$94-08-50-13-1-0 [enableFullScreen] [soundStopAll] [charaSet A 8001410 1 Mash] [charaSet B 1098267100 1 Medusa] [charaSet C 1098124510 1 "Da Vinci"] [charaSet D 98002000 1 Fou] [charaSet E 1098268100 1 "Miss Boot Line"] [charaSet F 7013000 1 Kiyohime] [charaSet G 4009100 1 Mary] [charaSet H 4009200 1 Anne] [charaSet I 6027000 1 "Wu Zetian"] [charaSet J 25006000 1 "Van Gogh"] [sceneSet L 188700 1] [sceneSet M 188700 1] [sceneSet N 188700 1] [sceneSet O 188700 1] [charaScale L 1.1] [charaScale M 1.1] [charaScale N 1.1] [charaScale O 1.1] [charaSet P 1098274000 1 Fou_Inverted] [sceneSet X 188400 1] [charaScale X 1.2] [sceneSet Y 10000 1] [charaScale Y 1.05] [charaSet Z 98115000 1 Effect] [charaPut Z 2000,2000] [charaEffect Z bit_talk_10_LowLevel] [scene 188400] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_77 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] @Mash Huh? This corridor... Could it be[line 2] [k] [messageOff] [wipeout leftToRight 1.0 1.0] [bgm BGM_EVENT_77 1.0 0.5] [se ad666] [seVolume ad666 0 0.6] [seStop ad666 2.5] [wt 0.2] [se ade422] [seStop ade422 2.5] [wait wipe] [charaFadeout A 0.1] [charaTalk depthOff] [charaDepth A 7] [charaDepth D 6] [charaDepth P 5] [charaDepth C 4] [charaDepth B 3] [charaDepth Y 2] [charaDepth X 1] [wt 0.5] [wipein rightToLeft 1.0 1.0] [bgm BGM_EVENT_77 1.0 1.0] [wait wipe] [wt 0.3] [charaFadein X 0.7 100,-200] [wt 1.2] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Mash I knew it! This is the corridor where your room is, Senpai! [k] [messageOff] [charaFadeout A 0.1] [subCameraOn 2] [charaLayer D sub #A] [charaLayer P sub #B] [subCameraFilter #A through] [subCameraFilter #B through] [subRenderDepth #A 4] [subRenderDepth #B 5] [subRenderFadein #A 0 60,0] [subRenderFadein #B 0 60,0] [charaRollMoveEx D 0 -20 0,512] [charaRollMoveEx P 0 20 0,512] [wt 0.1] [charaTalk off] [charaFace D 0] [charaFadein D 0.2 -50,20] [charaMove D -100,0 0.5] [se adm21] [seStop adm21 0.9] [wt 0.8] [charaFadein P 0.2 -110,0] [charaMove P -115,-5 0.2] [charaFadeout D 0.2] [cueSe SE_21 21_ade621] [seStop 21_ade621 0.3] [wt 0.4] [charaFadein D 0.2 -100,20] [charaMove P -95,15 0.2] [charaFadeout P 0.2] [cueSe SE_21 21_ade621] [seStop 21_ade621 0.25] [wt 0.4] [charaFadein P 0.2 -110,0] [charaMove P -115,-5 0.2] [charaFadeout D 0.2] [cueSe SE_21 21_ade621] [seStop 21_ade621 0.25] [wt 0.4] [charaFadein D 0.2 -100,20] [charaMove P -95,15 0.2] [charaFadeout P 0.2] [cueSe SE_21 21_ade621] [seStop 21_ade621 0.3] [wt 0.4] @Fou Fou, fooou♪ [k] [messageOff] [charaMove D -200,50 0.6] [se adm21] [wt 0.3] [charaFadeout D 0.3] [wt 0.5] [charaRollMoveEx D 0 0 0,512] [subRenderFadeout #A 0] [subRenderFadeout #B 0] [subCameraOff] [charaLayer D normal] [charaLayer P normal] [charaTalk on] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @Mash Fou is happy about this, too. Look, he's jumping for joy. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Medusa Is...that what he's doing? [k] [charaPut Y 1] [charaFadeTime Y 0.2 0.5] [charaFace B 8] @Medusa (...It's pretty cute.) [k] [charaFadeout Y 0.2] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Mash Now he's doing the Fou Tornado Dance of Delight! I guess it just goes to show there's no place like home. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut Z 1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Da Vinci This is the first residential area you've found since everything got wonky. Could be a good opportunity to catch your breath before pressing ahead. [k] ?1:Why don't we all take a break in my room then? ?2:Then I officially invite you all to come relax in my room. ?! [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaPut Z 1200,1200] [charaMoveScale X 1.3 0.7] [charaMove X 170,-220 0.7] [se ade422] [seStop ade422 1.2] [wt 1.5] [se ad8] [wt 1.0] ?1:Ahhh, home sweet home! ?! [wipeout rectangleStripLeftToRight 0.5 1.0] [bgmStop BGM_EVENT_77 1.0] [wait wipe] [charaFadeout X 0.1] [charaTalk depthOn] [subCameraOn 4] [charaLayer L sub #A] [charaLayer M sub #B] [charaLayer N sub #C] [charaLayer O sub #D] [charaLayer D sub #D] [subCameraFilter #A maskEdge cut359_mask18 3 0,0,0,0] [subCameraFilter #B maskEdge cut359_mask17 3 0,0,0,0] [subCameraFilter #C maskEdge cut359_mask05 3 0,0,0,0] [subCameraFilter #D maskEdge cut359_mask06 3 0,0,0,0] [subRenderScale #A 1.05] [subRenderScale #B 1.05] [subRenderScale #C 1.05] [subRenderScale #D 1.05] [subRenderDepth #A 1] [subRenderDepth #B 2] [subRenderDepth #C 3] [subRenderDepth #D 4] [charaFadein L 0.1 0,150] [charaFadein M 0.1 0,-100] [charaFadein N 0.1 450,100] [charaFadein O 0.1 0,300] [charaPut D 0,200] [scene 188700] [cameraMove 0.1 0,0 1.01] [wt 0.2] [wipein rectangleStripRightToLeft 0.5 1.0] [wait wipe] [wt 0.2] [bgm BGM_EVENT_80 0.1] [subRenderFadein #A 0.2 -100,-330] [subRenderMove #A 0,-370 0.2] [wt 0.2] [charaEffect L bit_talk_29 0,200] [charaEffect L bit_talk_sparks_fs 0,200] [se ad267] [wt 1.5] [subRenderFadein #B 0.2 100,-130] [subRenderMove #B 0,-170 0.2] [wt 0.2] [charaEffect M bit_talk_14 -50,650] [se ad558] [wt 1.0] [subRenderFadein #C 0.2 270,-330] [subRenderMove #C 270,-370 0.2] [wt 0.2] [charaShake N 0.05 3 3 1.5] [charaEffect N bit_talk_kengekiall01_fs -350,450] [cueSe Servants_2500600 m40113] [seVolume m40113 0 0.5] [seStop m40113 1.5] [wt 1.5] [subRenderFadein #D 0.2 -100,-450] [subRenderMove #D 0,-450 0.2] [wt 0.2] [charaEffect D bit_talk_gagemist_Purple 0,300] [se ade153] [wt 2.0] [subRenderMove #A 100,-400 0.2] [subRenderFadeout #A 0.2] [subRenderMove #B -100,-200 0.2] [subRenderFadeout #B 0.2] [subRenderMove #C 270,-400 0.2] [subRenderFadeout #C 0.2] [subRenderMove #D 100,-450 0.2] [subRenderFadeout #D 0.2] [wt 0.5] [charaEffectDestroy L bit_talk_29] [charaEffectDestroy L bit_talk_sparks_fs] [charaEffectDestroy M bit_talk_14] [charaEffectDestroy N bit_talk_kengekiall01_fs] [charaEffectDestroy D bit_talk_gagemist_Purple] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaFadeout O 0.1] [wt 0.2] [subCameraOff] [charaLayer L normal] [charaLayer M normal] [charaLayer N normal] [charaLayer O normal] [charaLayer D normal] [wt 0.5] ?1:... ?! [shake 0.02 3 3 2.0] [se ade364] [cueSe Servants_2500600 m40113] [seVolume m40113 0 0.2] [seStop m40113 1.5] [wt 1.0] [se ade46] [se ad267] [wt 2.2] ?1:... ?! [shake 0.02 4 4 3.5] [se ade48] [seStop ade48 1.5] [se ad610] [wt 0.5] [cueSe Servants_2500600 m40113] [seVolume m40113 0 0.2] [se ade46] [wt 0.5] [seStop m40113 1.5] [se ade364] [se ad876] [seVolume ad876 0 0.5] [seStop ad876 1.5] [wt 0.7] [se ad610] [se ad891] [seStop ad891 1.0] [se ad608] [wt 1.5] [seStop ad608 1.0] [wt 1.5] ?1:...Bwa? ?! [wt 0.5] [charaTalk F] [charaFace F 2] [charaFadein F 0.4 1] [wt 0.4] @Kiyohime That does it! I've held my tongue so far, but my patience has reached its limit! [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth G 2] [charaDepth H 1] [charaTalk G,H] [charaFace G 2] [charaFadein G 0.4 150,0] [charaFace H 2] [charaFadein H 0.4 -100,0] [wt 0.4] @Anne & Mary You took the words right out of my mouth! [k] [messageOff] [charaFadeout G 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk I] [charaFace I 2] [charaFadein I 0.4 1] [wt 0.4] @Wu Zetian The whole pack of you wicked things are an affront to law