$94-06-04-05-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1098215400 1 "Da Vinci"] [charaSet B 8001600 1 Mash] [charaSet C 1098215510 1 Goredolf] [charaSet D 1098220400 1 "Sei Shounagon"] [charaSet E 5048000 1 "Charlotte Corday"] [charaSet F 4008300 1 Blackbeard] [charaSet G 4039300 1 Mandricardo] [charaSet H 1098220500 1 Caenis] [charaSet I 1098220610 1 Kama] [charaSet J 4029300 1 Achilles] [charaSet K 2044001 1 Anastasia] [charaSet L 98002000 1 Fou] [charaSet M 1098218400 1 Chris] [charaFilter M silhouette 00000080] [charaSet N 1098118400 1 DOUMAN] [charaFilter N silhouette 00000080] [imageSet O back10000 1 1] [imageSet P cut274_dog 1] [charaSet Q 1098183600 1 Enemy] [imageSet R cut274_dog 1] [charaScale O 1.1] [charaDepth O 2] [charaDepth P 3] [charaDepth R 3] [imageSet S back10000 1] [charaScale S 1.01] [imageSet T back10000 1] [charaScale T 1.01] [scene 110101] [fadein black 1.5] [wait fade] [wt 0.7] [scene 110100 1.0] [wt 2.5] [overlayFadein S 0.1 0,-800] [overlayFadein T 0.1 0,800] [charaMove S 0,-745 0.5] [charaMove T 0,745 0.5] [wt 1.0] [bgm BGM_EVENT_92 0.1] @ From the journal of Leonardo da Vinci: [k] @ Steggy is too cute for words today, just like every day, really. [k] @ Still, I can't ignore what our very own Director Goredolf had to say. [k] @ The first question is, does Steggy only exist in this Singularity? And the answer is, probably. [k] @ The next question then becomes, did Steggy cause this Singularity? And to that, I say... Maybe? [k] @ Either way, there is one thing I know for sure. [k] @ At one point, Steggy and I...[bgmStop BGM_EVENT_92 1.5]will have to say goodbye. [k] [messageOff] [wt 0.7] [fadeout black 1.5] [wait fade] [charaFadeout S 0.1] [charaFadeout T 0.1] [scene 110102] [wt 1.5] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_11 0.1] @ Their encounter may or may not have ever happened. [k] @ They had never before crossed each other's paths, and their values and ideologies couldn't be more different. [k] @ But perhaps the fact that neither one knew what the other would one day become... [k] @ ...made this incident indistinguishable from fantasy. [k] @??? I didn't lie. I never lie.[sr]There WAS a monster in that cave. [k] [clear] @??? There's no such thing as monsters.[sr]I'm positive about that. [k] [clear] @??? I hate you. [k] [clear] @??? I hate you, too. [k] @??? So I'm going to the sea. [k] @??? The big, wide-open sea, where you'll never be able to follow me. [k] @??? I'm gonna conquer the sea, and make it my own. [k] [clear] @??? Who cares? There are plenty of fascinating things out there besides the sea. [k] [clear] @??? Just don't follow me. [k] [clear] @??? Don't you follow me, either. [k] @ [lr]And so, they both turned their noses up and marched off in opposite directions. [k] @ Did this really happen? Did they actually speak to one another? [k] @ The truth lies far beyond the bounds of history and memory. [k] [messageOff] [bgmStop BGM_EVENT_11 1.5] [fadeout black 1.5] [wait fade] [scene 107900] [wt 1.5] [fadein black 1.5] [wait fade] [charaTalk M] [charaFace M 0] [charaFadein M 0.1 0,-50] @??? ...Aren't they kinda weak? [k] [bgm BGM_MAP_16 0.2] [charaFadeout M 0.1] [wt 0.1] [clear] [charaTalk N] [charaFace N 0] [charaFadein N 0.1 0,-50] @??? Mmm, mmmmmmmmm! [k] @??? Oh no, not to worry. Those were still from the very first mass-produced batch. [k] @??? Rest assured, the new models will only continue to improve in quality and quantity even as our costs go down! [k] [charaFadeout N 0.1] [wt 0.1] [clear] [charaTalk M] [charaFace M 0] [charaFadein M 0.1 0,-50] @??? So like, you'll keep coming up with new versions? [k] [charaFadeout M 0.1] [wt 0.1] [clear] [charaTalk N] [charaFace N 0] [charaFadein N 0.1 0,-50] @??? Yes, yes, absolutely! [k] @??? In modern parlance, it will be just like how 7 went to XP, and XP went to ME! [k] [charaFadeout N 0.1] [wt 0.1] [clear] [charaTalk M] [charaFace M 0] [charaFadein M 0.1 0,-50] @??? That sounds like it's going