$94-06-49-02-3-0 [soundStopAll] [enableFullScreen] [charaSet A 8001410 1 Mash] [charaSet B 98002000 1 Fou] [charaSet C 9005001 1 Holmes] [charaSet D 1098124510 1 "Da Vinci"] [charaSet E 1098123200 1 Goredolf] [charaSet F 4037000 1 Nemo] [charaSet G 1098123000 1 Meunière] [charaSet H 1098181910 1 "Nemo Marine"] [charaSet I 98115000 1 Effect] [charaSet J 98115000 1 "Effect 1"] [charaSet K 98115000 1 "Effect 2"] [charaSet L 4037000 1 "Captain Nemo_Effects"] [charaSet M 1098181910 1 "Nemo Marines A"] [charaSet N 1098181910 1 "Nemo Marines B"] [charaSet O 4042000 1 Habetrot] [imageSet P back10000 1 1] [charaScale P 1.1] [sceneSet Q 127301 1] [sceneSet R 127500 1] [charaSet S 1098123010 1 Meunière_Transmission] [charaPut I 1200,1200] [charaEffect I bit_talk_10_LowLevel] [charaPut K 1200,1200] [charaEffect K bit_talk_10] [charaScale Q 1.6] [charaScale R 1.5] [cameraMove 0.1 0,0 1.01] [scene 127301] [charaFadein Q 0.1 -100,-200] [wt 0.1] [se ad291] [seVolume ad291 0 0] [seVolume ad291 1.0 1.0] [charaMove Q -200,-100 10.0] [charaMoveScale Q 1.7 10.0] [fadein black 1.0] [wait fade] [wt 2.5] [bgm BGM_MAP_5 0.1] @Nemo ...! [k] [messageOff] [charaFadeout Q 1.5] [wt 2.0] [seVolume ad291 0.5 0.5] [wt 0.5] @Nemo Marine (Lookout) I'm seeing what looks like some kind of barrier over Tunguskan airspace! [k] @Nemo Marine (Lookout) It's pretty different from the storm walls surrounding the Lostbelts, but I think it's still a kind of Bounded Field! [k] @Nemo Marine (Lookout) Do something, Da Vinciii! [k] @[51ffff]Da Vinci[-] [51ffff]Already analyzed it and ran the numbers! I'm putting[-][sr][51ffff]up a multilayered Bounded Field around the front of[-][sr][51ffff]the Border right now![-] [k] @[51ffff]Da Vinci[-] [51ffff]Theoretically, it should let us break through![-] [k] @Nemo That was fast. Nice work, Da Vinci.[sr]Then without further ado... [k] @Nemo Deploying Anti-Physical Space-time Adjustment Membrane around the bow! [k] @Nemo We'll break through in Dimensional Piercing Mode! [k] [messageOff] [se ad906] [seVolume ad291 0.2 1.0] [wt 2.0] [seStop ad906 1.0] [seVolume ad291 0.5 0.5] [wt 0.5] @[51ffff]Da Vinci[-] [51ffff]Once we make it through the barrier into the Tunguska Special Region, we can begin the operation in earnest![-] [k] @[51ffff]Da Vinci[-] [51ffff]Everyone, brace for impact![-] [k] [messageOff] [seStop ad291 1.0] [bgmStop BGM_MAP_5 2.0] [scene 132900 1.5] [wt 1.5] [shake 0.03 3 3 2.0] [se ad291] [seVolume ad291 0 0.4] [se ad779] [seVolume ad779 0 0.3] [wt 1.0] [seStop ad779 1.0] [wt 1.0] [se ad238] [seStop ad238 0.5] [se ad789] [se ad632] [seVolume ad632 0 0.3] [shake 0.03 2 2 4.5] [wt 2.0] [se ad695] [seVolume ad695 0 0.2] [wt 1.8] [seStop ad695 1.0] [seStop ad632 2.0] [se ade7] [seVolume ade7 0 0.3] [se ad882] [cueSe SE_21 21_ad1097] [seVolume 21_ad1097 0 0.4] [shake 0.03 1 1 2.5] [wt 1.5] [seStop ad291 1.5] [wt 1.5] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Nemo There! We made it through! [k] @Nemo We're now in Tunguska's airspace! All we have to do now is head for Koyanskaya's magical energy sig[line 2] [k] [messageOff] [charaTalk off] [charaDepth F 1] [charaDepth L 2] [charaFace F 2] [charaFace L 2] [charaFadeTime L 0.2 0.4] [charaMove L 0,37 0.2] [charaMoveScale L 1.2 0.2] [se ad231] [wt 0.2] [charaMove L 0,0 0.2] [charaMoveScale L 1.0 