$94-06-88-01-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1098124510 1 "Da Vinci"] [charaSet B 99502600 1 Mash] [charaSet C 6027000 1 "Wu Zetian"] [charaSet D 3032000 1 Ereshkigal] [charaSet E 3040000 1 Lambda] [charaSet F 3032000 1 Ereshkigal1] [charaSet G 6027000 1 "Wu Zetian 1"] [charaSet H 3040000 1 Lambda1] [charaSet I 98115200 1 Torturer] [charaSet J 98115200 1 Torturer] [charaSet K 98115000 1 "Effect Dummy"] [charaSet L 98115000 1 "Effect Dummy"] [sceneSet M 147100 1] [charaScale M 1.3] [imageSet T back10000 1 1] [charaScale T 1.02] [charaDepth D 7] [charaDepth C 6] [charaDepth I 5] [charaDepth J 4] [charaDepth T 2] [scene 10000] [fadein black 1.5] [wait fade] [se ad12] [effect bit_talk_07_fs] [wt 4.5] [fadeout white 1.0] [wait fade] [effectDestroy bit_talk_07_fs] [wt 1.3] [scene 147100] [se ad37 1.0] [seVolume ad37 0 0.2] [wt 1.5] [fadein white 1.5] [seVolume ad37 1.5 1.0] [charaFadein M 0.4 -100,-300] [charaMove M 100,-300 6.0] [wait fade] [wt 3.0] [charaFadeout M 1.5] [wt 1.5] [seStop ad37 1.0] [seVolume ad37 1.0 0.2] [wt 1.0] [se ad13] [charaPut K 0,0] [charaEffect K bit_talk_10_LowLevel] [wt 0.2] [charaTalk A] [charaFace A 2] [charaFadein A 0.4 1] [wt 0.4] [bgm BGM_MAP_2 0.1] @Da Vinci Good, the Rayshift went smoothly! [k] @Da Vinci This one was a little risky, so I wanted to get confirmation from you first and foremost. [k] @Da Vinci Everything okay, [%1]? [k] ?1:All good here! ?2:The Rayshift went perfectly, just like always! ?! [charaFace A 0] @Da Vinci Phew. [k] [messageOff] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.4 1] [wt 0.4] @Mash Your vitals look good too, Master. [k] @Mash My equipment is under maintenance, so I can't join you, but I'll handle data processing from the Command Room to make up for that. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Da Vinci Yup, you'll be a big help. [k] @Da Vinci And given the situation, the more eyes we have in the Command Room right now, the better. [k] [charaFace A 14] @Da Vinci 'Cause once again, this Rayshift is an unusual case. [k] [charaFace A 7] @Da Vinci We still don't know exactly where you are. [k] @Da Vinci Obviously, we had the exact coordinates necessary to Rayshift you there. It is, at least, definitely on Earth. [k] @Da Vinci ...but in the same way, say, a video game might glitch and send you out of bounds, we haven't been able to pinpoint your location. [k] [charaFace A 14] @Da Vinci That said, we can't just ignore a Singularity, so we had to Rayshift you to those unidentified coordinates. [k] @Da Vinci Only after tripling our safety measures, of course. [k] [charaFace A 0] @Da Vinci So, how's it look? Can you see anything that might help you figure out where you are? [k] [messageOff] [charaFadeout A 0.1] [charaPut K 2500,2500] [wt 0.1] [cameraMove 1.0 50,0 1.1] [wt 1.5] [cameraMove 2.0 -50,0 1.1] [wt 2.5] [cameraMove 1.0 0,0 1.0] [wt 1.5] ?1:All I can say is it looks like a tropical coast. ?! [charaPut K 0,0] [charaTalk A] [charaFace A 24] [charaFadein A 0.1 1] @Da Vinci Hmm, our scanners aren't much help right now. We're only getting vague numbers that can be interpreted any number of ways... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash Is there anything physical that might help? Things like cloud formations, ambient temperature, scent... Would any of those provide hints? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Da Vinci Of course. So, our next step is to hear what they have to say about that stuff. [k] @Da Vinci For such an opaque Singularity, it's surprisingly forgiving when it comes to Rayshift compatibility. [k] @Da Vinci But, when choosing Servants to deploy, we erred on the side of caution and chose those who seemed most compatible. [k] ?1:So, um... ?! [messageOff] [charaFadeout A 0.1] [charaPut K 2500,2500] [wt 0.1] [charaTalk depthOff] [charaDepth M 4] [charaDepth F 5] [charaDepth D 2] [charaScale M 2.0] [charaScale F 1.4] [charaTalk off] [charaFadein M 1.0 0,-350] [charaFace F 0] [charaFadein F 1.0 -100,0] [charaMove M 20,-350 5.0] [charaMove F -120,0 5.0] [wt 1.5] [charaFace D 0] [charaFadein D 0.1 1] [wt 1.0] [charaFadeout M 0.5] [charaFadeout F 0.5] [wt 1.0] [charaTalk on] @Ereshkigal Sorry, but I have no idea where this place could be, either. [k] @Ereshkigal I am the ruler of the underworld. I have no business in a vacation destination. [k] [charaFace D 22] @Ereshkigal If it helps, I can tell you this place has no connection whatsoever to the underworld. [k] @Ereshkigal The underground here feels...empty, and not in a hollow-cave kind of way. [k] [charaFace D 1] @Ereshkigal Still, the fact that I've been chosen must mean I have a part to play. [k] [charaFace D 15] @Ereshkigal Plus, it feels like it's been a long time since I had anything important to do... [k] @Ereshkigal So if there's anything you'd like my help with, just say the word! [k] ?1:Will do! ?! [messageOff] [charaFace D 25] [wt 1.0] [charaFadeout D 0.1] [wt 0.1] [charaDepth G 5] [charaDepth C 2] [charaScale M 2.0] [charaScale G 1.4] [charaTalk off] [charaFadein M 1.0 0,-350] [charaFace G 0] [charaFadein G 1.0 100,25] [charaMove M -20,-350 5.0] [charaMove G 120,25 5.0] [wt 1.5] [charaFace C 0] [charaFadein C 0.1 1] [wt 1.0] [charaFadeout M 0.5] [charaFadeout G 0.5] [wt 1.0] [charaTalk on] @Wu Zetian I do not know this place, either. All I can say is that it's clearly far from civilization. [k] @Wu Zetian Though I suppose one could say the same of anywhere that isn't my dazzling city of Luoyang. [k] [charaFace C 5] @Wu Zetian By the way, Queen of Kur, you had better keep your spirits away from me! I mean it! [k] @Wu Zetian Not, um, to say that I'm at all frightened of them! Just that I don't want one standing behind me, waiting to surprise me! [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaDepth M 4] [charaDepth E 2] [charaDepth H 5] [charaScale M 2.0] [charaScale H 1.4] [charaTalk off] [charaFadein M 1.0 0,-350] [charaFace H 14] [charaFadein H 1.0 -100,0] [charaMove M 20,-350 5.0] [charaMove H -120,0 5.0] [wt 1.5] [charaFace E 14] [charaFadein E 0.1 1] [wt 1.0] [charaFadeout M 0.5] [charaFadeout H 0.5] [wt 1.0] [charaTalk on] @Lambda As a bona fide star, I can't say I'm excited about performing on such a drab stage. [k] [charaFace E 16] @Lambda Can't say I love this heat, either. I'm not a dumpling; I really don't need to be steamed. [k] @Lambda Are you sure I'm a good fit for this mission? Do you really think my power is going to be necessary here, of all places!? [k] [charaFadeout E 0.1] [wt 0.1] [charaPut K 0,0] [charaTalk B] [charaFace B 12] [charaFadein B 0.1 1] @Mash I guess none of you have any idea what this place is either... [k] [charaFace B 13] @Mash That aside, this is quite an odd lineup, isn't it? [k] @Mash As far as I can tell, none of you have anything in common, so I wonder why you were chosen for this mission. [k] [charaFace B 12] @Mash Of course, there are a variety of factors that go into determining a given Servant's Rayshift compatibility... [k] [bgmStop BGM_MAP_2 1.5] @Mash ...so the fact that none of you seem to have any direct connection isn't necessarily strange in itself. [k] [charaFadeout B 0.1] [charaPut