$04-00-02-15-5-0 [soundStopAll] [enableFullScreen] [charaSet A 1098270210 1 Kama] [charaSet B 1098269520 1 Lainur] [charaSet C 1098270000 1 Sion] [charaSet D 1098267010 1 Kālī] [charaSet E 1098271300 1 Cerberus] [charaSet F 1098271300 1 "Cerberus (Effects)"] [sceneSet H 189602 1] [charaScale H 1.2] [charaSet I 1098269520 1 "Lainur (Effects)"] [sceneSet J 189602 1] [charaScale J 1.2] [sceneSet K 189602 1] [charaScale K 1.2] [imageSet O cut466_rro_mask 1] [imageSet R back10000 1 1] [charaScale R 1.3] [charaSet S 98115000 1 "Effect Dummy"] [charaSet T 98115000 1 "Effect Dummy"] [subCameraOn 1] [charaLayer T sub #A] [charaLayer I sub #A] [charaLayer H sub #A] [subCameraFilter #A through] [charaTalk depthOff] [charaDepth H 1] [charaDepth I 2] [charaDepth T 3] [charaScale T 1.2] [charaScale I 1.2] [charaScale H 1.4] [charaPut T -50,0] [charaEffect T bit_talk_10_LowLevel_depth] [charaFace I 0] [charaFadein I 0.1 -50,0] [charaFadein H 0.1 -50,-270] [charaPut O 2000,2500] [charaEffectEdgeBlur O FFFFFF FFFFFF 5 1.5] [scene 189602] [fadein black 1.5] [wait fade] [se ad39] [effect bit_talk_noble_light] [effect bit_talk_under_light] [bgm BGM_EVENT_38 0.1] [wt 3.0] [charaTalk A] [charaFace A 5] [charaFadein A 0.4 1] [wt 0.4] @Kama This is...void-formatted data. I can open this. [k] [charaFace A 4] @Kama Even if it's a trap, it's not as if things could get any worse. [k] [charaFace A 0] @Kama All right, let's see what's inside this package. [k] [messageOff] [charaFadeout A 0.1] [wt 0.3] [se adm20] [fadeout white 0.8] [wait fade] [effectDestroy bit_talk_noble_light] [effectDestroy bit_talk_under_light] [charaScale O 0.8] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 0,-125] [wt 1.6] [fadein white 1.0] [wait fade] [wt 1.4] ?1:That looks like...Rider's Mask! ?2:Is that Rider's mask!? ?! [charaFadeout O 0.1] [wt 0.05] [charaPut O 2000,2500] [wt 0.05] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Kama No, that's just the shape it's been compressed into.[sr][wt 0.9][charaFace A 5]Oh, hey. What's this bonus data? [k] [messageOff] [bgmStop BGM_EVENT_38 1.5] [charaFadeout A 0.1] [wt 0.3] [se ade357] [wt 1.0] [seStop ade357 0.1] [wt 0.4] [se ad1] [charaPut S 1] [charaEffect S bit_talk_10_LowLevel] [wt 1.8] [charaTalk B] [charaFace B 0] [charaFadein B 0.4 1] [wt 1.5] [bgm BGM_KYOSU_1 0.1] @Lainur Ahem. [k] [charaFace B 9] @Lainur It's kind of embarrassing to be recording one of these. Eh, not like I'm around to care anymore. [k] [charaFace B 1] @Lainur Anyway, what you're watching right now is my dying message. [k] @Lainur I'm inscribing this data in the final moments before my death, after some sniper I couldn't see shot me. [k] ?1:...! ?! [charaFace B 9] @Lainur As for why I'm doing this, well...I've always enjoyed measuring the future and making preparations for it. [k] @Lainur So I looked into some stuff, and I think I have a decent idea of what's going on here. [k] [charaFace B 3] @Lainur In the future, this whole world's going to become a system of sorts. It's already beginning to happen. [k] @Lainur I'm not an oracle or a fortune teller, so I don't know exactly what kind of system that's going to be. [k] [charaFace B 1] @Lainur This is just a theory I arrived at after observing that all the pockets tied to the various areas had been sent flying to the perimeter after those rotations. [k] [charaFace B 5] @Lainur Speaking of which, the central governing AI didn't mention this, but that wasn't just one rotation. [k] @Lainur As fast