backward, but... Eh, whatever. [k] @??? As long as they keep getting stronger, I don't care what you call it. [k] @??? All right, do it! And make sure you get ahold of you-know-what this time! [k] [charaFadeout M 0.1] [wt 0.1] [clear] [charaTalk N] [charaFace N 0] [charaFadein N 0.1 0,-50] @??? Yes, sir. Absolutely! [k] [charaFadeout N 0.1] [wt 0.1] [clear] [charaTalk M] [charaFace M 0] [charaFadein M 0.1 0,-50] @??? Hmph! It doesn't belong with her. [k] @??? Only people overflowing with hopes and dreams, like me, have the right to cradle it. [k] [messageOff] [bgmStop BGM_MAP_16 1.5] [fadeout black 1.5] [wait fade] [charaFadeout M 0.1] [pictureFrame] [skip false] [scene 10000] [wt 1.0] [fadein black 0.1] [wait fade] [input selectBranch] [messageOff] [skip false] [charaFadeout M 0.1] [charaFadeout N 0.1] [bgmStop BGM_EVENT_11 0.4] [bgmStop BGM_EVENT_77 0.4] [bgmStop BGM_EVENT_90 0.4] [bgmStop BGM_MAP_16 0.4] [soundStopAllFade 0.4] [pictureFrame] [charaSet A 1098215400 1 "Da Vinci"] [charaSet B 8001600 1 Mash] [charaSet C 1098215510 1 Goredolf] [charaSet D 1098220400 1 "Sei Shounagon"] [charaSet E 5048000 1 "Charlotte Corday"] [charaSet F 4008300 1 Blackbeard] [charaSet G 4039300 1 Mandricardo] [charaSet H 1098220500 1 Caenis] [charaSet I 1098220610 1 Kama] [charaSet J 4029300 1 Achilles] [charaSet K 2044001 1 Anastasia] [charaSet L 98002000 1 Fou] [charaSet M 1098218400 1 Chris] [charaFilter M silhouette 00000080] [charaSet N 1098118400 1 DOUMAN] [charaFilter N silhouette 00000080] [imageSet O back10000 1 1] [imageSet P cut274_dog 1] [charaSet Q 1098183600 1 Enemy] [imageSet R cut274_dog 1] [charaScale O 1.1] [charaDepth O 2] [charaDepth P 3] [charaDepth R 3] [imageSet S back10000 1] [charaScale S 1.01] [imageSet T back10000 1] [charaScale T 1.01] [maskout black 1.0] [wait mask] [scene 10000] [wt 0.1] [maskin black 0.1] [wait mask] [label selectBranch] [fowardEffect bit_queststart80331] [wait fowardEffect] [wt 1.0] [fadeout black 0.1] [wait fade] [scene 129900] [wt 1.0] [skip true] [fadein black 1.5] [wait fade] [charaTalk A] [charaFace A 23] [charaFadein A 0.1 1] [wt 0.4] [charaMoveReturn A -5,0 1.0] [wt 1.4] @Da Vinci ...[sr]... [k] ?1:Morning, Da Vinci. ?! [bgm BGM_EVENT_2 0.1] [charaFace A 0] @Da Vinci O-oh, morning. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash Is everything okay? You look like you're worried about Steggy. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 23] [charaFadein A 0.1 1] @Da Vinci Oh, he woke up bleating last night. [k] ?1:And he wasn't just hungry? ?! @Da Vinci No. I tried giving him some raw veggies, but that didn't seem to be it. [k] @Da Vinci I think he misses something. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 12] [charaFadein B 0.1 1] @Mash Oh. I see... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @Da Vinci Maybe he misses his friends? It must be lonely being the only one of his kind. [k] ?1:Is he really the only one left? ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 12] [charaFadein B 0.1 1] @Mash Y-yeah, I wonder. [k] @Mash Scotland has legends of Nessie, and there are some theories that hold dinosaurs still exist in the modern era... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 1] @Da Vinci Nnn, I doubt it. [k] @Da Vinci No matter how many unknown Mystics there may still be out there, this world just isn't forgiving enough for prehistoric creatures to have survived all this time. [k] @Da Vinci Unverifiable eyewitness reports are one thing, but when you're talking about living, breathing creatures... [k] [charaFace A 25] @Da Vinci I just don't see a way where it's possible. [k] @Da Vinci So the very fact that Steggy's around at all is nothing short of a miracle. [k] [messageOff] [wt 0.1] [cueSe SE_21 21_ade592] [wt 0.8] [charaFace A 10] @Da Vinci There, there. [k] ?1:I still wonder how a Holy Grail turned into a dinosaur in the first place, though. ?! [charaFace A 14] @Da Vinci Maybe it was granting his wish? [k] @Da Vinci ...