K 2500,2500] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Wu Zetian I don't know for sure, but... [k] [charaFace C 1] [bgm BGM_EVENT_147 0.1] @Wu Zetian ...perhaps it is simply that we are all terrifyingly beautiful? Especially me? Keh heh heh! [k] [messageOff] [charaTalk off] [charaTalk depthOff] [charaFace I 0] [charaFadein I 0.4 206,0] [charaFace J 0] [charaFadein J 0.4 -206,0] [charaMove I 256,0 0.5] [charaMove J -256,0 0.5] [wt 1.5] [charaTalk on] [charaFace C 5] @Wu Zetian ...Huh. Hey! Torturers! Quit lazing about! [k] @Wu Zetian Make yourselves useful and build me an easy chair with a leaf parasol or something. [k] [charaFace C 2] @Wu Zetian And hurry up before my beautiful skin starts to tan! You there! Your job can be to fan me with a palm frond! [k] [messageOff] [charaTalk off] [se adm38 0.2] [se ad661 0.2] [seStop ad661 1.5] [charaShake I 0.03 3 3 0.2] [charaShake J 0.03 3 3 0.2] [wt 0.3] [charaMoveReturn I 256,-7 0.3] [charaMoveReturn J -256,-7 0.3] [wt 0.8] [charaMove I 206,0 0.5] [charaMove J -306,0 0.5] [charaFadeout I 0.4] [charaFadeout J 0.4] [wt 0.8] [charaFadeout C 0.1] [wt 0.1] [charaTalk on] [charaTalk E] [charaFace E 15] [charaFadein E 0.1 1] @Lambda We are, all of us, gorgeous crowd-pleases. You are the star of a nation. I am the star of the sea. She is the star of the underworld. [k] @Lambda Maybe our stardom is what we have in common. We are each the rulers of our respective domains. [k] [se ade158] [charaFaceFade E 0 0.2] @Lambda Wha? Hey! Get back here, Leviathans! [k] @Lambda Don't you go in the water without my permission! We still don't know if it's safe! Now stop! Stay! [k] [messageOff] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] [effect bit_talk_ghost2] [wt 0.5] [cueSe SE_22 22_ade706 0] [seVolume 22_ade706 1.0 0.25] [wt 0.5] [seStop 22_ade706 2.5] [effectForceStop bit_talk_ghost2] [wt 0.7] [charaEffect D bit_talk_ghost -20,0] [wt 2.0] @Ereshkigal I can't speak to the sea, but I've already started sending out spirits to keep an eye on our surroundings. [k] [messageOff] [charaTalk off] [charaFace C 2] [charaFadeinFSSideR C 0.2 506,0] [charaMoveFSSideR C 456,0 0.4] [wt 0.5] [charaMoveReturnFSSideR C 456,7 0.2] [wt 0.4] [se ade97] [seStop ade97 1.2] [wt 0.2] [charaMoveFSSideR C 506,0 0.3] [charaFadeout C 0.5] [wt 1.0] [charaTalk on] [charaFace D 20] [charaFadeTime T 0.2 0.5] @Ereshkigal (It really has been forever since my last mission... I'm excited to be back in action, but I'll need to be careful not to get too carried away.) [k] @Ereshkigal (As the representative of all Sumerian Divine Spirits, I need to demonstrate that I'm a strong, capable goddess!) [k] [messageOff] [charaFadeout T 0.2] [wt 0.6] ?1:Hmm... What is it you three have in common...? ?2:Maybe one thing you all have in common is having lots of followers...? ?! [charaFace D 6] @Ereshkigal Huh? Hang on. I think I just found something. [k] ?1:All right! I knew we could count on you, Eree! [charaFace D 12] @Ereshkigal Y-yeah? Thanks. I appreciate both your earnest praise and your, um, casual choice of nicknames. [k] [charaFace D 0] @Ereshkigal Ahem. [k] @Ereshkigal Anyway, I need to not get carried away. I'll ask my Gallû Spirits for more information... Uh-huh, uh-huh. So there's something over that way? [k] ?2:Where? What is it? [charaFace D 2] @Ereshkigal According to my Gallû Spirits...it's that way! [k] ?! [messageOff] [wipeout rectangleStripLeftToRight 0.5 1] [bgmStop BGM_EVENT_147 0.5] [wait wipe] [charaFadeout D 0.1] [charaEffectStop D bit_talk_ghost] [charaEffectDestroy D bit_talk_ghost] [pictureFrame