$94-06-57-06-1-0 [enableFullScreen] [soundStopAll] [charaSet A 28002000 1 Faker] [charaSet B 1098166300 1 Conductor] [charaSet C 1098228000 1 "Acting Manager"] [charaSet D 1098166310 1 Conductor] [charaFilter D silhouette 00000080] [charaSet E 98115000 1 Effect] [sceneSet F 144300 1] [imageSet G cut320_rhong01 1] [scene 144300] [cueSe SE_21 21_ade688 0] [seVolume 21_ade688 1.0 0.6] [wt 1.0] [cameraMove 0.1 0,0 1.01] [wt 0.1] [fadein black 1.0] [wait fade] [seStop 21_ade688 4.5] [se ad95] [seVolume ad95 0 0.1] [seVolume ad95 1.0 1.0] [wt 1.8] [charaTalk B] [charaFace B 0] [charaFadein B 0.4 1] [wt 0.4] [seStop ad95 0.2] [wt 1.2] [charaFadein D 0.4 1] [charaMoveScale D 1.1 0.4] [charaMove D 0,5 0.4] [cueSe SE_21 21_ad1082 0] [seVolume 21_ad1082 0.4 0.7] [charaCrossFade B 1098166310 0 0.6] [wt 0.1] [charaFadeout D 0.4] [wt 0.4] [seStop 21_ad1082 1.2] [wait charaCrossFade B] [wt 2.2] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Faker Finally found the conductor. Think his name was Rodin. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Conductor You really do know who I am. May I call you Faker? [k] [charaFadeout B 0.1] [wt 0.1] [bgm BGM_MAP_6 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Faker Knock yourself out. So, what the hell happened here? [k] @Faker Still got no idea why I was summoned, or why this [&guy:girl] here has a personality when [&he's:she's] just a set of memories. [k] @Faker Also, just getting those damn doors open was a huge pain in the ass. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Conductor Well, I do have a response to that final question of yours. [k] @Conductor [%1], we have been making use of your clone... [k] @Conductor ...because we have confirmed that this Singularity is somehow tied to your memories. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] [wt 1.0] [charaFace A 0] @Faker So is that why the doors have been opening whenever [&he:she] collects a new memory scrap? ...Ahh, now I see. You made the train harmonize with [&his:her] memories. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Conductor Whenever [%1]'s true body recovers memories, the[sr]door in front of you, [&his:her] clone, opens. [k] @Conductor That relationship alone enabled us to make this train harmonize with your memories. [k] ?1:Harmonize...? ?2:So my memories and this train are...linked? ?! [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Faker It's the same principle that let me serve as a body double. [k] [charaFace A 6] @Faker Regardless of what two things actually look like, you can take surface-level elements to make one resemble the other. [k] [charaFace A 0] @Faker Remember what we talked about earlier? How we thought there was some connection between your memory scraps and the doors? [k] @Faker It's actually the other way around. They acted as though this train and your memories were connected, and so, they actually did connect. [k] [charaFace A 7] @Faker That's all magecraft really comes down to[line 2]a bunch of cheap tricks and sophistry. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Conductor Yes, that's all correct. [k] @Conductor Since your memories are tied to this Singularity, my train, which harmonized with those memories, is now tied to it as well. [k] @Conductor The fate of both this Singularity and this train are now intertwined... [k] @Conductor ...which, in turn, means it is now possible to decipher this Singularity. [k] @Conductor Naturally, we also used several spells to improve your odds of experiencing feedback from your true body. [k] @Conductor We believe you faced off against people you knew as a side effect of those spells. [k] ?1:So that's what that feedback was! ?2:That explains the coliseum! ?! @Conductor I do apologize for interfering without your consent. [k] @Conductor Fearing your refusal, I decided it would be best not to seek your approval. [k] @Conductor We were once mortal enemies. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 6] [charaFadein A 0.1 1] [wt 1.4] [charaFace A 0] @Faker True, we did fight in my world, but I didn't expect your knowledge of those events to transfer to this world and its Rail Zeppelin, too. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Conductor Our acting manager can perceive the threads of fate, even if they were originally spun in a different world. [k] [messageOff] [charaFadeout B 0.1] [wt 0.2] [charaDepth F 1] [charaDepth C 2] [charaScale F 1.2] [charaFadein F 1.0 80,-250] [charaMove F 100,-250 1.5] [wt 1.5] [se ad447] [charaScale C 1.2] [charaFadein C 1.0 -100,0] [wt 2.5] ?1:Woah! ?! [charaFadeout C 1.0] [charaFadeout F 1.0] [wt 1.2] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Faker That must be a lingering memory of your old manager... [k] @Faker I heard she was a high-ranking Dead Apostle. I'm surprised a shadow of her is still playing manager, even after the original left this train behind. [k] @Faker ...Guess I could say the same for you. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Conductor It was our acting manager who instructed us to use you to decipher this Singularity. [k] @Conductor The Rail Zeppelin can travel through mystical realms with no issue, but it is not built to travel through Singularities. [k] @Conductor We can take it to other realms to avoid the Bleached Earth Phenomenon. We can also get it within a hair's breadth of a Singularity. [k] @Conductor But under normal circumstances, entering a Singularity would not be impossible. [k] @Conductor Indeed, even as I speak, the train is still running above this Singularity's periphery by the thinnest of margins. [k] @Conductor Lacking the ability to Rayshift, we have no choice but to fulfill other conditions for entry. [k] @Conductor To do that, we had to be able to decipher this Singularity. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Faker Hmm, now I see. [k] @Faker So what's your ultimate destination then? And why do you even want to get into this Singularity so badly? [k] @Faker If he was here now, he'd probably say something like, “it's not the whodunit that's important, but the whydunit.” [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Conductor That will soon be clear. Now that you've come this far, our deciphering efforts are all but complete. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [bgmStop BGM_MAP_6 1.0] [se ad241] [se ad619] [seVolume ad619 0 0.1] [seVolume ad619 1.0 1.0] [se ad228] [seVolume ad228 0 0.1] [seVolume ad228 1.0 1.0] [wt 1.0] [seStop ad228 0.5] [seStop ad619 0.5] [shake 0.02 5 5 0.7] [se ad322] [se ad609] [seVolume ad609 0 0.1] [seVolume ad609 0.7 1.0] [wt 1.2] [seStop ad322 0.5] [seStop ad609 1.0] [seStop ad241 1.0] [wt 1.5] [bgm BGM_EVENT_72 0.1] [wt 0.5] ?1:No way. That was[line 2] ?! [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Conductor So, you saw it. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Faker What just happened!? [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [cameraMove 0.7 50,-40 1.1] [se ad59] [seStop ad59 0.7] [wt 0.9] [wipeout rectangleStripLeftToRight 0.3 1] [wait wipe] [bgm BGM_EVENT_72 1.0 0.5] [cameraHome 0.1] [scene 144901] [charaScale G 2.0] [charaFadein G 0.1 0,100] [wt 0.5] [bgm BGM_EVENT_72 1.0 1.0] [se ad241] [seVolume ad241 0 0] [seVolume ad241 1.0 0.4] [wipein rectangleStripRightToLeft 0.5 1] [charaMove G 220,-450 9.0] [wait wipe] [wt 9.0] [seStop ad241 1.0] [wt 1.0] [charaFadeout G 1.5] [wt 2.0] @Faker Hells. There's no mistaking it. I still dream about the damn thing! [k] @Faker I've felt the strike of that accursed lance once before. It's Rhongomyniad! [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_72 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]