$94-06-88-02-4-1 [soundStopAll] [enableFullScreen] [charaSet A 1098124510 1 "Da Vinci"] [charaSet B 99502600 1 Mash] [charaSet C 6027000 1 "Wu Zetian"] [charaSet D 3032000 1 Ereshkigal] [charaSet E 3040001 1 Lambda] [charaSet F 1053900 1 "Trưng Trắc"] [charaSet G 1053910 1 "Trưng Nhị"] [charaSet H 1098229100 1 Elder] [charaSet I 1098231700 1 Con] [charaSet J 1098231700 1 Con] [charaSet K 1098231700 1 Con] [charaSet M 1098229200 1 Merfolk] [charaSet N 98115000 1 "Effect Dummy"] [charaSet S 98115000 1 "Effect Dummy"] [imageSet T back10000 1 1] [charaScale T 1.02] [charaPut S 2000,2000] [charaEffect S bit_talk_10_LowLevel] [scene 147100] [charaDepth F 7] [charaDepth G 6] [charaDepth B 6] [charaDepth D 6] [charaDepth N 6] [charaDepth M 5] [charaDepth T 2] [bgm BGM_EVENT_3 0.1] [fadein black 0.5] [wait fade] [charaTalk depthOff] [charaFace F 5] [charaFadein F 0.1 1] [charaFace G 5] [charaFadein G 0.1 1] [wt 0.3] [charaMove F 50,15 0.2] [charaMoveScale F 1.1 0.2] [charaMove G -50,15 0.2] [charaMoveScale G 1.1 0.2] [blur motion 0.3 4 10 0.5 0.6 0.05 100] [se bac1] [charaFadeout F 0.2] [charaFadeout G 0.2] [wt 0.2] [blurOff motion 0.2] [wt 0.2] [charaScale F 1.0] [charaScale G 1.0] [se ad980] [effect bit_talk_h_slash01_fs 0,0 V] [fowardEffect bit_talk_h_slash01_fs 0,0 F] [wt 0.9] [flashin once 0.1 0.1 FFFFFFFA FFFFFF80] [se bac139] [wt 0.1] [charaFace M 0] [charaFadein M 0.1 1] [charaShake M 0.03 4 4 0.3] [wt 0.3] [charaMove M 0,-10 0.3] [charaFadeout M 0.4] [wt 0.4] [se ade75] [wt 0.5] ?1:Wow, you two really are in perfect sisterly sync! ?! [charaPut S 0,0] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Mash I agree. Their combinations are just as effective as Anne and Mary or the Dioscuri! [k] [charaFace B 11] [charaFadeTime T 0.2 0.5] @Mash (I'm not sure what the elephants are about though... Well, the only thing I can say is they are certainly cute.) [k] [charaFadeout B 0.1] [charaPut S 2000,2000] [charaFadeout T 0.2] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] [charaFace G 0] [charaFadein G 0.1 1] @Trưng Trắc That should do it... Excuse me, everyone! This is important! Whatever you do, please don't finish it off! [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Lambda Axel, lutz... Huh? You want us to let them get away!? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk G] [charaFace F 5] [charaFadein F 0.1 1] [charaFace G 0] [charaFadein G 0.1 1] @Trưng Nhị No. You can weaken them as much as you like. [k] @Trưng Nhị The idea is to whale on them until even a baby could finish them off. [k] [bgmStop BGM_EVENT_3 1.0] @Trưng Nhị Then... [k] [charaTalk F] [charaFace F 2] @Trưng Trắc Now! [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] [charaFace J 0] [charaFadeinFSR J 0.1 2] [charaFace K 0] [charaFadeinFSL K 0.1 0] [bgm BGM_EVENT_63 0.1] @I:Con Got it, got it! [k] [clear] [charaTalk J] [charaFace J 5] @J:Con It's Con time! [k] [messageOff] [charaTalk off] [charaMove I 0,15 0.2] [charaMoveScale I 1.1 0.2] [charaMoveFSR J 236,15 0.2] [charaMoveScale J 1.1 0.2] [charaMoveFSL K -236,15 0.2] [charaMoveScale K 1.1 0.2] [se bac1] [charaFadeout I 0.2] [charaFadeout J 0.2] [charaFadeout K 0.2] [wt 0.2] [charaScale I 1.0] [charaScale J 1.0] [charaScale K 1.0] [effect bit_talk_14] [wt 0.1] [se bac11] [wt 0.1] [shake 0.03 3 3 0.3] [wt 0.4] [charaPut N 0,0] [charaTalk M] [charaFace M 0] [charaFadein M 0.1 1] [charaEffect N bit_talk_kira_lp] [wt 0.3] [cueSe SE_21 22_ade702 0.6] [seStop SE_21 22_ade702 1.5] [charaShake M 0.03 4 4 0.3] [wt 0.5] [se ad952] [wt 0.5] [charaShake M 0.03 4 4 0.3] [wt 1.5] [seStop ad952 0.5] [wt 0.5] [charaFadeout M 0.1] [charaPut N 2000,2000] [wt 0.2] [charaTalk on] [charaPut S 0,0] [charaTalk A] [charaFace