$91-20-51-01-1-1 [enableFullScreen] [soundStopAll] [charaSet A 2051002 1 杉谷善住坊] [charaSet B 2010001 1 比利] [charaSet C 99200300 1 罗宾汉] [charaSet D 98104300 1 鬼魂] [charaSet E 2051002 1 杉谷善住坊] [charaSet F 2051002 1 杉谷善住坊] [charaScale F 1.2] [charaSet G 2010001 1 比利] [charaSet H 1098257310 1 达·芬奇] [sceneSet O 145300 1] [charaScale O 1.1] [sceneSet S 145200 1] [sceneSet T 145300 1] [charaSet Y 3019001 1 特效用1] [charaDepth Y 8] [charaEffect Y bit_talk_10_LowLevel_depth] [charaPut Y 1200,1200] [charaSet Z 98115000 1 特效用2] [charaDepth O 2] [charaDepth F 3] [scene 145200] [subCameraOn 2] [subCameraFilter #A maskEdge cut359_mask02 4 106,118,82,255] [subCameraFilter #B maskEdge cut359_mask12 3 0,0,0,255 0] [charaLayer E sub #A] [charaLayer S sub #A] [charaLayer T sub #B] [charaLayer G sub #B] [charaDepth E 5] [charaDepth S 2] [charaDepth G 2] [charaDepth T 1] [charaScale E 1.5] [charaScale G 1.2] [charaScale S 1.4] [charaScale T 1.2] [charaFace E 6] [charaFadein E 0.1 300,240] [charaFadein S 0.1 200,0] [charaFace G 0] [charaFadein G 0.1 -510,240] [charaFadein T 0.1 -200,-50] [charaTalk depthOff] [bgm BGM_BATTLE_62 0.1] [fadein black 1.5] [wait fade] [charaTalk E] [cueSe SE_23 23_ade911] [subRenderFadein #A 0.3 300,-300] [subRenderMoveEase #A 0,-300 0.3 easeOutQuint] [wt 0.4] @E:杉谷善住坊 就是那里! [k] [messageOff] [fadeout white 0.2] [cueSe SE_23 23_ade910] [wait fade] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] [subRenderFadeout #A 0.1] [wt 0.1] [fadein white 0.2] [effect bit_talk_shot_01_once] [effect bit_talk_blow02] [charaShake D 0.05 4 5 1.0] [cueSe Battle bac22] [wait fade] [wt 1.0] [se ad22] [bgmStop BGM_BATTLE_62 2.0] [cueSe Battle ba6] [charaEffect D bit_talk_atomization_gra] [charaSpecialEffect D enemyErasure 1 1.3] [wait charaSpecialEffect D] [wt 1.5] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [bgm BGM_EVENT_81 0.1] @杉谷善住坊 好。这边都解决掉了。 [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @比利 全部清除。不过这层楼什么都没有。[r]我们再往上走几层吧。 [k] [messageOff] [bgm BGM_EVENT_81 1.0 0.5] [wipeout leftToRight 1.0 1.0] [wait wipe] [se ade74] [wt 0.1] [se ade428] [wt 0.2] [se ade422] [charaFadeout B 0.1] [scene 145300] [charaFadein O 0.1 0,-220] [wt 1.5] [seStop ade74 0.5] [seStop ade428 0.5] [seStop ade422 0.5] [wt 1.5] [charaMove O -30,-250 3.5] [charaMoveScale O 1.3 3.5] [wipein rightToLeft 1.0 1.0] [se adm36] [wt 0.1] [se ad95] [wt 0.2] [cueSe SE_24 24_ad1405] [wait wipe] [wt 2.3] [seStop adm36 0.2] [seStop ad95 0.2] [cueSeStop 24_ad1405 0.2] [wt 0.2] [bgmStop BGM_EVENT_81 1.5] [se ad183] [charaTalk F] [charaFace F 17] [charaFadein F 0.4 250,-10] [charaMoveEase F 200,-10 0.4 easeOutCubic] [wt 0.4] @F:杉谷善住坊 ……停下! [k] [messageOff] [charaTalk G] [charaFace G 5] [subRenderFadeinFSSideL #B 0.4 160,-170] [subRenderMoveFSSideL #B 130,-200 0.4] [wt 0.4] @G:比利 唔? [k] [messageOff] [subRenderFadeout #B 0.4] [wt 0.4] [charaTalk F] ?1:怎么了? ?! [bgm BGM_EVENT_48 0.1] [charaTalk F,G] [wt 0.4] [se ade385] [charaMoveEase F 200,-60 1.5 easeOutExpo] [charaFace F 14] [wt 1.5] @F:杉谷善住坊 ……[r]……[wt 1.5][charaFace F 17]找到了。