$94-06-49-03-2-0 [soundStopAll] [enableFullScreen] [charaSet A 8001400 1 Mash] [charaSet B 1046001 1 Ibuki-Douji] [charaScale B 1.3] [charaSet C 1046002 1 Ibuki-Douji_Third] [charaSet D 4042000 1 Habetrot] [charaSet E 1098214600 1 Giant] [charaSet F 1098214600 1 "Giant 1"] [charaSet G 1098214600 1 "Giant 2"] [charaSet H 1046001 1 "Dummy 1"] [charaFilter H silhouette EDEDED80] [charaSet I 1046002 1 "Dummy 2"] [charaFilter I silhouette EDEDED80] [charaScale A 1.2] [scene 128700] [cameraMove 0.1 0,0 1.01] [wt 0.1] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_80 0.1] [effect bit_talk_aerial_wave] [se ade216] [se ad496] [seVolume ad496 0 0.6] [wt 1.4] [charaTalk A] [charaFace A 15] [charaFadein A 0.1 0,38] [se ad170] [seVolume ad170 0 0.6] [se ad32] [effect bit_talk_14] [se ad671] [seStop ad671 0.6] [charaMoveScale A 1.0 0.2] [charaMove A 0,0 0.2] [wt 0.5] [charaFace A 2] @Mash Ibuki-Douji! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 -30,15] @Ibuki-Douji I'm on it! [k] [messageOff] [se bac30] [seStop bac30 0.5] [effect bit_talk_quickmove] [charaSpecialEffect B erasureReverse 1 0.2] [wt 0.5] [effect bit_talk_gram_slash_green_02] [wt 0.1] [cueSe Servants_102800 bac658] [wt 1.0] [se ad42] [bgmStop BGM_EVENT_80 1.5] [wt 0.5] [seStop ad42 1.5] [wt 1.5] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 -30,15] [wt 1.0] [se adm20] [fadeout white 1.0] [wait fade] [charaFadeout B 0.1] [wt 0.1] [charaScale B 1.0] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] [wt 1.0] [seStop adm20 1.0] [wt 0.5] [fadein white 1.5] [wait fade] [wt 0.5] @Ibuki-Douji ...There we go, back to normal size.[sr]That should do it, right? [k] ?1:I recognized those creatures... ?2:Those creatures were from the Russian and Indian Lostbelts... ?! [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.2] [charaCrossFade A 8001410 0 0.4] [se ade57] [seVolume ade57 0.0 1.0] [seStop ade57 0.14] [wt 0.1] [se ad658] [wait charaCrossFade A] [wt 0.2] @Mash Right. Some of them looked just like the Yaga, [bgm BGM_EVENT_70 0.1][sr]and the others were just like the kali we saw in the Indian Lostbelt... [k] [charaFace A 4] @Mash Although, it's strange... I couldn't sense any sort of life force in them whatsoever. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Ibuki-Douji Same. They were definitely coming after us, but there was nothing else to them. [k] @Ibuki-Douji No anger. No fear. Not even a desire to hunt to survive. [k] [charaFace B 12] @Ibuki-Douji Ugh, that was so weird! [k] @Ibuki-Douji I know I'm having trouble with my memories right now, but I can still tell there was something off about those things. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash ...[sr]... [k] @Mash Senpai, do you think[line 2] [k] [messageOff] [charaFadeout A 0.1] [wt 0.3] [bgmStop BGM_EVENT_70 1.7] [se ade311] [seVolume ade311 0 0.1] [shake 0.03 1 1 0.5] [wt 1.2] [se ade311] [seVolume ade311 0 0.1] [shake 0.03 1 1 0.5] [wt 1.2] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] [wt 0.5] [charaCrossFade A 8001400 7 0.4] [se ade57] [seVolume ade57 0.0 1.0] [seStop ade57 0.14] [wt 0.1] [se ad658] [wait charaCrossFade A] [wt 0.2] @Mash More hostiles incoming![bgm BGM_EVENT_24 0.1] [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Ibuki-Douji These rumblings are a lot bigger than before... Be careful, you two. These things must be really huge. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [se ade311] [seVolume ade311 0 0.3] [shake 0.03 2 2 0.5] [wt 1.0] [se ade311] [seVolume ade311 0 0.5] [shake 0.03 2 2 0.5] [wt 1.2] [charaTalk depthOff] [charaDepth F 5] [charaDepth G 6] [charaDepth E 7] [charaTalk off] [charaFace E 0] [charaFadein E 0.4 1] [se ade311] [shake 0.03 3 3 0.5] [wt 1.0] [charaFace F 0] [charaFadeinFSR F 0.4 350,0] [se ade311] [shake 0.03 3 3 0.5] [wt 1.0] [charaFace G 0] [charaFadeinFSL G 0.4 -350,0] [se ade311] [shake 0.03 3 3 0.5] [wt 1.2] [se ad625] [se ad422] [se ad426] [shake 0.03 3 3 1.5] [wt 1.5] [seStop ad426 0.5] [seStop ad625 0.5] [wt 0.5] [charaFadeout G 0.1] [charaFadeout F 0.1] [charaFadeout E 0.1] [wt 0.1] [charaTalk depthOn] [charaTalk on] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash ! [k] @Mash Those are Scandinavian giants...and elite warriors, at that! [k] ?1:Yeah, those are general-class giants! ?2:So they're like Heroic Spirits, but for giants!? ?! [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Ibuki-Douji Advanced giants! [k] [charaFace B 6] @Ibuki-Douji I remember a little bit now. Even a single giant is really, reeeally strong... [k] @Ibuki-Douji ...and special ones like these guys are super-duper rare! [k] @Ibuki-Douji So the fact that we're running into them here must mean we're dealing with something strange! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] [se ad625] [se ad427] [shake 0.03 3 3 1.0] @Giant [image berserker_language_1]!!! [k] [seStop ad427 0.5] [seStop ad625 0.5] [charaFadeout E 0.1] [wt 0.1] [charaTalk B] [charaFace B 7] [charaFadein B 0.1 1] @Ibuki-Douji That roar shook the very ground! Now THAT'S what I'm talking about! [k] [charaFace B 0] @Ibuki-Douji We'll just have to think of them as big, walking, roaring fortresses! Get ready, Master! Mash! [k] [charaFace B 11] @Ibuki-Douji These giant generals are really tough! [k] [messageOff] [charaTalk depthOff] [charaDepth B 1] [charaDepth H 2] [charaDepth C 3] [charaDepth I 4] [charaTalk off] [se ad302] [effect bit_talk_charge_ppl] [wt 1.5] [seStop ad302 1.5] [se ad476] [charaFace H 0] [charaFadein H 0.7 1] [wt 0.3] [charaMove H -30,15 2.5] [charaMoveScale H 1.3 2.5] [charaMove B -30,15 2.5] [charaMoveScale B 1.3 2.5] [wt 0.3] [charaFadeout B 0.3] [wt 0.7] [fadeout white 1.0] [wait fade] [effectDestroy bit_talk_charge_ppl] [charaFadeout H 0.1] [wt 1.5] [charaMoveScale C 1.3 0.1] [charaMoveScale I 1.3 0.1] [seStop ad476 1.0] [charaFace I 0] [charaFadein I 0.7 -30,15] [charaFadeout H 0.7] [wt 0.5] [fadein white 1.0] [wait fade] [wt 0.5] [charaFace C 4] [charaFadein C 0.1 -30,15] [charaFadeout I 0.4] [wt 0.8] [charaTalk on] [charaTalk depthOn] [charaFace C 5] @C:Ibuki-Douji Finally, I can cut loose! [k] [charaFace C 6] @C:Ibuki-Douji I'm sure that'll use up a lot of magical energy, so I apologize now if they kill me! [k] ?1:O-okay! Got it! ?2:(Damn, they really must be strong for Ibuki to be saying that!) ?! [messageOff] [charaFadeout C 0.1] [wt 0.1] [se bac170] [wt 0.6] [charaPut D 0,0] [charaTalk D] [charaFace D 1] [se ad595] [charaSpecialEffect D appearance 1 1.0] [wait charaSpecialEffect D] [wt 0.5] @Habetrot You guys are in trouble already, huh!? You shoulda just let me know I was up, then! [k] [charaFace D 15] [charaShake D 0.05 3 3 0.5] @Habetrot Whoa, those guys are huge! I can't believe you're not scared of them, [%1]! [k] ?1:I am, but I'm powering through it! [charaFace D 8] @Habetrot Yeah? I'm impressed! Guess I'd better hold it together too, then! [k] ?2:Habetrot! You can come out now!? [charaFace D 6] @Habetrot I can do short bursts! It's pretty rough, but sometimes work is just like that, yeah? [k] ?! [charaFace D 5] @Habetrot All right then, let's hit them with a round from the Black Barrel to kick things off! [k] @Habetrot You ready, Mash? I'll let you handle the timing. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mash Right! Setting Black Barrel to Blaster Mode! Just let me know when to activate it, Master! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 -30,15] @C:Ibuki-Douji Thanks for the help! All right...let's do this, nameless giant generals! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_24 0.4] [wait fade] [soundStopAll] [end]