$94-06-64-04-1-1 [soundStopAll] [enableFullScreen] [charaSet A 98006000 1 "Fodder Enemy"] [charaSet B 98006000 1 "Fodder Enemy"] [charaSet C 98006000 1 "Fodder Enemy"] [charaSet D 3027001 1 Medusa] [charaSet E 9008000 1 Astraea] [charaSet F 1098231900 1 Bazett] [charaSet G 10011002 1 Manannan] [charaSet H 10011002 1 "Manannan (Silhouette)"] [charaFilter H silhouette 00000080] [charaSet I 98006300 1 "Chocolate Fairy"] [charaSet J 1098227200 1 "Tavern Owner"] [charaSet K 1098206500 1 Amor] [imageSet L cut317_forest 1] [imageSet M back10000 1 1] [charaScale M 1.3] [charaSet N 1098231900 1 Bazett] [sceneSet O 143300 1] [imageSet P back10000 1 1] [charaScale P 1.05] [imageSet Q back10000 1 1] [charaScale Q 1.05] [charaSet S 98115000 1 Effect] [charaSet T 98115000 1 Effect] [charaSet U 98115000 1 Effect] [charaSet V 98115000 1 Effect] [charaDepth J 3] [charaDepth K 4] [charaPut T 2000,2500] [charaEffect T bit_talk_42] [bgm BGM_EVENT_80 0.1] [scene 143300] [fadein black 1.0] [wait fade] [charaTalk D] [charaFace D 5] [overlayFadein D 0.1 1] [wt 0.2] [charaPut T 1] [charaMove D 0,-10 0.1] [cueSe Battle bac96] [se adm51] [fowardEffect bit_talk_throwing] [wt 0.8] [charaFadeout D 0.1] [wt 0.1] [fowardEffectDestroy bit_talk_throwing] [charaPut T 2000,2500] [charaEffectDestroy T bit_talk_42] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] [wt 0.2] [se ad85] [fowardEffect bit_talk_gold_slash_01] [charaMove E -10,0 0.1] [wt 0.6] [charaFadeout E 0.1] [wt 0.1] [fowardEffectDestroy bit_talk_gold_slash_01] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] [wt 0.2] [cueSe Servants_104800 m42602] [fowardEffect bit_talk_gram_slash_04_fs 0,0 V] [charaMove F 0,8 0.1] [wt 0.3] [charaTalk off] [charaDepth A 6] [charaDepth B 5] [charaDepth C 4] [cueSe Servants_104800 m42603] [flashin once 0.1 0.1 FFFFFFFA FFFFFF50] [wt 0.1] [fowardEffectDestroy bit_talk_gram_slash_04_fs] [charaPut T 1] [charaEffect T bit_talk_14] [charaFace A 0] [charaFace B 0] [charaFace C 0] [charaFadein A 0 1] [charaFadeinFSR B 0 300,0] [charaFadeinFSL C 0 -300,0] [charaFadeout F 0] [charaShake A 0.03 4 3 0.6] [charaShake B 0.04 3 3 0.6] [charaShake C 0.03 3 4 0.6] [wt 1.0] @Monsters ...![sr]...!!! [k] [messageOff] [wt 0.1] [se ad52] [seVolume ad52 0 0.4] [se ade59] [seVolume ade59 0 0] [charaSpecialEffect A enemyErasure 0,0 1.8] [charaSpecialEffect B enemyErasure 0,0 1.8] [charaSpecialEffect C enemyErasure 0,0 1.8] [wt 0.2] [seVolume ade59 0.3 0.5] [wt 0.7] [seStop ade59 1.2] [wt 0.5] [se adm18] [seVolume adm18 0 0.6] [wt 0.2] [seStop adm18 0.4] [wait charaSpecialEffect A] [wt 0.8] [charaTalk on] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Medusa The path ahead is clear! I can see the tree now! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Astraea Then let's pay it our...respects! [k] [messageOff] [charaTalk off] [charaFadeout E 0.1] [wt 0.2] [charaDepth L 6] [charaDepth M 4] [charaDepth T 7] [charaDepth U 8] [charaFadein L 0.1 0,-232] [charaPut M 1] [charaFadeTime M 0.1 0.6] [wt 0.2] [cueSe Battle bac25] [charaPut T -100,80] [charaEffect T bit_talk_magicbullet] [wt 0.4] [cueSe Battle bac25] [charaPut U 80,-100] [charaEffect U bit_talk_magicbullet] [wt 0.1] [charaPut T 2000,2500] [charaEffectStop T bit_talk_magicbullet] [wt 0.4] [charaPut U 2000,2500] [charaEffectStop U bit_talk_magicbullet] [cueSe Battle bas13] [cueSe Battle bac41] [cueSeVolume bac41 0 0.5] [flashin once 0.1 0.1 FFFFFFFA FFFFFF50] [wt 1.2] [charaFadeout L 0.1] [charaFadeout M 0.1] [wt 0.1] [charaTalk on] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Astraea Nngh! Even my Gandr can't touch it!? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Medusa !!! [k] [charaFace D 2] @Medusa There's a high-density magical energy signal building up inside the tree! Everyone get down! [k] @Medusa It's going to try and hit us with something big! [k] [charaFadeout D 0.1] [wt 0.1] [bgmStop BGM_EVENT_80 1.5] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Bazett Hngh! [k] @Bazett All this magical energy...it must be the tree's trump card! [k] @Bazett And at this distance...! [k] [charaFace F 3] @Bazett [%1]! I'm going to reveal my Noble Phantasm! [k] [charaFadeout F 0.1] [wt 0.1] [bgm BGM_BATTLE_48 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Medusa Your Noble Phantasm!? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth E 6] [charaDepth M 4] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Astraea ...! [k] [charaPut M 1] [charaFadeTime M 0.2 0.5] @Astraea (That's right. She said she was sure she would win a Noble Phantasm face-off...) [k] @Astraea (Then, that must mean her Noble Phantasm is actually...) [k] [messageOff] [charaFadeout E 0.1] [charaFadeout M 0.1] [wt 0.1] [charaDepth T 1] [charaDepth U 3] [charaDepth F 2] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] [wt 0.1] [se ad632] [seVolume ad632 0 0.4] [se ad820] [seVolume ad820 0 0.4] [cueSe SE_21 21_ad1116] [cueSeVolume 21_ad1116 0 0.2] [charaPut U 1] [charaEffect U bit_talk_lightning_07b] [wt 2.4] @Bazett Answerer... [k] @Astraea (...a counterattack Noble Phantasm!) [k] [messageOff] [charaTalk off] [bgm BGM_BATTLE_48 1.0 0.4] [wt 0.1] [seVolume ad632 0.5 0.8] [seVolume ad820 0.5 0.8] [cueSeVolume ad1116 0.5 0.4] [charaPut T 1] [charaEffect T bit_talk_charge_aura_03] [wt 2.8] [charaEffectStop U bit_talk_lightning_07b] [charaDepth O 7] [charaDepth N 9] [charaDepth V 9] [charaDepth S 8] [overlayFadein P 0.5 0,700] [overlayFadein Q 0.5 0,-700] [charaScale O 1.2] [charaFadein O 0.4 0,-320] [charaMove O 30,-320 0.8] [charaScale N 1.5] [charaFace N 0] [charaFadeinFSR N 0.4 60,-110] [charaMoveFSR N 160,-110 0.8] [charaPutFSR V 180,-125] [charaPutFSR S 180,-200] [charaEffect V bit_talk_lightning_07b] [charaEffect S bit_talk_charge_aura_03] [wt 1.2] [charaFace N 3] @Bazett Fraga... [k] @Bazett [f large]...[messageShake 0.04 4 3 0.4]rach!!! [k] [messageOff] [wipeout rectangleStripLeftToRight 0.3 1.0] [seStop ad632 0.6] [seStop ad820 0.6] [cueSeStop 21_ad1116 0.6] [wait wipe] [charaFadeout F 0.1] [charaFadeout N 0.1] [charaFadeout O 0.1] [charaFadeout P 0.1] [charaFadeout Q 0.1] [charaPut T 2000,2500] [charaPut U 2000,2500] [charaPut V 2000,2500] [charaPut S 2000,2500] [charaEffectStop V bit_talk_lightning_07b] [charaEffectStop S bit_talk_charge_aura_03] [scene 10000] [wt 0.3] [wipein rectangleStripRightToLeft 0.3 1.0] [wait wipe] [effect bit_talk_chargeflash_b] [wt 0.1] [cueSe Servants_104800 m42617] [wt 0.1] [effectStop bit_talk_chargeflash_b] [wt 1.0] [cueSeStop m42617 0.1] [cueSe Servants_104800 m42623] [cueSe Servants_104800 m42614] [se ad609] [fadeout white 0.4 1.0] [wait fade] [effectDestroy bit_talk_chargeflash_b] [scene 10001] [wt 2.0] [cueSeStop