$94-06-57-09-2-0 [enableFullScreen] [soundStopAll] [charaSet A 28002000 1 Faker] [charaSet B 1098166310 1 Conductor] [charaSet C 4002001 1 Iskandar] [charaSet D 98006200 1 "Enemy 1"] [charaSet E 98006200 1 "Enemy 2"] [charaSet F 98006200 1 "Fodder Enemy Smoke"] [charaScale F 1.3] [charaSet G 1098165800 1 "Antique Automaton"] [charaSet H 1098165800 1 "Antique Automaton"] [charaSet I 1098165800 1 "Antique Automaton"] [charaSet J 1098165900 1 "Steam Ghost"] [charaSet K 1098165900 1 "Steam Ghost"] [charaSet L 1098228100 1 "Iskandar Soldier 1"] [charaSet M 1098228100 1 "Iskandar Soldier 2"] [charaSet N 1098228100 1 "Iskandar Soldier 3"] [charaSet O 1098228100 1 "Iskandar Soldier 4"] [charaSet P 1098228100 1 "Iskandar Soldier 5"] [charaSet Q 98115000 1 Effect] [sceneSet R 77800 1] [charaSet S 28002000 1 Faker_Effects] [charaTalk depthOff] [charaDepth Q 5] [charaDepth A 7] [scene 10000] [fadein black 1.5] [wait fade] [effect bit_talk_bubble_fs] [se ade53] [seVolume ade53 0 0.1] [seVolume ade53 1.0 1.0] [wt 1.0] [seStop ade53 1.5] [wt 2.5] [bgm BGM_EVENT_103 0.1] @ My body grows cold. [k] @ It feels like I'm sinking into a deep pool of pitch-black water. [k] @ It's getting harder and harder to breathe, and I can't tell which way is up. [k] [fadeout black 0.5] @ My skin melted away long ago. My eyeballs, my eardrums, my sinews... They're all dissolving into mushy goo. [k] [effectDestroy bit_talk_bubble_fs] @ And yet, I still[line 2] [k] [messageOff] [wt 0.5] [fadein black 0.5] [effectStart] [messageOff] [wt 3.5] [fadeout black 1.0] [wait fade] [backEffect bit_talk_thunder_roop] [wt 1.0] [bgmStop BGM_EVENT_103 1.0] [wipeout openEye 0.1 1.0] [wait wipe] [fadein black 0.1] [wait fade] [wt 1.0] [se ade106] [seVolume ade106 0 0] [seVolume ade106 1.5 0.3] [wipein openEye 1.2 1.0] [wait wipe] [wt 0.3] [bgm BGM_EVENT_80 0.1] [charaTalk A] [charaFace A 2] [overlayFadein A 0.1 1] @Faker [%1]! [k] [messageOff] [se ad678] [charaMoveScale A 1.1 0.2] [charaMove A 0,14 0.2] [charaFadeout A 0.2] [blur motion 0.2 4 10 0.5 0.6 0.05 100] [wt 0.2] [charaFadeout A 0.1] [wt 0.1] [blurOff motion 0.1] [wt 0.2] [se ad1053] [fowardEffect bit_talk_quick_slash] [wt 0.6] [se ad1032] [se ad32] [flashin once 0.1 0.1 FFFFFFFA FFFFFF50] [seStop ad1053 0.1] [wt 0.1] [fowardEffectDestroy bit_talk_quick_slash] [wt 0.4] [charaScale A 1.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] [charaMoveScale A 1.0 0.2] [se ad671] [wt 1.0] [charaFace A 2] @Faker Dammit, there's no end to them! [k] [charaFadeout A 0.1] [wt 0.1] [messageOff] [charaDepth D 1] [charaDepth E 2] [charaTalk off] [se ad42] [charaFace D 0] [charaFadeinFSL D 0.4 0] [wt 0.2] [charaFace E 0] [charaFadeinFSR E 0.4 2] [wt 1.5] [charaFadeout E 0.1] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] [wt 0.5] [se ad73] [fowardEffect bit_talk_quickmove] [charaMove A 0,6 0.2] [charaSpecialEffect A erasureReverse 1 0.2] [wt 0.4] [charaFace D 0] [charaFadeinFSL D 0.1 0] [charaFace E 0] [charaFadeinFSR E 0.1 2] [wt 0.3] [se bac657] [fowardEffect