$04-00-02-16-1-1 [soundStopAll] [enableFullScreen] [charaSet A 3054002 1 Bhīma] [charaSet B 1098269320 1 "Cerejeira (Effects)"] [charaSet C 7046001 1 Berserker] [charaSet D 3054002 1 "Bhīma (Effects)"] [charaSet E 7046001 1 "Berserker (Effects)"] [sceneSet O 189603 1] [charaScale O 1.2] [sceneSet P 189603 1] [charaScale P 1.2] [sceneSet Q 189603 1] [charaScale Q 1.2] [charaSet S 98115000 1 "Effect Dummy"] [charaSet T 98115000 1 "Effect Dummy"] [scene 189603] [charaPut S 2000,2500] [charaEffect S bit_sepia01_depth_fs] [pictureFrame cut063_cinema] [bgm BGM_BATTLE_190 1.0] [fadein black 1.0] [wait fade] [wt 0.2] [subCameraOn 1] [charaLayer A sub #A] [charaLayer O sub #A] [subCameraFilter #A maskEdge cut359_mask13 4 135,83,209,255] [charaTalk off] [charaTalk depthOff] [charaDepth O 1] [charaDepth A 2] [charaScale A 1.3] [charaScale O 1.4] [charaFace A 6] [charaFadein A 0.1 -50,200] [charaFadein O 0.1 200,-80] [cueSe Servants_302000 m07405] [subRenderFadein #A 0.3 -300,-325] [subRenderMove #A 0,-325 0.3] [wt 0.3] [charaMove A 0,200 30.0] [charaMove O 250,-80 30.0] [wt 0.8] [bgm BGM_BATTLE_190 0.5 0.4] @ [lr]I've felt it all along. [k] @ I'm a fragment. [k] @ I'm not the Bhīma I used to be. I'm not the man I once was. Not all of him. [k] @ Except...I don't feel like I'm missing anything. [k] @ On the contrary. [k] @ I'm more fulfilled than I've ever been. [k] [messageOff] [bgm BGM_BATTLE_190 0.5 1.0] [se ad678] [wt 0.1] [subRenderFadeout #A 0.3] [subRenderMove #A 300,-325 0.3] [wt 0.6] [se ad85] [effect bit_talk_gram_slash_04] [wt 0.8] [fadeout black 0.4] [wait fade] [effectDestroy bit_talk_gram_slash_04] [scene 10000] [wt 0.2] [fadein black 0.2] [wait fade] [wt 0.4] [charaFadeout A 0.1] [charaFadeout O 0.1] [wt 0.1] [subCameraOff] [charaLayer A normal] [charaLayer O normal] [charaScale A 1.0] [charaScale O 1.0] [bgm BGM_BATTLE_190 0.5 0.4] @ I was always bigger and stronger than anyone else, so I've borne the weight of so many things in my life. [k] @ My brothers. Justice. Victory. Friendship. Family. Fame. Muscles. Cooking. Social standing. Smiles. Trust. Respect. [k] @ But now, my life couldn't be simpler. [k] @ There's nothing here that doesn't need to be. [k] @ That's why I feel so fulfilled. [k] @ I know what it is I see.[sr]I know what it is I should reach for. [k] [messageOff] [cueSe SE_22 22_ad1177] [wt 0.1] [fadeout white 0.6] [wait fade] [pictureFrame] [charaDepth P 2] [charaDepth B 3] [charaDepth S 9] [charaPut S 1] [charaScale P 1.4] [charaScale B 1.4] [charaFace B 3] [charaFadein P 0.1 0,-300] [charaFadein B 0.1 1] [wt 0.5] [fadein white 0.6] [wait fade] [wt 1.2] [charaFace B 1] [wt 1.2] [charaFace B 2] [wt 1.6] [fadeout white 0.6] [wait fade] [charaFadeout B 0.1] [charaFadeout P 0.1] [charaPut S 2000,2500] [scene 189603] [pictureFrame cut063_cinema] [wt 0.5] [fadein white 0.6] [wait fade] [wt 0.2] @ I saw the way she looked at me, the faith she had in me as she entrusted me with her fondest wish. [k] @ Who would I be if I denied her? [k] @ That's the only thing I need to carry now. [k] @ And that's enough. [k] [messageOff] [fadeout black 0.8] [wait fade] [scene 10000] [wt 0.1] [fadein black 0.1] [wait fade] @ Victory. [k] @ That's the best dish I can make and serve to the one who has put her trust in me. [k] @ That's all I need to focus on. It's as simple as the way I'm living my life now. [k] [messageOff] [wt 1.0] @ ...It might be the same word... [k] @ ...but this isn't like the victory I achieved in the wars where I carried so much on my shoulders. [k] @ This victory itself has no meaning. I'm not sure what I will gain from it. [k] @ I'm just seeking it because I want to. [k] @ Yeah, that's right. [k] @ That's why this victory has nothing to do with war. [k] @ It's just the same thing I've done with my rivals ever since I was a kid... [k] [messageOff] [fadeout black 0.1] [wait fade] [pictureFrame] [scene 189603] [wt 0.1] [bgm BGM_BATTLE_190 0.8 1.0] [fadein black 0.8] [wait fade] [wt 0.2] [cueSe Servants_603700 bac970] [wt 0.05] [fowardEffect bit_talk_gram_slash_03_fs 0,0 H] [wt 