0.2] [charaFadeout L 0.2] [wt 0.5] [wt 1.0] [charaFadeout F 0.1] [wt 0.1] [charaTalk on] [charaPut O 0,0] [charaTalk O] [charaFace O 2] [se ad595] [charaSpecialEffect O appearance 1 1.0] [wait charaSpecialEffect O] [bgm BGM_EVENT_5 0.1] @Habetrot Waaait! I feel really, really sick here! [k] [messageOff] [charaFadeout O 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] [charaShake F 0.05 1 1 0.6] [wt 0.9] [se ad775] [seVolume ad775 0 0.3] [charaMove F 0,-10 0.3] [seStop ad775 0.3] [wt 0.3] @Nemo ...Ugh... [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] [charaShake C 0.05 1 1 0.6] [wt 0.9] [se ad77] [charaMove C 0,-10 0.3] [seStop ad77 0.8] [wt 0.3] @Holmes What...is this?[sr]Habetrot! Are you all right!? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk O] [charaFace O 5] [charaFadein O 0.1 1] @Habetrot Not even close! I wanna disappear right now! But I won't! I'm the Black Barrel's guardian fairy, I am! [k] [charaFace O 8] @Habetrot So this fairy isn't going back to the Spirit Origin graph! Nope, I'm gonna go into the sleep mode I set up on the Black Barrel instead! [k] [charaFace O 1] @Habetrot Just call if you need me, Mash! I can help out in battle too, at least a little! [k] [messageOff] [wt 0.1] [charaSpecialEffect O erasure 1 1.0] [se ad595] [wait charaSpecialEffect O] [seStop ad595 0.3] [wt 1.0] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mash Habetrot!? Da Vinci, what's going[line 2] [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Fou Fooou! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 8] [charaFadein E 0.1 1] @Goredolf You're kidding me! Sure, Habbycat can be crude, but she's a good egg, too! And now she's the first to disappear!? [k] @Goredolf What's going on here, Administrative Advisor!? Technical Advisor!? [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] ?1:Captain! Are you okay!? [charaTalk F] [charaFace F 4] [charaFadein F 0.1 0,-25] [charaMove F 0,0 0.6] [charaShake F 0.1 2 2 0.6] [se ad77] [seVolume ad77 0 0.4] [wt 0.6] @Nemo This...urk...is real bad... [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] ?2:Not you too, Holmes! ?! [charaTalk C] [charaFace C 4] [charaFadein C 0.1 0,-25] [charaMove C 0,0 0.6] [charaShake C 0.1 2 2 0.6] [se ad77] [seVolume ad77 0 0.4] [wt 0.6] @Holmes ...Da Vinci. [k] @Holmes Can you check on Briefing Room Two for me? And please, hurry. [k] [charaFadeout C 0.1] [wt 0.1] [bgmStop BGM_EVENT_5 1.0] [charaPut I 0,0] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] [se ade357] [seVolume ade357 0 0.6] @[51ffff]Da Vinci[-] [51ffff]Briefing Room Two, Briefing Room Two...[-] [k] [seStop ade357 0.3] [charaFace D 22] @[51ffff]Da Vinci[-] [51ffff]Wh-what the...!?[-] [k] [bgm BGM_EVENT_72 0.1] @[51ffff]Da Vinci[-] [51ffff]All the magical energy signals of the Chaldean[-][sr][51ffff]Heroic Spirits we had on standby there are vanishing[-][sr][51ffff]one by one![-] [k] [charaFace D 21] @[51ffff]Da Vinci[-] [51ffff]None of them are able to remain materialized! They're[-][sr][51ffff]all being forced back to the Spirit Origin graph![-] [k] [charaFadeout D 0.1] [wt 0.1] [charaPut I 1200,1200] [charaTalk A] [charaFace A 15] [charaFadein A 0.1 1] @Mash ! [k] [charaFadeout A 0.1] [wt 0.1] [charaPut I 0,0] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @[51ffff]Da Vinci[-] [51ffff]This is just like what we saw in Britain...