bit_talk_x_slash01 -300,0] [wt 0.1] [se bac657] [fowardEffect bit_talk_x_slash02 300,0] [wt 0.4] [fowardEffect bit_talk_x_slash03] [cueSe Servants_102800 bac658] [charaShake D 0.05 3 3 0.7] [charaShake E 0.05 3 3 0.7] [wt 1.0] [seStop ad42 0.2] [se ad52] [charaSpecialEffect D enemyErasure 1 1.5] [charaSpecialEffect E enemyErasure 1 1.5] [wait charaSpecialEffect D] [wait charaSpecialEffect E] [wt 0.5] [charaTalk on] [charaTalk F] [charaFace F 0] [charaFadein F 0.4 0,15] [se ade311] [wt 0.1] [se ad42] [seVolume ad42 0 0.5] [wt 2.1] [se ad171] [se ad147] [seVolume ad147 0 0.8] [seStop ad147 1.0] [fowardEffect bit_talk_gram_slash_02_fs] [wt 0.4] [charaFadeout F 0.1] [wt 0.2] [fowardEffect bit_talk_14 -50,0] [se ad1015] [se ad32] [charaScale A 1.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 0,0] [charaMoveScale A 1.0 0.2] [wt 1.0] [charaMove A 5,-10 0.3] [wt 0.2] [se ad1006] [seVolume ad1006 0 0.5] [seStop ad1006 0.2] [wt 0.4] @Faker Ghh! [k] @Faker Even the Mystic Eye Projection Cannon can't clear them all out! It's only a matter of time until the whole thing melts down! [k] [messageOff] [se ad231] [flashin once 0.7 1 FF000080 FF000000] [shake 0.03 2 1 0.4] [wipeout moya 0.3 1.0] [wait wipe] [wipein moya 0.3 1.0] [wait wipe] [wt 0.6] [se ad231] [flashin once 0.7 1 FF000080 FF000000] [shake 0.03 2 1 0.4] [wipeout moya 0.6 1.0] [wait wipe] [se ad231] [wipein moya 0.6 1.0] [wait wipe] [wt 1.0] [charaFace A 2] @Faker Hey! Hang in there! [k] ?1:I can...still fight... ?! @Faker Don't be ridiculous! You're hanging by a thread! [k] @Faker From the look of you, you're hurt so badly you aren't even feeling pain anymore! [k] @Faker You don't have a physical body right now, remember!? If you push yourself even further, you'll have no chance of recovering! [k] @Faker I'm not Orpheus! If you let yourself sink that deep, you can't count on me to come find you! [k] [messageOff] [seVolume ade106 1.0 0] [wipeout rectangleStripUpToDown 0.5 1.0] [wait wipe] [charaFadeout A 0.1] [wt 0.1] [se ade393] [seVolume ade393 0 0] [seVolume ade393 1.0 0.5] [wipein rectangleStripDownToUp 0.4 1.0] [wait fade] [effect bit_talk_ereshki01] [wt 0.5] [se ad146] [wt 1.5] [seStop ad146 0.2] [se ad248] [wt 1.5] [wipeout rectangleStripDownToUp 0.7 1.0] [wait wipe] [effectStop bit_talk_ereshki01] [backEffect bit_talk_thunder_roop] [wt 1.0] [seStop ad248 2.0] [seStop ade393 2.0] [se ade8] [seVolume ade106 1.0 0.3] [wipein rectangleStripUpToDown 0.7 1.0] [wait wipe] [se ade360] [seVolume ade360 0 0] [seVolume ade360 1.0 1.0] [shake 0.05 3 3 2.0] [fowardEffect bit_talk_explosion_triple02] [se ad609] [wt 1.0] [seStop ade360 0.5] [wt 1.0] [seStop ad609 1.0] [wt 1.0] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Faker Dammit! The chariot just took a direct hit! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 0,15] [wt 0.2] [cueSe Servants_9943320 m44419] [se ad171] [se ad147] [seVolume ad147 0 0.8] [fowardEffect bit_talk_gram_slash_01_fs] [fowardEffect bit_talk_gram_slash_01_fs 0,0 H] [wt 0.3] [seStop ade370 0.4] [seStop ad147 0.4] [seStop ad171 0.4] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Faker Ghh...! [k] [messageOff] [se ad32] [se ad682] [se bac308] [fowardEffect bit_talk_14] [charaShake A 0.05 3 3 0.4] [wt 0.2] [charaMove A 0,-25 0.4] [seStop ade106 0.7] [fadeout black 0.3] [bgm BGM_EVENT_80 1.0 0.5] [wait fade] [backEffectDestroy bit_talk_thunder_roop] [charaFadeout A 0.1] [scene 10000] [wt 0.5] [fadein black 0.1] [wait fade] [fowardEffect bit_talk_43h_fs 0,0 V] [se ad555] [seVolume ad555 0 0] [seVolume ad555 1.0 0.7] [se ad556] [seVolume ad556 0 0] [seVolume ad556 1.0 0.7] [wt 2.0] [seStop ad555 2.0] [seStop ad556 2.0] [wipeout downToUp 0.3 1.0] [wait wipe] [fowardEffectStop bit_talk_43h_fs] [scene 77800] [cameraMove 0.1 0,0 1.01] [wt 1.0] [wipein upToDown 0.3 1.0] [bgm BGM_EVENT_80 0.3 1.0] [wait wipe] [fowardEffect bit_talk_impactlanding] [shake 0.02 3 3 0.5] [se ad74] [wt 0.2] [charaTalk A] [charaFace A 5] [charaFadein A 0.4 1] [charaShake A 0.05 3 3 0.4] [wt 1.0] @Faker Guh! [k] ?1:Faker...! ?2:You got hurt...protecting me! ?! [charaFace A 2] @Faker Worry about yourself here! [k] [bgmStop BGM_EVENT_80 2.0] [charaFace A 4] @Faker We need to get back to the train. C'mon, let's[line 2] [k] [messageOff] [wt 1.0] [charaFace A 0] @Faker Actually...[%1], let me ask you something,[sr]while we still have the chance. [k] [bgm BGM_EVENT_11 0.1] @Faker Once you make it back, you'll reintegrate with your true body. But...that version of you will just believe this was all a dream. [k] @Faker Like Mnemosyne said, there's no guarantee your current consciousness will continue on within you. [k] @Faker Doesn't that scare you? [k] ?1:...Yes. It does. ?2:...No. It doesn't. ?! [charaFace A 4] @Faker Yeah, figured you'd say that. [k] [charaFace A 0] @Faker ...But even if you forget, I'll remember. [k] @Faker Even if reintegration with your true body feels like death, or if your other self thinks this is all just a dream... [k] @Faker I'll always remember. [k] @Faker Yes... That's right. [k] @Faker I'll never forget either you or Doctor Heartless. I promise. [k] @Faker So go home, [%1]. [k] [charaFace A 8] @Faker You have to live. [k] [messageOff] [bgmStop BGM_EVENT_11 2.0] [wt 2.0] [charaFadeout A 0.1] [wt 0.1] [bgm BGM_EVENT_80 0.1] [charaDepth G 3] [charaDepth H 2] [charaDepth I 1] [charaTalk off] [charaFace G 0] [charaFadein G 0.4 1] [se ad66] [wt 0.2] [charaFace H 0] [charaFadeinFSL H 0.4 -362,0] [charaMoveFSL H -312,0 0.3] [wt 0.2] [charaFace I 0] [charaFadeinFSR I 0.4 362,0] [charaMoveFSR I 312,0 0.3] [wt 0.6] [seStop ad66 0.4] [wt 1.0] [charaFadeout G 0.1] [charaFadeout H 0.1] [charaFadeout I 0.1] [wt 0.1] [charaDepth J 1] [charaDepth K 1] [charaFace J 0] [charaFadeinFSL J 0.4 0] [se ad42] [wt 0.2] [charaFace K 0] [charaFadeinFSR K 0.4 2] [wt 1.5] [charaFadeout J 0.1] [charaFadeout K 0.1] [wt 0.1] [charaTalk on] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Faker Damn. Looks like the surviving automata and Steam Ghosts already found us. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaDepth J 1] [charaDepth H 2] [charaDepth I 3] [charaTalk off] [se ad66] [se ad42] [charaFace J 0] [charaFadein J 0.4 1] [wt 0.2] [charaFace H 0] [charaFadeinFSL H 0.4 -312,0] [wt 0.2] [charaFace I 0] [charaFadeinFSR I 0.4 312,0] [wt 0.6] [seStop ad66 0.4] [wt 1.0] [charaFadeout J 0.1] [charaFadeout H 0.1] [charaFadeout I 0.1] [wt 0.1] [charaTalk on] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Faker My Noble Phantasm can't take them all out. Hell, even the Mystic Eye Projection Cannon couldn't do it... [k] [messageOff] [charaTalk off] [cameraMove 1.0 0,0 1.05] [charaFadeout A 1.0] [bgmStop BGM_EVENT_80 1.0] [charaScale R 1.2] [charaScale S 1.2] [charaDepth R 1] [charaDepth S 2] [charaFace S 4] [charaFadein R 1.0 0,-250] [charaFadein S 1.0 0,0] @S:Faker ... [k] [bgm BGM_EVENT_103 0.1] [charaFace S 0] @S:Faker Good thing I know exactly what to do. [k] [charaFace S 1] @S:Faker Hehe, I never would've thought of this if I hadn't kept my memories from my last summoning! [k] [charaFace S 0] @S:Faker This isn't my Noble Phantasm. If I push my luck too far, it'll probably shatter my whole Spirit Origin. [k] ?1:Faker... ?! @S:Faker Don't worry about me. Just summon me again at Chaldea. I told you I'd always remember, didn't I? [k] @S:Faker That'll still be me as far as you're concerned, yeah? If I'm the same Servant AND I retain my memories…what do you think? [k] ?1:...Yeah. It'll still be you. [charaFace S 1] @S:Faker Thanks. [k] [charaFace S 0] @S:Faker Just knowing you'll welcome me back like that someday is enough. [k] ?2:...No. It wouldn't really be you. [charaFace S 1] @S:Faker Maybe you're right. [k] [charaFace S 0] @S:Faker Honestly, we're all so unstable, I'm not even sure I'm the same person now as I was just a second ago. [k] @S:Faker But even if you don't summon me per se, I know you'll still treat me with sincerity. [k] ?! @S:Faker ...Yeah. Even I can't say for certain that it'd actually be me. [k] @S:Faker But... [k] [charaFace S 1] @S:Faker I do know I'm grateful to you, and to him, for giving me a chance to make this choice. [k] @S:Faker Rest easy, [%1]. I'll get you back to Chaldea.[sr]I promise. [k] [messageOff] [wt 0.5] [wipeout openEye 2.5 1.0] [bgmStop BGM_EVENT_103 2.5] [wait wipe] [cameraHome 0.1] [charaFadeout R 0.1] [charaFadeout S 0.1] [wt 1.0] [fadeout black 0.1] [wait fade] [wipein openEye 0.1 0.5] [wait wipe] [scene 77800] [wt 1.0] [fadein black 1.0] [wait fade] [charaTalk A] [charaFace A 7] [charaFadein A 0.1 1] @Faker All right, let's get started. [k] [messageOff] [bgm BGM_BATTLE_104 0.1] [se ad39] [fowardEffect bit_talk_36] [wt 1.5] [seStop ad39 1.5] [charaFace A 0] @Faker Disguising True Name. Initiating false Spirit Origin registration. [k] @Faker Utilizing current Pretender class to fabricate foundation. Utilizing potential Faker class to thaw foundation. [k] @Faker Setting virtual Noble Phantasm. Ghost Liner reconstruction complete. [k] [bgmStop BGM_BATTLE_104 