$94-06-70-06-1-1 [soundStopAll] [enableFullScreen] [charaSet A 4037300 1 Nemo] [charaSet B 1044300 1 "Saito Hajime"] [charaSet C 2041300 1 "Oda Nobukatsu"] [charaSet D 7033400 1 "Arjuna Alter"] [charaSet E 1098227400 1 Michael] [charaSet F 7020300 1 "Cú Chulainn Alter"] [charaSet G 1009400 1 Mordred] [charaSet H 6012300 1 Sanson] [charaSet I 4001300 1 Medusa] [charaSet J 5010300 1 Paracelsus] [charaSet K 3004400 1 Karna] [charaSet L 3008300 1 Enkidu] [charaSet N 5008400 1 Merlin] [charaSet O 98025000 1 ???] [charaSet P 98025000 1 Oni] [imageSet Q back10000_fs 1] [charaScale Q 1.5] [charaSet S 1098228600 1 "Inverted Oni"] [charaSet T 1098228600 1 "Inverted Oni 1"] [sceneSet R 145302 1] [imageSet M cut334_kfo01 1 1] [scene 145302] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_2 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Saito Hajime All right, they're gone! [k] @Saito Hajime Thanks for the help...Sanson. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 1] @??? ...! [k] [charaFadeout O 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Nemo Hey, yeah. That support we had... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Saito Hajime Yup. It could only be Sanson. [k] [charaFace B 10] @Saito Hajime 'Course, just the fact that he didn't come after us when we had our backs turned proves he's not “it.” [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk depthOff] [charaDepth F 1] [charaDepth S 2] [charaDepth H 3] [charaDepth O 4] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -50,0] [charaFace H 4] [charaPut H 300,0] [charaFadeTime H 0.1 0.7] @O:Sanson ...[sr]...Damn. I can't believe you figured it out. [k] @O:Sanson I guess I shouldn't have helped you fend off those Demonic Beasts after all. [k] [charaFadeout H 0.1] [charaFadeout O 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Saito Hajime Maybe, but I just knew the Sanson from Chaldea wouldn't be able to resist. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -50,0] [charaFace H 0] [charaPut H 300,0] [charaFadeTime H 0.1 0.7] @O:Sanson So you gambled on me being just as selfless as my counterpart in Chaldea? [k] [charaFadeout O 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Saito Hajime That's right. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -50,0] [charaFace H 4] [charaPut H 300,0] [charaFadeTime H 0.1 0.7] @O:Sanson Hm. You really get me. [k] [bgmStop BGM_EVENT_2 1.0] [charaFace H 1] @O:Sanson Still, since neither of you are “it,” it looks like this encounter amounts to a dra[line 2] [k] [charaFadeout O 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk B] [charaFace B 11] [charaFadein B 0.1 1] @Saito Hajime Not quite. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -50,0] [charaFace H 2] [charaPut H 300,0] [charaFadeTime H 0.1 0.7] @O:Sanson !!! [k] [messageOff] [charaDepth R 1] [charaDepth O 2] [charaDepth P 3] [charaDepth M 4] [charaScale R 1.2] [charaScale P 1.2] [charaFadeout H 0.4] [charaFadeout O 0.4] [charaFadein R 0.4 -30,-200] [charaMove R -40,-200 1.2] [charaFace P 0] [charaFadein P 0.4 -130,0] [charaMove P -140,0 1.2] [wt 0.8] [charaScale O 1.2] [wt 0.3] [charaTalk O] [charaFace O 0] [charaFadein O 0.4 320,0] [wt 1.0] [charaMoveReturn O 320,-10 0.3] [wt 0.2] [se ad775] [charaShake P 0.05 2 2 0.3] [wt 1.0] [charaFadein M 0.3 -100,-250] [charaMove M 0,-250 0.3] @O:Cú Chulainn Alter Gotcha. Sorry, Executioner. [k] [messageOff] [charaFadeout R 0.4] [charaFadeout O 0.4] [charaFadeout P 0.4] [charaFadeout M 0.4] [wt 0.5] [charaScale R 1.0] [charaScale O 1.0] [charaScale P 1.0] [wt 0.4] [bgm BGM_EVENT_62 0.1] @Merlin Sanson from Team A is now out. Time for you to leave. [k] [messageOff] [charaTalk off] [charaFace O 0] [charaFadein O 0.1 1] [wt 0.5] [se ad598] [charaSpecialEffect O erasureReverse 1 1.5] [wt 0.1] [charaPut H 1] [charaFace H 4] [charaSpecialEffect H appearance 1 1.5] [wt 2.0] @Sanson Damn. I guess I shouldn't have stuck around. [k] [messageOff] [se ade310] [fowardEffect bit_talk_magical_pon] [wt 0.2] [charaFadeout H 0.1] [wt 1.8] [charaTalk on] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -50,0] [charaFace F 1] [charaPut F 300,0] [charaFadeTime F 0.1 0.7] @O:Cú Chulainn Alter All right. That's one down. [k] [charaFadeout O 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Oda Nobukatsu So, both Team A and Team B have lost someone. [k] @Oda Nobukatsu That does put us on top for the moment, but[line 2] [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 1] @Saito Hajime It also makes us a bigger target. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -50,0] [charaFace F 5] [charaPut F 300,0] [charaFadeTime F 0.1 0.7] @O:Cú Chulainn Alter We should spread out. And while we're at it, let's swap partners. [k] @O:Cú Chulainn Alter Saito, you come with me. Nobukatsu, you go with Nemo. [k] [charaFadeout O 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Oda Nobukatsu ...Why? So you can use us as decoys? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -50,0] [charaFace F 1] [charaPut F 300,0] [charaFadeTime F 0.1 0.7] @O:Cú Chulainn Alter Yep. We're not gonna win if we aren't willing to make sacrifices here. [k] [charaFace F 0] @O:Cú Chulainn Alter Saito and I can deal with the Demonic Beasts faster. [k] @O:Cú Chulainn Alter There's no one else left who'd forget the game and help us out if we need it, like Sanson did. [k] [charaFadeout O 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nemo Roger that. Then we'll have to distract the other teams by drawing plenty of attention to ourselves. [k] @Nemo Fine then. I'll make a bigger splash than a whale in the shoals. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -50,0] [charaFace F 1] [charaPut F 300,0] [charaFadeTime F 0.1 0.7] @O:Cú Chulainn Alter Thanks. I'm counting on you. [k] [charaFadeout O 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadeinFSL C 0.1 0] [charaFace A 5] [charaFadeinFSR A 0.1 2] @Oda Nobukatsu Okay, Nemo, let's go! [k] [charaFace A 2] @Nemo Yeah! [k] [messageOff] [charaTalk off] [charaFadeout A 0.4] [charaFadeout C 0.4] [se ad59] [wt 0.1] [se ade427] [wt 0.2] [seStop ad59 1.5] [seStop ade427 1.5] [wt 1.3] [charaTalk on] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Saito Hajime You think those two'll be okay? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -50,0] [charaFace F 0] [charaPut F 300,0] [charaFadeTime F 0.1 0.7] @O:Cú Chulainn Alter ...No. Both A and B are down a player. [k] @O:Cú Chulainn Alter Right now, we're the only ones with our full starting lineup. [k] [charaFadeout O 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 11] [charaFadein B 0.1 1] @Saito Hajime ...Yeah, the others are definitely gonna go after 'em. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -50,0] [charaFace F 0] [charaPut F 300,0] [charaFadeTime F 0.1 0.7] @O:Cú Chulainn Alter But as long as they can hold out, we should have plenty of chances to catch other guys, too. [k] [charaFace F 5] @O:Cú Chulainn Alter ...Let's go. [k] [charaFadeout O 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Saito Hajime Got it. [k] [messageOff] [fadeout black 1.5] [bgmStop BGM_EVENT_62 1.5] [wait fade] [charaFadeout B 0.1] [scene 145600] [wt 1.5] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_77 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Sanson Oh well, it's fine. I have no regrets. [k] ?1:Thanks for helping them out. ?! [charaFace H 1] @Sanson Hahaha, you're quite welcome. I guess this means you owe me one. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Michael So, now both A and B are down a player. [k] @Michael Which means we can make a good guess as to how they're going to react. [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_77 1.0] [wait fade] [charaFadeout E 0.1] [wt 0.5] [scene 145302] [wt 1.5] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_49 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -50,0] [charaFace L 5] [charaPut L 300,0] [charaFadeTime L 0.1 0.7] @O:Enkidu It may be the blindingly obvious choice, but let's focus on Team C. [k] @O:Enkidu If we lose one more teammate, we'll be the ones with targets on our backs. [k] [messageOff] [bgm BGM_EVENT_49 0.4 0.5] [wipeout rectangleStripLeftToRight 0.4 1.0] [wait wipe] [scene 145201] [charaFadeout O 0.1] [charaFadeout L 0.1] [wt 0.5] [bgm BGM_EVENT_49 0.4 1.0] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [wt 0.4] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -50,0] [charaFace J 5] [charaPut J 350,0] [charaFadeTime J 0.1 0.7] @O:Paracelsus Let's go after Team C. [k] [charaFadeout O 0.1] [charaFadeout J 0.1] [wt 0.1] [charaDepth G 1] [charaDepth J 2] [charaDepth S 3] [charaTalk S] [charaFace S 0] [charaFadein S 0.1 -100,0] [charaFace G 5] [charaPut G -400,0] [charaFadeTime G 0.1 0.7] @S:Mordred Yeah. [k] @S:Mordred Now that Sanson's out, we'll be in deep shit if we lose another guy. [k] @S:Mordred Like they say, the nail that sticks out gets hammered[sr]down.[wt 0.5][charaFace G 4] Hm? Wait. Does that work here? [k] [charaFadeout S 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 50,0] [charaFace I 4] [charaPut I 400,0] [charaFadeTime I 0.1 0.7] @O:Medusa I hate that saying. [k] [charaFadeout O 0.1] [charaFadeout I 0.1] [wt 0.1] [charaTalk S] [charaFace S 0] [charaFadein S 0.1 -100,0] [charaFace G 5] [charaPut G -400,0] [charaFadeTime G 0.1 0.7] @S:Mordred Why? [k] [charaFace G 1] @S:Mordred ...Ohhh, 'cause you don't like being so tall! Well hey, if it makes ya feel any better, I think being tall's nice! [k] [charaFadeout S 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 50,0] [charaFace I 5] [charaPut I 400,0] [charaFadeTime I 0.1 0.7] @O:Medusa ...Paracelsus. [k] @O:Medusa Do you have any spells that can let someone swap bodies with a third party, particularly someone who uses their innocence as a shield to say thoughtlessly cruel things? [k] [charaFadeout O 0.1] [charaFadeout I 0.1] [wt 0.1] [charaTalk S] [charaFace S 0] [charaFadein S 0.1 -100,0] [charaFace J 4] [charaPut J -400,0] [charaFadeTime J 0.1 0.7] @S:Paracelsus I could probably come up with something... [k] [charaFace J 0] @S:Paracelsus But swapping bodies usually results in a substantial reduction in power. [k] @S:Paracelsus So I can't recommend it. [k] [charaFadeout S 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 50,0] [charaFace I 5] [charaPut I 400,0] [charaFadeTime I 0.1 0.7] @O:Medusa ...Makes sense. Don't worry. I didn't mean it. [k] [charaFadeout O 0.1] [charaFadeout I 0.1] [wt 0.1] [charaTalk S] [charaFace S 0] [charaFadein S 0.1 -100,0] [charaFace G 5] [charaPut G -400,0] [charaFadeTime G 0.1 0.7] @S:Mordred Huh? (Why's she mad? I don't get it.)[sr]Ah, whatever. [k] [charaFace G 2] @S:Mordred Okay, so we'll ignore Team B for now, even if we come across them, and focus on the three players from Team C. Let's go! [k] [messageOff] [fadeout black 1.5] [bgmStop BGM_EVENT_49 1.5] [wait fade] [scene 145302] [charaFadeout S 0.1] [charaFadeout G 0.1] [wt 1.5] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_5 0.1] [charaTalk C] [charaFace C 14] [charaFadein C 0.1 1] @Oda Nobukatsu Yikes! I can feel the bloodlust all the way over here! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Nemo They're definitely all after us now. [k] @Nemo We're like minnows being targeted by sharks. Or sharks being targeted by orcas. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Oda Nobukatsu Then it's hopeless. [k] [charaFace C 5] @Oda Nobukatsu There's no way you and I can win on our own. And if we both get disqualified, then Team C'll be... [k] [charaFace C 4] @Oda Nobukatsu Hm? Hang on. If things do play out that way... [k] @Oda Nobukatsu ...Team A and Team B'll both have three guys, and we'll be left with two. [k] @Oda Nobukatsu When that happens, A and B would naturally go after each other, since they'll have the advantage again. [k] @Oda Nobukatsu And once either A or B are at a numbers disadvantage... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nemo I had the same thought as you. [k] @Nemo Yes, things could work out well for us if that happens, but... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Oda Nobukatsu You don't think they will? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 2] [charaFadein A 0.1 1] @Nemo I don't know. All I can say for sure is, as decoys, we need to buy as much time as we can! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Oda Nobukatsu All right! Let's do it! [k] [messageOff] [bgm BGM_EVENT_5 0.4 0.5] [wipeout rectangleStripLeftToRight 0.4 1.0] [wait wipe] [charaFadeout C 0.1] [wt 1.0] [bgm BGM_EVENT_5 0.4 1.0] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [wt 0.4] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -50,0] [charaFace F 0] [charaPut F 300,0] [charaFadeTime F 0.1 0.7] @O:Cú Chulainn Alter Team A's weakness is probably the fact that Paracelsus is “it.” [k] [charaFadeout O 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] @Saito Hajime What, 'cause of his magecraft disguises? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -50,0] [charaFace F 0] [charaPut F 300,0] [charaFadeTime F 0.1 0.7] @O:Cú Chulainn Alter Yup. [k] @O:Cú Chulainn Alter Obviously, anyone another team's “it” tags is out. [k] [charaFace F 5] @O:Cú Chulainn Alter But if Paracelsus gets ousted, he can't keep disguising his team with magecraft, or they'll be breaking rule six. [k] [charaFadeout O 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Saito Hajime Oh, yeah. I think it was, “Once you're out, you can neither help nor interfere.” [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -50,0] [charaFace F 0] [charaPut F 300,0] [charaFadeTime F 0.1 0.7] @O:Cú Chulainn Alter Yeah. [k] [charaFace F 5] @O:Cú Chulainn Alter So of course, Team A's gonna do everything they can to keep him safe. [k] @O:Cú Chulainn Alter And that means we can be sure he's their“it.” [k] @O:Cú Chulainn Alter Knowing that, we can work out what they're gonna do. [k] @O:Cú Chulainn Alter So we're gonna go after Paracelsus and take him down, even if we have to use Nobukatsu and Nemo to lure him out. [k] [charaFace F 0] @O:Cú Chulainn Alter This'd go even better if Team B's “it” was out of the picture first. [k] [messageOff] [fadeout black 1.5] [bgmStop BGM_EVENT_5 1.5] [wait fade] [charaFadeout O 0.1] [charaFadeout F 0.1] [scene 145302] [wt 1.0] [se ad59] [seVolume ad59 0 0] [seVolume ad59 1.0 1.0] [wt 0.1] [se ade427] [seVolume ade427 0 0] [seVolume ade427 1.0 1.0] [wt 0.1] [se ad55] [seVolume ad55 0 0] [seVolume ad55 1.0 0.5] [charaSet M 1007300 1 Gawain] [wt 1.5] [charaDepth J 1] [charaDepth G 2] [charaDepth O 3] [charaDepth S 4] [seStop ad59 2.5] [seStop ade427 2.5] [seStop ad55 2.5] [fadein black 1.5] [wait fade] [wt 0.5] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -50,0] [charaFace J 4] [charaPut J 350,0] [charaFadeTime J 0.1 0.7] [bgm BGM_MAP_57 0.1] @O:Paracelsus (...Huff, huff) [k] [charaFadeout O 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk S] [charaFace S 0] [charaFadein S 0.1 -100,0] [charaFace G 5] [charaPut G -400,0] [charaFadeTime G 0.1 0.7] @S:Mordred Hey, you okay there, Paracelsus? [k] [charaFadeout S 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 50,0] [charaFace J 4] [charaPut J 420,0] [charaFadeTime J 0.1 0.7] @O:Paracelsus Just...a little...winded... [k] [charaFadeout O 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk S] [charaFace S 0] [charaFadein S 0.1 -100,0] [charaFace I 0] [charaPut I -460,0] [charaFadeTime I 0.1 0.7] @S:Medusa It's not just that. [k] @S:Medusa You're also casting these disguise spells on us while running around this fairly large building. [k] [charaFadeout S 0.1] [charaFadeout I 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 50,0] [charaFace G 4] [charaPut G 420,0] [charaFadeTime G 0.1 0.7] @O:Mordred Oh, yeah. And since the building's set up to collect magical energy[line 2] [k] [charaFadeout O 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk S] [charaFace S 0] [charaFadein S 0.1 -100,0] [charaFace I 5] [charaPut I -460,0] [charaFadeTime I 0.1 0.7] @S:Medusa You're keeping your own physical enhancements to a bare minimum, aren't you? [k] [charaFadeout S 0.1] [charaFadeout I 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 50,0] [charaFace J 0] [charaPut J 420,0] [charaFadeTime J 0.1 0.7] @O:Paracelsus ...Yes, I am. [k] [charaFace J 4] @O:Paracelsus I'm so sorry. There simply wasn't any other way... [k] [charaFadeout O 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk S] [charaFace S 0] [charaFadein S 0.1 -100,0] [charaFace I 0] [charaPut I -460,0] [charaFadeTime I 0.1 0.7] @S:Medusa Why don't we take a short break? [k] [charaFadeout S 0.1] [charaFadeout I 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 50,0] [charaFace J 0] [charaPut J 420,0] [charaFadeTime J 0.1 0.7] @O:Paracelsus ...No. We shouldn't. [k] @O:Paracelsus I don't see our advantage holding for much longer. [k] [charaFace J 5] @O:Paracelsus It's very likely that the other teams have figured out I am “it.” [k] @O:Paracelsus The other teams have most probably chosen their strongest Servant as their “it.” [k] @O:Paracelsus In our case, however, our strategy dictated that I must be “it.” [k] @O:Paracelsus It probably won't be long now before Team B's “it” tags two of Team C's players. [k] @O:Paracelsus From that point on, the line between a humiliating loss and a come-from-behind victory for us will be quite fine. [k] @O:Paracelsus ...And I'd certainly like to win. [k] [charaFadeout O 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk S] [charaFace S 0] [charaFadein S 0.1 -100,0] [charaFace G 2] [charaPut G -400,0] [charaFadeTime G 0.1 0.7] @S:Mordred Ha! 'Course we're gonna come from behind to win! [k] [charaFadeout S 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 50,0] [charaFace I 5] [charaPut I 400,0] [charaFadeTime I 0.1 0.7] @O:Medusa I agree. Honestly, I'm rather fired up about this myself. [k] @O:Medusa I swear on these glasses I'm going to do whatever it takes to win. [k] [messageOff] [charaFadeout O 0.1] [charaFadeout I 0.1] [wt 0.1] [charaTalk S] [charaFace S 0] [charaFadein S 0.1 -100,0] [charaFace G 5] [charaPut G -400,0] [charaFadeTime G 0.1 0.7] [wt 0.5] [charaMoveReturn S -100,-5 0.3] [charaMoveReturn G -400,-5 0.3] [wt 0.8] [charaFadeout G 0.1] [charaFadeout S 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 50,0] [charaFace J 5] [charaPut J 420,0] [charaFadeTime J 0.1 0.7] [wt 0.5] [charaMoveReturn O 50,-5 0.3] [charaMoveReturn J 420,-5 0.3] [wt 0.8] [fadeout black 1.5] [bgmStop BGM_MAP_57 1.5] [wait fade] [charaFadeout J 0.1] [charaFadeout O 0.1] [wt 0.8] [fadein black 1.5] [wait fade] [se ad166] [seVolume ad166 0 0] [seVolume ad166 1.0 1.0] [wt 1.5] [seStop ad166 1.0] [wt 0.5] [charaTalk M] [charaFace M 2] [charaFadein M 0.4 1] @Gawain There you are![bgm BGM_BATTLE_62 0.1] [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk C] [charaFace C 14] [charaFadein C 0.1 1] @Oda Nobukatsu (Huff, huff, huff...) Man, how much stamina does this guy have, anyway!? [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [se ad55] [seVolume ad55 0 0] [seVolume ad55 1.0 1.0] [wt 1.5] [seStop ad55 1.0] [charaTalk K] [charaFace K 5] [charaFadein K 0.4 1] @Karna You're going nowhere. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nemo Karna! Damn, now we're cut off at both ends. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [se ad306] [seVolume ad306 0 0] [seVolume ad306 1.0 1.0] [wt 1.0] [fowardEffect bit_talk_quickmove] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -50,20] [charaMove O -50,0 0.3] [wt 0.6] [fowardEffectDestroy bit_talk_quickmove] [charaFace L 5] [charaPut L 250,0] [charaFadeTime L 0.1 0.7] [charaMove L 300,0 0.3] [wt 1.0] [charaFadeout L 0.1] [charaFadeout O 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 0] [charaFace A 5] [charaFadein A 0.1 2] @Oda Nobukatsu Crap! [k] @Nemo Looks like this is it! [k] [charaFadeout C 0.1] [charaFadeout A 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -50,0] [charaFace L 2] [charaPut L 300,0] [charaFadeTime L 0.1 0.7] @O:Enkidu Got you. [k] [messageOff] [charaFadeout O 0.1] [charaFadeout L 0.1] [wt 0.1] [charaDepth O 1] [charaDepth A 2] [charaDepth C 3] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 1] [charaFace A 4] [charaFadein A 0.1 2] [charaFace C 4] [charaFadein C 0.1 0] [wt 0.5] [charaMoveReturn O 0,-10 0.3] [wt 0.2] [se ad775] [charaShake C 0.05 2 2 0.3] [wt 0.2] [se ad775] [charaShake A 0.05 2 2 0.3] [wt 1.0] [charaFadeout O 0.1] [charaFadeout C 0.1] [charaFadeout A 0.1] [wt 0.5] @Merlin Oda Nobukatsu and Nemo are both out. [k] [charaTalk C] [charaFace C 5] [charaFadeinFSL C 0.1 -256,0] [charaFace A 5] [charaFadeinFSR A 0.1 256,0] @Oda Nobukatsu Well, we bought as much time as we could... [k] @Nemo Now we'll just have to hope it was enough for the other two. [k] [messageOff] [charaTalk off] [wt 0.4] [se ade310] [fowardEffect bit_talk_magical_pon -256,0] [fowardEffect bit_talk_magical_pon 256,0] [wt 0.2] [charaFadeout A 0.1] [charaFadeout C 0.1] [wt 1.3] [bgmStop BGM_BATTLE_62 1.0] [wipeout rectangleStripLeftToRight 0.4 1.0] [wait wipe] [wt 0.5] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [wt 0.4] [charaTalk on] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -100,0] [charaFace L 0] [charaPut L 250,0] [charaFadeTime L 0.1 0.7] @O:Enkidu Oh? [k] [charaFadeout O 0.1] [charaFadeout L 0.1] [wt 0.1] [charaTalk S] [charaFace S 0] [charaFadein S 0.1 1] @S:[FFFFFF]???[-] ...[sr]... [k] [charaFadeout S 0.1] [wt 0.1] [bgm BGM_EVENT_71 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -100,0] [charaFace L 0] [charaPut L 250,0] [charaFadeTime L 0.1 0.7] @O:Enkidu An “it”... Are they from A or C? Though they could also be one of Team A's players in disguise. [k] [messageOff] [charaFadeout O 0.1] [charaFadeout L 0.1] [wt 0.1] [charaTalk S] [charaFace S 0] [charaFadein S 0.1 1] [wt 0.6] [se ad59] [seStop ad59 1.5] [charaMove S -100,0 0.3] [charaFadeout S 0.4] [wt 1.5] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -100,0] [charaFace L 5] [charaPut L 250,0] [charaFadeTime L 0.1 0.7] @O:Enkidu So, they're making a run for it.[sr]...Okay, I'll go after them! [k] @O:Enkidu I may not be able to use my Noble Phantasm or offensive skills...but I'm still a fast runner. [k] [messageOff] [charaMove L 200,0 0.3] [charaFadeout L 0.4] [wt 0.7] [charaEffect O bit_talk_quickmove] [charaSpecialEffect O erasureReverse 1 0.3] [se ad306] [seVolume ad306 0 0] [seVolume ad306 0.8 1.0] [wt 0.8] [bgmStop BGM_EVENT_71 1.0] [fadeout black 1.0] [wait fade] [wt 1.0] [fadein black 1.0] [wait fade] [se ad223] [fowardEffect bit_talk_quickmove] [charaTalk O] [charaFace O 6] [charaFadein O 0.1 -50,20] [charaMove O -50,0 0.3] [wt 0.6] [fowardEffectDestroy bit_talk_quickmove] [charaFace L 0] [charaPut L 250,0] [charaFadeTime L 0.1 0.7] [charaMove L 300,0 0.3] [wt 0.5] [charaFace L 2] @O:Enkidu ...! [k] [messageOff] [charaFadeout O 0.1] [charaFadeout L 0.1] [wt 0.1] [charaTalk off] [charaDepth P 1] [charaDepth O 2] [charaFace O 0] [charaFadeinFSL O 0.4 -150,0] [charaFace P 0] [charaFadeinFSR P 0.4 450,0] [se ad59] [seStop ad59 1.0] [charaMoveFSL O -800,0 1.0] [se ade427] [seStop ade427 1.0] [charaMoveFSR P -250,0 1.0] [wt 0.6] [charaFadeout P 0.4] [charaFadeout O 0.4] @??? ...[sr]... [k] [messageOff] [charaDepth S 2] [charaDepth T 1] [charaFace T 0] [charaFadeinFSR T 0.4 150,0] [charaFace S 0] [charaFadeinFSL S 0.4 -450,0] [se ad59] [seStop ad59 1.0] [charaMoveFSR T 800,0 1.0] [se ade427] [seStop ade427 1.0] [charaMoveFSL S 250,0 1.0] [wt 0.6] [charaFadeout S 0.4] [charaFadeout T 0.4] @??? ...[sr]... [k] [messageOff] [bgm BGM_EVENT_81 0.1] [charaDepth Q 3] [charaDepth L 4] [charaDepth O 5] [charaDepth P 6] [charaPut Q 0,-200] [charaFadeTime Q 0.2 0.6] [charaTalk on] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -50,0] [charaFace L 0] [charaPut L 300,0] [charaFadeTime L 0.1 0.7] @O:Enkidu (An “it” chasing after another “it”... So the one being chased must be one of the Team A players in disguise.) [k] @O:Enkidu (Now, do I go after the player being chased, or the “it” doing the chasing?) [k] @O:Enkidu (...Obviously, I should go after the “it” doing the chasing. Once I get them, their whole team will be disqualified.) [k] [charaFace L 2] @O:Enkidu (Wait for it... Wait for it...[sr]...Now!) [k] [messageOff] [charaFadeout Q 0.1] [charaFadeout O 0.1] [charaFadeout L 0.1] [wt 0.1] [charaTalk P] [charaFace P 0] [charaFadein P 0.1 -350,0] [se ad7] [charaFace O 0] [charaFadein O 0.4 100,0] [charaMove O 0,0 0.2] @P:??? !? [k] [messageOff] [charaFace L 5] [charaPut L 300,0] [charaFadeTime L 0.1 0.7] [charaMove L 350,0 0.3] [wt 0.5] @O:Enkidu Got you! [k] [messageOff] [charaMoveReturn O 0,-10 0.3] [wt 0.2] [se ad775] [charaShake P 0.05 2 2 0.3] [wt 1.0] [charaFadeout L 0.1] [charaFadeout P 0.1] [charaFadeout O 0.1] [wt 0.1] [charaTalk S] [charaFace S 0] [charaFadein S 0.1 1] @S:??? ...You really are fast, Enkidu. [k] @S:??? You're every bit as quick to take action as your reputation suggests. [k] [bgmStop BGM_EVENT_81 1.0] @S:??? Which is why we had to work as a team to defeat you. [k] [charaFadeout S 0.1] [wt 0.1] [clear] [charaDepth P 5] [charaDepth O 6] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -50,0] [charaFace L 2] [charaPut L 300,0] [charaFadeTime L 0.1 0.7] @O:Enkidu ...Dammit! [k] [charaPut Q 0,-200] [charaFadeTime Q 0.2 0.6] @O:Enkidu (The one who was chasing wasn't “it”! It was one of Team A's ordinary players! So that must mean[line 2]) [k] [messageOff] [charaFadeout Q 0.2] [wt 0.4] [charaTalk S] [charaFace S 0] [charaFadein S 0.4 -350,0] [wt 0.5] @S:??? Got you. [k] [messageOff] [charaMoveReturn S -350,-10 0.3] [wt 0.2] [se ad775] [charaShake O 0.05 2 2 0.3] [wt 1.0] [charaFadeout S 0.1] [charaFadeout O 0.1] [charaFadeout L 0.1] [wt 0.1] @Merlin Medusa from Team A and Enkidu from Team B are both out. [k] [bgm BGM_EVENT_77 0.1] @Merlin Thanks for playing♡ [k] [messageOff] [charaTalk off] [charaDepth I 4] [charaDepth L 5] [charaFace S 0] [charaFadein S 0.1 0,0] [wt 0.5] [se ad598] [charaSpecialEffect S erasureReverse 1 1.5] [wt 0.1] [charaPut I 1] [charaFace I 5] [charaSpecialEffect I appearance 1 1.5] [wt 2.0] [charaPut Q 0,-200] [charaFadeTime Q 0.2 0.6] @Medusa (There's something mildly infuriating about that saccharine tone of his...) [k] [messageOff] [charaFadeout Q 0.1] [charaFadeout I 0.1] [wt 0.1] [charaFace O 0] [charaFadein O 0.1 1] [se