$94-06-49-07-2-0 [soundStopAll] [enableFullScreen] [charaSet A 8001410 1 Mash] [charaSet B 8001400 1 "Armored Mash"] [charaSet C 1098124510 1 "Da Vinci"] [charaSet D 4043001 1 "Taigong Wang"] [charaSet E 1098214300 1 "Combat Beast A"] [charaSet F 98115000 1 Effect] [charaPut F 1200,1200] [charaEffect F bit_talk_10_LowLevel] [scene 126000] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_48 0.1] [charaPut F 0,0] [charaTalk C] [charaFace C 34] [charaFadein C 0.1 1] @Da Vinci ...Okay, I'm done collecting data. [k] @Da Vinci It looks like those horrid bipedal beasts that apparently all have a bunch of built-in guns... [k] @Da Vinci ...will just keep killing each other as long as we stay far enough away from them. [k] @Da Vinci Luckily, they can't detect things from too far away, since their scanning range isn't great. [k] @Da Vinci They do seem to be packing some serious firepower, but it's strictly optimized for head-to-head combat. It doesn't look like they have any patrol units... [k] ?1:Are you okay, Da Vinci? ?2:You don't look so hot, Da Vinci... ?! [messageOff] [charaFace C 0] [wt 1.0] @Da Vinci Me? I'm totally fine. [k] [charaFace C 4] @Da Vinci It's you guys I'm worried about. These aren't exactly the most pleasant sights you're seeing, after all. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut F 1200,1200] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Taigong Wang It's the inherent wrongness of those things. [k] @Taigong Wang These combat beasts in the Death Zone inspire indescribable discomfort in people by their very nature. [k] [charaFadeout D 0.1] [wt 0.1] [charaPut F 0,0] [charaTalk C] [charaFace C 25] [charaFadein C 0.1 1] @Da Vinci Combat beasts... [k] [charaFace C 24] @Da Vinci That's pretty on the nose, but it's also nice and straightforward. [k] @Da Vinci Anyway, these things walk on two legs, like humans. They kill with guns, like humans. [k] [charaFace C 34] @Da Vinci And above all, they're obsessed with killing...like humans. [k] @Da Vinci The Laḫmu you guys saw in Uruk were pretty horrific creatures too, but they at least had the intelligence to follow their mother. [k] @Da Vinci But these combat beasts don't even have that. It's like they were born solely to kill each other. [k] [charaFace C 14] @Da Vinci In a way, they're caricatures of humans, however much they roar and act like beasts. [k] [messageOff] [wt 1.0] [charaFace C 5] @Da Vinci They possess both weapons and cruelty unique to humans. You'd never see that in creatures of the natural world. [k] @Da Vinci Cruelty... Ibuki-Douji, you said that cruelty might be part of what fighting is all about, but that's only true for battles between humans. [k] @Da Vinci Fights in the natural world aren't like that at all. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaPut F 1200,1200] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] [wt 1.5] [charaFace D 0] @Taigong Wang Then let me ask you this, Lady Da Vinci. [k] @Taigong Wang Why do these combat beasts possess those two qualities? [k] @Taigong Wang In fact, let's put it another way. Why did Koyanskaya endow them with those traits? [k] [charaFadeout D 0.1] [wt 0.1] [charaPut F 0,0] [charaTalk C] [charaFace C 24] [charaFadein C 0.1 1] @Da Vinci First thing that comes to mind? [k] [charaFadeout C 0.1] [wt 0.1] [charaPut F 1200,1200] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Taigong Wang That's fine with me. [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaPut F 0,0] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] [wt 1.0] [charaFace C 25] @Da Vinci I'm guessing, I admit, but it's not all that hard. [k] [charaFace C 5] @Da Vinci I'd bet anything she did it to kill humans. [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaPut F 1200,1200] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] [wt 1.5] [charaFace D 1] @Taigong Wang ...Brilliant. [k] @Taigong Wang I should have known you'd get right to the heart of it, Leonardo da Vinci. You truly are a Renaissance genius! [k] [charaFace D 0] @Taigong Wang And let me add one more thing. Your analysis earlier was largely correct, but it missed one crucial detail. [k] @Taigong Wang I believe the combat beasts' scanning range IS very short...at least for others of their kind. [k] @Taigong Wang But the question is...is it also short for their primary prey? [k] [charaFadeout D 0.1] [wt 0.1] [charaPut F 0,0] [charaTalk C] [charaFace C 22] [charaFadein C 0.1 1] @Da Vinci ! [k] @Da Vinci So they largely ignore Heroic Spirits, but they're super quick to target humans!? [k] [charaFadeout C 0.1] [wt 0.1] [charaPut F 1200,1200] [bgmStop BGM_EVENT_48 1.5] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Taigong Wang That's my theory. [k] ?1:Then, that would mean[line 2] ?2:Mash! ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Mash I'm here, Senpai![bgm BGM_EVENT_80 0.1] [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [cueSe SE_21 21_ade650] [wt 0.8] [charaTalk E] [charaFace E 0] [charaFadein E 0.4 1] [wt 0.8] [seStop 21_ade650 0.5] [wt 0.5] [cueSe SE_21 21_ade652] [se bac312] [wt 1.2] [seStop 21_ade652 0.5] [wt 0.3] [cueSe SE_21 21_ade657] [effect bit_talk_voice01] [wt 2.0] [seStop 21_ade657] [charaFadeout E 0.1] [wt 0.1] [effectDestroy bit_talk_voice01] [charaPut F 0,0] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Da Vinci Way to bury the lede![sr]Dammit, [%1]! Mash! [k] [charaFadeout C 0.1] [wt 0.1] [charaPut F 1200,1200] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Mash Preparing to intercept the enemy, Master! [k] ?1:Go get 'em! ?! [charaTalk off] [charaTalk depthOff] [charaDepth A 1] [charaDepth B 2] [messageOff] [wt 0.2] [se ad658] [charaFace B 7] [charaFadein B 0.4 1] [wt 0.4] [charaFadeout A 0.4] [wt 0.4] [charaTalk on] [charaFace B 5] @B:Mash Understood! Initiating counterattack now! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]