2.5] @Faker That's right. My name is...Iskandar. [k] [messageOff] [se ad963] [seVolume ad963 0 0.4] [se ad429] [seVolume ad429 0 0.4] [cueSe SE_21 21_ad1114] [seVolume 21_ad1114 0 0] [seVolume 21_ad1114 1.0 0.15] [fowardEffectStop bit_talk_36] [backEffect bit_talk_sparks_fs] [wt 2.0] [seStop ad963 2.0] [charaFace A 2] @Faker I am Iskandar, the King of Conquerors![bgm BGM_MAP_53 0.1] [k] @Faker The expedition will not end as long as we remain ambitious! [k] @Faker To victory!!! [k] @Faker [f large]Ionioi Hetairoi! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [fowardEffect bit_talk_fire_wall] [se ad439] [seVolume ad439 0 0.4] [se ad969] [wt 1.0] [seStop ad439 2.5] [se bac302] [fadeout white 1.5] [wt 1.0] [se ad606] [seStop ad963 1.5] [seStop ad429 1.5] [seStop 21_ad1114 1.5] [wait fade] [cameraMove 0.1 0,0 1.1] [scene 28802] [wt 1.5] [se ad556] [seVolume ad556 0 0] [seVolume ad556 2.0 0.4] [wt 1.0] [fadein white 1.0] [cameraHome 3.0] [backEffectStop bit_talk_sparks_fs] [wait fade] [wt 3.0] [seStop ad556 3.0] [wt 2.0] [bgm BGM_MAP_53 0.7 0.5] [wipeout rectangleStripRightToLeft 0.7 1] [wait wipe] [scene 144301] [pictureFrame cut063_cinema] [wt 1.0] [bgm BGM_MAP_53 0.7 1.0] [wipein rectangleStripLeftToRight 0.7 1] [wait wipe] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] @Conductor A desert...here in the city? Daytime in the middle of the night!? That's...a mindscape made manifest! [k] @Conductor It can't be... A Reality Marble! Even for a mage from the Age of Gods, that's still...! [k] [messageOff] [bgm BGM_MAP_53 0.7 0.5] [wipeout rectangleStripLeftToRight 0.7 1] [wait wipe] [pictureFrame] [charaFadeout B 0.1] [sceneSet R 28802 1] [charaScale R 1.2] [sceneSet S 28802 1] [charaScale S 1.2] [cameraMove 0.1 0,0 1.05] [scene 28802] [wt 1.0] [bgm BGM_MAP_53 0.7 1.0] [cameraMove 3.0 -20,0 1.05] [wipein rectangleStripRightToLeft 0.7 1] [wait wipe] [se ad166] [seVolume ad166 0 0.1] [se ad646] [seVolume ad646 0 0.1] [seVolume ad166 1.0 1.0] [seVolume ad646 1.0 1.0] [se ade210] [wt 1.0] [charaDepth L 3] [charaDepth M 2] [charaDepth N 4] [charaDepth O 1] [charaDepth P 5] [charaTalk off] [charaDepth R 1] [charaDepth L 5] [charaDepth M 4] [charaDepth N 6] [charaDepth O 3] [charaDepth P 7] [charaDepth S 2] [charaFadein R 1.0 0,-250] [charaMove R -30,-250 2.0] [charaFace L 0] [charaFadein L 1.0 0,-20] [charaFace M 0] [charaFadein M 1.0 -230,-20] [charaFace N 0] [charaFadein N 1.0 230,-20] [charaFace O 0] [charaFadein O 1.0 -460,-20] [charaFace P 0] [charaFadein P 1.0 460,-20] [wt 1.0] [seStop ad166 0.5] [seStop ad646 0.5] [seStop ade210 0.5] [wt 0.8] [charaFadeout L 0.5] [charaFadeout M 0.5] [charaFadeout N 0.5] [charaFadeout O 0.5] [charaFadeout P 0.5] [wt 1.0] [se ade210] [se ad166] [seVolume ad166 0 0.1] [se ad646] [seVolume ad646 0 0.1] [seVolume ad166 1.0 1.0] [seVolume ad646 1.0 1.0] [cameraMove 3.0 20,0 1.05] [charaFadein S 1.0 0,-250] [charaMove S 30,-250 5.0] [charaFace L 0] [charaFadein L 1.0 0,-20] [charaFace M 0] [charaFadein M 1.0 -230,-20] [charaFace