0.4] [wait charaCrossFade K] [wt 0.5] [se ad198] [se ade62] [seStop ad783 0.3] [wt 0.6] [cueSeStop 22_ad1180 1.0] [charaFadein M 0.5 0,300] [wt 0.5] [se ad744] [charaEffectEdgeBlurDestroy K] [charaFadeout K 0.1] [charaFace A 0] [charaFace F 0] [charaPut F 450,980] [charaFadeTime F 0.1 0.8] [charaFadein A 0.1 450,980] [charaEffectEdgeBlur F FFF9A5 FFF9A5 3 1.0] [wt 1.5] [seStop ad744 3.0] [charaFadeout M 1.5] [wt 3.0] [blurOff lens 0.5] [subRenderFadeout #A 0.5] [wt 0.7] [charaFadeout O 0.1] [charaFadeout A 0.1] [charaFadeout F 0.1] [charaEffectEdgeBlurDestroy F] [charaSet K 1098269020 1 DX_Innerwear] [charaLayer K sub #A] [charaDepth K 2] [charaScale K 2.0] [charaTalk on] [charaTalk E] [charaFace E 8] [charaFadein E 0.1 1] @Āyus You're not a normal AI. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Kama And that pretty much narrows down your possible partners in crime, too. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 1] @Sion The only one who could possibly hide an entirely different sort of being in the structure of a prime AI... [k] @Sion ...would have to be someone capable of cheating at the base, system level. [k] [charaFace C 2] @Sion And there is only one being in this whole world with the necessary privileges to do something like that! [k] [bgmStop BGM_EVENT_79 1.5] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk I] [charaFace I 2] [charaFadein I 0.1 1] [wt 1.0] ?1:Which means you two must be[line 2] [bgm BGM_BATTLE_200 0.1] [charaFace I 0] @Rani-XII Yes, I admit it. She is my Servant, Archer, the first participant in the System Grail War. [k] ?2:So you two are the last Master and Servant! [bgm BGM_BATTLE_200 0.1] [charaFace I 0] @Rani-XII Yes, and no. [k] @Rani-XII She is my Servant, Archer, the first participant in the System Grail War. [k] ?! [charaFace K 0] [charaFace L 0] [charaFadein O 0.1 1] [charaFadein T 0.1 0,-100] [charaFadein K 0.1 -50,1020] [charaFadein L 0.1 -5,560] [charaEffectEdgeBlur K FFF9A5 FFF9A5 4 1.5] [subCameraFilter #A maskEdge cut359_mask17 4 0,0,0,255 0] [subCameraFilter #B maskEdge cut359_mask18 4 0,0,0,255 0] @Rani-XII Her True Name is... [k] [messageOff] [charaFadeout I 0.1] [wt 0.1] [charaTalk off] [blur lens 0.5 2 20] [cueSe SE_22 22_ad1180 1.0 0.5] [subRenderFadein #A 0.5 0,-350] [wt 1.0] [se ad783] [seVolume ad783 0 0.3] [wt 0.1] [cueSe SE_21 21_ade633 0 0.7] [charaCrossFade K 1098269030 0 0.4] [wait charaCrossFade K] [wt 0.5] [se ad198] [se ade62] [cueSeStop 21_ade633 0.3] [seStop ad783 0.3] [wt 0.6] [cueSeStop 22_ad1180 1.0] [charaFadein M 0.5 0,300] [wt 0.5] [se ad744] [charaEffectEdgeBlurDestroy K] [charaFadeout K 0.1] [charaFace A 0] [charaFace F 0] [charaPut F 80,990] [charaFadeTime F 0.1 0.8] [charaFadein A 0.1 80,990] [charaEffectEdgeBlur F FFF9A5 FFF9A5 4 1.5] [wt 0.5] [seStop ad744 2.5] [charaFadeout M 1.5] [wt 2.5] [charaLayer M sub #B] [charaEffectEdgeBlur L FFF9A5 FFF9A5 4 1.5] [subRenderFadeout #A 0.5] [wt 0.5] [cueSe SE_22 22_ad1180 1.0 0.5] [subRenderFadein #B 0.5 0,-300] [wt 0.5] [charaEffectEdgeBlurDestroy F] [charaFadeout O 0.1] [charaFadeout K 0.1] [charaFadeout A 0.1] [charaFadeout F 0.1] [wt 0.5] [charaSet K 1098269020 1 DX_Innerwear] [charaLayer K sub #A] [charaDepth K 