as it was, it might have felt like a single rotation, but it was more like tens of thousands. [k] [charaFace B 0] @Lainur At any rate, I thought about what those rotations could be for, and this is what I came up with: [k] [messageOff] [charaTalk off] [subRenderFadein #A 1.0 0,0] [charaMove T 50,0 50.0] [charaMove I 50,0 50.0] [charaMove H 50,-270 75.0] [wt 1.2] @Lainur That system is going to make use of conceptual rotations and centrifugal force. [k] [charaFace I 8] @Lainur As to what that actually means, well...you in the future probably have a better idea of that than I do. [k] @Lainur Anyway, as I lay here dying, I thought... [k] [charaFace I 1] @Lainur “If my power's just going to go to waste, I may as well leave it for the future.” [k] [charaFace I 0] @Lainur I don't know what it's going to be used for, but it should still be better to have than not. [k] @Lainur Maybe it'll make a difference somehow. [k] [charaFace I 10] @Lainur So, I opened up a void pocket... [k] @Lainur ...and deposited all the excess Raniment tied to Rider's Noble Phantasm inside it. [k] [charaFace I 9] @Lainur And since the world could end up rotating again after I'm gone, these coordinates were my only option: [k] @Lainur The church in the center of the world[line 2]the place least susceptible to the effects of the rotation. [k] [charaFace I 0] @Lainur All I wanted to do was see what came next, but since I won't be able to... [k] [charaFace B 1] [charaFace I 1] @Lainur ...I'm entrusting this little nest egg of mine to someone in the future. Use it however you like. See ya. [k] [messageOff] [subRenderFadeout #A 1.0] [wt 1.0] [charaPut T 2000,2500] [charaEffectDestroy T bit_talk_10_LowLevel_depth] [charaFadeout I 0.1] [charaFadeout H 0.1] [wt 0.1] [subCameraOff] [charaLayer T normal] [charaLayer I normal] [charaLayer H normal] [charaScale T 1.0] [charaScale I 1.0] [charaScale H 1.0] [wt 0.6] [charaTalk on] [charaFace B 7] @Lainur ...Hang on. Was there anyone other than me who could open void pockets? [k] [charaFace B 9] @Lainur Ah well, I'm sure things'll work out. [k] [messageOff] [bgmStop BGM_KYOSU_1 1.5] [wt 0.5] [se ad1] [wt 0.05] [charaFadeout B 0.1] [wt 0.1] [charaPut S 2000,2500] [charaEffectStop S bit_talk_10_LowLevel] [wt 1.7] [bgm BGM_MAP_89 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Kama I see. So this is those Type Ts' leftover activated Raniment... [k] @Kama ...from when he used Rider's Noble Phantasm to power the spell that took out Caster. [k] ?1:This seems like an awful lot for leftovers! ?! [charaFace A 2] @Kama Well, he was dying. I bet he threw in some extra since it was meant to be a parting gift. [k] @Kama Anyway... Hehehe, talk about a lucky break. This energy should do nicely. [k] @Kama I'm pretty sure this is what I need to stop Kālī. Piece of cake. [k] ?1:Really!? ?! [charaFace A 0] @Kama However, there are still two problems we have to deal with. [k] [charaFace A 4] @Kama The first is... Well, it's not that big a deal, and it can wait until later. [k] @Kama But the second one is pretty important. [k] [charaFace A 0] @Kama I'm going to need some time. [k] @Kama These resources are kind of like a compressed file. [k] @Kama It's going to take a little time to extract them before I can use them. [k] ?1:Got it. I'll buy you some time. ?2:No problem. I'll figure something out. ?! [charaFace A 3] @Kama What are you, stupid? You really think it's that easy? [k] @Kama Our opponent there is the goddess of destruction and slaughter. Even Bhīma and Duryodhana were no match for her. [k] @Kama She's focusing on her dancing right now, but as soon as I start working, she'll turn her attention to me. [k] [charaFace A 7] @Kama So how's a Master like you going to buy me time... [k] @Kama ...when your Servant is too busy to fight at all, much less protect you? [k] @Kama You shouldn't try to be a hero, and you definitely shouldn't throw your life away. [k] ?1:But if I CAN buy you the time, you can turn the tables on her, right?