N 0] [charaFadein N 1.0 230,-20] [charaFace O 0] [charaFadein O 1.0 -460,-20] [charaFace P 0] [charaFadein P 1.0 460,-20] [wt 1.0] [charaFadeout R 0.1] [seStop ad166 0.5] [seStop ad646 0.5] [seStop ade210 0.5] [wt 1.0] [charaFadeout S 0.5] [charaFadeout L 0.5] [charaFadeout M 0.5] [charaFadeout N 0.5] [charaFadeout O 0.5] [charaFadeout P 0.5] [cameraHome 1.0] [wt 1.5] [se ad166] [seVolume ad166 0 0.1] [se ad646] [seVolume ad646 0 0.1] [seVolume ad166 1.0 1.0] [seVolume ad646 1.0 1.0] [wt 1.0] [seStop ad166 0.5] [seStop ad646 0.5] [charaTalk depthOff] [charaDepth L 2] [charaDepth M 1] [charaDepth N 4] [charaDepth O 3] [charaDepth C 6] [se ad108] [seVolume ad108 0 0] [seVolume ad108 1.0 1.0] [wt 1.5] [seStop ad108 1.0] [bgmStop BGM_MAP_53 1.0] [se ad109] [wt 1.0] [charaFace C 0] [charaFadein C 0.4 1] [wt 0.2] [charaFace L 0] [charaFadein L 0.4 -300,0] [charaFace O 0] [charaFadein O 0.4 300,0] [charaFace M 0] [charaFadein M 0.4 -550,0] [charaFace N 0] [charaFadein N 0.4 550,0] [wt 1.2] [charaTalk on] [charaFace C 1] [bgm BGM_BATTLE_5 0.1] @Iskandar Hahahahaha! I never dreamed YOU would summon ME one day! [k] @Iskandar This is GREAT! I can't believe I get to step into a fight like this, even as a Heroic Spirit! [k] [messageOff] [wt 1.0] [wipeout rectangleStripRightToLeft 0.7 1] [bgm BGM_BATTLE_5 0.7 0.5] [wait wipe] [charaTalk depthOn] [charaFadeout C 0.1] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaFadeout O 0.1] [scene 144301] [pictureFrame cut063_cinema] [wt 0.4] [wipein rectangleStripLeftToRight 0.7 1] [bgm BGM_BATTLE_5 0.7 1.0] [wait wipe] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 0,-50] @Conductor Iskandar, the King of Conquerors!!! [k] [messageOff] [bgm BGM_BATTLE_5 0.7 0.5] [wipeout rectangleStripLeftToRight 0.7 1] [wait wipe] [pictureFrame] [charaFadeout B 0.1] [scene 28802] [wt 0.4] [bgm BGM_BATTLE_5 0.7 1.0] [wipein rectangleStripRightToLeft 0.7 1] [wait wipe] [charaDepth J 1] [charaDepth H 2] [charaDepth I 3] [charaTalk off] [charaFace J 0] [charaFadein J 0.1 1] [charaFace H 0] [charaFadeinFSL H 0.1 -312,0] [charaFace I 0] [charaFadeinFSR I 0.1 312,0] [wt 0.3] [fowardEffect bit_talk_41_fs] [se ad21] [wt 1.5] [charaFadeout J 0.1] [charaFadeout H 0.1] [charaFadeout I 0.1] [wt 0.1] [fowardEffectDestroy bit_talk_41_fs] [charaTalk on] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Iskandar All right, my soldiers, let's show them what we're made of! [k] [messageOff] [charaTalk A] [se ad726] [seVolume ad726 0 0.1] [seVolume ad726 1.0 0.9] [se ade393] [seVolume ade393 0 0.1] [seVolume ade393 1.0 0.2] [se adm76] [seVolume adm76 0 0.1] [seVolume adm76 1.0 0.3] [se ad16] [seVolume ad16 0 0.1] [seVolume ad16 0.3 1.0] [wt 1.0] [seVolume ad16 1.0 0.6] [charaFadeout C 0.1] [wt 0.1] [charaDepth G 3] [charaDepth H 2] [charaDepth I 1] [charaTalk off] [charaFace G 0] [charaFadein G 0.1 1] [charaFace H 0] [charaFadeinFSL H 0.1 -312,0] [charaFace I 0] [charaFadeinFSR I 0.1 312,0] [wt 0.2] [se ad1053] [fowardEffect bit_talk_quick_slash] [charaShake