m42623 1.7] [cueSeStop m42614 1.7] [seStop ad609 1.7] [wt 1.2] [fadein white 0.1] [wait fade] [cueSe SE_21 21_ade680] [wt 2.0] [fadeout white 0.5] [wait fade] [scene 143300] [wt 2.0] [bgm BGM_BATTLE_48 1.0 0.6] [fadein white 1.5] [wait fade] [wt 0.5] ?1:You did it! ?2:That was awesome! ?! [charaTalk on] [charaTalk D] [charaFace D 6] [charaFadein D 0.1 1] @Medusa You snapped the whole giant tree at its root... What incredible power. [k] @Medusa How did a modern-day human like you get a Noble Phantasm like that? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 4] [charaFadein E 0.1 1] @Astraea Aha. Now I see. [k] @Astraea This is a Mystic that's been passed down from human to human since the Age of Myth. [k] [charaFace E 5] @Astraea You're a Carrier of the Gods... The first one I've ever seen. [k] @Astraea Even for a Divine Spirit like myself, against a fellow Mystic, there's no telling what may have happened if we had clashed.[bgmStop BGM_BATTLE_48 1.5] [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] [wt 0.6] [se ad984] [seVolume ad984 0 0.5] [se ad527] [seVolume ad527 0 0.2] [charaCrossFade F 10011000 0 0.4] [wt 0.2] [seStop ad527 0.2] [wait charaCrossFade F] [wt 0.7] @Bazett Phew... [k] @Bazett Looks like...it worked out. [k] [charaFace F 5] @Bazett Huh![messageShake 0.05 4 3 0.3]? [k] [messageOff] [charaFadeout F 0.1] [wt 0.2] [charaTalk off] [charaDepth A 8] [charaDepth B 7] [charaDepth C 6] [se ad25] [charaFace A 0] [charaFace B 0] [charaFace C 0] [charaFadein A 0.4 1] [wt 0.3] [charaFadeinFSR B 0.4 300,0] [wt 0.3] [charaFadeinFSL C 0.4 -300,0] [wt 1.0] [charaSet N 98006000 1 "Fodder Enemy"] [charaSet O 98006000 1 "Fodder Enemy"] [charaSet P 98006000 1 "Fodder Enemy"] [charaSet Q 98006000 1 "Fodder Enemy"] [charaFadeout A 0.1] [charaFadeout B 0.1] [charaFadeout C 0.1] [wt 0.1] [bgm BGM_EVENT_5 0.1] [charaTalk on] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Astraea Wha[line 2] [k] @Astraea What's going on!? That should have completely destroyed the tree! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Medusa Look! It's regenerating! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Bazett No... That's impossible! [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk off] [charaDepth N 5] [charaDepth O 4] [charaDepth P 3] [charaDepth Q 2] [charaFace A 0] [charaFace B 0] [charaFace C 0] [charaFadein A 0.1 0,-20] [charaFadeinFSR B 0.1 300,-20] [charaFadeinFSL C 0.1 -300,-20] [wt 0.3] [se ad25] [charaFace N 0] [charaFace O 0] [charaFace P 0] [charaFace Q 0] [charaFadeinFSR N 0.4 150,20] [wt 0.3] [charaFadeinFSSideR O 0.4 450,20] [wt 0.3] [charaFadeinFSL P 0.4 -150,20] [wt 0.3] [charaFadeinFSSideL Q 0.4 -450,20] [wt 1.0] ?1:Oh crap! ?2:They just keep coming! ?! [charaFadeout A 0.1] [charaFadeout B 0.1] [charaFadeout C 0.1] [charaFadeout N 0.1] [charaFadeout O 0.1] [charaFadeout P 0.1] [charaFadeout Q 0.1] [wt 0.1] [charaTalk on] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Astraea Khh! We'll just have to fall back for n[line 2] [k] @I:??? Um, 'scuse me? [k] [charaFace E 4] @Astraea Huh? [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.4 1] [wt 0.4] @Chocolate Fairy This's gonna get a little hairy. Mind moving back a bit? [k] @Chocolate Fairy C'mere. Just a little further. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Astraea I-it's you! The stinking no-good huckster! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 1] @Medusa Just look at them. They obviously can't be trusted. [k] [charaFace D 2] @Medusa Who are you, and what are you up to!? [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] [wt 0.1] [se ad527] [seStop ad527 0.5] [charaMove F 60,0 0.5] [wt 0.5] @Bazett Y-you want us to step back? Is this good? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Chocolate Fairy That's it! Perfect! That's perfect♪ [k] @Chocolate Fairy Okay, go ahead! [k] [messageOff] [charaFadeout I 0.1] [bgmStop BGM_EVENT_5 0.6] [wt 0.2] [charaTalk off] [charaFace A 0] [charaFace B 0] [charaFace C 0] [charaFace N 0] [charaFace O 0] [charaFace P 0] [charaFace Q 0] [charaFadein A 0.1 0,-20] [charaFadeinFSR B 0.1 300,-20] [charaFadeinFSL C 0.1 -300,-20] [charaFadeinFSR N 0.1 150,20] [charaFadeinFSSideR O 0.1 450,20] [charaFadeinFSL P 0.1 -150,20] [charaFadeinFSSideL Q 0.1 -450,20] [wt 0.3] [cueSe Servants_202900 bac659] [cueSeVolume bac659 0 0] [wt 0.1] [cueSeVolume bac659 0.3 1.0] [wt 1.0] [cueSe Servants_9943350 m45013] [cueSeStop bac659 0.1] [effect bit_talk_rush_red_fs] [wt 0.6] [se ad609] [se ad828] [cueSe Servants_703500 bac1167] [cueSeStop m45013 0.1] [fadeout white 0.3] [wait fade] [effectDestroy bit_talk_rush_red_fs] [charaFadeout A 0.1] [charaFadeout B 0.1] [charaFadeout C 0.1] [charaFadeout N 0.1] [charaFadeout O 0.1] [charaFadeout P 0.1] [charaFadeout Q 0.1] [effect bit_talk_rubble] [wt 2.5] [sceneSet O 143300 1] [seStop ad609 2.0] [seStop ad828 2.0] [cueSeStop bac1167 2.0] [se ad892] [wt 1.0] [fadein white 1.5] [wait fade] [effectStop bit_talk_rubble] [seStop ad892 1.5] [wt 1.0] [charaTalk on] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Medusa Ghh... What was that...? [k] [charaFace D 6] @Medusa The tree... The monsters... They all just disappeared in an instant. [k] ?1:What was that light? ?! [messageOff] [charaFadeout D 0.1] [wt 0.2] [se ad60] [wt 0.8] [charaTalk H] [charaFace H 0] [charaFadein H 0.7 1] [wt 0.4] [seStop ad60 0.4] [wt 1.5] [charaFadeout H 0.1] [wt 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Astraea !!! [k] @Astraea You there! Stop! Identify yourself! [k] [messageOff] [charaFadeout E 0.1] [wt 0.3] [charaTalk off] [charaDepth O 4] [charaDepth H 5] [charaDepth G 6] [charaScale O 1.5] [charaScale H 1.3] [charaScale G 1.3] [se ad60] [seStop ad60 1.0] [charaFadein O 0.8 -70,-200] [charaFace H 0] [charaFadein H 0.8 90,235] [wt 1.6] [charaFace G 0] [charaFadein G 1.2 90,235] [wt 1.2] [charaFadeout H 0.5] [wt 0.6] [charaMove G 90,-10 3.3] [charaMove O -70,-400 3.3] [wt 4.3] @G:??? ...[sr]... [k] [messageOff] [charaFadeout O 0.7] [charaFadeout G 0.7] [wt 0.9] [charaScale G 1.0] [bgm BGM_EVENT_81 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Astraea Wha...? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Medusa No way! [k] ?1:Is that...another Bazett? ?2:There're...two Bazetts??? ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @G:??? ...