[-][sr][51ffff]Holmes![-] [k] [charaFadeout D 0.1] [wt 0.1] [charaPut I 1200,1200] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Holmes ...Right you are, Da Vinci. [k] @Holmes I can't be certain if this world was always like this, or if Koyanskaya found a way to copy it from Britain... [k] @Holmes ...but it's clear that the whole environment is entirely rejecting human history. [k] @Holmes This must be what Trismegistus II meant by “special.” [k] @Holmes Naturally, we added a number of safety provisions to the summoning system after our experiences in Britain... [k] @Holmes ...but whatever peculiar traits this place possesses seem to have overwhelmed them. [k] [charaFace C 2] @Holmes I'm afraid I can't hold on any longer, either.[sr]Da Vinci! Nemo! It's all up to you now! [k] [charaFadeout C 0.1] [wt 0.1] [charaPut I 0,0] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @[51ffff]Da Vinci[-] [51ffff]Don't worry, Holmes! We've got this![-] [k] [charaFadeout D 0.1] [wt 0.1] [charaPut I 1200,1200] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Nemo Da Vinci's technically a Servant, but at her core she's actually a living being rather than a Heroic Spirit. [k] @Nemo Mash is a Demi-Servant, which puts her in the same[sr]boat. Of course, neither [%1] nor Goredolf are affected. [k] @Nemo And I have two Spirit Origins, so I can hold out just long enough... [k] [bgmStop BGM_EVENT_72 1.5] [charaFace F 2] @Nemo ...to get the Storm Border out of this airspace, much as it pains me! [k] @Nemo Marine![bgm BGM_EVENT_24 0.1] [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaPut I 0,0] [charaTalk H] [charaFace H 2] [charaFadein H 0.2 1] [wt 0.4] @Nemo Marine Aye, aye, sir! [k] @Nemo Marine Engines at maximum! We can turn around and get out of here at full speed anytime! [k] [charaFadeout H 0.1] [wt 0.1] [charaPut I 1200,1200] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Nemo Good. Meunière, switch places with me! I'll steer the Storm Border! You know what to do now, right? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 0,-12] @Meunière Huh!? ...Oh, right, now I gotcha! Okay, you got it! [k] [messageOff] [se ad7] [seVolume ad7 0 0.5] [charaMove G 0,0 0.2] [wt 0.5] [se ad59] [charaMove G -80,0 0.5] [charaFadeout G 0.4] [seStop ad59 1.5] [wt 1.2] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Nemo Thanks, Meunière. I'm counting on your driving skills.[sr][wt 1.2][charaFace F 2]Da Vinci! [k] [charaFadeout F 0.1] [wt 0.1] [charaPut I 0,0] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @[51ffff]Da Vinci[-] [51ffff]On it![-] [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaPut I 1200,1200] [se ad8] [wt 1.0] [charaTalk E] [charaFace E 8] [charaFadein E 0.1 1] @Goredolf Wah! The door just opened on its[line 2] [k] [charaFadeout E 0.1] [wt 0.1] [charaPut I 0,0] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @[51ffff]Da Vinci[-] [51ffff][%1][-][51ffff]! Mash! Director Goredolf![-] [k] @[51ffff]Da Vinci[-] [51ffff]I need you all to hurry to the hangar, now![-] [k] [charaFadeout D 0.1] [wt 0.1] [charaPut I 1200,1200] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Nemo I'll have Nurse and Baker disconnect and transport you, Da Vinci! [k] @Nemo Right now, you all need