and order! I shall bring you all to justice personally! [k] [messageOff] [charaFadeout I 0.1] [wt 0.1] [charaTalk J] [charaFace J 1] [charaFadein J 0.4 1] [wt 0.4] @Van Gogh Ehehehe... I'll use my natural wallflowerness to avoid attention... Then, I'll be the last one standing... Hehehe... [k] [messageOff] [wipeout rectangleStripRightToLeft 0.5 1.0] [bgm BGM_EVENT_80 0.5 0.5] [wait wipe] [charaFadeout J 0.1] [scene 188400] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] [wt 0.2] [wipein rectangleStripLeftToRight 0.5 1.0] [bgm BGM_EVENT_80 0.5 1.0] [wait wipe] [wt 0.1] @Medusa Looks like they're having an argument. [k] ?1:That's...one way to put it. ?2:More of a Fatal Battle, no? ?! @Medusa First of all, what's that in the middle? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 15] [charaFadein A 0.1 1] @Mash I think it's Senpai's mattress. And I'm seeing some other mysterious things here as well. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @Miss Boot Line There are two ropes laid across the floor like a plus sign, dividing the room into four quadrants... [k] @Miss Boot Line ...and the mattress is laid on top of them in the center where they cross. Maybe it's some kind of ritual? [k] [charaFadeout E 0.1] [wt 0.1] [charaPut Z 1] [charaTalk C] [charaFace C 17] [charaFadein C 0.1 1] @Da Vinci Uh, I'm pretty sure I know what's going on here. Especially given who's involved. [k] [messageOff] [wipeout rectangleStripLeftToRight 0.5 1.0] [bgm BGM_EVENT_80 0.5 0.5] [wait wipe] [charaFadeout C 0.1] [charaPut Z 1200,1200] [scene 188700] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] [wt 0.2] [wipein rectangleStripRightToLeft 0.5 1.0] [bgm BGM_EVENT_80 0.5 1.0] [wait wipe] [wt 0.1] @Kiyohime Oh my! How dare you!? [k] @Kiyohime You home-wreckers have no shame at all, do you!? [k] [charaFace F 5] @Kiyohime Well, you can't pull the wool over THIS devoted wife's eyes. [k] @Kiyohime You just took advantage of that scuffle to plunder some precious Master resources from my side, didn't you!? [k] @Kiyohime That's right! I saw you oh-so-nonchalantly make off with a full four cubic centimeters' worth of texture, scent, and residual particles from Master's covers! [k] @Kiyohime Need I remind you, this side is MY domain. [k] @Kiyohime And unless I'm mistaken, we agreed to refrain from invading one another's space! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth G 2] [charaDepth H 1] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 150,0] [charaFace H 0] [charaFadein H 0.1 -100,0] @Mary Ugh. Pirates are used to living with other people in close quarters, so I was willing to put up with a lot of shit... [k] @Mary ...but this is ridiculous! [k] @Anne For that matter, there are two of us here. Doesn't that give us the right to demand twice the territory? [k] [charaFace H 2] @Anne So! I demand complete control over the shower we ceded in the earlier confusion! [k] [charaFadeout G 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk I] [charaFace I 5] [charaFadein I 0.1 1] @Wu Zetian Now who is being ridiculous!? [k] [charaFace I 0] @Wu Zetian ...No, wait. It only makes sense that a domain with more citizens would require more land to house them. [k] [charaFace I 2] @Wu Zetian Which means I need enough space for all my loyal Torturers as well! Now is the time to unite all our territories under one: mine! [k] [messageOff] [charaFadeout I 0.1] [wt 0.2] [shake 0.02 4 4 2.5] [cueSe Servants_2500600 m40113] [seVolume m40113 0 0.5] [se ad267] [wt 0.2] [seStop m40113 1.5] [se ad610] [wt 0.3] [se ad610] [se ade46] [se ade48] [seStop ade48 