[sr]... [k] @G:??? ...Until we meet again. [k] [messageOff] [wt 0.1] [se ad73] [charaEffect G bit_talk_quickmove] [charaSpecialEffect G erasureReverse 1 0.2] [charaMove G 0,6 0.4] [wt 1.2] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Chocolate Fairy Aww, so we're not gonna “talk it out” here? Oh well, I guess there's a time and place for these things. [k] @Chocolate Fairy Heeheehee, welp, you heard the lady, folks! Until we meet again! [k] @Chocolate Fairy Adios, for now! [k] [messageOff] [wt 0.1] [se ad73] [charaEffect I bit_talk_quickmove] [charaSpecialEffect I erasureReverse 1 0.2] [charaMove I 0,6 0.4] [wt 1.2] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Bazett That was... [k] @Bazett ...That was me. [k] [charaFace F 2] @Bazett Why's there another me!? [k] [messageOff] [wt 1.0] [fadeout black 1.5] [bgmStop BGM_EVENT_81 1.5] [wait fade] [charaFadeout F 0.1] [scene 135300] [wt 1.5] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_2 0.1] ?1:Good thing we managed to make it back. ?! [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Medusa Yes, it is. But... [k] @Medusa ...I still can't help but wonder who that Bazett look-alike was. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Astraea Do you really have no idea who she could be, Bazett? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Bazett ...[sr]... [k] @Bazett No, I'm sorry. I'm still trying to process all this myself. [k] @Bazett What's more, that light... That blindingly powerful light... [k] [charaTalk depthOff] [charaDepth M 4] [charaDepth F 6] [charaPut M 1] [charaFadeTime M 0.2 0.5] @Bazett (Was that...Fragarach?) [k] @Bazett (And the original one from the Age of Gods, no less? From before the legends...?) [k] [messageOff] [fadeout black 1.0] [bgm BGM_EVENT_2 1.0 0.5] [wait fade] [charaFadeout F 0.1] [charaFadeout M 0.1] [wt 0.5] [se ad93] [scene 114900] [wt 1.0] [bgm BGM_EVENT_2 1.0 1.0] [fadein black 1.0] [wait fade] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Tavern Owner Oh, hey there, Boss. How'd the forest investigation go? [k] [charaFace J 1] @Tavern Owner Heh, never mind. The look on your face makes clear it didn't go great. [k] @Tavern Owner Well hey, cheer up. Besides, we've got bigger fish to fry right now. [k] [messageOff] [charaTalk off] [charaDepth J 4] [charaDepth K 6] [charaFace K 1] [charaFadein K 0.2 370,0] [charaMove K 0,0 0.6] [wt 0.1] [se ade139] [cueSe Battle bac178] [cueSeVolume bac178 0 0.1] [wt 0.1] [charaFace J 2] [charaShake J 0.03 4 4 0.4] [charaMove J -300,0 0.4] [charaFadeout J 0.4] [wt 0.8] [charaTalk on] @Amor I see you got rid of the monsters. Congratulations on a job well done, everyone. [k] @Amor It's not much, but I prepared a little something to celebrate. Here, follow me. [k] ?1:Huh? ?2:How did you[line 2] ?! [messageOff] [charaFadeout K 0.1] [bgmStop BGM_EVENT_2 1.0] [se ad95] [seVolume ad95 0 0] [wt 0.1] [seVolume ad95 0.5 1.0] [wt 0.5] [seStop ad95 1.3] [wt 1.0] [charaTalk G] [charaFace G 1] [charaFadein G 0.4 1] [wt 0.6] @??? Oh, hello. [k] @??? You certainly took your time getting here. Or did I just arrive too soon? [k] @??? Anyway, please, follow me. We don't want the food to get cold. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk off] [charaDepth F 6] [charaDepth E 5] [charaDepth D 4] [charaFace F 2] [charaFace E 2] [charaFace D 2] [charaFadein F 0.1 1] [charaFadeinFSL E 0.1 -300,0] [charaFadeinFSR D 0.1 300,0] @[%1] & Bazett & Astraea & Medusa ...[sr]... [k] @[%1] & Bazett & Astraea & Medusa [f large]W[messageShake 0.05 4 3 0.6]hat are YOU doing here!? [k] [messageOff] [wt 1.0] [fadeout black 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]