$91-10-05-02-3-1

[soundStopAll]
[bgm BGM_EVENT_2 0.1]
[scene 20300]
[charaSet A 8001001 2 Mash]
[charaSet B 98002000 2 Fou]
[charaSet C 1005001 2 Nero]
[charaSet D 98003003 2 "Dr. Roman"]
[charaTalk A]
[charaFadein B 0 0]
[charaFace A 15]
[charaFadein A 0 2]
[fadein black 1]
[wait fade]
@Mash
We've taken out the enemy golems...[sr]The battle is over...
[k]

@Fou
Kyuu...
[k]

[charaFadeout A 0.1]
[charaFadeout B 0.1]
[communicationCharaLoop 98003003 1 5 0 2]
@Dr. Roman
What a primitive way of fighting...[sr]To pummel the gates physically...
[k]

[communicationCharaClear]
[wait communicationChara]
[charaFace C 4]
[charaFadein C 0.1 1]
@Nero
U-Umu, this went too far.[sr]I've realized my mistake here...
[k]

[charaFace C 0]
@Nero
But with this much material here, let's start building![sr]I'll show you how mankind first started using concrete!
[k]

?1:In what pose will you build the statue?

@Nero
Hm...I have to think about that...
[k]

?2:I want to build a statue of Mash, too.

[charaFadeout C 0]
[charaFace A 3]
[charaFadein A 0.1 1]
@Mash
N-No, that's quite okay, Senpai!
[k]

?!

[charaFadeout A 0]
[charaFace C 4]
[charaFadein C 0.1 1]
@Nero
...Sorry. I'll build the statue later.[sr]These golems make for good materials, but...
[k]

[charaFace C 4]
@Nero
They just don't have the right appeal.[sr]The voices I hear from the stones are the brawny types.
[k]

@Nero
I can't carve a good statue with this.[sr]I've given up on the Colosseum style this time.
[k]

[charaFace C 1]
@Nero
But I will rebuild the Theater.[sr]Don't worry, I won't waste your effort Master.
[k]

[charaFace C 2]
@Nero
Now it's time to really get to work! Let's get the[sr]materials together and make our triumphant return to Rome!
[k]

@Nero
We're going to make my Theater strong, firm, and as tough as a fortress...
[k]

[charaFace C 1]
@Nero
That's right, something Heracles can't even handle.[sr]The strongest Theater yet!
[k]

[charaFadeout C 0]
[communicationCharaLoop 98003003 1 5 0 4]
@Dr. Roman
This emperor hasn't learned anything!
[k]

[messageOff]
[fadeout black 0.5]
[communicationCharaClear]
[wait communicationChara]
[bgmStop BGM_EVENT_2 0.4]
[wait fade]
[soundStopAll]
[end]