A 22] [charaFadein A 0.1 1] @Da Vinci You're having the Con deal the final blow...? [k] [charaFadeout A 0.1] [charaPut S 2000,2000] [wt 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 1] [charaFace G 0] [charaFadein G 0.1 1] @Trưng Trắc It's okay to kill ordinary water monsters, like the ones who just come from the outside fog. [k] [charaFace F 7] @Trưng Trắc But, some of them have gotten stronger by eating Con. [k] @Trưng Trắc They won't disappear if you kill them in the usual ways. [k] @Trưng Trắc It's like cutting weeds instead of pulling them up by the roots. [k] @Trưng Trắc They'll eventually come back to life. But[line 2] [k] [charaTalk G] [charaFace G 0] @Trưng Nhị We only discovered this by a lucky coincidence. [k] @Trưng Nhị We don't know why this happens, but just like when the Con get eaten, if they're the ones to deal the final blow[line 2] [k] [messageOff] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaPut N 0,0] [charaTalk M] [charaFace M 0] [charaFadein M 0.1 1] [se adm20] [wt 1.0] [flashin once 0.1 0.1 FFFFFFAF FFFFFF50] [wt 0.2] [flashin once 0.1 0.1 FFFFFFAF FFFFFF50] [wt 0.2] [seStop adm20 0.7] [fadeout white 0.3] [cueSe SE_22 22_ade699] [wait fade] [charaPut N 2000,2000] [charaFadeout M 0.1] [charaTalk off] [charaFace J 0] [charaFadein J 0.1 120,0] [charaFace K 0] [charaFadein K 0.1 -120,0] [wt 0.7] [fadein white 0.5] [wait fade] [wt 1.0] ?1:Did that merperson just turn into more Con...? ?! [charaFadeout J 0.1] [charaFadeout K 0.1] [wt 0.1] [charaTalk on] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] [charaFace G 0] [charaFadein G 0.1 1] @Trưng Trắc That's right. If the Con finish these water monsters off, then the Con they ate come back... [k] @Trưng Trắc ...and the water monster stays dead. [k] @Trưng Trắc Which means, if we keep defeating the water monsters like this, then we might be able to save the Con who were eaten. [k] @Trưng Trắc At least, we hope so... [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_63 1.0] [wait fade] [charaFadeout F 0.1] [charaFadeout G 0.1] [charaSet E 3040000 1 Lambda] [charaSet M 98115200 1 Torturer] [charaSet O 98115200 1 Torturer] [charaSet N 1098231700 1 Con] [charaSet P 1098231700 1 Con] [charaDepth C 7] [charaDepth I 2] [charaDepth M 4] [charaDepth O 3] [scene 147301] [wt 1.5] [fadein black 1.5] [wait fade] [wt 0.4] [charaPut S 0,0] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 1] [bgm BGM_EVENT_2 0.1] @Da Vinci Now I see. So if the Con's numbers decreasing is the main problem here... [k] @Da Vinci ...then we can't just fire an Anti-Army Noble Phantasm at the whole archipelago to wipe out the water monsters and be done with it. [k] @Da Vinci Sounds like blasting these islands to bits and wiping out anything that moves won't lead to the ending we want. [k] [charaFadeout A 0.1] [charaPut S 2000,2000] [wt 0.1] [charaTalk H] [charaFace H 4] [charaFadein H 0.1 1] @Elder Indeed... That would be quite the sad conclusion. [k] @Elder I don't remember when things were different anymore... [k] [charaFace H 0] @Elder ...but I still feel it would be a shame losing this earth, the scent of the forest, or the Con's liveliness. [k] [charaFadeout H 0.1] [wt 0.1] [charaPut S 0,0] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Da Vinci Yeah. If there's a way to restore this island to the peaceful place it used to be... [k] @Da Vinci ...then I think that needs to be what we consider a win here. [k] ?1:Definitely. ?! [charaFadeout A 0.1] [charaPut S 2000,2000] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Ereshkigal So if we play our cards right, we can take back the places those monsters now control... [k] @Ereshkigal ...and restore the Con population