ad598] [charaSpecialEffect O erasureReverse 1 1.5] [wt 0.1] [charaPut L 1] [charaFace L 4] [charaSpecialEffect L appearance 1 1.5] [wt 2.0] @Enkidu You got me good. [k] [messageOff] [charaFadeout L 0.1] [wt 0.1] [charaFace L 4] [charaFadeinFSL L 0.1 0] [charaFace I 4] [charaFadeinFSR I 0.1 2] [wt 0.5] [se ade310] [fowardEffect bit_talk_magical_pon 256,0] [fowardEffect bit_talk_magical_pon -256,0] [wt 0.2] [charaFadeout L 0.1] [charaFadeout I 0.1] [wt 1.8] @Merlin And so, Team B is out of the game. [k] @Merlin Karna, Gawain, that means you, too. [k] [messageOff] [charaDepth K 1] [charaDepth M 2] [charaFace M 4] [charaFadeinFSL M 0.1 0] [charaFace K 4] [charaFadeinFSR K 0.1 2] [wt 0.5] [se ade310] [fowardEffect bit_talk_magical_pon 256,0] [fowardEffect bit_talk_magical_pon -256,0] [wt 0.2] [charaFadeout K 0.1] [charaFadeout M 0.1] [wt 1.3] [fadeout black 1.5] [bgmStop BGM_EVENT_77 1.5] [wait fade] [charaDepth J 1] [charaDepth G 2] [charaDepth O 3] [charaDepth S 4] [wt 2.0] [fadein black 1.5] [wait fade] [charaTalk on] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -50,0] @??? ...[sr]... [k] [messageOff] [bgm BGM_REQUIEM 0.1] [charaFace J 5] [charaPut J 300,0] [charaFadeTime J 0.1 0.7] [charaMove J 350,0 0.3] [wt 0.5] @O:Paracelsus Phew... That just leaves Team C. [k] [charaFadeout O 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk S] [charaFace S 0] [charaFadein S 0.1 -100,0] [charaFace G 1] [charaPut G -400,0] [charaFadeTime G 0.1 0.7] @S:Mordred Yeah, but now our team's just us two! [k] [charaFadeout S 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 50,0] [charaFace J 5] [charaPut J 420,0] [charaFadeTime J 0.1 0.7] @O:Paracelsus We should assume our advantage is essentially gone now. [k] [charaFadeout O 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk S] [charaFace S 0] [charaFadein S 0.1 -100,0] [charaFace G 5] [charaPut G -400,0] [charaFadeTime G 0.1 0.7] @S:Mordred The last player left is that Saito Hajime guy. [k] [charaFadeout S 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 50,0] [charaFace J 5] [charaPut J 420,0] [charaFadeTime J 0.1 0.7] @O:Paracelsus The swordfighter from the Far East, yes. I'm sure he's far more athletic than I am. [k] [charaFadeout O 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk S] [charaFace S 0] [charaFadein S 0.1 -100,0] [charaFace G 0] [charaPut G -400,0] [charaFadeTime G 0.1 0.7] @S:Mordred Then it's gonna come down to a battle of grit. [k] [charaFadeout S 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 50,0] [charaFace J 1] [charaPut J 420,0] [charaFadeTime J 0.1 0.7] @O:Paracelsus That's not a word I usually associate with myself, but in this case...hehe, I like it. [k] [charaFadeout O 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk S] [charaFace S 0] [charaFadein S 0.1 -100,0] [charaFace G 2] [charaPut G -400,0] [charaFadeTime G 0.1 0.7] @S:Mordred All right, let's do this thing! [k] [messageOff] [fadeout black 1.5] [bgmStop BGM_REQUIEM 1.5] [wait fade] [charaFadeout S 0.1] [charaFadeout G 0.1] [wt 0.5] [scene 145600] [wt 1.5] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_2 0.1] [charaTalk depthOn] [charaTalk I] [charaFace I 4] [charaFadein I 0.1 1] @Medusa Phew. That was an ordeal. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk L] [charaFace L 4] [charaFadein L 0.1 1] @Enkidu I'm sorry, everyone. I should have been more careful. [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Arjuna Alter Not at all. I would have fallen for that, too. [k] [charaFace D 4] @Arjuna Alter Going after the one being chased just wasn't an option. [k] @Arjuna Alter No... You were made to think it wasn't an option. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk M] [charaFace M 0] [charaFadein M 0.1 1] @Gawain Chin up, Enkidu. We weren't that much help, either. [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk L] [charaFace L 0] [charaFadein L 0.1 1] @Enkidu Thank you. That's kind of you to say.[sr]So...only four left, huh. [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Karna ...? [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Arjuna Alter Something wrong, Karna? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Karna ...I need to step out for a moment.[sr]Would you come with me, Arjuna? [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk D] [charaFace D 3] [charaFadein D 0.1 1] @Arjuna Alter Hm?[sr]Hold on. [k] [charaFace D 0] @Arjuna Alter May I, Master? [k] ?1:Sure thing. ?! @Arjuna Alter All right then. Be back soon... [k] [messageOff] [bgmStop BGM_EVENT_2 1.0] [wipeout leftToRight 1.0 1.0] [wait wipe] [charaFadeout D 0.1] [scene 145302] [charaTalk depthOff] [charaDepth K 1] [charaDepth D 2] [pictureFrame cut063_cinema] [wt 1.5] [wipein rightToLeft 1.0 1.0] [wait wipe] [wt 0.4] [bgm BGM_EVENT_70 0.1] [charaTalk D] [charaFace D 0] [charaFadeinFSL D 0.1 -256,-50] [charaFace K 5] [charaFadeinFSR K 0.1 256,-50] @Arjuna Alter Well? What is it? [k] @Karna There's something off about the Demonic Beasts. I guess the other Heroic Spirits haven't noticed because they're too caught up in the game. [k] [charaFace D 5] @Arjuna Alter Something off...? [k] [charaFace K 5] @Karna I want to take a closer look at them. But I also don't want to get in the way of the game. [k] @Karna So I want you to help me investigate them quietly. [k] [charaFace D 4] @Arjuna Alter ...I see. Let's go, then. [k] [charaFace K 0] @Karna Thank you. I'm glad you understand. [k] [charaFace D 0] @Arjuna Alter I never thought I'd see the day when you and I would investigate an office building together. [k] @Arjuna Alter Fate certainly has a way of surprising you, doesn't it... [k] [charaFace K 0] @Karna That it does. [k] @Karna If you told my younger self I'd be doing this one day, I don't think he would have believed you. [k] [charaFace K 1] @Karna Let's just chalk it up to the glasses and leave it at that. [k] [charaFace D 1] @Arjuna Alter Heh, good idea. It's all thanks to the glasses. [k] [messageOff] [fadeout black 1.5] [bgmStop BGM_EVENT_70 1.5] [wait fade] [scene 145201] [pictureFrame] [charaFadeout K 0.1] [charaFadeout D 0.1] [charaDepth O 1] [charaDepth B 2] [charaDepth F 3] [charaDepth P 4] [wt 1.5] [fadein black 1.5] [wait fade] [charaTalk B] [charaFace B 8] [charaFadein B 0.1 1] [wt 0.5] [charaFace O 0] [charaFadein O 0.4 250,0] [charaMove O 200,0 0.3] [wt 0.5] [charaFace B 6] @Saito Hajime ...Whoa![bgm BGM_EVENT_3 0.1] [k] [messageOff] [se ad7] [charaMoveFSL B -150,0 0.2] [charaFadeout B 0.4] [wt 0.1] [charaMoveReturn O 200,-10 0.3] @??? ! [k] [messageOff] [charaFadeout O 0.1] [wt 0.1] [se ad496] [seStop