G 0.05 3 3 1.2] [charaShake H 0.05 3 3 1.2] [charaShake I 0.05 3 3 1.2] [wt 0.6] [wt 0.5] [se ad52] [charaSpecialEffect G enemyErasure 1 1.5] [charaSpecialEffect H enemyErasure 1 1.5] [charaSpecialEffect I enemyErasure 1 1.5] [wait charaSpecialEffect G] [wait charaSpecialEffect H] [wait charaSpecialEffect I] [wt 0.5] [charaDepth J 1] [charaDepth K 1] [charaFace J 0] [charaFadeinFSL J 0.1 0] [charaFace K 0] [charaFadeinFSR K 0.1 2] [wt 0.2] [fowardEffect bit_shot_01 -300,50] [fowardEffect bit_shot_01 300,-50] [se bac20] [wt 0.1] [se bac145] [charaShake J 0.05 3 3 0.7] [charaShake K 0.05 3 3 0.7] [wt 0.2] [se bac145] [wt 0.8] [fowardEffectDestroy bit_shot_01] [se ad52] [charaSpecialEffect J enemyErasure 1 1.5] [charaSpecialEffect K enemyErasure 1 1.5] [wait charaSpecialEffect J] [wait charaSpecialEffect K] [wt 0.5] [charaPut E 0,0] [charaEffect E bit_talk_sparks_fs] [seStop ad726 2.0] [seStop ade393 2.0] [seStop adm76 2.0] [seStop ad16 2.0] [wt 0.5] [charaTalk on] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Faker ...My...king... [k] [charaFadeout A 0.1] [wt 0.1] [charaPut E 1200,1200] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Iskandar Hmm. Only you, huh, Hephaistíon? It's a shame Ptolemy and Eumenes couldn't join us, too. [k] @Iskandar Even my great army can only fight so hard with foot soldiers alone. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut E 0,0] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Faker I know. This is only a fraction of your true Noble Phantasm...and even still, I can only maintain it for a few minutes... [k] @Faker And that's even after borrowing your name to summon your army...and with the power of the soldiers who were willing to obey me to help maintain my Bounded Field... [k] @Faker But...this was the most I could compromise... [k] [charaFadeout A 0.1] [wt 0.1] [charaPut E 1200,1200] [bgmStop BGM_BATTLE_5 1.2] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Iskandar Whoa, whoa. Are you burning your own Spirit Origin for energy? [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaPut E 0,0] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] [wt 0.4] [charaFadeTime A 0.7 0.4] [wt 1.0] [charaFadeTime A 0.7 0.8] [wt 1.4] [bgm BGM_EVENT_91 0.1] @Faker I've wanted to ask you for so long... Why? [k] @Faker Why was that your dying wish? Why did you encourage the Diadochi, your successors, to fight among themselves? [k] [charaFadeout A 0.1] [wt 0.1] [charaPut E 1200,1200] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Iskandar Do you still want to know? [k] [charaFadeout C 0.1] [wt 0.1] [charaPut E 0,0] [charaTalk A] [charaFace A 4] [charaFadeTime A 0.1 0.8] [wt 0.1] @Faker No. I don't need an answer from you now. I don't have the time. [k] @Faker I have a promise to keep. [k] @Faker Everything I learned led me to think you'd betrayed me. [k] @Faker But now... [k] [charaFadeTime A 0.4 1.0] [wt 0.1] [charaFace A 2] @Faker Right now...! [k] [charaFadeout A 0.1] [wt 0.1] [charaPut E 