$94-06-88-01-1-1 [soundStopAll] [enableFullScreen] [charaSet A 1098124510 1 "Da Vinci"] [charaSet B 99502600 1 Mash] [charaSet C 6027000 1 "Wu Zetian"] [charaSet D 3032000 1 Ereshkigal] [charaSet E 3040001 1 Lambda] [charaSet F 1098231700 1 Con] [charaSet G 1098229200 1 Merfolk] [charaSet H 1098231700 1 Con] [charaSet I 1098231700 1 Con] [charaSet J 1098231700 1 Con] [charaSet K 1098231700 1 Con] [charaSet R 98115000 1 "Effect Dummy"] [charaPut R 2000,2000] [charaEffect R bit_talk_10_LowLevel] [charaDepth F 7] [charaDepth H 6] [charaDepth I 5] [charaDepth J 4] [charaDepth K 3] [scene 147100] [bgm BGM_EVENT_3 0.1] [fadein black 0.5] [wait fade] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] [wt 0.2] [effect bit_talk_x_slash01] [wt 0.2] [se bac210] [wt 0.1] [charaShake G 0.03 5 5 0.6] [wt 0.8] [bgmStop BGM_EVENT_3 3.0] [fowardEffect bit_talk_atomization] [wt 0.5] [cueSe Battle ba6] [charaFadeout G 2.5] [wt 3.7] [fowardEffectDestroy] [wt 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 1] [bgm BGM_EVENT_2 0.1] @Wu Zetian I've never seen an enemy like that before. [k] ?1:It looked like a merman... ?! [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] [wt 0.5] [fadeout white 0.3] [wait fade] [charaCrossFade E 3040000 6 0.3] [se ade126] [seStop ade126 1.2] [wait charaCrossFade E] [wt 0.5] [fadein white 0.5] [wait fade] [wt 0.5] [charaFace E 5] @Lambda Whatever it was, it had absolutely no aesthetic sense. I'd sooner die than share a stage with one of those things. [k] [charaFadeout E 0.1] [wt 0.1] [charaPut R 0,0] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 1] @Da Vinci Hmm. It's gonna be tough to analyze that creature remotely, but I'll give it my best shot. [k] [charaFadeout A 0.1] [charaPut R 2000,2000] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Ereshkigal Now, where did that first thing we saw go? [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 45,-20] [charaMove F 0,0 0.3] [cueSe SE_22 22_ade695] [wt 1.3] [charaFadeout F 0.1] [wt 0.1] [charaPut R 0,0] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Mash There it is! And it looks like it's okay. [k] [charaFace B 6] [bgmStop BGM_EVENT_2 1.5] @Mash ...Huh? [k] [messageOff] [charaFadeout B 0.1] [charaPut R 2000,2000] [wt 0.1] [charaTalk off] [charaFace F 0] [charaFadein F 0.1 1] [wt 0.5] [cueSe SE_22 22_ade697] [charaFace H 0] [charaFadeinFSR H 0.1 226,-20] [charaMoveFSR H 206,0 0.3] [charaFace I 0] [charaFadeinFSL I 0.1 -226,-20] [charaMoveFSL I -206,0 0.3] [charaFace J 0] [charaFadeinFSR J 0.1 446,-20] [charaMoveFSR J 426,0 0.3] [charaFace K 0] [charaFadeinFSL K 0.1 -446,-20] [charaMoveFSL K -426,0 0.3] [wt 1.3] [charaFadeout F 0.1] [charaFadeout H 0.1] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [wt 0.1] [charaTalk on] [charaTalk D] [charaFace D 10] [charaFadein D 0.1 1] [bgm BGM_EVENT_94 0.1] @Ereshkigal A[charaShake D 0.03 5 5 0.4]aah! Where'd they all come from? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Wu Zetian Calm yourself, goddess of the underworld. [k] @Wu Zetian Living things flocking together like this is perfectly natural. [k] @Wu Zetian Trust me, the mark of a true leader is a steadfast, unshakable calm... [k] @Wu Zetian ...even when the unexpected or unwelcome happe[line 2] [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] [charaFace H 1] [charaFadeinFSR H 0.1 2] [charaFace I 1] [charaFadeinFSL I 0.1 0] @F:??? Yay![charaMoveReturn F 0,7 0.3][cueSe SE_22 22_ade695] [k] [clear] [charaTalk H] [charaFace H 6] @H:??? Thanks a bunch![charaMoveReturnFSR H 256,7 0.3][cueSe SE_22 22_ade695] [k] [clear] [charaTalk I] [charaFace I 6] @I:??? You're suuuper strong![charaMoveReturnFSL I -256,7 0.3][cueSe SE_22 22_ade695] [k] [charaFadeout F 0.1] [charaFadeout H 0.1] [charaFadeout I 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Wu Zetian D[messageShake 0.03 6 6 0.5]-did they just TALK!? [k] [messageOff] [wt 1.0] [fadeout black 2.0] [bgmStop BGM_EVENT_94 2.0] [wait fade] [charaFadeout C 0.1] [scene 10000] [wt 0.1] [fadein black 1.5] [wait fade] [input selectBranch] [messageOff] [skip false] [soundStopAllFade 0.4] [charaSet A 98115000 1 "Initialization Dummy"] [charaSet B 98115000 1 "Initialization Dummy"] [charaSet C 98115000 1 "Initialization Dummy"] [charaSet D 98115000 1 "Initialization Dummy"] [charaSet E 98115000 1 "Initialization Dummy"] [charaSet F 98115000 1 "Initialization Dummy"] [charaSet G 98115000 1 "Initialization Dummy"] [charaSet H 98115000 1 "Initialization Dummy"] [charaSet I 98115000 1 "Initialization Dummy"] [charaSet J 98115000 1 "Initialization Dummy"] [charaSet K 98115000 1 "Initialization Dummy"] [charaSet R 98115000 1 "Initialization Dummy"] [scene 10000] [wt 0.4] [soundStopAll] [maskin black 1] [wait mask] [label selectBranch] [skip false] [wt 0.5] [fowardEffect bit_chapterstart80364] [wait fowardEffect] [wt 0.5] [fadeout black 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]