ad496 0.4] [charaTalk B] [charaFace B 0] [charaFadeinFSR B 0.4 50,0] [charaMove B 0,0 0.3] [wt 0.5] @Saito Hajime That was close. [k] @Saito Hajime Guess you're Paracelsus then. Which means the “it” our “it” is chasing down must be[line 2] [k] [messageOff] [wipeout rectangleStripLeftToRight 0.4 1.0] [wait wipe] [charaFadeout B 0.1] [wt 0.5] [wipein rectangleStripRightToLeft 0.4 1.0] [wait wipe] [wt 0.4] [charaTalk P] [charaFace P 0] [charaFadein P 0.1 -100,0] [charaFace F 5] [charaPut F 300,0] [charaFadeTime F 0.1 0.7] @P:Cú Chulainn Alter Mordred...! [k] [charaFadeout P 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk S] [charaFace S 0] [charaFadein S 0.1 1] @S:??? ...! [k] [messageOff] [se ad73] [charaMoveFSL S -200,0 0.2] [charaFadeout S 0.4] [wt 0.5] [charaTalk P] [charaFace P 0] [charaFadein P 0.1 -50,0] [charaFace F 0] [charaPut F 300,0] [charaFadeTime F 0.1 0.7] @P:Cú Chulainn Alter Yeah, no Caster could take off running like that. [k] [charaFace F 5] @P:Cú Chulainn Alter Saito, you still hanging in there? [k] [messageOff] [charaTalk B] [se ad1] [wt 0.8] @Saito Hajime More or less. [k] [charaFace F 2] @P:Cú Chulainn Alter All right, keep it up a little longer while I tag the last one! [k] [charaFadeout P 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk S] [charaFace S 0] [charaFadein S 0.1 1] @S:??? ...! [k] [messageOff] [charaEffect S bit_talk_quickmove] [charaSpecialEffect S erasureReverse 1 0.3] [se ad73] [wt 0.5] [se ad73] [effect bit_talk_battle_move] [wt 0.1] [se ad73] [wt 0.1] [se ad73] [wt 0.1] [se ad73] [wt 0.1] [se ad73] [wt 0.1] [se ad73] [effect bit_talk_battle_move 50,0] [wt 0.1] [se ad73] [wt 0.1] [se ad73] [wt 0.1] [se ad73] [wt 0.1] [se ad73] [wt 0.1] [se ad73] [wt 0.1] [se ad73] [wt 0.5] [bgmStop BGM_EVENT_3 1.0] [fadeout black 1.0] [wait fade] [pictureFrame cut063_cinema] [wt 1.5] [fadein black 1.0] [wait fade] [bgm BGM_BATTLE_123 0.1] @ [lr]...The man I'm chasing after continues to evade me as I run after him. [k] @ I hate that I have well below-average stamina for a Heroic Spirit. [k] @ I'm growing more and more exhausted, gasping for breath, sweat sticking my hair to my skin... [k] @ I know I'm doing something ridiculous in an already ridiculous situation...and yet, this is still the wisest course. [k] @ We're not injuring, killing, dying, or fighting. Well...I suppose we may technically be doing the latter. [k] @ As I am not a warrior by any measure, there is only so much I can do in a physical conflict. [k] @ But, even though it's all so exhausting... [k] @ ...this is all too good-natured and invigorating to call a battle. [k] @ So if I must push my body to its limits like warriors do for a little longer... [k] @ ...I can do that, too. [k] [messageOff] [bgmStop BGM_BATTLE_123 1.5] [fadeout black 1.5] [wait fade] [scene 145302] [pictureFrame] [charaDepth F 4] [charaDepth P 5] [wt 1.0] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_81 0.1] [charaPut Q 0,-200] [charaFadeTime Q 0.2 0.6] [charaTalk P] [charaFace P 0] [charaFadein P 0.1 -50,0] [charaFace F 0] [charaPut F 300,0] [charaFadeTime F 0.1 0.7] @P:Cú Chulainn Alter (First Mordred was running around every which way in that room, now they're out in the hallway...) [k] @P:Cú Chulainn Alter (Do they have some kind of plan, or are they just playing things by ear?) [k] @P:Cú Chulainn Alter (If it's a plan, then...) [k] [charaFadeout Q 0.1] [charaFace F 5] @P:Cú Chulainn Alter (Saito. Where are you right now?) [k] [messageOff] [charaTalk B] [se ad1] [wt 0.8] @Saito Hajime (The seventh-floor hallway. Paracelsus is on my tail, but so far, I haven't had much trouble shaking him.) [k] [charaFace F 0] @P:Cú Chulainn Alter (That's the same floor as me. So that must mean...) [k] @P:Cú Chulainn Alter (They're trying to trade places!) [k] @P:Cú Chulainn Alter (I can hear their footsteps, so they've got to be close. They must be planning to trade places at the hallway corner so Paracelsus can surprise me!) [k] [charaFace F 1] @P:Cú Chulainn Alter (...Interesting. If you think you can get me like that, go ahead and try!) [k] [messageOff] [bgmStop BGM_EVENT_81 1.0] [fadeout black 1.0] [wait fade] [charaFadeout P 0.1] [charaFadeout F 0.1] [wt 0.8] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_80 0.1] [se ad55] [seStop ad55 1.0] [wt 0.5] [charaTalk O] [charaFace O 0] [charaFadein O 0.4 350,0] [charaMove O 250,0 0.3] [wt 0.5] @??? (I'm at the corner! Let's do this, Paracelsus!) [k] [charaFadeout O 0.1] [wt 0.1] [charaTalk S] [charaFace S 0] [charaFadein S 0.1 -50,0] @S:[FFFFFF]???[-] (Got...it...!) [k] @??? ...Now! [k] [messageOff] [charaTalk off] [se ad1006] [charaMove S 100,0 0.2] [charaFadeout S 0.4] [wt 0.5] [charaTalk on] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Saito Hajime Whup! [k] [messageOff] [charaDepth F 1] [charaDepth S 2] [charaDepth B 3] [charaTalk S] [charaFace S 0] [charaFadein S 0.4 -250,0] [charaMove S -200,0 0.2] [wt 0.3] [charaEffect B bit_talk_quickmove] [charaSpecialEffect B erasureReverse 1 0.3] [se ad73] [wt 1.0] [charaFadeout S 0.1] [wt 0.2] [charaDepth Q 1] [charaDepth F 2] [charaDepth P 3] [charaPut Q 0,-200] [charaFadeTime Q 0.2 0.6] [charaTalk P] [charaFace P 0] [charaFadein P 0.1 -50,0] [charaFace F 1] [charaPut F 300,0] [charaFadeTime F 0.1 0.7] @P:Cú Chulainn Alter (Saito just jumped over my head... There's no way they can catch him now!) [k] @P:Cú Chulainn Alter (And once I catch the last player on their team, we'll win. We've got this!) [k] [messageOff] [bgmStop BGM_EVENT_80 0.1] [se ad77] [fadeout black 0.2] [wait fade] [charaFadeout Q 0.1] [charaFadeout P 0.1] [charaFadeout F 0.1] [scene 10000] [wt 0.3] [fadein black 0.2] [wait fade] @Cú Chulainn Alter (Huh!?) [k] [messageOff] [wipeout circleIn 0.5 1.0] [wait wipe] [charaSet R 98115000 1 Effect] [charaPut R 0,0] [charaEffect R bit_sepia01_fade_fs] [pictureFrame cut063_cinema] [scene 145201] [charaDepth H 1] [charaDepth O 2] [wt 0.5] [wipein circleIn 1.2 1.0] [wait wipe] [wt 0.4] [charaDepth H 1] [charaDepth I 2] [charaDepth O 3] [charaDepth S 4] [wt 1.0] [charaEffectStop R bit_sepia01_fade_fs] [wt 2.5] [bgm BGM_EVENT_62 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -50,-50] [charaFace H 0] [charaPut H 300,-50] [charaFadeTime H 0.1 0.7] @O:Sanson ...Okay, now that we all look like we're “it,” let me give you this just in case. [k] [charaFadeout O 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk S] [charaFace S 0] [charaFadein S 0.1 -100,-50] [charaFace I 0] [charaPut I -460,-50] [charaFadeTime I 0.1 0.7] @S:Medusa Sanson? [k] [messageOff] [charaFadeout S 0.1] [charaFadeout I 0.1] [wt 0.1] [se