[csr]I have faith in you. ?2:It's okay, I'll buy you some time no matter what.[csr]I have faith in you. ?! [messageOff] [charaFace A 5] [wt 1.0] [charaFace A 0] @Kama I-it doesn't matter how cooly you say it. The answer's still no. [k] @Kama This is a purely practical problem. You've gotta be smarter about it. [k] [charaFace A 4] @Kama Hmm. The only chance we might have... [k] @Kama ...is for Bhīma and Duryodhana to recover and play meat shield until I'm ready... [k] ?1:Well, we definitely don't have time for that. ?! [messageOff] [wt 0.4] ?1:It's okay. Sion actually gave me a little something. ?! [messageOff] [cueSe SE_22 22_ad1177] [wt 0.1] [fadeout white 0.6] [bgm BGM_MAP_89 0.8 0.5] [wait fade] [charaFadeout A 0.1] [scene 189500] [pictureFrame cut063_cinema] [charaDepth T 9] [charaPut T 1] [charaEffect T bit_sepia01_depth_fs] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 0,-50] [wt 0.7] [fadein white 0.6] [wait fade] [wt 0.2] @Sion Now that I think of it, [%1]... [k] @Sion ...there is something I should tell you about now, while we have the chance. [k] [charaFace C 8] @Sion It is about the conceptual eye Medusa gave us, which we are using as a compass to find our destination. [k] @Sion Well, more accurately, it is about the bonus she mentioned. [k] ?1:Yeah, what was it, anyway? ?! [charaFace C 10] @Sion It is very aggressive, that is for sure. [k] @Sion To make a long story short, this eye still contains her Noble Phantasm's power... [k] [charaFace C 8] @Sion Chrysaor, the father of all monsters, and his ability to summon monsters of his own. Granted, this power is more limited in this form, but nonetheless. [k] ?1:Seriously!? ?! @Sion Since you are already used to summoning, I am sure you can make use of it. [k] @Sion So I will tweak it on the way to our destination... [k] [charaFace C 10] @Sion ...to ensure that it will function as part of your Mystic Code... [k] @Sion ...and let you summon a number of monsters by feeding it Raniment. [k] [charaFace C 2] @Sion But do not rely on it too heavily. [k] @Sion Mystic Code or not, humans are not made to connect to a Heroic Spirit's Noble Phantasm. [k] @Sion Think of it as a very dangerous, single-use summoning Mystic Code which may well blow up in your face if you are not careful. [k] [charaFace C 8] @Sion I would only use it when things are dire and you have exhausted all other alternatives. [k] [messageOff] [bgmStop BGM_MAP_89 2.0] [cueSe SE_22 22_ad1177] [wt 0.1] [fadeout white 0.6] [wait fade] [charaFadeout C 0.1] [charaPut T 2000,2500] [charaEffectStop T bit_sepia01_depth_fs] [scene 189602] [pictureFrame] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] [wt 0.7] [fadein white 0.6] [wait fade] [wt 0.4] ?1:If this doesn't count as dire, I don't know what would. ?! [messageOff] [wipeout rectangleStripLeftToRight 0.5 1.0] [wait wipe] [charaFadeout A 0.1] [charaPut E 2000,2500] [charaEffectEdgeBlur E FFFDBF FFFDBF 4 1.5] [charaScale J 1.01] [charaFadein J 0.1 