$94-03-13-08-3-0 [soundStopAll] [imageSet A cut034_back01 1] [imageSet B cut034_back01 1] [imageSet C cut034_ivn00 1] [imageSet D cut034_ans00 1] [charaSet E 3036000 1 Bradamante] [charaSet F 1098159700 1 "Quetzal Mask"] [charaSet G 99502600 1 Mash] [charaSet H 98111500 1 Static] [charaSet I 98111500 1 "Mammoth Tusk Train"] [charaSet J 98111500 1 "Bradamante Special Move Effect"] [scene 68901] [charaPut H 0,-2000] [charaEffect H bit_talk_10_LowLevel] [charaTalk depthOff] [charaDepth E 1] [charaDepth F 0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_24 0.1] [charaScale A 1.01] [charaScale B 1.01] [charaScale C 1.01] [charaScale D 1.01] [charaDepth C 1] [charaDepth D 1] [charaFadein B 0.1 0,-20] [charaFadein C 0.1 0,-20] [charaFadein A 0.1 0,-200] [charaFadein D 0.1 0,-200] [wt 1.0] [se ad386] [seVolume ad386 0 0.5] [shake 0.05 3 3 0.6] [effect bit_talk_41] [charaMove B 0,-35 0.3] [charaMove A 0,-225 0.3] [charaMove C 0,-35 0.3] [charaMove D 0,-225 0.3] [charaMoveScale A 1.1 0.3] [charaMoveScale B 1.1 0.3] [charaMoveScale C 1.1 0.3] [charaMoveScale D 1.1 0.3] [wt 0.8] [flashin loop 0.3 1 FFFFFFFF FF4F02FF] [wt 0.7] [wipeout rectangleStripLeftToRight 0.2 1.0] [wait wipe] [effectStop bit_talk_41] [flashOff] [charaFadeout C 0.1] [charaFadeout D 0.1] [charaFadeout A 0.1] [charaFadeout B 0.1] [charaMoveScale A 1.0 0.1] [charaMoveScale B 1.0 0.1] [charaMoveScale C 1.0 0.1] [charaMoveScale D 1.0 0.1] [charaScale E 1.0] [charaScale F 1.0] [charaSet C 4028001 1 "Ivan the Terrible"] [charaSet D 5035000 1 Anastasia] [wipein rectangleStripRightToLeft 0.2 1.0] [wait wipe] [se ad249] [seVolume ad249 0 0.3] [shake 0.05 3 3 0] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Quetzal Mask They're still so fast! I thought they'd be at least[sr]a little slower now, but they just keep going, yes! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Bradamante And not only that... [wt 0.7][charaFace E 4]Ngh! [k] [messageOff] [seStop ad249] [wt 0.1] [se ad73] [charaMove E 100,0 0.2] [charaFadeout E 0.2] [shakeStop] [wt 0.2] [flashin loop 0.3 1 FFFFFFFF FF4F02FF] [wt 0.3] [flashOff] [effect bit_talk_impactlanding] [fowardEffect bit_talk_explosion 0,0] [se ad609] [shake 0.05 5 5 1.5] [wt 1.0] [effectStop bit_talk_impactlanding] [fowardEffectStop bit_talk_explosion 0,0] [wt 0.5] [seStop ad248 0.5] [wt 1.2] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] [charaShake E 0.05 2 2 0.3] @Bradamante Just look how hard they hit,[sr]even when they barely touch us...! [k] @Bradamante Their sheer mass is incredible. Colliding with them feels like getting hit by a train! [k] @Bradamante And trust me, that hurts like hell![sr]I mean, I'm pushing through the pain, but still! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Ivan the Terrible Heh. You make an astute observation. [k] @Ivan the Terrible My size and strength do not merely come from the power of the tundra, but of the entire earth. I am the Great Tsar after all... [k] @Ivan the Terrible Enemy though you may be, I must commend your judgment, and your shapely rear end, young wrestler. Come see me after the match, and I will gladly shake your hand! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Anastasia ...I would love to throw the “Great Tsar” off this pyramid now, but I will refrain. Now is the time to endure. [k] @Anastasia I am willing to endure any humiliation for the sake of mischief[line 2]ahem, victory. I've even tried listening to rock music lately, though I can't say I understand the appeal. [k] [charaFace D 2] @Anastasia My point is...you may be dodging our attack now,[sr]but you can't keep that up forever. [k] @Anastasia The Mammoth Tusk Train has no brakes. [k] [charaFace D 0] @Anastasia I'll spare you the actual calculations, but the force of our charge exceeds ten million tsarpower. [k] [charaFace D 5] @Anastasia At best, you two have no more than one million tsarpower each. Numbers don't lie. You have no chance of winning. [k] [charaFadeout D 0.1] [wt 0.1] [charaPut H 1] [charaTalk G] [charaFace G 15] [charaFadein G 0.1 1] @Mash (I don't think that's a real unit of measurement...!) [k] [charaFadeout G 0.1] [charaPut H 0,-2000] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Quetzal Mask Hmm. So far, we've been able to dodge by keeping to the samba beat...but that's only going to run us ragged, yes. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Bradamante No... No, I refuse to accept defeat![sr]I'm not going to lose now! [k] @Bradamante Even if they are stronger than us...we can more than make up for it with sheer willpower! [k] [charaFace E 0] @Bradamante My willpower has gotten me through all sorts of tight spots before. My faith in justice...in my king...has always been rewarded. [k] @Bradamante There's no reason this time should be any different! As long as we stay focused and keep on fighting, I'm sure we'll find a way to win in the end! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Ivan the Terrible Your fortitude is both admirable...and pitiful. [k] @Ivan the Terrible No matter the willpower an ant demonstrates, it can never threaten a mammoth. It will always and only ever be an ant. [k] [charaFadeout C 0.1] [wt 0.1] [imageSet C cut034_ivn00 1] [imageSet D cut034_ans00 1] [charaScale A 1.01] [charaScale B 1.01] [charaScale C 1.01] [charaScale D 1.01] [charaDepth C 1] [charaDepth D 1] [charaFadein B 0.1 0,-20] [charaFadein C 0.1 0,-20] [charaFadein A 0.1 0,-200] [charaFadein D 0.1 0,-200] [wt 0.2] @Anastasia & Ivan the Terrible Mammoth Tusk Train! [k] [messageOff] [se ad386] [seVolume ad386 0 0.5] [shake 0.05 3 3 0.6] [effect bit_talk_41] [charaMove B 0,-35 0.3] [charaMove A 0,-225 0.3] [charaMove C 0,-35 0.3] [charaMove D 0,-225 0.3] [charaMoveScale C 1.1 0.3] [charaMoveScale D 1.1 0.3] [charaMoveScale B 1.1 0.3] [charaMoveScale A 1.1 0.3] [charaScale I 1.0] [wt 0.8] [flashin loop 0.3 1 FFFFFFFF FF4F02FF] [wt 0.7] [wipeout rectangleStripLeftToRight 0.2 1.0] [wait wipe] [effectStop bit_talk_41] [flashOff] [wt 0.1] [charaFadeout C 0.1] [charaFadeout D 0.1] [charaFadeout A 0.1] [charaFadeout B 0.1] [charaMoveScale A 1.0 0.1] [charaMoveScale B 1.0 0.1] [charaMoveScale C 1.0 0.1] [charaMoveScale D 1.0 0.1] [charaMoveScale E 1.0 0.1] [charaMoveScale G 1.0 0.1] [charaSet C 4028001 1 "Ivan the Terrible"] [charaSet D 5035000 1 Anastasia] [scene 10000] [wipein rectangleStripRightToLeft 0.2 1.0] [wait wipe] [se ad249] [seVolume ad249 0 0.7] [shake 0.05 3 3 0] [wt 0.2] [effect bit_talk_rush_red] [backEffect bit_talk_42 0,0] [wt 1.5] [wipeout rectangleStripLeftToRight 0.2 1.0] [wait wipe] [effectStop bit_talk_rush_red] [backEffectStop bit_talk_42 0,0] [scene 68901] [wt 1.0] [wipein rectangleStripRightToLeft 0.2 1.0] [wait wipe] [charaTalk off] [charaFace E 2] [charaFadein E 0.1 2] [charaFace F 2] [charaFadein F 0.1 0] [wt 0.5] [se ad73] [charaMove F -300,0 0.5] [charaFadeout F 0.4] [charaMove E 300,0 0.5] [charaFadeout E 0.4] [wt 0.5] [flashin loop 0.3 1 FFFFFFFF FF4F02FF] [wt 0.3] [messageOff] [seStop ad249] [wt 0.1] [charaMove E 100,0 0.2] [charaFadeout E 0.1] [shakeStop] [wt 0.2] [flashOff] [effect bit_talk_impactlanding] [fowardEffect bit_talk_explosion 0,0] [se ad609] [shake 0.05 5 5 1.5] [wt 1.0] [effectStop bit_talk_impactlanding] [fowardEffectStop bit_talk_explosion 0,0] [wt 0.5] [seStop ad248 0.5] [wt 1.5] [charaTalk on] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Bradamante Ghh! I won't let you win...I refuse to give up now![sr]I can't afford to lose after coming this far! [k] [messageOff] [charaFace E 4] [wt 1.5] [charaFace E 0] [wt 1.0] [charaFadeout E 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 2] [charaFace F 0] [charaFadein F 0.1 0] @Bradamante Let's do it, Quetzal Mask! [k] [charaFace F 5] @Quetzal Mask ...Are you sure? We may have started to get the hang of it in our training, but it's still far from complete. [k] @Quetzal Mask It's usually not a good idea to use moves[sr]like that in circumstances this dire... [k] [charaFace E 2] @Bradamante Maybe so, but it's our only chance of winning! [k] [charaFace F 0] @Quetzal Mask ...I can see how serious you are about this.