ad661] [wt 1.2] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 50,-50] [charaFace G 8] [charaPut G 420,-50] [charaFadeTime G 0.1 0.7] @O:Mordred Your coat? [k] [charaFadeout O 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk S] [charaFace S 0] [charaFadein S 0.1 -100,-50] [charaFace H 1] [charaPut H -450,-50] [charaFadeTime H 0.1 0.7] @S:Sanson Like I said, just in case. [k] @S:Sanson Anything we're not wearing on our person isn't affected by the “it” disguise, right? [k] [charaFadeout S 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 50,-50] [charaFace J 0] [charaPut J 420,-50] [charaFadeTime J 0.1 0.7] @O:Paracelsus That's right. I assume it's the same for Merlin's illusion, too. [k] [charaFadeout O 0.1] [charaFadeout J 0.1] [wt 0.1] [charaTalk S] [charaFace S 0] [charaFadein S 0.1 -100,-50] [charaFace H 0] [charaPut H -450,-50] [charaFadeTime H 0.1 0.7] @S:Sanson So I thought, if you have to, you can take off my coat and throw it over someone's head to surprise and blind them. [k] [charaFadeout S 0.1] [charaFadeout H 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 50,-50] [charaFace G 5] [charaPut G 420,-50] [charaFadeTime G 0.1 0.7] @O:Mordred I dunno. You really think there'll be a situation where that'll be necessary? [k] [charaFadeout O 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk S] [charaFace S 0] [charaFadein S 0.1 -100,-50] [charaFace H 4] [charaPut H -450,-50] [charaFadeTime H 0.1 0.7] @S:Sanson Hmm... No, probably not. [k] [messageOff] [charaEffect R bit_sepia01_fade_fs] [wt 2.5] [bgmStop BGM_EVENT_62 1.0] [wipeout circleIn 1.0 1.0] [wait wipe] [pictureFrame] [charaEffectStop R bit_sepia01_fade_fs] [charaEffectDestroy bit_sepia01_fade_fs] [charaFadeout S 0.1] [charaFadeout H 0.1] [wt 0.5] [scene 145302] [charaDepth Q 1] [charaDepth J 2] [charaDepth O 3] [charaPut Q 0,-200] [charaFadeTime Q 0.2 0.6] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 -50,0] [charaFace J 5] [charaPut J 350,0] [charaFadeTime J 0.1 0.7] [wt 1.5] [wipein circleIn 1.0 1.0] [wait wipe] [wt 0.4] [bgm BGM_EVENT_63 0.1] @O:Paracelsus (Thank you, Sanson. Now all we need to do is...!) [k] [messageOff] [fadeout black 0.2] [wait fade] [charaFadeout Q 0.1] [charaFadeout O 0.1] [charaFadeout J 0.1] [scene 10000] [wt 0.5] [fadein black 0.2] [wait fade] @Cú Chulainn Alter Grr... Get off me! [k] [messageOff] [se bac375] [fadeout black 0.2] [wait fade] [charaTalk off] [charaDepth P 1] [charaDepth S 2] [charaFace S 0] [charaFadeinFSL S 0.1 0] [charaFace P 0] [charaFadeinFSR P 0.1 2] [scene 145302] [wt 0.3] [fadein black 0.2] [wait fade] [wt 1.3] [charaFadeout P 0.1] [charaFadeout S 0.1] [wt 0.1] [charaDepth Q 1] [charaDepth F 2] [charaDepth P 3] [charaDepth B 4] [charaTalk on] [bgm BGM_EVENT_63 1.0 0.5] [charaPut Q 0,-200] [charaFadeTime Q 0.2 0.6] [charaTalk P] [charaFace P 0] [charaFadein P 0.1 -50,0] [charaFace F 4] [charaPut F 300,0] [charaFadeTime F 0.1 0.7] @P:Cú Chulainn Alter (Dammit, now Mordred's here, too. Which one's the real “it”!?) [k] @P:Cú Chulainn Alter (This is the moment of truth. They look the same to me. But...) [k] [charaFace F 1] @P:Cú Chulainn Alter (I can still tell which one Paracelsus is. He's the one who looks like he's about to collapse!) [k] [charaFadeout Q 0.1] [bgm BGM_EVENT_63 1.0 1.0] [charaFace F 2] @P:Cú Chulainn Alter It's over! [k] [messageOff] [se ad678] [charaMove P -50,20 0.1] [charaMoveScale P 1.2 0.1] [charaMove F 320,20 0.1] [charaMoveScale F 1.2 0.1] [charaFadeout F 0.4] [charaFadeout P 0.4] [wt 0.5] [charaMoveScale P 1.0 0.1] [charaMoveScale F 1.0 0.1] [wt 0.2] [charaDepth O 2] [charaTalk S] [charaFace S 0] [charaFadeinFSL S 0.1 0] [charaFace O 0] [charaFadeinFSR O 0.1 2] @S:??? ...Would you, Mordred? [k] [clear] @??? You got it, Paracelsus! [k] [messageOff] [se ad73] [charaMoveFSR O 450,0 0.2] [charaFadeout O 0.4] [wt 0.5] [bgm BGM_EVENT_63 0.4 0.5] [wipeout rectangleStripRightToLeft 0.4 1.0] [wait wipe] [charaFadeout S 0.1] [wt 0.5] [bgm BGM_EVENT_63 0.4 1.0] [wipein rectangleStripLeftToRight 0.4 1.0] [wait wipe] [wt 0.4] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 200,0] [charaMove O 0,0 0.3] [wt 0.3] [charaDepth P 1] [charaDepth F 2] [charaDepth O 3] [se ad129] [charaTalk S] [charaFace S 0] [charaFadein S 0.4 -350,0] [charaMove S -300,0 0.2] [wt 0.1] [charaShake O 0.05 3 3 0.3] [wt 0.5] [charaFace F 2] [charaPut F 350,0] [charaFadeTime F 0.1 0.7] @O:Cú Chulainn Alter (Wha[line 2]) [k] [charaFadeout S 0.1] [charaFadeout O 0.1] [charaFadeout F 0.1] [wt 0.1] [charaPut Q 0,-200] [charaFadeTime Q 0.2 0.6] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Saito Hajime (Ah[line 2]) [k] [messageOff] [se ad592] [seVolume ad592 0 0.4] [bgm BGM_EVENT_63 0.5 0.5] [fadeout white 0.4] [wait fade] [charaFadeout Q 0.1] [charaFadeout B 0.1] [wt 0.5] [scene 145600] [effect bit_sepia01_depth_fs] [wt 0.6] [fadein white 0.4] [wait fade] [charaTalk E] [charaFace E 7] [charaFadein E 0.1 1] @Michael And now...rule the seventh: [k] [charaFace E 0] @Michael Other players are only allowed to touch whoever's “it” for a cumulative total of two seconds. [k] [messageOff] [fadeout white 0.5] [wait fade] [effectDestroy bit_sepia01_depth_fs] [charaFadeout E 0.1] [charaSet K 5010300 1 Paracelsus1] [sceneSet R 145302 1] [scene 145302] [wt 0.6] [bgm BGM_EVENT_63 0.5 1.0] [fadein white 0.4] [wait fade] [charaPut Q 0,-200] [charaFadeTime Q 0.2 0.6] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 1] @Saito Hajime (Crap! They've still got the full two seconds to hold Cú Chulainn down!) [k] @Saito Hajime (Which means he can't tag anyone out for two whole seconds!) [k] [charaFadeout Q 0.1] [charaFadeout B 0.1] [wt 0.1] [charaDepth T 1] [charaDepth S 2] [charaDepth O 3] [charaTalk T] [charaFace T 0] [charaFadein T 0.1 -400,0] [charaFace O 0] [charaFadein O 0.1 -50,0] @T:Mordred [f large]Do it!!! [k] [messageOff] [bgmStop BGM_EVENT_63 1.0] [charaTalk S] [charaFace S 0] [charaFadein S 0.4 400,0] [charaMove S 300,0 0.3] [wt 0.7] @S:Paracelsus [f large]...Got you! [k] [messageOff] [charaMoveReturn S 300,-10 0.3] [wt 0.2] [se ad775] [charaShake O 0.05 2 2 0.3] [wt 0.8] [charaFadeout S 0.1] [charaFadeout O 0.1] [charaFadeout T 0.1] [wt 0.1] [charaTalk off] [charaFace P 0] [charaFadein P 0.1 1] [wt 0.5] [se ad598] [charaSpecialEffect P erasureReverse 1 1.5] [wt 0.1] [charaPut F 1] [charaFace F 4] [charaSpecialEffect F appearance 1 1.5] [wt 2.0] [charaTalk on] @Cú Chulainn Alter Dammit. [k] [charaFadeout F 0.1] [wt 0.1] @Merlin Cú Chulainn Alter is out. [k] [bgm BGM_EVENT_4 0.1] @Merlin That means Team C has lost. Team A wins. [k] [messageOff] [charaTalk