$94-06-43-04-3-1 [soundStopAll] [enableFullScreen] [charaSet A 5050000 1 "Santa Martha"] [charaSet B 1098198000 1 Scáthach-Skadi] [charaSet C 2001002 1 Emiya] [charaSet D 4011001 1 Boudica] [charaSet E 7016001 1 "Tamamo Cat"] [charaSet F 3047001 1 Percival] [charaSet J 6041000 1 "Kiichi Hogen"] [charaSet K 3036001 1 Bradamante] [charaSet L 98006200 1 Enemy] [charaSet M 98006200 1 Enemy] [charaSet N 98006200 1 Enemy] [charaDepth L 6] [charaDepth M 7] [charaDepth N 5] [scene 141100] [bgm BGM_EVENT_3 0.1] [fadein black 0.5] [wait fade] [se ad1053] [effect bit_talk_quick_slash_bl] [wt 0.4] [se bac308] [wt 0.8] [charaTalk off] [charaFace L 0] [charaFadeinFSL L 0.1 -306,0] [charaFace M 0] [charaFadein M 0.1 1] [charaFace N 0] [charaFadeinFSR N 0.1 306,0] [se ad22] [seStop ad22 0.8] [wt 0.1] [se ad644] [charaShake L 0.05 3 3 0.5] [charaShake M 0.05 3 3 0.5] [charaShake N 0.05 3 3 0.5] [wt 0.8] [charaMove M 0,-50 0.3] [charaFadeout M 0.4] [wt 0.2] [charaMoveFSL L -306,-50 0.3] [charaFadeout L 0.4] [charaMoveFSR N 306,-50 0.3] [charaFadeout N 0.4] [wt 0.5] [bgmStop BGM_EVENT_3 1.2] [seStop ad644 0.3] [se adm70] [seStop adm70 0.4] [wt 0.2] [se adm70] [wt 1.0] [charaTalk on] [charaTalk K] [charaFace K 1] [charaFadein K 0.1 1] @Bradamante Phew! [k] [bgm BGM_EVENT_77 0.1] @Bradamante Well, Lady Martha? Will this be enough!? [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Santa Martha Yes, I think so... Well, actually, I might want a little more. [k] [charaFace A 7] @Santa Martha We might be able to use the extra veggies in other dishes... But, this should at least be enough for the salad. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 6] [charaFadein F 0.1 1] @Percival Then I'll go get some more right now![sr]...Wait, hang on. [k] [charaFace F 4] @Percival It looks like we're all out of enemies to harvest around here. That's too bad. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Emiya Then this is a perfect time for a break. We can get back to ingredient hunting after. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Boudica That aside, it's all been the same type of enemy, hasn't it? It was like that with the gingerbread golems, too. [k] @Boudica At least they turn into different kinds of vegetables when we defeat them, but it's still strange. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Emiya The runes must have turned the various ingredients that were being kept here into a single conceptual type of enemy. [k] @Emiya And like you and Kiichi Hogen said, defeating these enemies turns them into all sorts of different ingredients. [k] @Emiya So it looks like the runes are influencing the whole place, not the individual food items. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Boudica Hmm. I guess that's just how these things work. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @Tamamo Cat So same as last time then, woof. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Boudica Yup. (Sigh) This might not be surprising anymore, but that doesn't mean I'm used to it either. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Santa Martha Huh? [k] [charaFace A 4] @Santa Martha So, this isn't normal for Chaldea? [k] @Santa Martha (Expression that clearly says she thought this was all par for the course) [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 3] [charaFadein D 0.1 1] @Boudica No, this definitely isn't normal! [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] [wt 1.0] [charaFace F 9] [bgmStop BGM_EVENT_77 1.0] @Percival ...! [k] @Percival Be careful, my fair ladies. It looks like we have a new foe to deal with. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] [bgm BGM_MAP_23 1.5] @Emiya And a big one, at that. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [se ad14] [seVolume ad14 0 0.3] [shake 0.03 0 3 1.8] [wt 1.0] [seStop ad14 1.0] [wt 1.0] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Santa Martha Wh-what the? Is the ground...shaking? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Kiichi Hogen So, it's here. I thought we had a little more time before it showed up, but oh well. [k] [messageOff] [charaFadeout J 0.1] [wt 0.1] [se ad14] [seVolume ad14 0 0.6] [shake 0.03 0 4 1.8] [wt 1.0] [seStop ad14 1.0] [wt 1.0] [charaTalk K] [charaFace K 2] [charaFadein K 0.1 1] @Bradamante The Vegetable King! [k] @Bradamante It's the largest enemy in this entire area! It either noticed our battle, or is simply drawn to the strongest fighters in its territory! [k] [messageOff] [charaFadeout K 0.1] [wt 0.1] ?1:Does this mean we've been in the vegetable drawer this whole time!? ?! [se ad14] [shake 0.03 0 4 1.8] [wt 1.0] [seStop ad14 1.0] [wt 1.0] [se ad17] [wt 1.0] [seStop ad17 0.5] [wt 0.5] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Percival A big one, huh? Interesting! Very well then, I, Sir Percival, shall be your opponent! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_MAP_23 0.4] [wait fade] [soundStopAll] [end]