[sr]Okay, let's do it, yes! [k] [charaFadeout F 0.1] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Anastasia Hm? What are they up to...? [k] [charaFadeout D 0.1] [wt 0.1] [charaPut H 1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Mash Quetzal Mask put her hands together, and Bradamante[sr]is on top of them like she's getting ready to jump... [k] [charaFace G 2] @Mash I knew it! They're getting ready to execute the new move they've been practicing! [k] [charaFadeout G 0.1] [charaPut H 0,-2000] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Quetzal Mask I am both the foundation and the launchpad![sr]First I jump with all my might... [k] @Quetzal Mask ...then I throw you, as a present,[sr]with all my gift-giving power! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Bradamante Then I jump at the same time as hard[sr]as I can, turning myself into an arrow! [k] @Bradamante My magical shield becomes the arrowhead. This is a very elaborate sort of shield bash, really! [k] @Bradamante Granted, I feel like I may have already been doing something similar up till now without realizing it... [k] @Bradamante ...but this time, I'm going to focus on converting all my shield's defensive power to offense! [k] [charaFadeout E 0.1] [wt 0.1] [charaPut H 1] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Mash This move is a combination of[sr]Quetzal Mask's present drop... [k] @Mash ...and Bradamante's shield-based charge attack! [k] [charaFadeout G 0.1] [charaPut H 0,-2000] [charaEffectStop H bit_talk_10_LowLevel] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 -200,0] [charaFace E 0] [charaFadein E 0.1 200,0] @Quetzal Mask Try our new move...[sr]Bouclier Present Drop, yes! [k] [messageOff] [charaTalk off] [wt 0.2] [charaMoveReturn F -200,15 0.2] [se ad73] [charaMove E 200,15 0.2] [charaFadeout E 0.1] [wt 0.3] [se ad300] [flashin once 0.1 0.3 FFFFFFAF FFFFFF00] [wt 1.0] [fadeout black 0.3] [wait fade] [charaFadeout F 0.1] [wt 0.3] [scene 54400] [fadein black 0.3] [wait fade] [wt 0.4] [se ad153] [shake 0.05 3 3 0] [effect bit_talk_41] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Bradamante [f large]Montjoie! Gooo! [k] [messageOff] [seStop ad153 0.5] [fadeout black 0.3] [wait fade] [wt 0.5] [shakeStop] [effectStop bit_talk_41] [charaFadeout E 0.1] [wt 0.5] [scene 68901] [charaTalk on] [charaTalk depthOff] [charaDepth C 1] [charaDepth D 2] [fadein black 0.3] [wait fade] [wt 0.4] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 2] [charaFace D 5] [charaFadein D 0.1 0] @Ivan the Terrible Ridiculous. A tsar never shows their back to an enemy.[sr]I forbid you to dodge, Anastasia. [k] @Anastasia I know. It doesn't matter what sort of attack they try. Nothing they do can surpass our ten million tsarpower. [k] [charaFace D 2] @Anastasia [f large]We will crush them head-on! [k] [messageOff] [charaTalk off] [charaPut I 0,-2000] [charaEffectStop I bit_talk_charge_red] [charaFadeout C 0.1] [charaFadeout D 0.1] [wt 0.1] [imageSet C cut034_ivn00 1] [imageSet D cut034_ans00 1] [charaScale A 1.01] [charaScale B 1.01] [charaScale C 1.01] [charaScale D 1.01] [charaDepth C 1] [charaDepth D 1] [charaFadein B 0.1 0,-20] [charaFadein C 0.1 0,-20] [charaFadein A 0.1 0,-200] [charaFadein D 0.1 0,-200] [wt 0.2] @Anastasia & Ivan the Terrible [f large]Mammoth Tusk Train!!! [k] [messageOff] [charaTalk depthOn] [se ad386] [seVolume ad386 0 0.5] [shake 0.05 3 3 0.6] [effect bit_talk_41] [charaMove B 0,-35 0.3] [charaMove A 0,-225 0.3] [charaMove C 0,-35 0.3] [charaMove