1.5] [wt 0.5] [se ade364] [se ad876] [seVolume ad876 0 0.5] [seStop ad876 1.5] [se ad891] [seStop ad891 1.0] [se ad608] [seStop ad608 1.0] [wt 2.0] [subCameraOn 1] [charaLayer A sub #A] [charaLayer B sub #A] [charaLayer X sub #A] [subCameraFilter #A maskEdge cut359_mask16 5 0,0,0,0] [charaScale A 1.1] [charaScale B 1.1] [charaScale X 1.1] [charaTalk depthOff] [charaDepth A 7] [charaDepth B 6] [charaDepth X 1] [charaTalk B] [charaFace B 11] [charaFadein B 0.1 -10,180] [charaFadein X 0.1 0,0] [wt 0.1] [subRenderFadeinFSSideR #A 0.2 350,-190] [subRenderMoveFSSideR #A 300,-190 0.3] [wt 0.3] @Medusa So, what do we do about this? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 -60,180] @Mash I'm sorry, Master, but I think there's only one way to resolve this. Would you...? [k] [messageOff] [subRenderMoveFSSideR #A 350,-190 0.3] [subRenderFadeout #A 0.2] [wt 0.5] ?1:(Take a deep breath) ?2:(Prepare to do your best impression of Huang Feihu disciplining his sons) ?! [wt 0.5] ?1:All of you, knock it off! ?! [wipeout rollRight 1.0 0.5] [bgmStop BGM_EVENT_80 1.4] [wait wipe] [charaFadeout A 0] [charaFadeout X 0] [charaScale A 1.0] [charaScale B 1.0] [subCameraOff] [charaLayer A normal] [charaLayer B normal] [charaLayer X normal] [charaTalk depthOn] [imageSet K cut464_4cut_khm01 1] [imageSet L cut464_4cut_khm02 1] [imageSet M cut464_4cut_mean01 1] [imageSet N cut464_4cut_mean02 1] [imageSet O cut464_4cut_mean03 1] [imageSet P cut464_4cut_mean04 1] [imageSet Q cut464_4cut_gho01 1] [imageSet R cut464_4cut_gho02 1] [imageSet S cut464_4cut_bst01 1] [imageSet T cut464_4cut_bst02 1] [imageSet U cut464_4cut_bst03 1] [imageSet V cut464_4cut_bst04 1] [imageSet W cut464_4cut_bst05 1] [wt 1.2] [wipein rollLeft 1.0 0.5] [wait wipe] [wt 0.3] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash I see. So all of you were wandering the Border after its inner space got all tangled up, and you just happened to arrive here at the same time. [k] [charaFadeout A 0.1] [wt 0.1] [bgm BGM_MAP_31 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Kiyohime Yes, that's right. At first, we decided to make camp in this room to ride out the emergency. [k] @Kiyohime However, we were all exhausted both mentally and physically. We wanted to take a rest, but of course, there is only one mattress in this room. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk I] [charaFace I 4] [charaFadein I 0.1 1] @Wu Zetian For a while, we attempted to kill[line 2]I mean, negotiate in a healthy and civilized manner, but we remained at a stalemate. [k] [charaFace I 0] @Wu Zetian So we had no other choice but to divide the room and the mattress into four equal domains. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Kiyohime Exactly! And that's where we are now. [k] [messageOff] [bgmStop BGM_MAP_31 0.6] [fadeout white 0.3] [wait fade] [charaFadeout F 0.1] [charaTalk depthOff] [charaDepth W 6] [charaDepth Q 5] [charaDepth R 4] [charaDepth M 3] [charaDepth K 2] [charaDepth L 1] [charaScale K 1.01] [charaScale L 1.01] [charaScale M 1.01] [charaScale N 1.01] [charaScale O 1.01] [charaScale P 1.01] [charaScale Q 1.01] [charaScale R 1.01] [charaScale S 1.01] [charaScale T 1.01] [charaScale U 1.01] [charaScale V 1.01] [charaScale W 1.01] [charaFadein K 0.1 -160,-200] [charaFadein L 0.1 -160,-200] [charaFadein M 0.1 160,-200] [charaFadein Q 0.1 -160,-200] [charaFadein R 0.1 -160,-200] [charaFadein W 0.1 160,-200] [effect bit_talk_thunder_04] [wt 0.1] [se ad842] [seVolume ad842 0 0.4] [fadein white 0.5] [wait fade] [seStop ad842 1.8] [wt 1.0] [cameraMove 0.5 20,110 1.4] [wt 0.5] [bgm BGM_BATTLE_113 