off] [charaFace P 0] [charaFadein P 0.1 1] [wt 0.5] [se ad598] [charaSpecialEffect P erasureReverse 1 1.5] [wt 0.1] [charaPut J 1] [charaFace J 4] [charaSpecialEffect J appearance 1 1.5] [wt 2.0] @Paracelsus Phew... That was truly exhausting... [k] [messageOff] [charaFadeout J 0.1] [wt 0.1] [charaFace O 0] [charaFadein O 0.1 1] [wt 0.5] [se ad598] [charaSpecialEffect O erasureReverse 1 1.5] [wt 0.1] [charaPut G 1] [charaFace G 1] [charaSpecialEffect G appearance 1 1.5] [wt 2.0] @Mordred Way to go, Paracelsus! That was awesome! [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaDepth J 2] [charaDepth G 1] [charaFace J 4] [charaFadein J 0.1 0,0] [wt 0.5] [charaFace G 1] [charaFadein G 0.4 -230,0] [charaMove G -200,0 0.5] [wt 0.6] [se ad660] [charaMoveReturn G -200,-5 0.2] [wt 0.1] [charaShake J 0.05 2 2 0.2] [wt 0.2] [charaMoveReturn G -200,-5 0.2] [wt 0.1] [charaShake J 0.05 2 2 0.2] [wt 0.5] [charaTalk on] @Paracelsus Ow, ow. Please stop that, Mordred. You're hurting me. [k] @Mordred Oh, whoops. Damn, it feels good to win though, huh!? [k] [messageOff] [charaDepth R 1] [charaDepth K 2] [charaScale R 1.2] [charaScale K 1.2] [charaTalk K] [charaFace K 0] [charaFadeout G 0.8] [charaFadeout J 0.8] [charaFadein K 0.8 0,0] [charaFadein R 0.8 0,-250] [wt 1.2] [charaFaceFade K 1 0.5] [wt 2.0] [fadeout black 1.5] [bgmStop BGM_EVENT_4 1.5] [wait fade] [charaFadeout R 0.1] [charaFadeout K 0.1] [wt 0.5] [charaSet K 3004400 1 Karna] [scene 145600] [wt 1.5] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_77 0.1] [charaTalk depthOn] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Cú Chulainn Alter ...I'm sorry. [k] ?1:It's okay. Nice work out there. ?! @Cú Chulainn Alter Dammit, this sucks. They played the rules like a fiddle. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Oda Nobukatsu Hang on. Isn't it against the rules to so deliberately interfere like that though? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nemo Maybe. But... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Medusa I'm not so sure. [k] @Medusa It looked to us like Mordred just happened to run into him when they turned around at that corner. [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nemo Right. Of course it did.[sr]And as for us[line 2] [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Cú Chulainn Alter Forget it. [k] @Cú Chulainn Alter I'm not gonna whine on a technicality when we obviously lost. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Oda Nobukatsu Oh. I see... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nemo ...I'm guessing you were counting on him reacting like that, too? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk I] [charaFace I 1] [charaFadein I 0.1 1] @Medusa Hehehe. [k] [messageOff] [charaFadeout I 0.1] [wt 0.1] [se ad311] [wt 0.1] [se ad95] [wt 1.5] [seStop ad311 0.6] [seStop ad95 0.6] [charaTalk off] [charaFace G 1] [charaFace J 0] [charaFadein J 0.4 0] [charaFadein G 0.4 2] [wt 1.0] [charaTalk on] @Mordred Wooo! And the winners return! [k] @Mordred You got no problem with our victory, right? [k] [charaFadeout J 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] @Cú Chulainn Alter Nah. You beat us fair and square. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk J] [charaFace J 1] [charaFadein J 0.1 1] @Paracelsus ...Phew. I suddenly feel so much lighter. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Mordred What're you talking about? We've still got another game to win. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk J] [charaFace J 4] [charaFadein J 0.1 1] @Paracelsus ...Would you mind if I left that one to the rest of you? I could really use a break. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk G] [charaFace G 1] [charaFadein G 0.1 1] @Mordred Hang in there! [k] [charaFadeout G 0.1] [wt 0.1] [bgmStop BGM_EVENT_77 1.5] [charaTalk N] [charaFace N 0] [charaFadein N 0.1 1] @Merlin On that note, I would like to get to the next game...but it seems Karna and Arjuna Alter have yet to return. [k] [messageOff] [charaFadeout N 0.1] [wt 0.1] [se ad59] [seVolume ad59 0 0] [seVolume ad59 1.0 1.0] [wt 0.8] [charaTalk D] [charaFace D 2] [charaFadein D 0.4 1] [wt 0.5] [seStop ad59] @Arjuna Alter Master, we have an emergency! [k] ?1:Huh!? ?! @Arjuna Alter All of you, come with us! [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [se ad59] [wt 0.1] [se ade427] [wt 0.1] [se ad55] [seVolume ad55 0 0.3] [seStop ad59 1.5] [seStop ade427 1.5] [seStop ad55 1.5] [fadeout black 1.5] [wait fade] [wt 0.5] [charaSet D 1098232000 1 "Arjuna Alter"] [scene 145302] [wt 1.5] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_72 0.1] [charaTalk K] [charaFace K 5] [charaFadein K 0.1 1] @Karna This is a bad sign. A very bad sign. [k] ?1:Is that...? ?! @Karna Yes. It's almost definitely blood. Apparently, the Demonic Beasts have started eating each other. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] @Cú Chulainn Alter ...! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Oda Nobukatsu Is that bad? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Arjuna Alter Normally, it would be great, since they would be doing the work of culling their numbers for us. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Karna But here, the fewer beasts there are, the stronger those that remain become. [k] @Karna As far as we can tell, their ability to absorb their opponents' power still works when they eat each other. [k] @Karna Now, they're on the verge of transforming from Demonic to Phantasmal Beasts. [k] [charaFace K 5] @Karna That's going to make things much more difficult. The only way to fend them off now is to kill them with our Noble Phantasms. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 1] @Mordred Wait, wait, hold on. Isn't that a bad idea? [k] [charaFace G 2] @Mordred I mean, if we do that, they'll take our power too, right!? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk K] [charaFace K 5] [charaFadein K 0.1 1] @Karna That's right. [k] @Karna So we can't drive them off, we can't afford to lose to them, and we can't risk beating them, either. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] @Oda Nobukatsu ...[sr]...So we're stuck? [k] [charaFadeout C 0.1] [wt 0.1] @All ...[sr]... [k] [charaTalk N] [charaFace N 4] [charaFadein N 0.1 1] @Merlin Hmm. [k] [charaFace N 0] @Merlin All right, I see how it is. For the moment, I'll buy us some time with an illusion. [k] [charaFace N 1] @Merlin Then, we get to work brainstorming a solution! [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_72 2.0] [wait fade] [soundStopAll] [end]