to get your gear ready and hurry to the Shadow Border! [k] ?1:Captain! ?! [messageOff] [wt 0.2] ?1:Take care of the Storm Border for us! ?! [charaFace F 6] @Nemo A captain always takes care of the ship. It's their job! [k] [charaFace F 5] @Nemo I trust you all know what you need to do, too? And I don't mean in terms of battle. [k] [charaFadeout F 0.1] [wt 0.1] [charaPut I 0,0] [charaTalk S] [charaFace S 1] [charaFadein S 0.1 1] @S:Meunière Of course! I'll bring the Shadow Border, and everyone in it, back safe and sound! [k] @S:Meunière That goes for [%1],[sr]Mash, Da Vinci, and Chubs, too! [k] [charaFadeout S 0.1] [wt 0.1] [charaPut I 1200,1200] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Nemo Great. I feel better already. [k] [charaFace F 2] @Nemo From this point on, the field ops team will be investigating this strange environment on its own! [k] @Nemo Master [%1], don't hesitate to call for[sr]us if you need help! [k] @Nemo I can probably only afford to do it once, but I'll deploy on a rescue operation to wherever you might be! [k] ?1:Got it! ?2:Thanks, Captain! See you later! ?! [messageOff] [charaFadeout F 0.1] [wt 0.1] [se ad59] [wt 0.1] [se ade427] [wt 0.1] [se ad55] [wt 0.2] [fadeout black 1.5] [bgmStop BGM_EVENT_24 1.5] [seStop ad59 1.5] [seStop ade427 1.5] [seStop ad55 1.5] [wait fade] [pictureFrame cut063_cinema] [wt 2.0] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_48 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 0,-50] @Holmes Good. That should take care of things for the time being. [k] [charaFace C 4] @Holmes That aside...first Britain exceeded my expectations, and now this world has as well. [k] @Holmes So much for our blitzkrieg strike. [k] @Holmes And to make matters worse, if this environmental trait is something Koyanskaya learned in and copied from Britain... [k] [charaTalk depthOff] [charaDepth C 5] [charaDepth P 1] [charaPut P 0,-250] [charaFadeTime P 0.2 0.5] @Holmes (...then she may also have access to numerous other threats we faced in the other Lostbelts...) [k] [charaFadeout P 0.2] [charaFadeout C 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 0,-50] @Nemo Well, we are up against a Beast. It's safer to expect the worst. [k] @Nemo All we can do now is trust in [%1] and [&his:her][sr]team... It certainly won't be the first time. [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 0,-50] [wt 0.2] [charaMoveReturn C 0,-55 0.5] [wt 0.7] @Holmes Indeed. Loath though I am to admit it, there is nothing more I can do. [k] [charaPut J 0,-50] [charaEffect J bit_talk_06] [charaFace C 0] @Holmes All right then, Captain, I leave the rest in your hands. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut J 1200,1200] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 0,-50] @Nemo Oh, don't worry about me. Once the Storm Border is clear of this pace, I'll just loiter up above the barrier, as watchful as a fire goby. [k] @Nemo Just waiting around may not be fun, but it's not dangerous either. [k] [charaFace F 2] @Nemo And it's certainly no big deal compared to the temporary disappearance you're being forced to undergo. I'll see you back at the Wandering Sea, Holmes. [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaPut J 0,-50] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 0,-50] [wt 0.5] [se