0.1] @Kiyohime Between the pirate domain, painter domain, empress domain, and devoted wife domain, turmoil over Master's mattress had reached a fever pitch! [k] [charaFadeout K 0.2] @Kiyohime Of course, as Master's devoted wife, I know I should have been the one to unify all the domains. [k] [charaFadein K 0.2 -160,-200] @Kiyohime Believe me, I couldn't be more ashamed that I wasn't strong enough to do so! I hope you can forgive me! [k] [cameraMove 0.5 -170,75 1.4] @Mary I don't remember you and Master getting married! [&He's:She's] OUR quarry, and don't you forget it! [k] [cameraMove 0.5 170,0 1.4] @Van Gogh Ehehe... I don't care who unifies the room. I'll just take Master's mattress for myself... [k] [charaFadeout Q 0.2] @Van Gogh It barely takes up any space, so the rest of you can have the whooole floor or wherever else to yourselves. [k] @Van Gogh You can lick it, lie on it, or do who knows what else with it as far as I'm concerned... [k] [cameraMove 0.5 -20,-110 1.4] @Wu Zetian Absolutely not! That mattress is the key to this whole war! [k] @Wu Zetian It is practically the castle that serves an emblem for a whole nation! [k] [cameraMove 0.5 -170,75 1.4] [charaDepth N 4] [charaFadein N 0.2 160,-200] @Anne But didn't you want land more than you wanted the mattress, Empress? [k] @Anne If you give us the mattress, we don't mind letting you have the rest of the floor. [k] [charaFadeout M 0] [charaDepth N 3] [charaDepth O 4] [charaFadein O 0.2 160,-200] @Anne I can't see any reason to refuse an offer like that. Unless, of course, you're fixated specifically on Master's mattress for some other reason... [k] @Anne ...but since you're an empress, and so far above us mere commoners, that can't possibly be the case, can it? [k] [cameraMove 0.5 -20,-110 1.4] @Wu Zetian Ghh... O-of course not. [k] @Wu Zetian Now you listen to me. I could not possibly care less about who is whose wife or what quarry belongs to which pirates! [k] [charaDepth S 7] [charaFadein S 0.2 160,-200] @Wu Zetian My point is, now that the Border's borders have collapsed, who should have control of the best quality land that remains? [k] @Wu Zetian And it obviously needn't be said that it should go to an empress. [k] @Wu Zetian Which is why I lay my rightful claim to this land, for it is the comfiest and most livable land available. [k] [charaFadeout S 0.2] @Wu Zetian Who this mattress may originally belonged to simply does not matter. [k] @Wu Zetian It only makes sense that I, the one and only empress of China, should gain control of the best bit of territory here. [k] [charaDepth T 8] [charaFadein T 0.2 160,-200] @Wu Zetian One must always secure any territory one can. That is all there is to it! Nothing more! [k] [cameraMove 0.5 20,110 1.4] @Kiyohime BUZZZ! You're lying! You can't fool my lie detector! [k] [cameraMove 0.5 -20,-110 1.4] [charaDepth V 9] [charaFadein V 0.2 160,-200] @Wu Zetian Urk. [k] [charaDepth W 8] [charaDepth T 7] [charaFadeout V 0.2] @Wu Zetian Uh... Yes, that's right. I was lying. I have no need for land that will always be in turmoil! [k] [charaDepth U 9] [charaFadein U 0.2 160,-200] @Wu Zetian H-hmph. The temerity to comment on an empress's style of governance... Not bad. [k] @Wu Zetian That's right! I was intentionally voicing a flawed opinion with the hope of drawing out precisely those talented enough to see through the cracks[line 2] [k] [cameraMove 0.5 20,110 1.4] [charaDepth K 1] [charaDepth L 2] [charaFadein L 0.2 -160,-200] @Kiyohime That's another lie. [k] [cameraMove 0.5 -20,-110 1.4] [charaDepth T 9] [charaFadein T 0.2 160,-200] @Wu