0.8] [se ad171] [cueSe Servants_4504900 bac1276] [cueSe Battle bac337] [charaScale T 1.05] [charaRoll T -10] [charaPut T 0,75] [charaEffect T bit_talk_strike_02] [wt 0.4] [cueSeStop bac337 0.1] [wt 0.1] [fowardEffectDestroy bit_talk_gram_slash_03_fs] [charaPut T 2000,2500] [charaEffectDestroy T bit_talk_strike_02] [fowardEffect bit_talk_blow02] [wt 0.1] [se ad774] [fowardEffect bit_talk_14] [wt 0.2] [subCameraOn 3] [charaLayer C sub #A] [charaLayer O sub #A] [charaLayer A sub #B] [charaLayer P sub #B] [charaLayer Q sub #C] [subCameraFilter #A maskEdge cut359_mask09 4 0,0,0,255] [subCameraFilter #B maskEdge cut359_mask10 4 0,0,0,255] [subCameraFilter #C through] [subRenderDepth #A 1] [subRenderDepth #B 2] [subRenderDepth #C 3] [charaTalk depthOff] [charaDepth O 1] [charaDepth P 1] [charaDepth C 2] [charaDepth A 2] [charaScale C 1.4] [charaScale O 1.4] [charaFace C 5] [charaFadein C 0.1 50,225] [charaFadein O 0.1 -250,-100] [charaScale A 1.5] [charaScale P 1.4] [charaFace A 13] [charaFadein A 0.1 -50,225] [charaFadein P 0.1 250,-100] [charaFadein Q 0.1 -25,-300] [subRenderFadein #A 0.1 212,-250] [subRenderFadein #B 0.1 -212,-250] [charaShake C 0.03 3 2 1.3] [charaShake A 0.03 2 3 1.3] [wt 1.2] [seStop ad774 0.2] [fowardEffectDestroy bit_talk_blow02] [fowardEffectDestroy bit_talk_14] @ A brawl. [k] [messageOff] [se ad181] [charaFace A 15] [charaFace C 6] [charaMove C 30,225 1.5] [charaMove A -30,225 1.5] [charaShake C 0.03 3 2 1.5] [charaShake A 0.03 2 3 1.5] [wt 1.0] [seStop ad181 0.4] [wt 0.5] [charaMove C 150,225 0.5] [charaMove A -150,225 0.5] [se ad1014] [se ad170] [fadeout white 0.1] [wait fade] [subRenderFadeout #A 0] [subRenderFadeout #B 0] [fadein white 0.1] [wait fade] [wt 0.5] [se ad671] [charaFace E 6] [charaFadein E 0.2 -50,0] [charaMove E 100,0 0.2] [charaShake E 0.03 2 2 0.8] [wt 0.2] [seStop ad671 0.8] [charaMove E 150,0 0.4] [wt 1.0] [charaFadeout E 0.1] [wt 0.1] [cueSe SE_22 22_ade804] [charaFace D 15] [charaFadein D 0.2 50,0] [charaMove D -100,0 0.2] [charaShake D 0.03 2 2 0.8] [wt 0.2] [charaMove D -150,0 0.4] [wt 1.1] [subCameraFilter #A maskEdge cut359_mask02 3 0,0,0,255] [subCameraFilter #B maskEdge cut359_mask13 3 0,0,0,255] [charaFace C 6] [charaFace A 15] [se ad984] [cueSe Servants_302000 m07405] [subRenderFadein #A 0.3 300,-195] [subRenderFadein #B 0.3 -300,-410] [subRenderMove #A 0,-195 0.3] [subRenderMove #B 0,-410 0.3] [charaFadeout D 0.2] [wt 0.6] @ I don't need to hold back with this opponent. I can hit him with all my strength. No hesitation. [k] @ There's just one thing. [k] @ Something feels the slightest bit off. It's been nagging at me. [k] @ It's not nagging my fulfilled self, though, but at the other parts of me I stripped away. [k] [messageOff] [se ad437] [fadeout white 0.1] [bgm BGM_BATTLE_190 0.5 0.4] [wait fade] [subRenderFadeout #A 0] [subRenderFadeout #B 0] [scene 10000] [fadein white 0.1] [wait fade] [wt 0.2] @ My vic■ory in the wa■?[sr]Ho■ did I obt■■[line 2] [k] [messageOff] [fadeout white 0.1] [bgm BGM_BATTLE_190 0.5 1.0] [wait fade] [subRenderFadein #A 0 0,-195] [subRenderFadein #B 0 0,-410] [scene 189603] [fadein white 0.1] [wait fade] [wt 0.35] [se ad678] [wt 0.1] [se ad7] [se ad1006] [charaFace C 5] [charaFace A 12] [subRenderFadeout #A 0.3] [subRenderFadeout #B 0.3] [subRenderMove #A -300,-195 0.3] [subRenderMove #B 300,-410 0.3] [wt 0.4] [scene 10000] [fowardEffect bit_talk_blow] [fowardEffect bit_talk_blow02] [wt 0.1] [se ad32] [se ad170] [se ad1014] [fowardEffect bit_talk_14] [wt 1.2] [charaFadeout C 0.1] [charaFadeout A 0.1] [charaFadeout O 0.1] [charaFadeout P 0.1] [charaFadeout Q 0.1] [wt 0.1] [subCameraOff] [charaLayer A normal] [charaLayer C normal] [charaLayer O normal] [charaLayer P normal] [charaLayer Q normal] [charaScale C 1.0] [charaScale A 1.0] [charaScale O 1.0] [charaScale P 1.0] [charaScale Q 1.0] @ But even that nagging feeling... [k] @ ...disappeared in the comfortingly familiar sounds of battle. [k] [messageOff] [wt 0.5] [fadeout black 2.0] [bgmStopEnd BGM_BATTLE_190 2.0] [wait fade] [wt 0.5] [soundStopAllEnd] [end]