1200,1200] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Iskandar There's something more important to you then getting angry, huh? Haha, now you're speaking my language. [k] [bgmStop BGM_EVENT_91 2.0] [charaFace C 0] @Iskandar Very well then! [k] [messageOff] [se adm37] [wt 1.4] [bgm BGM_BATTLE_103 0.1] [charaFace C 2] @Iskandar So, we're up against the remains of a sacred lance that's trying to fundamentally change this world, huh? I couldn't ask for a better opponent! [k] @Iskandar Go on, my body double! Roar in my stead! [k] [charaFadeout C 0.1] [wt 0.1] [charaPut E 0,0] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Faker Yes, my king! [k] @Faker The word “king” refers to one who lives bigger and louder than anyone else, who captivates others with their mere presence! [k] @Faker A king is the envy of all heroes; they are the what everyone else aspires to be! [k] @Faker That is why a true king never stands alone! Why their noble ambitions embody the hopes and dreams of all their subjects! [k] [charaFadeout A 0.1] [wt 0.1] [charaPut E 1200,1200] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Iskandar Well said! [k] [charaFadeout C 0.1] [wt 0.1] [charaDepth L 3] [charaDepth M 2] [charaDepth N 4] [charaDepth O 1] [charaDepth P 5] [charaTalk off] [charaFace L 1] [charaFadein L 0.1 1] [charaFace M 1] [charaFadein M 0.1 -230,0] [charaFace N 1] [charaFadein N 0.1 230,0] [charaFace O 1] [charaFadein O 0.1 -460,0] [charaFace P 1] [charaFadein P 0.1 460,0] @Ionioi Hetairoi [f large]Well said![wt 0.5] Well said![wt 0.5] Well said! [k] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaFadeout O 0.1] [charaFadeout P 0.1] [wt 0.1] [charaTalk on] [charaPut E 0,0] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Faker Then I'll say it once more! [k] @Faker Even if my Spirit Origin should burn, and my soul should shatter, I say this for all the world to hear: [k] [charaFace A 2] @Faker I am Iskandar! The King of Conquerors! [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaPut E 1200,1200] [se ad726] [seVolume ad726 0 0.1] [seVolume ad726 1.0 0.9] [se ade393] [seVolume ade393 0 0.1] [seVolume ade393 1.0 0.2] [se adm76] [seVolume adm76 0 0.1] [seVolume adm76 1.0 0.3] [se ad16] [seVolume ad16 0 0.1] [seVolume ad16 0.3 1.0] [se ad166] [seVolume ad166 0 0.1] [se ad646] [seVolume ad646 0 0.1] [seVolume ad166 0.5 0.3] [seVolume ad646 0.5 0.3] [charaTalk depthOff] [charaDepth C 8] [charaDepth A 9] [charaDepth M 7] [charaDepth N 6] [charaTalk off] [charaFace C 2] [charaFadein C 0.1 -160,0] [charaPut E 0,0] [charaFace A 2] [charaFadein A 0.1 160,0] [charaFace M 1] [charaFadein M 0.1 -430,0] [charaFace N 1] [charaFadein N 0.1 430,0] [se ad16] [seVolume ad16 0 0.1] [seVolume ad16 0.3 1.0] @Ionioi Hetairoi [f large]AALALALALALALAI! [k] [messageOff] [fadeout black 0.5] [seStop ad726 0.4] [seStop ade393 0.4] [seStop adm76 0.4] [seStop ad646 0.4] [seStop ad16 0.4] [bgmStop BGM_BATTLE_103 0.4] [wait fade] [fowardEffectDestroy bit_talk_sparks_fs] [soundStopAll] [end]