2] [charaScale O 1.45] [charaScale K 1.8] [charaFace K 4] [charaFadein O 0.1 0,-60] [charaFadein K 0.1 -20,278] [charaEffectEdgeBlur K FFF9A5 FFF9A5 4 1.5] [subCameraFilter #A maskEdge cut359_mask08 4 0,0,0,255 0] [wt 0.5] [cueSe SE_21 21_ade633 0 0.7] [wt 0.1] [se ad783] [seVolume ad783 0 0.3] [charaCrossFade L 1098269030 0 0.4] [wait charaCrossFade L] [wt 0.5] [se ad198] [se ade62] [seStop ad783 0.3] [wt 0.6] [cueSeStop 22_ad1180 1.0] [charaFadein M 0.5 0,300] [wt 0.5] [se ad744] [charaEffectEdgeBlurDestroy L] [charaFadeout L 0.1] [charaFace G 0] [charaFace H 0] [charaPut H 50,600] [charaFadeTime H 0.1 0.8] [charaFadein G 0.1 50,600] [charaEffectEdgeBlur H FFF9A5 FFF9A5 4 1.5] [wt 0.5] [seStop ad744 2.5] [charaFadeout M 1.5] [wt 2.5] [subRenderFadeout #B 0.5] [wt 1.0] [cueSe SE_22 22_ad1180 1.0 0.5] [subRenderFadein #A 0.5 0,-300] [charaMove O 0,-100 7.0] [charaMove K -20,310 7.0] [charaMoveScale K 2.0 7.0] [charaMoveScale O 1.6 7.0] [wt 1.5] [se ad783] [charaEffectEdgeBlurDestroy H] [charaCrossFade K 1098269030 5 0.4] [wait charaCrossFade K] [wt 0.5] [se ad198] [seStop ad783 0.3] [wt 1.0] [fadeout white 1.0] [se ad791] [cueSeVolume 22_ad1180 1.0 0.3] [wait fade] [blurOff lens 0.1] [subRenderFadeout #A 0.1] [charaEffectEdgeBlurDestroy K] [charaFadeout O 0.1] [charaFadeout T 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout K 0.1] [charaFadeout L 0.1] [charaLayer O normal] [charaLayer T normal] [charaLayer A normal] [charaLayer F normal] [charaLayer G normal] [charaLayer H normal] [charaLayer J normal] [charaLayer K normal] [charaLayer L normal] [charaLayer P normal] [charaLayer Q normal] [charaLayer R normal] [charaLayer M normal] [subCameraOff] [wt 0.1] [charaScale N 1.3] [charaScale A 1.3] [charaScale F 1.3] [charaScale P 1.0] [charaFace A 31] [charaFace F 31] [charaPut P 0,75] [charaFadein N 0.1 0,-300] [charaFadein A 0.1 0,75] [charaFadein F 0.1 0,75] [charaEffectEdgeBlur A FFF9A5 FFF9A5 4 1.5] [wt 1.4] [charaMove N 0,-350 6.0] [charaMove A 1 6.0] [charaMove F 1 6.0] [charaMove P 1 6.0] [cueSe SE_22 22_ad1169 2.0 0.6] [cueSeVolume 22_ad1180 2.5 0.7] [fadein white 2.0] [wait fade] [wt 0.5] [se ad556] [seVolume ad556 0 0] [seVolume ad556 0.5 0.5] [effect bit_talk_charge_red] [wt 0.5] [se ad960] [se ade446] [seVolume ade446 0 0] [seVolume ade446 0.5 0.5] [cueSeStop 22_ad1180 1.5] [charaEffect P bit_talk_lightning_01r_fs] [charaFadeout F 1.5] [wt 0.5] [seStop ad960 0.5] [seStop ad556 0.5] [effectStop bit_talk_charge_red] [charaEffectEdgeBlurStop A] [wt 1.0] [seVolume ade446 0.5 0.2] [charaEffectStop P bit_talk_lightning_01r_fs] [wt 1.0] [seVolume ade446 0.5 0.5] [charaEffect P bit_talk_lightning_01r_fs] [wt 1.5] [charaEffectStop P bit_talk_lightning_01r_fs] [wt 1.0] [seStop ade446 1.0] [cueSeStop 22_ad1169 1.0] [charaFadeout N 0.8] [charaFadeout A 0.8] [wt 1.0] [charaTalk on] [charaTalk depthOn] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Rani-XII ...Durgā. [k] [messageOff] [charaFadeout I 0.1] [wt 0.1] [cameraMove 10.0 0,-20 1.1] [charaScale A 1.0] [charaTalk A] [charaFace A 31] [charaFadein A 0.1 1] [wt 3.0] [messageOff] [fadeout black 2.0] [bgmStopEnd BGM_BATTLE_200 2.0] [wait fade] [cameraHome 0.1] [wt 0.5] [soundStopAllEnd] [end]