D 0,-225 0.3] [charaMoveScale C 1.1 0.3] [charaMoveScale D 1.1 0.3] [charaMoveScale B 1.1 0.3] [charaMoveScale A 1.1 0.3] [charaScale I 1.0] [wt 0.8] [flashin loop 0.3 1 FFFFFFFF FF4F02FF] [wt 0.7] [wipeout rectangleStripLeftToRight 0.2 1.0] [wait wipe] [effectStop bit_talk_41] [flashOff] [charaTalk on] [charaFadeout C 0.1] [charaFadeout D 0.1] [charaFadeout A 0.1] [charaFadeout B 0.1] [charaMoveScale A 1.0 0.1] [charaMoveScale B 1.0 0.1] [charaMoveScale C 1.0 0.1] [charaMoveScale D 1.0 0.1] [charaMoveScale E 1.0 0.1] [charaMoveScale G 1.0 0.1] [scene 10000] [wt 0.5] [wipein rectangleStripRightToLeft 0.2 1.0] [wait wipe] [se ad249] [seVolume ad249 0 0.7] [shake 0.05 3 3 0] [wt 0.2] [effect bit_talk_rush_red] [backEffect bit_talk_42 0,0] [wt 1.5] [wipeout rectangleStripLeftToRight 0.2 1.0] [wait wipe] [effectStop bit_talk_rush_red] [backEffectStop bit_talk_42 0,0] [scene 68901] [wt 1.0] [wipein rectangleStripRightToLeft 0.2 1.0] [wait wipe] ?1:They're gonna collide! ?2:Which move will win!? ?! [charaFadein A 0.1 0,-100] [charaFadein D 0.1 0,-100] [wt 0.2] @Anastasia (I can tell that their move is still incomplete.[sr]I can already see how this will play out...!) [k] [messageOff] [seStop ad249 0.5] [wt 0.1] [fadeout black 0.5] [wait fade] [effectStop bit_talk_41] [charaFadeout D 0.1] [charaFadeout A 0.1] [charaPut H 0,-2000] [charaEffect H bit_talk_charge_blu] [scene 54400] [fadein black 0.5] [wait fade] [se ad153] [shake 0.05 3 3 0] [effect bit_talk_41] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Bradamante (I'm fully aware the odds are stacked against us![sr]So if I'm going to perfect this move...it has to be now!) [k] [charaFace E 0] @Bradamante (How can I push it farther!?[sr]What else can I do to make it more powerful!?) [k] @Bradamante (...I've got it!) [k] [charaFace E 2] @Bradamante Quetzal Mask has passed her power on to me![sr]If you add hers to mine, that gives me two million power! [k] @Bradamante And since I'm jumping with twice as much force as usual, that's two times two million, giving me four million power! [k] @Bradamante Then, if I spin with three times the force, that's a total of twelve million power[line 2]enough to surpass you two! [k] [messageOff] [seStop ad153 0.1] [wt 0.1] [se ad364] [flashin once 0.1 0.3 FFFFFFAF FFFFFF00] [charaPut H 1] [fowardEffect bit_talk_radiallight01 25,-70] [wt 1.5] [seStop ad364 0.5] [wt 0.3] [se ad300] [fadeout white 0.5] [wait fade] [charaPut H 0,-2000] [shakeStop] [effectStop bit_talk_41] [charaEffectStop H bit_talk_charge_blu] [fowardEffectStop bit_talk_radiallight01] [charaFadeout E 0.1] [wt 1.0] [scene 10000] [fadein white 0.5] [wait fade] [charaPut J 0,-100] [charaEffect J bit_talk_arrow01br 1 F] [wt 0.2] [se ad287] [wt 1.5] [effectStop bit_talk_arrow01br] [seStop ad287 0.5] [wt 0.5] [fadeout black 0.5] [wait fade] [wt 0.5] [charaEffect H bit_talk_10_LowLevel] [scene 68901] [fadein black 0.5] [wait fade] [charaPut H 1] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Mash Well, if we leave the odd math aside, this is amazing![sr]Her body is glowing like an arrow of light! [k] @Mash As a shield-wielder myself, I think I might[sr]just be witnessing a legend in the making...! [k] [messageOff] [bgmStop BGM_EVENT_24 1.0] [wipeout rectangleStripLeftToRight 0.4 1.0] [wait wipe] [charaFadeout G 0.1] [charaPut H 0,-2000] [wt 0.3] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [wt 0.4] [se ad249] [seVolume ad249 0 0.7] [shake 0.05 3 3 3.0] [wt 0.8] [seStop ad249 0.5] [wt 0.5] [se ad226] [effect bit_talk_shock_wave] [wt 3.0] [effect bit_talk_33] [backEffect bit_talk_40] [wt 1.0] [effectStop bit_talk_shock_wave] [wt 5.0] [seStop ad147 0.5] [fadeout black 1.0] [wait fade] [charaSet A 4028001 1 Silhouette] [charaSet B 98002000 1 Fou] [charaSet C 4028001 1 "Ivan the Terrible"] [charaSet D 5035000 1 Anastasia] [effectStop bit_talk_33] [backEffectStop bit_talk_40] [wt 1.0] [fadein black 1.0] [wait fade] [wt 1.2] [bgm BGM_EVENT_5 0.1] ?1:H-how'd it turn out...? ?2:The smoke is clearing... Who won!? ?! [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Fou Fo... Fooou!? [k] [charaFadeout B 0.1] [wt 0.1] [charaPut H 1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Mash Everyone is sprawled out in the ring! Even Quetzal Mask, who used up all her strength for the throw! [k] @Mash Who's going to stand up first...? [k] @Anastasia Nnn... Viy's eyelids are...so long...