$94-08-25-12-2-0 [soundStopAll] [enableFullScreen] [charaSet A 1098261000 1 Draco] [charaSet B 1057000 1 Sétanta] [charaSet C 6048001 1 Locusta] [sceneSet D 181400 1] [charaSet E 1098261000 1 Draco1] [sceneSet F 156400 1] [charaScale F 1.1] [sceneSet H 156400 1] [charaSet G 1057000 1 Sétanta1] [charaSet I 98115000 1 Effect] [charaSet J 98115000 1 Effect] [sceneSet N 156400 1] [charaScale N 1.4] [charaScale D 1.4] [charaScale E 1.2] [charaDepth B 1] [charaDepth D 2] [charaDepth E 3] [charaDepth F 4] [charaDepth N 6] [charaDepth C 2] [charaDepth A 1] [scene 181400] [fadein black 1.5] [wait fade] [bgm BGM_TEITO 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 -150,0] [wt 0.5] [charaMoveReturn C -150,-5 0.7] [wt 0.4] [se adm57] [wt 1.0] [charaMove C 0,0 1.0] [wt 1.2] [charaMoveReturn C 0,-5 0.7] [wt 0.4] [se adm57] [wt 1.0] @Locusta Here you go. Today's lunch is porcini tagliolini. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 9] [charaFadein B 0.1 1] [se ad119] @Sétanta W[messageShake 0.05 3 3 0.3]aaaaaaaaah![sr]Finally! Some real, actual, normal fooooood! [k] [seStop ad119 1.0] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Draco Do not be so loud at lunchtime. [k] [charaFace A 0] @Draco Now then, we will soon be arriving at the fifth imitation Singularity. Stay sharp. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Sétanta Well, hang on. Since the first two Singularities we saw were all messed up, shouldn't this one be all weird too? [k] [bgmStop BGM_TEITO 1.5] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Draco I already told you, this is NOT my fault! [k] [charaFace A 0] [bgm BGM_EVENT_5 0.1] @Draco ...I will admit, I do wonder how the seventh and sixth imitation Singularities ended up so twisted. [k] @Draco Even for a Proof World on the verge of collapse, that degree of change seems strange. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Sétanta Thought so too. Easy as it is to forget with all the other nonsense, things ain't really lookin' great for us. [k] ?1:We'll need to watch our backs. But we still have to go. ?2:Yeah, we've got be careful. But this doesn't change what we have to do. ?! [messageOff] [charaTalk off] [charaFace E 1] [charaFadein D 0.6 -280,-150] [charaFadeinFSR E 0.6 -50,0] [charaMove D -250,-150 1.0] [charaMoveFSR E -20,0 1.0] [wt 1.0] [charaTalk on] @E:Draco Exactly. Our goal is to reclaim my Incarnadine Demonic Beast from the next Floor Guardian. [k] @E:Draco As in the original, the fifth imitation Singularity formed on the continent of North America. [k] @E:Draco It is a Singularity in which Servants wage war not for independence, but between the eastern and western sides of the same country. [k] @E:Draco The Incarnadine Demonic Beast sealed away there is Invidia, the incarnadine disguised as Demon God Pillar Halphas. [k] ?1:In the Fifth Singularity I knew, the war was between[csr]the Celts and the United Western States Army. ?2:I remember the Fifth Singularity being a war waged[csr]by the United Western States Army and the Celts. ?! [charaFace E 0] @E:Draco The fifth imitation Singularity is not far off from that. However, in this one, there is no presi-king leading an army of mechanized soldiers. [k] @E:Draco Instead, it is the Resistance Coalition that fights against the Celts. [k] @E:Draco The Resistance's numbers are few, so the Celts have an overwhelming advantage. [k] [charaFace E 1] @E:Draco Consequently, the other Chaldea may have faced an even more dire situation than you did. [k] [messageOff] [charaTalk off] [charaFace B 13] [charaFadeout E 0.4] [charaFadeout D 0.4] [wt 0.4] [charaTalk on] @Sétanta The Celts, huh... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 3] [charaFadein C 0.1 1] @Locusta Oh? Getting a little discouraged, are we? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Sétanta No, not really. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 18] [charaFadein C 0.1 1] @Locusta Damn Berserker. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Sétanta I'm a Saber... Oh, gotcha. This floor's guardian must be[line 2] [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Draco Yes. It is most likely Cú Chulainn the Mad King[line 2]your Berserker self. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Sétanta I think you mean my Alter. Still,[wt 0.7][charaFace B 10] this'll be[sr]interesting. I couldn't ask for a better opponent. [k] [charaFace B 0] @Sétanta Can't very well call myself a hero if I can't surpass myself, can I? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Draco Of course, the Celts will not be our only enemies here. [k] @Draco Since the Resistance soldiers have also been summoned to defeat Beast VI, we must assume everyone there is our enemy. [k] [charaFadeout A 0.1] [wt 0.1] [bgmStop BGM_EVENT_5 2.0] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Sétanta Assuming this place isn't too messed up, anyway. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Draco Please do not invite that into the world. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [cueSe SE_23 23_ade860] [seVolume 23_ade860 0 0] [seVolume 23_ade860 3.0 0.7] [wt 2.0] [seStop 23_ade860 0.5] [wt 0.3] [cueSe SE_23 23_ade858] [wt 1.0] [shake 0.03 2 2 0.4] [wt 1.5] [charaTalk C] [charaFace C 18] [charaFadein C 0.1 1] @Locusta ...We've arrived. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [cueSe SE_23 23_ade856] [fadeout white 1.5] [wait fade] [charaTalk depthOff] [charaDepth A 5] [scene 156400] [charaFadein F 0.1 0,-200] [wt 1.0] [charaFadein N 0.1 100,-300] [charaMove N -200,-300 10.5] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [se ad207] [fadein white 1.5] [wait fade] [seStop ad207 2.0] [wt 2.0] [charaFadeout N 0.4] [wt 0.4] [bgm BGM_EVENT_70 0.1] @Draco So this is the fifth imitation Singularity, a land of war and chaos where Heroic Spirits gather to do battle... [k] [charaFace A 5] [charaTalk depthOn] @Draco ...I must say, these prairies certainly are desolate. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Sétanta Think so? Doesn't look too different from the desert we just left to me. [k] [bgmStop BGM_EVENT_70 1.5] [charaFadeout B 0.1] [wt 0.1] [subCameraOn] [charaLayer H sub] [charaLayer G sub] [subCameraFilter maskEdge cut359_mask04 4 255,255,255,255] [charaTalk depthOff] [charaDepth H 1] [charaDepth G 2] [charaScale G 1.4] [charaScale H 1.4] [charaTalk G] [charaFace G 4] [charaFadein G 0.1 -20,330] [charaFadein H 0.1 0,10] [subRenderFadein 0.2 0,-300] [charaMove G 0,330 2.0] [charaMove H 20,10 2.0] @G:Sétanta ...Hm? [k] [messageOff] [subRenderFadeout 0.2] [charaMove F 0,-220 1.5] [charaMoveScale F 1.2 1.5] [wt 2.0] [charaLayer H normal] [charaLayer G normal] [charaScale G 1.0] [charaScale H 1.0] [charaTalk B] [charaFace B 13] [charaFadein B 0.8 1] [charaFadeout H 0.1] [charaFadeout G 0.1] [charaFadeout F 0.8] [wt 1.5] @Sétanta Whoa! [k] [bgm BGM_EVENT_80 0.1] [charaFace B 2] @Sétanta [f large]Run! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] [se ad7] [charaMoveScale A 1.2 0.2] [charaMove A 0,10 0.2] @Draco Wha[line 2]Hold on to me, [%1]! [k] [cameraMove 0.3 0,-10 1.0] [shake 0.03 1 1 0.4] ?1:Aaah! What's going on!? ?2:(Hold on tight) ?! [messageOff] [se ad132 0.9] [se ad1007 0.15] [se ad59 0.4] [fadeout black 0.5] [wait fade] [seStop ad132 0.5] [seStop ad1007 0.5] [seStop ad59 0.5] [charaFadeout A 0.1] [cameraHome 0.2] [wt 0.5] [fadein black 0.5] [wait fade] [charaTalk C] [charaFace C 8] [charaFadein C 0.1 1] @Locusta Huh? What? What is it? [k] [messageOff] [charaTalk off] [charaFace B 13] [charaFadein B 0.1 -400,0] [charaMove B -300,0 0.3] [wt 0.2] [se ad478] [charaShake C 0.03 4 4 0.3] [charaTalk on] @Sétanta C'mon, move your ass! [k] [messageOff] [charaTalk off] [se ad480] [charaMoveReturn B -300,-30 0.5] [wt 0.2] [charaMove C 0,30 0.3] [wt 1.0] [charaFace C 9] [charaTalk on] @Locusta Huh? Is this sexual harassment? What about my consent? Is this going to get past the censors? [k] [messageOff] [charaTalk off] [se ad73] [charaDepth I 5] [charaDepth J 5] [charaPut I -300,0] [charaEffect I bit_talk_quickmove] [charaPut J 0,0] [charaEffect J bit_talk_quickmove] [charaSpecialEffect B erasureReverse 1 0.15] [charaSpecialEffect C erasureReverse 1 0.15] [charaMove B -300,-45 0.4] [charaMove C 0,-15 0.4] [wipeout rectangleStripDownToUp 0.5 1] [wait wipe] [charaMoveScale A 1.0 0.1] [wt 0.5] [wipein rectangleStripUpToDown 0.5 1] [wait wipe] [charaFace C 23] [charaPut B -300,0] [charaPut C 0,30] [se ad223] [charaPut I -300,0] [charaEffect I bit_talk_quickmove] [charaPut J 0,0] [charaEffect J bit_talk_quickmove] [charaSpecialEffect B appearanceReverse 1 0.25] [charaSpecialEffect C appearanceReverse 1 0.25] [charaMoveReturn B -300,-5 0.4] [charaMoveReturn C 0,25 0.4] [wt 0.1] [se ad102 0.8] [cueSe SE_21 21_ad1111 0.4] [se ad660] [seStop ad660 0.55] [wt 0.5] [charaFace C 24] [charaTalk on] @Locusta G[messageShake 0.05 3 3 0.3]yaaah! I bit my tooongue! [k] [charaFadeout C 0.1] [charaFadeout B 0.1] [wt 0.1] [charaDepth I 0] [charaDepth J 0] [bgmStop BGM_EVENT_80 1.5] [charaTalk A] [charaFace A 3] [charaFadein A 0.1 1] @Draco Here it comes! [k] [messageOff] [fadeout black 0.5] [wait fade] [scene 10000] [charaFadeout A 0.1] [wt 0.1] [fadein black 0.5] [wait fade] [effect bit_talk_rarrow01or] [se ad782] [wt 1.0] [fadeout white 1.0] [wait fade] [scene 156400] [charaEffect I bit_talk_sand_dust_front_fs] [charaEffect I bit_talk_sand_dust_back_fs] [shake 0.03 2 2 1.4] [wt 0.1] [charaEffectStop I bit_talk_sand_dust_front_fs] [charaEffectStop I bit_talk_sand_dust_back_fs] [wt 0.3] [fadein white 1.0] [wait fade] [bgm BGM_BATTLE_105 0.1] [wt 1.4] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Draco Khh! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 23] [charaFadein C 0.1 1] @Locusta What was that!? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 13] [charaFadein B 0.1 1] @Sétanta It's an enemy attack! Those bastards were waiting to ambush us! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.5 1] [wait wipe] [charaSet E 3004001 1 Karna] [charaSet F 2015001 1 Arjuna] [sceneSet G 156400 1] [sceneSet H 156400 1] [charaSet I 99360000 1 "Celtic Soldier"] [charaSet J 99360000 1 "Celtic Soldier"] [charaSet K 99360000 1 "Celtic Soldier"] [charaSet L 99360000 1 "Celtic Soldier"] [charaSet M 99360000 1 "Celtic Soldier"] [charaSet N 3004001 1 Karna1] [charaSet O 2015001 1 Arjuna1] [sceneSet P 156400 1] [sceneSet Q 156400 1] [charaScale E 1.3] [charaScale F 1.3] [charaScale G 1.3] [charaScale H 1.3] [charaDepth E 5] [charaDepth F 7] [charaDepth G 4] [charaDepth H 6] [charaDepth I 5] [charaDepth J 4] [charaDepth K 3] [charaDepth L 2] [charaDepth M 1] [charaTalk off] [charaFadeout B 0.1] [wt 0.1] [charaFace E 0] [charaFadein E 0.4 -20,0] [charaFadein G 0.4 -20,-250] [charaMove E 0,0 2.0] [charaMove G 0,-250 2.0] [wipein rectangleStripRightToLeft 0.5 1] [wait wipe] [wt 0.5] @Karna ...I missed. [k] [messageOff] [charaFace F 2] [charaFadein F 0.4 20,0] [charaFadein H 0.4 20,-250] [charaMove F 0,0 2.0] [charaMove H 0,-250 2.0] [wt 0.5] [charaFadeout E 0.1] [charaFadeout G 0.1] [charaTalk off] [charaFace I 0] [charaFadein I 0.1 1] [charaFace J 0] [charaFadeinFSL J 0.1 -300,0] [charaFace K 0] [charaFadeinFSR K 0.1 300,0] [charaFace L 0] [charaFadeinFSL L 0.1 -600,0] [charaFace M 0] [charaFadeinFSR M 0.1 600,0] @Arjuna It's not over yet. All units, charge! [k] [messageOff] [charaFadeout F 0.7] [charaFadeout H 0.7] [wt 1.0] [se ad16] [seVolume ad16 0 1.5] [seStop ad16 1.4] @Celtic Soldier H[messageShake 0.05 3 3 0.3]raaaaaaaaah!!! [k] [messageOff] [wipeout rectangleStripRightToLeft 0.4 1.0] [wait wipe] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [wt 0.5] [wipein rectangleStripLeftToRight 0.4 1.0] [wait wipe] [wt 0.4] [charaTalk on] [charaTalk C] [charaFace C 17] [charaFadein C 0.1 1] @Locusta Eee! Where'd they all come from!? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Draco Haha! Now this is more like it! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Sétanta What're you laughing about!? C'mon, we still gotta make it outta this alive! [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaLayer P sub] [charaLayer N sub] [subCameraFilter maskEdge cut359_mask09 6 0,0,0,0] [charaTalk off] [charaTalk depthOff] [charaDepth P 1] [charaDepth N 2] [charaDepth Q 1] [charaDepth O 2] [charaScale N 1.4] [charaScale P 1.4] [charaScale O 1.4] [charaScale Q 1.4] [charaFace N 5] [charaFadeinFSR N 0.1 100,200] [charaFadeinFSR P 0.1 -300,-150] [charaFace O 0] [charaFadeinFSL O 0.1 -280,-50] [charaFadeinFSL Q 0.1 150,-400] [subRenderFadein 0.2 200,-150] [charaMoveFSR N 100,150 0.2] [charaMoveFSR P -300,-200 0.2] [charaMoveFSL O -280,0 0.2] [charaMoveFSL Q 150,-350 0.2] [wt 0.5] [charaTalk on] @N:Karna How tragic to only be able to choose a path that leads to death. [k] [charaFace O 5] @O:Arjuna Let the hell on earth begin. [k] [charaFace O 2] @O:Arjuna Sodom's Beast and its contracted Master, prepare to die! All evil must perish! [k] [messageOff] [charaTalk off] [wt 1.0] [fadeout black 0.5] [bgmStop BGM_BATTLE_105 0.4] [wait fade] [soundStopAll] [end]