$94-06-57-09-1-0 [enableFullScreen] [soundStopAll] [charaSet A 28002000 1 Faker] [charaSet B 1098166310 1 Conductor] [charaSet C 1098228000 1 "Acting Manager"] [charaSet D 98006200 1 "Enemy 1"] [charaSet E 98006200 1 "Enemy 2"] [charaSet F 98006200 1 "Enemy 3"] [charaSet G 98006200 1 "Fodder Enemy Smoke"] [charaScale G 1.3] [charaSet H 98115000 1 Effect] [sceneSet J 144600 1] [sceneSet K 144601 1] [scene 10000] [backEffect bit_talk_thunder_roop] [wt 0.5] [fadein black 1.5] [se ade106] [seVolume ade106 0 0] [seVolume ade106 1.5 1.0] [wait fade] [wt 1.5] [seVolume ade106 1.5 0.5] [bgm BGM_EVENT_80 0.1] [wt 0.3] [charaTalk depthOff] [charaDepth H 5] [charaDepth A 7] [charaDepth D 1] [charaDepth E 2] [charaTalk off] [se ad42] [charaTalk off] [charaFace D 0] [charaFadeinFSL D 0.4 0] [charaFace E 0] [charaFadeinFSR E 0.4 2] [wt 2.0] [charaFadeout D 0.1] [charaFadeout E 0.1] [wt 0.1] [charaTalk on] [charaTalk A] [charaFace A 5] [overlayFadein A 0.1 1] @Faker Dammit, they just keep coming! [k] [charaFace A 0] @Faker I can't believe I'm fighting a whole damn texture of the world, even if it is in the process of disappearing! [k] [charaFace A 2] @Faker I'd rather fight Darius and his whole Persian army any day of the week! At least there was an end to that! [k] [messageOff] [se ad678] [seVolume ad678 0 0.7] [charaEffect A bit_talk_quickmove] [charaSpecialEffect A erasureReverse 1 0.2] [charaMove A 0,6 0.4] [wt 0.4] [effect bit_talk_kengekiall03_fs] [wt 0.2] [se ad1013] [se ad1015] [wt 0.3] [se ad687] [wt 0.1] [se bac139] [effect bit_talk_14] [shake 0.05 2 2 0.4] [wt 1.2] [se ad231] [flashin once 0.7 1 FF000080 FF000000] [shake 0.03 2 1 0.4] [wipeout moya 0.6 1.0] [wait wipe] [wipein moya 0.6 1.0] [wait wipe] [wt 1.0] [se ad223] [charaPut A 1] [fowardEffect bit_talk_quickmove 0,0 H] [charaSpecialEffect A appearanceReverse 1 0.2] [charaMoveReturn A 0,-6 0.4] [wt 0.6] [charaFace A 2] @Faker Hey! [%1]! Hang in there! [k] ?1:I'm...okay... ?2:I'm just...a little tired... ?! [charaFace A 5] @Faker Ugh, don't give me that! You're obviously in no condition to fight! [k] ?1:Doesn't...matter... I have...to get back home... ?2:But I have to...if I'm gonna...get back home... ?! [charaFace A 4] @Faker Back home... [k] [charaFace A 1] @Faker Yeah... That's right. I promised you I'd get you back home to your true body, didn't I? [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaDepth D 1] [charaDepth E 2] [charaDepth F 3] [charaTalk off] [se ad42] [charaFace D 0] [charaFadeinFSL D 0.4 -312,0] [wt 0.2] [charaFace E 0] [charaFadeinFSR E 0.4 312,0] [wt 0.2] [charaFace F 0] [charaFadein F 0.4 1] [wt 2.0] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk on] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Faker Outta my way! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaDepth D 1] [charaDepth E 2] [charaDepth F 3] [charaTalk off] [charaFace D 0] [charaFadeinFSL D 0.1 -312,0] [charaFace E 0] [charaFadeinFSR E 0.1 312,0] [charaFace F 0] [charaFadein F 0.1 1] [wt 0.1] [fowardEffect bit_talk_x_slash_bk_01] [cueSe Servants_102800 bac657] [wt 0.3] [charaShake D 0.05 3 3 0.7] [charaShake E 0.05 3 3 0.7] [charaShake F 0.05 3 3 0.7] [fowardEffect bit_talk_x_slash_bk_03] [cueSe Servants_102800 bac658] [wt 1.0] [se ad52] [charaSpecialEffect D enemyErasure 1 1.5] [charaSpecialEffect E enemyErasure 1 1.5] [charaSpecialEffect F enemyErasure 1 1.5] [wait charaSpecialEffect D] [wait charaSpecialEffect E] [wait charaSpecialEffect F] [wt 0.5] [se ad42] [seStop ad42 1.2] [charaFace D 0] [charaFadein D 0.4 1] [wt 1.2] [fowardEffect bit_talk_41_fs] [se ad85] [charaMoveScale D 1.2 0.2] [charaMove D 0,37 0.2] [wt 0.5] [charaFadeout D 0.1] [wt 0.1] [fowardEffectDestroy bit_talk_41_fs] [charaTalk on] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] [wt 0.1] [se ad216] [fowardEffect bit_talk_mysticeyes_hph] @Faker Freeze! [k] [messageOff] [seStop ad216 0.2] [fowardEffectStop bit_talk_mysticeyes_hph] [se ad693] [wt 1.0] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 0,20] [wt 0.1] [fowardEffect bit_talk_14] [charaShake D 0.05 3 3 0.2] [charaMoveScale D 1.15 0.2] [se ade60] [wt 1.0] [fowardEffect bit_talk_x_slash_bk_02] [cueSe Servants_102800 bac658] [charaShake D 0.05 3 3 0.7] [wt 1.0] [se ad52] [charaSpecialEffect D enemyErasure 1 1.5] [wait charaSpecialEffect D] [charaScale D 1.0] [wt 0.5] [charaDepth D 1] [charaDepth E 2] [charaDepth F 3] [charaTalk off] [se ad42] [charaFace D 0] [charaFadeinFSL D 0.4 -312,0] [wt 0.2] [charaFace E 0] [charaFadeinFSR E 0.4 312,0] [wt 0.2] [charaFace F 0] [charaFadein F 0.4 1] [wt 2.0] [charaFadeout D 0.1] [charaFadeout E 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk on] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Faker Dammit, I don't have enough magical energy for this. Even with my Noble Phantasm, there's just too many for me to[line 2] [k] [messageOff] [charaFadeout A 0.1] [wt 0.5] [bgm BGM_EVENT_80 0.5 0.7] [se ad733] [seVolume ad733 0 0.5] [charaTalk B] [charaFace B 0] [charaPut B 0,0] [charaFadeTime B 0.4 0.4] [wt 0.4] @Conductor Can you hear me? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Faker Conductor!? What is it!? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaPut B 0,0] [charaFadeTime B 0.1 0.4] @Conductor I'm contacting you telepathically to inform you of our decision. [k] @Conductor We've been fortunate enough to collect eight Mystic Eyes on this excursion, so we don't mind using one or two of them now. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Faker You don't say. Look at you, all generosity now. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaPut B 0,0] [charaFadeTime B 0.1 0.4] @Conductor Difficult as it will be to part with them, I am simply carrying out the acting manager's orders. [k] [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaPut C 0,0] [charaFadeTime C 0.4 0.4] [wt 1.5] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Faker I'm surprised you can tell what she's saying, since she's no more than a shadow now. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaPut B 0,0] [charaFadeTime B 0.1 0.4] @Conductor Of course. I could never work for the Rail Zeppelin if I weren't able to. [k] @Conductor Now, do be cautious as we dispose of these creatures. [k] [messageOff] [seVolume ade106 1.5 0] [fadeout black 1.0] [bgmStop BGM_EVENT_80 1.0] [wait fade] [charaFadeout B 0.1] [backEffectDestroy bit_talk_thunder_roop] [charaScale J 1.4] [charaScale K 1.5] [charaDepth J 2] [charaDepth K 1] [charaFadein J 0.1 250,-250] [charaFadein K 0.1 300,-280] [scene 144600] [wt 1.0] [charaMove J 300,-280 5.0] [charaMoveScale J 1.5 5.0] [se ad550 0] [seVolume ad550 1.0 0.4] [se ade186] [seVolume ade186 0 0] [seVolume ade186 1.0 0.4] [fadein black 1.0] [wait fade] [se ade157] [wt 1.7] [se ad594] [wt 0.8] [se ade42] [scene 144601 1.0] [shake 0.04 2 2 1.5] [cueSe SE_21 21_ade687] [wt 0.5] [cueSe SE_21 21_ad1064] [se ad1003] [se ad1015] [seVolume ad1015 0 0.4] [wt 0.5] [wt 0.5] [bgm BGM_EVENT_82 0.1] [shake 0.04 4 4 0.8] [charaFadeout J 1.0] [se ade153] [se ad903] [cueSe SE_21 21_ad1075] [seVolume 21_ad1075 0 0.4] [wt 3.5] [charaFadeout K 0.7] [wt 1.4] [seStop ade186 2.0] ?1:Is that...the train's eye!? And it's opening!? ?! [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_82 1.0 0.5] [wait fade] [scene 10000] [backEffect bit_talk_thunder_roop] [wt 1.0] [fadein black 1.0] [bgm BGM_EVENT_82 1.0 1.0] [wait fade] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Faker