Zetian Grrr! Shut up, shut up, shut UP!!! [k] [cameraMove 0.5 -170,75 1.4] [charaDepth O 3] [charaDepth P 4] [charaFadein P 0.2 160,-200] @Mary We've got a problem, Anne. The painter stole a march on us. Look! There's a sunflower peeking out from under the covers! [k] [charaDepth M 5] [charaFadein M 0.2 160,-200] @Anne Oh my! Come on then! We can flank her, pin her down, and get rid of her once and for all! [k] @Mary No, we can't do that. Squashing her would leave a big stain. Let's just turn the mattress over and toss her off it! [k] [messageOff] [cameraHome 0.5] [se ad626 0] [seVolume ad626 0.5 0.7] [cueSe Servants_201100 m03124 0] [seVolume m03124 0.5 0.7] [effect bit_talk_lightning_01r_fs] [wt 2.5] [seStop ad626 1.0] [seStop m03124 1.0] [sceneSet X 188700 1] [subCameraOn 1] [charaLayer A sub #A] [charaLayer B sub #A] [charaLayer X sub #A] [subCameraFilter #A through] [charaScale X 1.01] [charaDepth B 4] [charaDepth A 3] [charaDepth Y 2] [charaDepth X 1] [subRenderFadein #A 0 0,0] [charaFadein X 1.0 0,-200] [wt 1.0] [effectDestroy bit_talk_lightning_01r_fs] [charaFadeout K 0.1] [charaFadeout L 0.1] [charaFadeout T 0.1] [charaFadeout U 0.1] [charaFadeout W 0.1] [charaFadeout R 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaFadeout O 0.1] [charaFadeout P 0.1] [wt 0.5] ?1:That truce barely lasted a second... ?! [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Mash Senpai's room used to be a bastion of peace and tranquility where [&he:she] could relax and recuperate... [k] @Mash ...and now it's mired in noise and chaos. [k] [messageOff] [wt 1.0] [charaFace A 7] [charaMoveReturn A 0,2 0.4] [wt 0.7] @Mash Medusa, I think you may be justified in using your Mystic Eyes to petrify them right about now. [k] @Mash If they're all stone, they'll be quiet, and if they're all quiet, everyone will be happy. [k] @Mash That's all there is to it. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 11] [charaFadein B 0.1 1] @Medusa ...Are you sure about this? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] [subRenderMoveScale #A 1.2 0.2] [subRenderMove #A 0,-15 0.2] [fowardEffect bit_talk_41_fs] [se ade242] @Mash It's for Senpai's peace! And quiet! [k] [fowardEffectDestroy bit_talk_41_fs] [subRenderFadeout #A 0.2] [wt 0.2] [charaFadeout A 0] [charaFadeout X 0] [subCameraOff] [charaLayer A normal] [charaLayer B normal] [charaLayer X normal] [charaPut Y 1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Medusa I-I see.[wt 0.8][charaFadeTime Y 0.2 0.5] (I guess she gets worked up sometimes, too.) [k] [charaFadeout Y 0.2] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Fou Fooou. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash All right, commencing Operation: Tranquil Room! [k] [charaFace A 2] [se ade200] @Mash (BUZZZ!) All of you! Red cards! [k] @Mash Maybe you weren't aware of this, but Master's mattress has long been legally deemed inviolable territory! [k] [messageOff] [se ad667] [seStop ad667 1.0] [charaFadeout A 0.4] [wt 1.5] ?1:Aaand there she goes, swinging her shield and all... ?! [charaPut Z 1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Da Vinci Oh well. We do need to make them settle down, so if force is what it takes, that's what we'll go with. [k] @Da Vinci And hey, you can capture their shoe data while you're at it, too! [k] [charaFadeout C 0.1] [wt 0.1] [charaPut Z 1200,1200] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Miss Boot Line Indeed, that's very important as well. So, let's get to it! [k] [messageOff] [fadeout black 0.5] [bgmStopEnd BGM_BATTLE_113 0.4] [wait fade] [soundStopAllEnd] [end]