$94-06-70-05-1-1 [soundStopAll] [enableFullScreen] [charaSet A 4037300 1 Nemo] [charaSet B 1044300 1 "Saito Hajime"] [charaSet C 2041300 1 "Oda Nobukatsu"] [charaSet D 7033400 1 "Arjuna Alter"] [charaSet E 1098227400 1 Michael] [charaSet F 7020300 1 "Cú Chulainn Alter"] [charaSet G 1009400 1 Mordred] [charaSet H 6012300 1 Sanson] [charaSet I 4001300 1 Medusa] [charaSet J 5010300 1 Paracelsus] [charaSet K 3004400 1 Karna] [charaSet L 3008300 1 Enkidu] [charaSet M 1007300 1 Gawain] [charaSet N 5008400 1 Merlin] [charaSet O 5036001 1 "Golem Master"] [imageSet P back10000_fs 1] [charaScale P 1.5] [charaSet Q 1098227700 1 Ibaraki-Douji] [charaSet R 1098227800 1 Shuten-Douji] [charaSet S 1098232000 1 "Arjuna Alter 1"] [scene 145600] [fadein black 1.0] [wait fade] [bgm BGM_REQUIEM 0.1] [charaTalk N] [charaFace N 0] [charaFadein N 0.1 1] @Merlin Team B, the answer to your question is “no.” Though if you know the solution, I'm willing to hear it. [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk M] [charaFace M 4] [charaFadein M 0.1 1] @Gawain No, I'm afraid not yet. [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk N] [charaFace N 0] [charaFadein N 0.1 1] @Merlin All right then. Go ahead, Team C. [k] ?1:...Was the unarmed man higher up than the armed one? ?! [charaFace N 0] @Merlin ...[wt 0.5][charaFace N 1][sr]...Yes. [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth I 1] [charaDepth J 2] [charaDepth H 3] [charaDepth G 4] [charaDepth K 5] [charaDepth M 6] [charaDepth D 7] [charaDepth L 8] [charaFace J 2] [charaFadeinFSR J 0.1 350,0] [charaFace H 2] [charaFadeinFSL H 0.1 -350,0] [charaFace G 8] [charaFadein G 0.1 -100,0] [charaFace I 2] [charaFadein I 0.1 100,0] @Team A !!! [k] [charaFadeout I 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout J 0.1] [wt 0.1] [charaFace K 2] [charaFadeinFSR K 0.1 350,0] [charaFace D 7] [charaFadeinFSL D 0.1 -350,0] [charaFace M 2] [charaFadein M 0.1 -130,0] [charaFace L 2] [charaFadeinFSR L 0.1 130,0] @Team B !!! [k] [charaFadeout D 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout K 0.1] [wt 0.1] [charaTalk on] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Cú Chulainn Alter Well, that's the answer. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Mordred Wait what... Ah, dammit! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk N] [charaFace N 0] [charaFadein N 0.1 1] @Merlin Okay, Team C, in this case, you get to answer first. Go ahead. [k] [bgmStop BGM_REQUIEM 1.0] ?1:The unarmed man...fell onto the armed one? ?! @Merlin ... [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk off] [charaDepth F 1] [charaDepth B 2] [charaDepth C 3] [charaDepth A 4] [charaFace A 5] [charaFadeinFSR A 0.1 350,0] [charaFace F 0] [charaFadeinFSL F 0.1 -350,0] [charaFace B 8] [charaFadein B 0.1 -120,0] [charaFace C 5] [charaFadein C 0.1 120,0] @Team C ... [k] [charaFadeout C 0.1] [charaFadeout B 0.1] [charaFadeout F 0.1] [charaFadeout A 0.1] [wt 0.1] [charaTalk on] [charaTalk depthOn] [charaTalk N] [charaFace N 3] [charaFadein N 0.1 1] @Merlin That's correct. [k] [charaFadeout N 0.1] [wt 0.1] [bgm BGM_EVENT_4 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Oda Nobukatsu Yes! We did it! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Cú Chulainn Alter Heh. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Nemo Phew... What a relief. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 11] [charaFadein B 0.1 1] @Saito Hajime Nice job, team. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk N] [charaFace N 0] [charaFadein N 0.1 1] @Merlin While I'm sure the other teams have realized what happened by now... [k] @Merlin ...the unarmed man tried to commit suicide by jumping off a building, only to collide with the armed man walking beneath him. [k] [charaFadeout N 0.1] [wt 0.1] [bgm BGM_EVENT_4 1.0 0.7] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Mordred The hell!? Then they never actually fought at all! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Medusa Oh. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 1] @Mordred What? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk I] [charaFace I 4] [charaFadein I 0.1 1] @Medusa ...So that's how he got us. [k] @Medusa We assumed they had fought when we asked who killed who, but he never actually told us the two fought. [k] @Medusa He had no obligation to correct our mistaken assumption. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk G] [charaFace G 6] [charaFadein G 0.1 1] @Mordred W[messageShake 0.05 5 5 0.3]hat!? No fair! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk N] [charaFace N 1] [charaFadein N 0.1 1] @Merlin Hahaha. Of course. I am not here to correct your mistaken assumptions or warn you that you are on the wrong track. [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk S] [charaFace S 0] [charaFadein S 0.1 1] @S:Arjuna Alter A four-story building is approximately fifteen meters tall. [k] @S:Arjuna Alter If a man were to jump off such a building, and collide with someone on the ground... [k] [charaFace S 4] @S:Arjuna Alter ...it's possible that the jumper may live and the man on the ground may not, depending on the point of impact. [k] [charaFadeout S 0.1] [wt 0.1] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 1] @Mordred Dammit. [k] @Mordred I should've realized it was something like that when he said it didn't matter how fast they could run! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk K] [charaFace K 4] [charaFadein K 0.1 1] @Karna Same here. I don't know what I was thinking. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk L] [charaFace L 0] [charaFadein L 0.1 1] @Enkidu Were you perhaps thinking of humans as though they were Servants? [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk K] [charaFace K 4] [charaFadein K 0.1 1] @Karna Guh.[charaShake K 0.05 2 2 0.3] [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk M] [charaFace M 4] [charaFadein M 0.1 1] @Gawain Good point. That IS what the untrained human body is like, isn't it? [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk N] [charaFace N 0] [charaFadein N 0.1 1] @Merlin You there. You should know better than to apply medieval British conventions to modern times. [k] [charaFace N 1] @Merlin Now, we do have more games ahead, so I suggest you chat amongst yourselves while you have the chance. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_4 1.0] [wait fade] [charaFadeout N 0.1] [wt 1.5] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_77 0.1] @ [lr]Team A. [k] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Paracelsus What we need is creativity. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Sanson I agree. [k] @Sanson Whatever sort of contest awaits us next, I'm sure we'll need to be able to consider it from many different angles. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk G] [charaFace G 9] [charaFadein G 0.1 1] @Mordred Yeah, intuition ain't gonna do us much good here. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Medusa I'm sure our common sense will be tested, too. Speaking of which, Paracelsus... [k] @Medusa I think I speak for everyone when I say you're our best hope. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk J] [charaFace J 4] [charaFadein J 0.1 1] @Paracelsus ...[sr]... [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth I 1] [charaDepth H 2] [charaDepth G 3] [charaFace I 0] [charaFadeinFSR I 0.1 350,0] [charaFace G 5] [charaFadein G 0.1 0,0] [charaFace H 0] [charaFadeinFSL H 0.1 -350,0] @All Three Hmm? [k] [charaFadeout H 0.1] [charaFadeout G 0.1] [charaFadeout I 0.1] [wt 0.1] [charaTalk on] [charaTalk depthOn] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Paracelsus I do feel I know a decent amount when it comes to alchemy, medicine, philosophy, and astronomy... [k] @Paracelsus ...but there are plenty of other fields where I am but an amateur. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk G] [charaFace G 8] [charaFadein G 0.1 1] @Mordred Even though you're a Caster? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk J] [charaFace J 4] [charaFadein J 0.1 1] @Paracelsus My deepest apologies. [k] [charaPut P 0,-200] [charaFadeTime P 0.2 0.6] @Paracelsus (Ahh, I feel so worthless. If only he had been here instead of me...) [k] [messageOff] [wipeout circleIn 1.0 1] [bgm BGM_EVENT_77 1.0 0.5] [wait wipe] [effect bit_sepia01_depth_fs] [charaFadeout P 0.1] [charaFadeout J 0.1] [wt 0.5] [scene 104300] [wt 1.0] [wipein circleIn 1.0 1] [wait wipe] [wt 0.4] [charaTalk O] [charaFace O 0] [charaFadein O 0.4 1] [wt 0.4] @Golem Master Heh. I don't mean to brag... [k] @Golem Master ...but I struggle with basics like boiling water for tea, and I often forget to eat or sleep. [k] @Golem Master You're unlikely to find a Servant who would be more helpless when living alone. [k] [messageOff] [wipeout circleIn 1.0 1] [wait wipe] [charaFadeout O 0.1] [wt 0.5] [scene 145600] [charaPut P 0,-200] [charaFadeTime P 0.2 0.6] [effectDestroy bit_sepia01_depth_fs] [charaTalk J] [charaFace J 4] [charaFadein J 0.1 1] [wt 1.5] [bgm BGM_EVENT_77 1.0 1.0] [wipein circleIn 1.0 1] [wait wipe] [wt 0.4] @Paracelsus (...On second thought, maybe he wouldn't be much help, either...) [k] [charaFadeout P 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 1] @Mordred So you're basically useless outside your field. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Paracelsus Essentially, yes. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Mordred Well damn, at least you're honest! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Sanson For the time being, why don't we all note down our own specialties? [k] @Sanson It may serve as a useful reference. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 1] @Mordred I don't know what kinda game we're gonna have to play next, but okay, I'll go first! [k] [charaFace G 0] @Mordred Lessee... I'm great in a fight...and at pissing off my old man... [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Medusa I feel like I'm fairly knowledgeable about Greek mythology, but I also feel like that could become a liability. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Paracelsus Hmm. I suppose I also know a fair amount about theology. [k] [charaFace J 4] @Paracelsus Aside from that... Hmm... [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Medusa You can't think of anything else? [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk J] [charaFace J 4] [charaFadein J 0.1 1] @Paracelsus Now I wish I hadn't devoted my entire life to the pursuit of magecraft... [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Sanson I was just an executioner, but I consider myself well-versed in health care, too. [k] [charaFace H 1] @Sanson You know, that reminds me: the advances that have been made in medical technology today are astounding. [k] @Sanson Compared to my era, when we still had little knowledge of infectious disease, the difference is night and day. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk J] [charaFace J 1] [charaFadein J 0.1 1] @Paracelsus Medicine has progressed all throughout human history. [k] @Paracelsus And in modern times especially, knowledge and technology are being shared at unprecedented speed and scale. It's wonderful. [k] [charaFace J 0] @Paracelsus It used to be that medicine was considered magecraft in its own right, and was therefore to be kept secret. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk H] [charaFace H 4] [charaFadein H 0.1 1] @Sanson Oh, yes. Now that you mention it[line 2] [k] [messageOff] [bgmStop BGM_EVENT_77 0.7] [wipeout rectangleStripLeftToRight 0.7 1.0] [wait wipe] [charaFadeout H 0.1] [wt 1.5] [wipein rectangleStripRightToLeft 0.7 1.0] [wait wipe] [wt 0.4] [bgm BGM_EVENT_147 0.1] [charaTalk L] [charaFace L 0] [charaFadein L 0.1 1] @Enkidu By the way, I know this is blunt, but I have to ask: [k] @Enkidu Is there any bad blood between you two? Because I'm worried that it may become a problem. [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth K 1] [charaDepth S 2] [charaTalk S] [charaFace S 4] [charaFadeinFSL S 0.1 0] [charaFace K 0] [charaFadeinFSR K 0.1 2] @S:Arjuna Alter ...You don't beat around the bush, do you? [k] [charaFadeout K 0.1] [charaFadeout S 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk L] [charaFace L 0] [charaFadein L 0.1 1] @Enkidu No. That's just how I am. [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Arjuna Alter ...I'd be lying if I said there wasn't... [k] @Arjuna Alter But strangely, in this Singularity, I've felt far calmer than usual. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Karna You too, huh, Arjuna? [k] @Karna It's true. Here, my burning competitive spirit has cooled to a smolder. [k] @Karna That would normally be a bad thing...but in this Singularity, I think it will help. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Arjuna Alter I agree. That aside... [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Karna Go on. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Arjuna Alter We need to reflect on where we went wrong. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk K] [charaFace K 4] [charaFadein K 0.1 1] @Karna Agreed. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk M] [charaFace M 0] [charaFadein M 0.1 1] @Gawain Absolutely. [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk L] [charaFace L 0] [charaFadein L 0.1 1] @Enkidu What is it we were lacking? [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Karna I think we were taking things too literally. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Arjuna Alter With combat, there are inevitable distinctions drawn between friend and foe, and tactics for deceit and surprise attacks. [k] [charaFace D 4] @Arjuna Alter But this last battlefield required us to think along different lines. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] [bgmStop BGM_EVENT_147 1.5] @Karna And you and I both tend to be a little impulsive. [k] [charaFadeout K 0.1] [wt 0.1] [bgm BGM_EVENT_7 0.1] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] @Arjuna Alter Huh? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk L] [charaFace L 0] [charaFadein L 0.1 1] @Enkidu Oh yes. I know just what you mean. [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] @Arjuna Alter Wha...? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk M] [charaFace M 5] [charaFadein M 0.1 1] @Gawain So, what you're saying is... [k] @Gawain ...we might be at the greatest disadvantage of all the teams!? [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaFace K 2] [charaFadeinFSR K 0.1 350,0] [charaFace D 2] [charaFadeinFSL D 0.1 -350,0] [charaFace L 2] [charaFadein L 0.1 1] @All Three ...!!! [k] [messageOff] [fadeout black 1.5] [bgmStop BGM_EVENT_7 1.5] [wait fade] [charaFadeout L 0.1] [charaFadeout D 0.1] [charaFadeout K 0.1] [wt 2.0] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_2 0.1] [charaTalk depthOn] [charaTalk on] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Nemo I guess this is more of a victory party than a postmortem. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Cú Chulainn Alter It's not over yet. We still have more games ahead. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nemo That's true. At this point, I'd say Team A is the biggest threat to us. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Oda Nobukatsu Not Team B? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 11] [charaFadein B 0.1 1] @Saito Hajime Team B would definitely have the edge in combat... [k] @Saito Hajime ...but if the next game is anything like the last, we have just as much chance of winning as anyone else. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Cú Chulainn Alter All four of the guys in Team B are expert fighters... [k] @Cú Chulainn Alter ...but that doesn't translate to good lateral thinking in games like Turtle Soup. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Oda Nobukatsu What do you think, Sister's Master? [k] ?1:I'd say Team A is the one to watch out for. [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 10] [charaFadein B 0.1 1] @Saito Hajime Right? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Oda Nobukatsu Well, we should definitely be wary of Paracelsus. Sanson seems like he has a lot of life experience, too. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Cú Chulainn Alter The snake woman is quick on her feet. And Mordred is... [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Oda Nobukatsu Mordred is... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Saito Hajime ...spirited? [k] [messageOff] [bgm BGM_EVENT_2 0.5 0.5] [wipeout rectangleStripLeftToRight 0.5 1.0] [wait wipe] [charaFadeout B 0.1] [wt 0.8] [bgm BGM_EVENT_2 0.5 1.0] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [wt 0.4] [charaTalk G] [charaFace G 7] [charaFadein G 0.1 1] [wt 0.3] [charaShake G 0.05 3 3 0.3] @Mordred Choo! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Medusa Was that supposed to be a sneeze? [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Mordred Piss off! [k] [messageOff] [bgmStop BGM_EVENT_2 1.5] [fadeout black 1.5] [wait fade] [charaFadeout G 0.1] [wt 1.5] [fadein black 1.5] [wait fade] ?2:I think Team B could be pretty formidable. [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Saito Hajime Huh. Wasn't expecting that. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Cú Chulainn Alter Well, they are all great heroes. Guys like that tend to pack a punch. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Oda Nobukatsu Yeah. [k] [charaFace C 1] @Oda Nobukatsu You never know what heroes like that will come up with when they go after you! Though no one beats Sister at being unpredictable...or anything, for that matter! [k] [messageOff] [bgmStop BGM_EVENT_2 1.5] [fadeout black 1.5] [wait fade] [charaFadeout C 0.1] [wt 2.0] [fadein black 1.5] [wait fade] ?! [bgm BGM_REQUIEM 0.1] [charaTalk N] [charaFace N 1] [charaFadein N 0.1 1] @Merlin How are we doing? Everyone finished with your postmortem discussions? [k] @Merlin Then let's move on to the next game. Kōn[line 2]I mean, Michael? [k] @Merlin Why don't you explain this one!? [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Michael A little warning would have been nice... But okay. [k] [charaFace E 0] @Michael Since our first game focused entirely on the intellect... [k] [bgmStop BGM_REQUIEM 1.3] @Michael ...we thought the next one should test your stamina and luck. [k] [bgm BGM_EVENT_62 0.1] [charaFace E 2] @Michael This is why we're going to have you play what I like to call “Oni!” [k] [charaFace E 0] @Michael Or, as it's commonly known in Western countries: tag. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth I 1] [charaDepth J 2] [charaDepth H 3] [charaDepth G 4] [charaDepth K 5] [charaDepth M 6] [charaDepth D 7] [charaDepth L 8] [charaFace J 5] [charaFadeinFSR J 0.1 350,0] [charaFace H 5] [charaFadeinFSL H 0.1 -350,0] [charaFace G 5] [charaFadein G 0.1 -100,0] [charaFace I 5] [charaFadein I 0.1 100,0] @Team A ...[sr]... [k] [charaFadeout I 0.1] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout J 0.1] [wt 0.1] [charaFace K 5] [charaFadeinFSR K 0.1 350,0] [charaFace D 5] [charaFadeinFSL D 0.1 -350,0] [charaFace M 5] [charaFadein M 0.1 -130,0] [charaFace L 5] [charaFadeinFSR L 0.1 130,0] @Team B ...[sr]... [k] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout D 0.1] [charaFadeout K 0.1] [wt 0.1] [charaDepth F 1] [charaDepth B 2] [charaDepth C 3] [charaDepth A 4] [charaFace A 5] [charaFadeinFSR A 0.1 350,0] [charaFace F 0] [charaFadeinFSL F 0.1 -350,0] [charaFace B 8] [charaFadein B 0.1 -120,0] [charaFace C 5] [charaFadein C 0.1 120,0] @Team C ...[sr]... [k] [messageOff] [charaFadeout C 0.1] [charaFadeout B 0.1] [charaFadeout F 0.1] [charaFadeout A 0.1] [wt 0.5] ?1:We're playing...Oni? ?! [bgmStop BGM_EVENT_62 1.5] [scene 110100 1.5] [cameraMove 1.5 0,0 1.05] [wt 1.7] [charaDepth Q 1] [charaDepth R 2] [charaFace Q 1] [charaPut Q -250,0] [charaFadeTime Q 0.4 0.7] [charaFace R 1] [charaPut R 250,0] [charaFadeTime R 0.4 0.7] [wt 0.8] [bgm BGM_EVENT_27 0.1 0.6] [charaTalk on] @Ibaraki-Douji You rang? [k] @Shuten-Douji You rang? [k] [messageOff] [charaTalk off] [se ade474] [charaFadeout R 0.9] [charaFadeout Q 0.9] [cameraMove 0.1 -5,0 1.05] [wt 0.1] [cameraMove 0.2 5,0 1.05] [wt 0.2] [cameraMove 0.2 -5,0 1.05] [wt 0.2] [cameraMove 0.2 5,0 1.05] [wt 0.2] [cameraMove 0.1 0,0 1.05] [wt 0.1] [wt 1.0] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_27 2.0] [wait fade] [soundStopAll] [end]