[sr]... [k] @Da Vinci ...Hmm, no. I've only got a hunch here, but I don't think that's it. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash Then, maybe someone else wished for Steggy to come back to life? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 1] @Da Vinci ...That could be it. [k] [messageOff] [wt 0.1] [cueSe SE_21 21_ade593] [wt 1.0] [charaFace A 7] @Da Vinci Whoops, sorry, Steggy.[sr]Okay, time for another day of adventure! [k] [messageOff] [bgmStop BGM_EVENT_2 1.0] [fadeout black 1.0] [wait fade] [charaFadeout A 0.1] [charaSet M 1098216900 1 Rengoku] [charaSet N 1098216800 1 "Okita Alter"] [charaDepth M 6] [charaDepth N 5] [scene 129700] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_62 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Goredolf Morning, everyone. Let's start searching for the third treasure, shall we? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Da Vinci Yeah! [k] [messageOff] [wt 0.1] [cueSe SE_21 21_ade592] [wt 0.8] [charaFadeout A 0.1] [wt 0.1] [charaTalk L] [charaFadein L 0.1 1] @Fou Fou! [k] ?1:I knew it. Fou really does see Steggy as a rival... ?! [charaFadeout L 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Goredolf But first, I'd once again like a number of you to stay behind and guard the camp. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 25] [charaFadein A 0.1 1] @Da Vinci And one more thing. I'd like to gather any information we can find about those mass-produced Columbuses. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Blackbeard Okay, Mandri and I'll handle that. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace F 0] [charaFace G 4] [charaFadeinFSL F 0.1 0] [charaFadeinFSR G 0.1 2] @Mandricardo Huh? You want me to help gather info? Me? [k] @Mandricardo ...Why me? [k] [charaFace F 8] @Blackbeard Now that's the look of a hero who was betrayed by his allies the moment he finally defeated the demon lord! [k] @Blackbeard Anyway, you don't have to ask around if you don't want to. You can just tag along! [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Charlotte Corday Hmm... Okay, I'll come along, too! [k] @Charlotte Corday Because I can't help but worry. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Mandricardo Y-you have every reason to be worried![sr]So thanks, actually! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk N] [charaFace N 7] [charaFadein N 0.1 1] [charaFace M 0] [charaFadein M 0.1 1] @Okita Alter Then we'll go along too. Right, Rengoku? [k] [charaFace M 5] @Rengoku Yeah, yeah. [k] [charaFadeout N 0.1] [charaFadeout M 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Goredolf Hmm. Well, I suppose five[line 2]four and a half?[line 2]Servants should be more than enough for gathering information. [k] @Goredolf So that just leaves[line 2] [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk H] [charaFace H 1] [charaFadein H 0.1 1] @Caenis Oh, there you are. What, you holding down the camp today, Gof? [k] @Caenis I'll stay behind with you, then. I am your interim safety officer and all that. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Goredolf E-excellent. I'm glad you didn't just forget that overnight. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk H] [charaFace H 1] [charaFadein H 0.1 1] [wt 0.7] ?1:Thanks for helping out, Caenis! ?! [charaFace H 13] @Caenis ...Yeah, well, a job's a job. [k] [charaFace H 7] @Caenis You punks just don't stay out too late, got it? [k] @Caenis Get back here as soon as you've done what you need to do. Preferably before sunset. [k] @Caenis We (and by we, I mean mostly Gof)'ll have dinner ready and waiting when you get back! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk A] [charaFace A 9] [charaFadein A 0.1 1] @Da Vinci Okay! [k] @Da Vinci All right guys, let's get going! We're off to find the third treasure today! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 9] [charaFadein C 0.1 1] @Goredolf At least have breakfast before you leave. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Da Vinci ...Right after we have breakfast! [k] [messageOff] [bgmStop BGM_EVENT_62 1.0] [fadeout black 1.0] [wait fade] [charaFadeout A 0.1] [scene 107300] [wt 1.0] [fadein black 1.0] [wait fade] [se ad221] [seVolume ad221 0 0] [seVolume ad221 0.7 0.6] [wt 1.5] [seStop ad221 0.4] [wt 0.7] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] [bgm BGM_MAP_13 0.1] @Mash This seems like the place on the map, but... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk K] [charaFace K 4] [charaFadein K 0.1 1] @Anastasia All I see here is an ordinary forest. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Achilles No, wait. If you look closer, you can see that other people have been here before. There's definitely something here. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Sei Shounagon You know, I'm kind of getting some Japanese vibes from this place. Just me? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash Um... Like what? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Sei Shounagon Oh, right. Maybe you don't see them 'cause you're not as familiar with them. [k] @Sei Shounagon Well like, see those vines on that boulder? They kind of look like shimenawa, the rope they use at shrines to mark and purify holy areas and trees and such. [k] @Sei Shounagon And then there're those bent and broken trees over there. Don't those kinda look like a torii gate? [k] [charaFace D 14] @Sei Shounagon Heh... Even in a foreign land, I can't help but think about homeland. Guess you can take the gal out of Japan, but you can't take Japan out of the gal. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 23] [charaFadein A 0.1 1] @Da Vinci Now that you mention it, I think I do see what you're talking about. [k] [charaFace A 7] @Da Vinci Okay, why don't you choose the path forward then, Nagiko? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Sei Shounagon Whoa, really? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Da Vinci Intuition is important! And so is association! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Sei Shounagon All right, you're on! You won't regret this! Just follow me and don't look back! [k] [messageOff] [se ade97] [wt 0.2] [charaFadeout D 0.4] [charaMoveFSL D -256,0 0.4] [wt 1.5] [charaTalk I] [charaFace I 18] [charaFadein I 0.1 1] @Kama You sure letting that ditz lead the way is a good idea? [k] ?1:Well, it's not like we have any other leads... ?2:I don't see the harm in giving it a shot. ?! @Kama All right, Master, if you say so. [k] [charaFace I 6] @Kama Besides, I'm sure detours will provide ample opportunity for bonding. Hehe... [k] ?1:Actually, I'm surprised you're still here. ?! [charaFace I 2] @Kama And just what is that supposed to mean!? [k] [messageOff] [se ade97] [wt 0.2] [bgmStop BGM_MAP_13 0.7] [charaFadeout I 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadeinFSL D 0.1 -256,0] [charaMove D 0,0 0.4] [wt 0.7] [bgm BGM_EVENT_94 0.1] @Sei Shounagon Oh damn, you gotta see this, Chan-mas! I actually found something totally weird! [k] [messageOff] [charaMoveScale D 1.05 0.2] [charaMove D 0,10 0.2] [se ad215] [shake 0.03 3 0 0.2] @Sei Shounagon Here, gimme your hand! There's no time to lose! [k] [messageOff] [se ade97] [wt 0.2] [charaFadeout D 0.4] [charaMoveFSL D -256,0 0.4] [wipeout leftToRight 0.3 1] [bgm BGM_EVENT_94 0.3 0.5] [wait wipe] [charaScale D 1.0] [wt 0.2] [wipein rightToLeft 0.3 1] [bgm BGM_EVENT_94 0.3 1.0] [wait wipe] [charaTalk I] [charaFace I 2] [charaFadein I 0.1 1] @Kama Ah! Did she just kidnap Master!? [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk B] [charaFace B 14] [charaFadein B 0.1 1] @Mash C-come on, let's go after them![sr]Senpaaai! Wait for uuus! [k] [messageOff] [bgm BGM_EVENT_94 0.3 0.5] [fadeout black 1.0] [wait fade] [charaFadeout B 0.1] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_94 0.3 1.0] [charaTalk D] [charaFace D 9] [charaFadein D 0.1 1] @Sei Shounagon Hmmm... Mm? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk I] [charaFace I 12] [charaFadein I 0.1 1] @Kama (Huff, huff, huff...) N-now what is it? Why did you stop after making us run all this way? [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash What did you find, Nagiko? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk J] [charaFace J 4] [charaFadein J 0.1 1] @Achilles It does feel like there's something here, but it's a dead end. All I see's a big boulder. [k] [messageOff] [charaFadeout J 0.1] [wt 0.1] [charaDepth O 1] [charaDepth P 2] [charaDepth R 2] [charaFadeTime O 0.2 0.5] [charaFadein P 0.2 -250,-200] [charaFadein R 0.2 250,-200] [wt 1.5] [charaFadeout P 0.2] [charaFadeout R 0.2] [charaFadeout O 0.2] [wt 0.4] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Anastasia Well, that's not all there is here. Look at those adorable tiny puppy statues. [k] [charaFace K 7] @Anastasia Not that they're more adorable than me. Certainly not. [k] ?1:(Nope. Not touching that one...) [charaFace K 4] @Anastasia ...Why are you being so cold, Master? You're practically the Siberian tundra. [k] [charaFadeout K 0.1] [wt 0.1] ?2:Nope, they suuure aren't. [charaFace K 4] @Anastasia Oh, Master. You can be so mean sometimes. [k] [charaFadeout K 0.1] [wt 0.1] ?! [charaTalk I] [charaFace I 17] [charaFadein I 0.1 1] @Kama Okay, that's enough of that. Let's just figure out what these statues could mean. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash G-good point. Well, there are two of them... Could that mean something? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 25] [charaFadein A 0.1 1] @Da Vinci That could definitely be the key to some part of this. Hmm, what to try next... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] [charaMove D 0,-10 0.4] @Sei Shounagon Ooh, I know. Let me just grab these statues' necks, and then...[se adm69] [k] [bgmStop BGM_EVENT_94 1.2] [charaFace D 2] @Sei Shounagon Raaah! Where do ya think yer lookin'!? [k] [messageOff] [se ad171] [se ade402] [wt 1.5] [bgm BGM_MIZUGI_2017 0.1] [charaFadeout D 0.1] [wt 0.1] [charaTalk J] [charaFace J 2] [charaFadein J 0.1 1] @Achilles Aah! The hell're you doing!? [k] @Achilles That was our biggest clue, and you just[line 2]Wait. [k] [messageOff] [charaFadeout J 0.1] [wt 0.1] [shake 0.04 3 3 1.0] [se ad576] [wt 2.0] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Mash Oh wow! The boulder we thought was a dead end is opening like a door! [k] @Mash Nagiko moving the statues must have done something. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Da Vinci Yup. Whatever the trick was here, she seems to have figured it out. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 14] [charaFadein D 0.1 1] @Sei Shounagon Hehehe. [k] [charaFace D 15] @Sei Shounagon So these things are just like komainu, which made it weird that they WEREN'T facing each other. [k] ?1:Oh! So these are komainu! [charaFace D 1] @Sei Shounagon Yup! I figured something might happen if I made 'em face where they should. Well, Chan-mas? Impressed!? [k] ?2:I thought they reminded me of something. ?! [messageOff] [wt 0.7] [charaFace D 9] @Sei Shounagon Actually, now that I look closer, I guess they're not like komainu that much after all... Something about them screams “cheap knockoff.” [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk J] [charaFace J 4] [charaFadein J 0.1 1] @Achilles You could've said something first. Geez, you just immediately act on every thought you have, huh? Maybe 'cause you're a Berserker now? [k] [charaFace J 0] @Achilles Well, whatever. Let's see what's inside... There's a stone staircase here. Looks like it goes down pretty deep. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk A] [charaFace A 24] [charaFadein A 0.1 1] @Da Vinci Aha, I see. So we're dealing with something like ancient sealed-off ruins then? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk K] [charaFace K 7] [charaFadein K 0.1 1] @Anastasia Ooh, I like the sound of that! That could be delightful! [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash I think it's safe to say we found what the map was leading us to. [k] @Mash Which means the treasure must be down here. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk J] [charaFace J 4] [charaFadein J 0.1 1] @Achilles There's only one problem. This passage looks narrower than I would've thought. [k] @Achilles If we all head in together, and something unexpected happens, we could end up pretty much stuck. [k] @Achilles Tight squeeze or no, we should still have someone keep watch at the entrance. [k] @Achilles So, somebody's gotta stay behind. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk A] [charaFace A 9] [charaFadein A 0.1 1] @Da Vinci Well, if being small is an asset here, then Steggy and I are all set! [k] [messageOff] [wt 0.1] [cueSe SE_21 21_ade592] [wt 0.8] [charaFace A 5] @Da Vinci I know, right!? An underground ruin with untold mysteries lying in wait! [k] [charaFace A 1] @Da Vinci We couldn't possibly resist something so enticing! [k] [messageOff] [wt 0.1] [cueSe SE_21 21_ade592] [wt 1.0] [charaFadeout A 0.1] [wt 0.1] [charaSet I 1098220600 1 Kama] [bgm BGM_MIZUGI_2017 1.0 0.4] @Kama I see. So being small is a good thing here, hmm? [k] [messageOff] [charaTalk I] [charaFace I 6] [charaFadein I 0.4 1] [se ad443] [seStop ad443 0.4] [wt 1.5] [bgm BGM_MIZUGI_2017 1.5 1.0] ?1:Whoa, you got small! ?2:When did you do that? ?! [charaFace I 1] @Kama Hehehe. Well, swimsuit or not, I am still me, you know. [k] @Kama And right now, you're the only one I've got in my sights, Master. Putting my own personal tastes aside... [k] @Kama ...if what giving you my brand of love in this situation requires is me being small, then small is what I'll be. [k] [charaTalk depthOff] [charaDepth K 2] [charaDepth I 1] [charaScale K 1.15] [charaFace K 7] [charaFadeinFSR K 0.4 312,10] [charaMoveScale K 1.2 0.4] [charaMoveFSR K 312,14 0.4] [se ad103] [seVolume ad103 0 0.7] [seStop ad103 0.7] [charaFace I 22] @Kama Well, Master? Aren't you glad I'm here? Just let my charms beguile you and fall deeply in love with[line 2] [k] [charaFace I 17] @Kama Um... What are you doing? [k] ?1:Sorry, I couldn't hear you. My ears were covered. ?! [charaFace I 5] @Kama That conniving little Grand Duchess... [k] [charaFace K 1] @Anastasia Hehehehe.[sr](Flashing her famous Grand Duchess smile) [k] [charaFadeout I 0.1] [charaFadeout K 0.1] [wt 0.1] [charaScale K 1.0] [charaTalk depthOn] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Sei Shounagon So, who's gonna stay behind, Chan-mas? [k] @Sei Shounagon I'm good either way. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash Could I make a suggestion? [k] @Mash I think Nagiko should go with you, Master. You might need her help again to solve any other riddles you come across. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Sei Shounagon Whoa, really? I mean, you do know we're talking about ME here? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash I do. I'm not sure why, but it does seem like these ruins have a Japanese theme to them... [k] @Mash And there could very well be other mechanisms that fit that theme up ahead. [k] @Mash You've proven you're the one who's most likely to notice them, Nagiko. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Achilles I mean, you did find this entrance. [k] @Achilles I'll admit I'm a little worried about what else you might pull, but your results do speak for themselves. [k] [charaFace J 4] @Achilles Hmm... I wish I could go too, but it looks like Mash and I'll have to stay behind. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash So Senpai, Da Vinci, Kama, Anastasia, and Nagiko... [k] @Mash That does seem like as many people as can go on this expedition. [k] [charaFace B 12] @Mash I wish I could come along as well, but I agree that it's best if Achilles and I keep watch here. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Achilles Yeah. It's real important to secure an exit route when exploring enclosed spaces like this. [k] @Achilles If nothing else, we wanna be sure those stone doors don't close behind you without a way to open them. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk K] [charaFace K 7] [charaFadein K 0.1 1] @Anastasia Well, come on, Master! I can't wait to see what this expedition has in store! [k] [messageOff] [bgmStop BGM_MIZUGI_2017 1.0] [fadeout black 1.0] [wait fade] [charaFadeout K 0.1] [scene 130100] [wt 1.0] [fadein black 1.0] [wait fade] [wt 0.7] [bgm BGM_EVENT_147 0.1] [charaTalk D] [charaFace D 8] [charaFadein D 0.1 1] @Sei Shounagon Wahaha, what's going on here!?[sr]Is this all supposed to be Japanese style? [k] @Sei Shounagon Man, this is all so fishy! I'm having a blast already! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk I] [charaFace I 18] [charaFadein I 0.1 1] @Kama Are you? Well, I guess you and the giddy Grand Duchess over there do seem to be enjoying yourselves. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk K] [charaFace K 7] [charaFadein K 0.1 1] @Anastasia ♪♪♪ [k] ?1:Just don't go too far off on your own. ?2:Just make sure to stick together, okay? ?! [charaFadeout K 0.1] [wt 0.1] [charaTalk A] [charaFace A 25] [charaFadein A 0.1 1] @Da Vinci Good point. Ruins like this aren't exactly known for being safe. [k] @Da Vinci Most places practically oozing Mystics aren't. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk K] [charaFace K 7] [charaFadein K 0.1 1] @Anastasia Oh, we'll be fine. [k] @Anastasia If this were a normal cave, I might be worried about things like bears, but this place has been sealed off for who knows how long, right? [k] @Anastasia If anything dangerous WAS trapped in here, it would surely have died long ago. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk A] [charaFace A 12] [charaFadein A 0.1 1] @Da Vinci Hmm. I take your point... [k] @Da Vinci But it also wouldn't surprise me to run into some booby tra[line 2] [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk K] [charaFace K 7] [charaFadeinFSR K 0.1 128,0] [charaMoveFSL K -128,0 1.0] [wt 0.9] [bgmStop BGM_EVENT_147 0.4] [cueSe SE_21 21_ade617] [wt 0.2] [charaFace K 0] [wt 0.4] [fowardEffect bit_talk_fall -400,0] [se ad974] [seStop ad974 1.2] [wt 0.4] [charaMoveFSL K -64,0 0.4] [charaShake K 0.04 3 3 0.4] [charaFace K 4] @Anastasia [f large]Gah! [k] [bgm BGM_EVENT_81 0.1] [charaFadeout K 0.1] [wt 0.1] [charaTalk I] [charaFace I 18] [charaFadein I 0.1 1] @Kama There, you see? [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 1] @Da Vinci Yikes... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Kama Well, there you go: a death trap.[sr]You're lucky it missed. [k] [charaFace I 6] @Kama Here, Master, stay close to me, okay?[sr]You'll be safe with me. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk D] [charaFace D 10] [charaFadein D 0.1 1] @Sei Shounagon Hmm, that's all well and good... [k] @Sei Shounagon But I think I'm hearing something slithering our way. [k] [messageOff] [bgmStop BGM_EVENT_81 0.7] [charaFadeout D 0.1] [wt 0.1] [charaTalk Q] [charaFace Q 0] [charaFadein Q 0.4 1] [se ad460] [wt 1.5] [charaFadeout Q 0.1] [wt 0.1] [bgm BGM_EVENT_80 0.1] [charaTalk K] [charaFace K 5] [charaFadein K 0.1 1] @Anastasia Looks like there are enemies here after all. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Da Vinci Maybe these ruins have their own unique ecosystem? Or these creatures don't require energy to function? [k] @Da Vinci Or maybe they're magecraft guardians that manifested when the entrance was opened? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 5] [charaFadein I 0.1 1] @Kama I have a thought: Why don't you figure out how these things got here AFTER we stop them from killing us!? [k] [messageOff] [bgmStop BGM_EVENT_80 0.4] [fadeout black 0.5] [wait fade] [soundStopAll] [end]