It's the Rail Zeppelin's trump card. It can burn Mystic Eyes to make itself thousands of times more powerful. [k] @Faker The last time I got summoned, it used that technique to incinerate me and the forest we'd summoned. [k] [charaFace A 1] @Faker The only problem is, firing it even once uses up a Mystic Eye, and that's a pretty precious resource. [k] @Faker To give you an idea of how much those things go for, the one El-Melloi II bid on sold for five hundred million dollars! [k] ?1:...! ?! [charaFace A 7] @Faker That wake you up a little? I gotta say, that broke-ass lord really hung in there back then. [k] [charaFace A 0] @Faker But, as much money as they sell for, the Rail Zeppelin values Mystic Eyes mainly for their own sake. [k] [charaFace A 1] @Faker It's gotta be absolutely killing both the conductor and the acting manager to use them up like this! [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_82 1.0 0.5] [wait fade] [charaFadeout A 0.1] [backEffectDestroy bit_talk_thunder_roop] [scene 144301] [wt 1.0] [fadein black 1.0] [bgm BGM_EVENT_82 1.0 1.0] [wait fade] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Conductor Loading Mystic Eye of Burning Flame now.[se ad917][seVolume ad917 0 0.3][wt 1.5][sr]Complete. [k] @Conductor Commencing Mystic Eye Great Projection Sequence. Mystic Eye and Anchor Car Rilcabellow connection complete. Analysis in... [k] @Conductor Three... Two... [k] @Conductor One... Complete. [k] @Conductor Securing extension of connected Mystic Eye. Opening Spiritual Revolving Lens Rose-Eye. [k] @Conductor [f large]Great Projection of Mystic Eyes! [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_82 1.0] [wait fade] [charaFadeout B 0.1] [scene 10000] [wt 1.0] [fadein black 1.0] [wait fade] [criMovie talk_mov115 bgmPlay true] [wt 0.5] [fadeout black 1.0] [wait fade] [backEffect bit_talk_thunder_roop] [wt 1.0] [seVolume ade106 1.0 0.5] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_63 0.1] [charaTalk A] [charaFace A 8] [charaFadein A 0.1 1] @Faker Hahaha, that thing just took a bite out of the whole damn sky! Man, I'm glad it's on my side this time! [k] [charaFace A 2] @Faker The tracks are clear! Hang in there just a little longer,[sr][%1]! We're gonna really pour on the speed! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [shake 0.05 0 2 2.5] [fowardEffect bit_talk_41_fs] [se ad845] [seVolume ad845 0 0.1] [seVolume ad845 1.5 0.7] [wt 2.0] [seStop ad845 1.0] [wt 0.5] [fowardEffectStop bit_talk_41_fs] [wt 0.5] [fowardEffectDestroy bit_talk_41_fs] [charaTalk B] [charaFace B 0] [charaPut B 0,0] [charaFadeTime B 0.1 0.4] @Conductor Move! Get out of the way! Nega Rhongomyniad is charging a shot! [k] @Conductor It's going to fire! [k] [messageOff] [seVolume ade106 1.0 0] [wipeout rectangleStripUpToDown 0.5 1.0] [bgmStop BGM_EVENT_63 1.0] [wait wipe] [backEffectDestroy bit_talk_thunder_roop] [charaFadeout B 0.1] [wt 1.0] [se ade393] [seVolume ade393 0 0] [seVolume ade393 1.0 0.5] [wipein rectangleStripDownToUp 0.4 1.0] [wait fade] [effect bit_talk_ereshki01] [wt 0.5] [se ad146] [wt 1.5] [seStop ad146 0.2] [se ad248] [wt 1.5] [wipeout rectangleStripDownToUp 0.7 1.0] [wait wipe] [seStop ad248 2.0] [effectStop bit_talk_ereshki01] [backEffect bit_talk_thunder_roop] [wt 1.0] [seVolume ade106 1.0 0.5] [wipein rectangleStripUpToDown 0.7 1.0] [wait wipe] [bgm BGM_EVENT_80 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.4 0,15] [se ade311] [wt 0.1] [se ad42] [seVolume ad42 0 0.5] [wt 1.9] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Faker Aw, great! Just what we needed! [k] [messageOff] [seStop ade106 0.5] [seStop ade393 0.5] [fadeout black 0.5] [bgmStop BGM_EVENT_80 0.4] [wait fade] [soundStopAll] [end]