cut063_cinema] [charaSet F 1098231700 1 Con] [charaSet G 1098229200 1 Merfolk] [wt 0.3] [wipein rectangleStripRightToLeft 0.5 1] [wait wipe] [wt 0.4] [charaTalk F] [charaFace F 0] [charaFadein F 0.4 550,-50] [charaMove F -550,-50 0.7] [se adm59] [seVolume adm59 1.0 0.3] [wt 0.6] [charaFadeout F 0.2] [seStop adm59 0.5] [wt 0.7] [wipeout rectangleStripRightToLeft 0.5 1] [wait wipe] [pictureFrame] [wt 0.3] [wipein rectangleStripLeftToRight 0.5 1] [wait wipe] [charaPut K 0,0] [charaTalk A] [charaFace A 23] [charaFadein A 0.1 1] [bgm BGM_MAP_31 0.1] @Da Vinci ... [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 6] [charaFadein B 0.1 1] @Mash What was that...? [k] [charaFadeout B 0.1] [charaPut K 2500,2500] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Wu Zetian Was that one of your qì'é (read: penguins)? I didn't know you had any that weren't black and white. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 5] [charaFadein E 0.1 1] @Lambda Don't be ridiculous. That...thing was nothing like my Leviathans. [k] [charaFace E 3] @Lambda ...I suppose it was at least kind of cute, though. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Ereshkigal I only got a quick glimpse of it. Do you think it's some sort of...indigenous creature? [k] @Ereshkigal Let's go after it. Whatever it is, we might be able to learn more about this Singularity from it. [k] ?1:Seconded! ?! [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Wu Zetian A good empress always listens to wise counsel. All right, Torturers, does everyone have a good handle on my palanquin? Then go! Go! Gooo! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Lambda A chair made out of fronds? I didn't even see them make it. That was quick... [k] [messageOff] [se ad132] [seStop ad132 1.0] [se ad443 0.4] [seStop ad443 1.0] [wipeout leftToRight 0.7 1] [bgm BGM_MAP_31 0.7 0.5] [wait wipe] [charaFadeout E 0.1] [wt 0.5] [wipein rightToLeft 0.7 1] [bgm BGM_MAP_31 0.7 1.0] [wait wipe] [wt 0.4] [charaTalk F] [charaFace F 4] [charaFadein F 0.4 550,0] [charaMove F -550,0 0.7] [se adm59] [seVolume adm59 0.7 0.3] [wt 0.6] [charaFadeout F 0.2] [seStop adm59 0.5] [wt 0.7] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Lambda There it is! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] [bgmStop BGM_MAP_31 1.0] @Wu Zetian Hmm? Hold on. Isn't that[line 2] [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.4 550,0] [charaMove G -550,0 0.7] [se ad132] [seVolume ad132 1.0 0.3] [wt 0.6] [charaFadeout G 0.2] [seStop ad132 0.5] [wt 0.7] [charaTalk D] [charaFace D 9] [charaFadein D 0.1 1] [bgm BGM_EVENT_3 0.1] @Ereshkigal Something's chasing it! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Wu Zetian Hmm. What should we do, Master? [k] ?1:Let's save it! ?! [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Lambda Clear, if lacking in artistry as declarations go. [k] [charaFace E 0] @Lambda Very well then. A true star gives every performance her all, so long as she has an audience. Even if she's slumming it with other acts. [k] [charaDepth L 7] [charaDepth E 4] [charaPut L 0,0] [messageOff] [charaEffect L bit_talk_radiallight01] [se ad39] [wt 1.0] [fadeout white 1.0] [seStop ad39 1.0] [wait fade] [charaEffectStop L bit_talk_radiallight01] [charaCrossFade E 3040001 0 0.3] [se ade126] [seStop ade126 1.2] [wait charaCrossFade E] [wt 0.5] [fadein white 0.5] [wait fade] [wt 0.5] [charaFace E 11] @Lambda Go warm up the crowd, Leviathans. This will be our opening performance! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_3 0.5] [wait fade] [soundStopAll] [end]