0,-200] [wt 0.6] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [wt 0.5] [subCameraOn 1] [charaLayer D sub #A] [charaLayer K sub #A] [subCameraFilter #A maskEdge cut359_mask10 4 0,0,0,255] [charaTalk off] [charaTalk depthOff] [charaDepth J 1] [charaDepth D 2] [charaDepth E 3] [charaDepth K 1] [charaDepth D 2] [charaScale D 1.2] [charaScale K 1.2] [charaFace D 26] [charaFadeinFSL D 0.1 0,250] [charaFadein K 0.1 450,15] [se ad984] [subRenderFadeinFSL #A 0.4 -400,-250] [subRenderMoveFSL #A -300,-250 0.4] [wt 0.8] [wt 1.0] [bgm BGM_MAP_58 0.1] ?1:...Chrysaor! ?! [messageOff] [subRenderFadeout #A 0.1] [wt 0.1] [charaFadeout D 0.1] [charaFadeout K 0.1] [wt 0.1] [subCameraOff] [charaLayer D normal] [charaLayer K normal] [charaScale D 1.0] [charaScale K 1.0] [fowardEffect bit_talk_gold_slash_02 0,0 H] [wt 0.1] [cueSe Battle bac337] [wt 0.5] [cueSeStop bac337 0.2] [wt 0.4] [cueSe SE_23 23_ad1295] [wt 0.2] [fowardEffect bit_talk_gold_smoke] [wt 5.0] [cueSeStop 23_ad1295 1.5] [wt 0.5] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] [wt 0.3] [cueSe SE_23 23_ad1312] [wt 0.2] [fowardEffectStop bit_talk_gold_smoke] [wt 2.2] [charaEffectEdgeBlurStop E] [wt 1.5] [subCameraOn 1] [charaLayer H sub #A] [charaLayer F sub #A] [subCameraFilter #A through] [subRenderScale #A 1.02] [charaTalk off] [charaTalk depthOff] [charaDepth H 1] [charaDepth F 2] [charaFadein H 0.1 0,-200] [charaFadein F 0.1 0,-1] [wt 1.0] [subRenderFadein #A 0.4 0,0] [blur lens 0.1 4 4] [se ad231] [wt 0.5] [subRenderFadeout #A 0.5] [blurOff lens 1.0] [wt 0.5] [charaFadeout F 0.1] [charaFadeout H 0.1] [wt 1.2] [charaMoveScale E 1.3 1.6] [charaMoveScale J 1.25 1.6] [charaMove E 200,85 1.6] [charaMove J 150,-235 1.6] [charaFadeout E 0.8] [wt 0.8] [charaScale D 0.9] [charaTalk D] [charaFace D 6] [charaFadein D 0.8 -75,-30] [charaMove D 1 0.8] [charaMoveScale D 1.0 0.8] [wt 1.8] @Kālī Oh?[wt 0.6][charaFace D 7][messageShake 0.04 4 3 0.4] Ha, haha! I smell it![sr][wt 0.6]I smell more of my detested demons! [k] [messageOff] [se ad678] [se ad1006] [blur motion 0.25 4 200 0.65 0.65 0.07 200] [charaMoveScale D 1.1 0.25] [charaMove D 30,15 0.25] [charaFadeout D 0.25] [wt 0.25] [blurOff motion 0.1] [wt 0.65] [wipeout rectangleStripRightToLeft 0.4 1.0] [cueSeStop bac1038 0.6] [cueSeStop bac1037 0.6] [wait wipe] [charaFadeout J 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] [wt 0.5] [wipein rectangleStripLeftToRight 0.4 1.0] [wait wipe] [wt 0.2] [bgm BGM_MAP_58 0.5 0.7] [charaTalk depthOff] [charaDepth R 4] [charaDepth A 5] [charaPut R 1] [charaFadeTime R 0.2 0.5] [charaTalk on] @Kama (Hey, yeah. Medusa's monsters were technically demons, too.) [k] @Kama (So it makes sense that Kālī would see them as the kind of creature she was made to destroy!) [k] @Kama (I doubt she'd be able to ignore them. And if she doesn't, that could buy us the time I need...!) [k] [charaFadeout R 0.2] [bgm BGM_MAP_58 0.5 1.0] [charaFace A 6] @Kama Dammit! Okay, I'm going to get started, Master. Whatever you do, don't push yourself too hard! [k] [messageOff] [wt 0.65] [fadeout black 1.2] [bgmStop BGM_MAP_58 1.2] [wait fade] [charaFadeout A 0.1] [scene 10000] [wt 0.15] [fadein black 0.4] [wait fade] [masterBranch _Male _Female] [label _Male] [criMovie talk_mov178 bgmPlay false] [wt 46.0] [branch _branchEnd] [label _Female] [criMovie talk_mov179 bgmPlay false] [wt 46.0] [branch _branchEnd] [label _branchEnd] [skip false] [wt 1.0] [messageOff] [fadeout black 0.5] [wait fade] [soundStopAllEnd] [end]