[sr]Ahh, it's like...the stars are spinning... So...rocking... [k] [charaFace G 7] @Mash Anastasia is down for the count![sr]That just leaves[line 2] [k] [charaFace G 15] @Mash ...! [k] [messageOff] [charaFadeout G 0.1] [charaPut H 0,-2000] [wt 0.1] [charaFilter A silhouette 00000080] [charaTalk off] [charaDepth C 0] [charaDepth A 1] [charaFace A 0] [charaFadein A 0.7 0,-40] [charaMove A 0,0 1.0] [wt 2.0] [charaFace C 0] [charaFadein C 0 1] [wt 0.1] [charaFadeout A 0.7] [wt 0.8] @Ivan the Terrible Impressive... You have managed to give even this tsar of the icy tundra chills. Such insolence is unprecedented in all of history. You should be proud of your accomplishment, criminal though it is. [k] @Ivan the Terrible Your move was fearsome indeed. But alas, it lacked polish. Had you perfected it, you may well have defeated me...but instead, you only succeeded at breaking one of my tusks... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Bradamante N-nnn... [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Ivan the Terrible To reward your prowess, I will end you myself. It will be as though you are enclosed in Russian mountains. [k] @Ivan the Terrible On the count of three, you will fall deeply asleep,[sr]and your long hibernation will begin... [k] [messageOff] [se ad642] [charaMoveScale C 1.1 0.2] [wt 1.0] [seStop ad642] [wt 0.1] [se ad642] [charaMoveScale C 1.2 0.2] [wt 1.0] [seStop ad642] [charaFadeout C 0.1] [wt 0.1] [charaPut H 1] [charaTalk G] [charaFace G 15] [charaFadein G 0.1 1] @Mash Aah! He's about to fall on top of her![sr]Wake up, Bradamante! Wake up!!! [k] [messageOff] [bgmStop BGM_EVENT_5 0.5] [charaFadeout G 0.1] [charaPut H 0,-2000] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 0,-10] [se ad642] [charaMoveScale C 1.3 0.2] [wt 1.0] [seStop ad642] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Bradamante The only one taking a nap here is you! [k] [messageOff] [charaMoveScale C 1.0 0.1] [bgm BGM_EVENT_4 0.5] [se ad29] [flashin once 0.1 0.3 FFFFFFAF FFFFFF00] [wt 0.8] [charaFadeout E 0.1] [wt 0.5] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] [charaShake C 0.05 4 4 0.5] @Ivan the Terrible Gah! My eyes! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Bradamante I knew you had to have eyes somewhere[sr]in that huge head of yours! [k] [charaFace E 0] @Bradamante Allow me to explain my ultimate move. [k] @Bradamante It's not a move I like to use, since it doesn't exactly cast me in the best light...but never mind that! I call it... [k] [charaFace E 2] @Bradamante [f large]Playing possum! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Fou Fou!? [k] [charaFadeout B 0.1] [wt 0.1] [charaPut H 1] [charaTalk G] [charaFace G 15] [charaFadein G 0.1 1] @Mash N-now that I think of it...I think I did read something about this in one of the legends of Charlemagne... [k] [charaFadeout G 0.1] [charaPut H 0,-2000] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Bradamante That's right. This is the same move I used during my battle with the evil sorcerer, Atlante. [k] [charaFace E 2] @Bradamante But that's not important right now! What IS important is that this is as far as you go, Ivan the Terrible! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Ivan the Terrible Impossible! I am the tsar![sr]I am meant to be the victor! [k] [messageOff] [se bac196] [flashin once 0.1 0.3 FFFFFFAF FFFFFF00] [fowardEffect bit_talk_14] [shake 0.05 3 3 0.4] [wt 1.0] [charaMove C 0,-50 0.7] [charaFadeout C 0.7] [wt 0.7] [se ad238] [effect bit_talk_impactlanding] [shake 0.05 3 3 0.6] [wt 1.8] [se ade175] [wt 2.0] [seStop ade175] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Bradamante Montjoie! I did it! [k] [messageOff] [fadeout black 1.5] [bgmStop BGM_EVENT_4 1.5] [wait fade] [charaFadeout E 0.1] [wt 0.1] [charaTalk on] [charaSet A 4019001 1 Martha] [charaSet C 9007000 1 Quetzalcoatl] [charaSet D 98111500 1 "Da Vinci"] [scene 69100] [wt 1.5] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_62 0.1] [charaPut H 1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Mash Congratulations! Now that you defeated those fearsome opponents, you're officially moving on to the finals! [k] ?1:Amazing job, you two! ?! [charaFadeout G 0.1] [charaPut H 0,-2000] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Fou Fou, fou fooou! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 1] @Quetzalcoatl Wow, even I never expected we'd have to rely on our barely completed new move to get through that match! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Bradamante It's like I told you: I have a knack for[sr]coming through when it really counts! [k] @Bradamante Boy, it's a good thing that other Santa came to give us advice. Otherwise, we'd never have come up with that move. [k] @Bradamante I wonder...maybe she was actually[sr]Lord Merlin in disguise? [k] [charaFadeout E 0.1] [wt 0.1] [charaPut H 1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 0,-90] @Da Vinci Preeetty sure that's not the case... [k] [charaFadeout D 0.1] [charaPut H 0,-2000] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Bradamante Anyway, it goes to show that knights who walk the path of righteousness receive just the advice they need! [k] @Bradamante As long as we believe our path is right, and keep on fighting no matter what, I'm sure we'll win the next match, too! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Martha Still...your final opponent is[sr]definitely going to be her, right? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Quetzalcoatl That's true, yes. We'll be up against the other Quetzalcoatl...another me with her own divinity. [k] @Quetzalcoatl Since she is the side of me that is devoted to battle, she's bound to have quite the advantage over us in terms of raw power, yes. [k] @Quetzalcoatl Don't forget that the first time we fought,[sr]she overwhelmed me with strength alone... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Bradamante Yes. The same thing happened to[sr]me when I went up against her. [k] [charaFace E 2] @Bradamante ...But that doesn't matter! [k] [charaFace E 0] @Bradamante We've both grown a lot over the course of this Santa Tag Team Tournament. And now we know we have got ourselves a new move as well! [k] @Bradamante There's no way we can lose! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Quetzalcoatl Entendida, yes! There's not a luchadora in the world who steps into the ring expecting to lose, no! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Martha It's wonderful you're so fired up about this.[sr]What more could I want. [k] [charaFace A 5] @Martha Still...I have to wonder about her partner. [k] @Martha Given that this is a tag team tournament,[sr]Black Quetzal Mask must have a partner of her own. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut H 1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Mash Right. While it's possible her partner is only there to fill the team quota, we should expect them to be quite a powerful force unto themselves. [k] @Mash Assuming this partner is a capable Servant, I can't help but wonder what sort of person they are. [k] @Mash I suppose it is a little unnerving that we[sr]have no information about them whatsoever. [k] [charaFadeout G 0.1] [charaPut H 0,-2000] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Martha I've been looking into the earlier matches, and her partner has never so much as set foot in the ring. [k] @Martha They must have kept their cloak on while Black Quetzal Mask won the matches by herself. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Bradamante She might be having her partner save her strength...or could there be another reason we don't yet know... [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Quetzalcoatl ...Well, if we don't know who this mysterious partner is, there's no point in prying any further. [k] [charaFace C 0] @Quetzalcoatl Besides, a moment ago, we didn't even know she had a partner. Now we do! That's all we need to know, yes! [k] @Quetzalcoatl If this partner does not fight in the final, then we will have a clear advantage! And if they do show up, we can always try to take them out first! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Bradamante That makes sense, given that[sr]these are tag team matches. [k] @Bradamante But anyway, even if we do only have[sr]one last match, our task is unchanged! [k] @Bradamante Train hard, and make sure we're in good condition for tomorrow! Oh, and make sure we perfect that new move of ours too! [k] ?1:Bring it on! ?2:As your manager, I'll do the best I can to finish strong, too! ?! [charaFace E 3] @Bradamante Oh, right... [k] [charaFace E 4] @Bradamante Since this will be our last match, that means this will also be the last chance I get to practice with you,[sr][%1]. [k] @Bradamante I can already tell I'm going to[sr]miss this time when it's over... [k] [charaFace E 0] @Bradamante But I'm getting ahead of myself.[sr]We still have a big match to win first, don't we! [k] [charaFace E 1] @Bradamante And I'm sure I'll be able to devote myself to training, knowing you've got my back! [k] [messageOff] [fadeout black 1.5] [bgmStop BGM_EVENT_62 1.5] [wait fade] [charaFadeout E 0.1] [wt 0.5] [imageSet A back10000 1] [charaSet C 1098159800 1 "Black Quetzal Mask"] [charaSet D 1098160300 1 "Mysterian Servant Medium"] [charaFadein A 0.1 0,0] [charaScale A 1.1] [charaFadeTime A 0.1 0.6] [scene 69100] [wt 1.5] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_71 0.1] [wt 1.0] [charaTalk C] [charaFace C 0] [charaFadein C 0.7 1] @Black Quetzal Mask Hehehe. So, the day has almost arrived. [k] @Black Quetzal Mask The day this festival[line 2]this tournament[line 2]must come to an end...so that I can stay true to myself. [k] [charaFace C 5] @Black Quetzal Mask Although... [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.4 0,-15] [wt 1.5] [charaFadeout D 0.4] [wt 0.8] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 1] @Black Quetzal Mask ...Hehehe. Don't worry, you still[sr]won't be going out there. [k] @Black Quetzal Mask Though you will be on the sidelines for this match as well, know that the reasons will be quite different. [k] @Black Quetzal Mask Up till now, I have kept you on the sidelines simply because I didn't need your help to win. [k] @Black Quetzal Mask But this next match will be different.[sr]Given who our opponents are... [k] @Black Quetzal Mask ...your stepping into the ring would obliterate any chance they have of winning. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,-15] [wt 1.0] @Black Quetzal Mask This is the final, after all.[sr]We can't have it ending too quickly. [k] @Black Quetzal Mask If you do get a turn, it will only be at the very end, to fully break their spirit. And when the match is over... [k] @Black Quetzal Mask ...that count of three will mark the birth of the true Santa Claus, and the beginning of Christmas everlasting... [k] @Black Quetzal Mask Hehehe. Mwahahaha. Mwaaahahahaha...! [k] [messageOff] [wt 1.5] [fadeout black 2.0] [bgmStop BGM_EVENT_71 2.0] [wait fade] [soundStopAll] [end]