ad52] [charaSpecialEffect C flashErasure 1 2.0] [wait charaSpecialEffect C] [charaEffectStop J bit_talk_06] [wt 0.5] [seStop ad52 0.2] [wt 1.0] [fadeout black 1.5] [bgmStop BGM_EVENT_48 1.5] [wait fade] [scene 142000] [wt 2.0] [shake 0.05 2 1 0] [se ad291] [seVolume ad291 0 0] [seVolume ad291 1.0 1.0] [fadein black 2.0] [wait fade] [bgm BGM_MAP_58 0.1] [charaPut K 0,0] @[51ffff]Da Vinci[-] [51ffff]I know these horizontal Gs are pretty rough, but hang[-][sr][51ffff]in there until the Storm Border finishes its turn![-] [k] @[51ffff]Da Vinci[-] [51ffff]Once it's stabilized and clear, we'll be going[-][sr][51ffff]straight into a free fall![-] [k] @[51ffff]Da Vinci[-] [51ffff]Be ready for vertical Gs when that happens![-] [k] @[51ffff]Da Vinci[-] [51ffff]...Okay, hang on![-] [k] [messageOff] [se ad327] [seVolume ad327 0 0.1] [seVolume ad327 0.5 1.0] [wt 1.5] [seStop ad327 0.5] [se ad85] [se bac430] [seStop bac430 1.0] [wipeout rectangleStripDownToUp 0.3 1.0] [bgm BGM_MAP_58 0.3 0.5] [wait wipe] [charaPut K 1200,1200] [shakeStop] [charaEffectStop K bit_talk_10] [wt 0.7] [bgm BGM_MAP_58 0.3 1.0] [wipein rectangleStripUpToDown 0.3 1.0] [wait wipe] [shake 0.05 3 3 2.0] [se ade90] [se ade108] [wt 2.2] [charaPut I 0,0] @Nemo There, the Storm Border's turned around! But before we make our emergency escape... [k] [se ad547] @Nemo Open the hatch! Open the hatch! [k] @Nemo Shadow Border, launch! [k] [messageOff] [charaPut I 1200,1200] [seStop ade42 0.2] [se ad594] [fadeout white 3.0] [bgm BGM_MAP_58 3.0 0.5] [wt 0.5] [se ad153] [seVolume ad153 0 0] [seVolume ad153 1.0 1.0] [wait fade] [pictureFrame] [wt 1.0] [seStop ad153 1.5] [scene 127500] [charaFadein R 0.1 0,-450] [wt 0.5] [se ad128] [wt 0.5] [se ad554] [wt 0.8] [se ad126] [charaMove R -50,-400 0.2] [se ade91] [fadein white 0.2] [wait fade] [seStop ad554 0.5] [se ad556] [seStop ad556 1.0] @[51ffff]Da Vinci[-] [51ffff]...Shadow Border, launching![-] [k] @Meunière Is this really a lau[line 2]AAAAAAAAAH! WHAAAT? [k] [messageOff] [bgm BGM_MAP_58 0.8 1.0] [charaFadeout R 0.8] [wt 0.2] [se ad556] [seVolume ad556 0 0.6] [se ad1022] [seVolume ad1022 0 0.6] [effect bit_talk_43h_fs 0,0 V] [charaScale J 1.7] [charaPut J 0,-50] [charaEffect J bit_talk_pressure] @Goredolf FAAAAAAAAALLIIING! [k] @[51ffff]Da Vinci[-] [51ffff]I've put up a multilayered Bounded Field on the[-][sr][51ffff]Border's undercarriage! I'm a little worried,[-][sr][51ffff]with only my magical energy to spare on it...[-] [k] @[51ffff]Da Vinci[-] [51ffff]Sorry☆[-] [k] @Fou Fou☆ [k] @Meunière Oh, who cares!? Bring it on, I say! Hell, this is my third time falling into an operation! Hahahaha! [k] @Goredolf No, wait, hang on. If I think of this like my ordeal in the Dakar Rally... Okay, I can do this! I can totally do thiiis! [k] [messageOff] [se ad2] [seVolume ad2 0 0] [seVolume ad2 0.5 0.5] [wipeout rectangleStripDownToUp 0.3 1.0] [wait wipe] [effectDestroy bit_talk_43h_fs] [charaPut J 2000,2000] [charaEffectStop J bit_talk_pressure] [scene 10000] [wt 0.5] [wipein rectangleStripUpToDown 0.3 1.0] [wait wipe] [bgmStop BGM_MAP_58 2.5] [wt 1.5] [seStop ad556 0.5] [seStop ad1022 0.5] [seStop ad2 0.5] [seStop ad291 0.5] [wt 0.5] [se ad609] [se ad882] [wt 2.0] [fadeout black 2.0] [seStop ad609 1.8] [seStop ad882 1.8] [wt 1.0] [wait fade] [soundStopAll] [end]