是陷阱。 [k] @F:杉谷善住坊 本应是设置在森林里的那种陷阱啊。[r]还好伪装得很粗糙。 [k] [charaTalk G] [charaFace G 2] [subRenderFadeinFSSideL #B 0.2 130,-200] @G:比利 [#Booby trap:诡雷]? [k] [subRenderFadeout #B 0.2] [wt 0.2] [charaTalk F] [charaFace F 0] @F:杉谷善住坊 在这边是叫这个名字吗?[r]嗯,就是那个。 [k] [charaFace F 14] @F:杉谷善住坊 只要不小心绊到这根绳子。 [k] [messageOff] [charaMoveReturn F 200,-70 0.4] [se ade302] [wt 0.4] [cueSe Servants_204600 m44418] [charaFadeout F 0.2] [wt 0.2] [charaPut Z 0,0] [charaEffect Z bit_talk_blood_pile01] [wt 0.4] [shake 0.05 5 6 2.0] [cueSe Servants_1101900 m61731] [wt 2.5] [charaTalk on] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] ?1:呜哇…… ?! [messageOff] [charaEffectStop Z bit_talk_blood_pile01] [wt 0.6] [charaFadeout O 0.4] [wt 0.4] @杉谷善住坊 如你所见,[r]就会被尖锐的铁枪刺穿。 [k] [charaFadeout A 0.1] [wt 0.1] [charaPut Y 1] [charaTalk H] [charaFace H 11] [charaFadein H 0.1 1] @达·芬奇 哎呀。而且还附有魔力哦。[r]就算从者挨了这下也会受伤吧。 [k] ?1:是影从者干的吗? ?! [charaFace H 1] @达·芬奇 或许吧。总之那层楼很危险。[r]小心谨慎地前进吧。 [k] [charaFadeout H 0.1] [charaPut Y 1200,1200] [wt 0.1] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @杉谷善住坊 嗯。陷阱就交给我吧。[r]作为狙击手,我也经常做这类机关陷阱嘛。 [k] [charaFace A 0] @杉谷善住坊 虽然办公室和山里情况可能有些不同,[r]但陷阱的思路……本质是相同的。 [k] @杉谷善住坊 也就是如何凭借恶意让人中招。 [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @比利 要是罗宾在场的话,大概会一脸坏笑地表示赞同吧。[r]不过我也能理解。 [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 1] @杉谷善住坊 不过历史和土地的差异可能会让[r]我们的推测产生偏差…… [k] [charaFace A 0] @杉谷善住坊 达·芬奇,如果我能指出自己在意的场所,[r]你能帮忙进行周密的分析吗? [k] [charaFadeout A 0.1] [wt 0.1] [bgmStop BGM_EVENT_48 2.0] [charaPut Y 1] [charaTalk H] [charaFace H 17] [charaFadein H 0.1 1] @达·芬奇 当然可以当然可以。这里刚好有个专业的从者,[r]我会请他以顾问的身份提供协助啦。 [k] ?1:顾问是指…… ?! [messageOff] [charaFadeout H 0.1] [wt 0.1] [bgm BGM_EVENT_77 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.4 1] [wt 0.4] @罗宾汉 好啦好啦,是我啦。[r]比利,你这个人啊…… [k] [charaFadeout C 0.1] [charaPut Y 1200,1200] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @比利 啊哈哈,被听到啦![r]抱歉抱歉。不过你会一脸坏笑地赞同吧? [k] [charaFadeout B 0.1] [wt 0.1] [charaPut Y 1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @罗宾汉 当然会! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk H] [charaFace H 6] [charaFadein H 0.1 1] @达·芬奇 好,那就继续前进吧。[r]当然,要优先保障御主的安全哦! [k] [messageOff] [wt 1.0] [fadeout black 2.0] [bgmStop BGM_EVENT_77 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]