while we're at it, huh? [k] [charaFadeout D 0.1] [charaPut S 2000,2000] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] [charaFace G 0] [charaFadein G 0.1 1] @Trưng Trắc That's right. And while I'm not sure exactly how, you can tell if a water monster has eaten a Con or not just by looking. [k] [charaFace F 4] @Trưng Trắc However, the Con are extremely weak fighters. There's no way they can defeat the monsters on their own. [k] @Trưng Trắc So someone has to help them out by weakening the monsters quite a lot first. [k] @Trưng Nhị It's only been us up until now, so we couldn't cover enough ground to make a real difference. [k] [messageOff] [charaTalk F] [charaFace F 6] [wt 1.0] [charaFace F 0] @Trưng Trắc But now that all of you are here, we may be able to finally go on the offensive. [k] @Trưng Trắc And if we're lucky...we may just be able to take these islands back, in the true sense of the word. [k] ?1:Of course we'll help. ?2:Sounds like a plan. ?! [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 1] [charaFadein H 0.1 1] @Elder Hoho. I've always liked a bit of noise. The noise young girls make in particular feels like it adds years to my life. [k] [charaFace H 4] @Elder But the noise of helpless creatures being eaten is a different matter. If I'm going to have creatures living on my back, I'd much rather they be peaceful. [k] [charaFace H 0] @Elder If you can restore those peaceful times, so much the better. [k] @Elder I wish I could help you, but I'm just a very old turtle. About all I can do these days is sunbathe. [k] [charaFace H 1] @Elder If any of you lovely ladies would care to warm your cheeks on my toasty sunbathed shell... [k] @Elder ...then I might be able to be of assistance. But that's all I can think of... [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Ereshkigal You still seem pretty young in some ways to me... [k] [charaFadeout D 0.1] [wt 0.1] [charaPut S 0,0] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Da Vinci Hey, don't worry about it. This kind of thing is what we do. [k] @Da Vinci It's a little unusual in that we'll have to help the Con deal the final blows instead of finishing off enemies ourselves... [k] @Da Vinci ...but I'm sure we'll be fine. [k] [charaFadeout A 0.1] [charaPut S 2000,2000] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Wu Zetian Keh heh heh! There is nothing to worry about. I have a great deal of experience leading subjects. [k] @Wu Zetian I have no doubt that these Con creatures will soon be bowing before my glory and doing everything I say! [k] [messageOff] [charaTalk off] [charaFace M 0] [charaFadein M 0.4 206,0] [charaFace O 0] [charaFadein O 0.4 -206,0] [charaMove M 256,0 0.5] [charaMove O -256,0 0.5] [wt 0.5] [charaRoll I -30 0,0] [charaFace I 0] [charaFadein I 0.4 550,-180] [charaMove I 550,-150 0.4] [cueSe SE_22 22_ade695] [wt 0.5] [cueSe SE_22 22_ade695] [charaMove I 550,-120 0.4] [wt 0.5] [cueSe SE_22 22_ade695] [charaMove I 550,-90 0.4] [wt 0.5] [charaFadeout C 0.1] [charaFadeout M 0.1] [charaFadeout O 0.1] [charaFadeout I 0.1] [wt 0.1] [charaRoll I 0 0,0] [charaTalk on] [charaTalk D] [charaFace D 16] [charaFadein D 0.1 1] [charaFadeTime T 0.2 0.5] @Ereshkigal (That seems like a lot to expect from creatures climbing her Torturers like they're jungle gyms...) [k] [charaFadeout T 0.2] [wt 0.1] [charaFace D 1] @Ereshkigal Well, unlike the spirits of Kur, we can communicate with these creatures, so I have no problem with this plan. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @Lambda You're talking to a star who's gotten her Leviathans to dance a perfect waltz without a flipper out of place. This will be easy. [k] [charaFadeout E 0.1] [wt 0.1] [charaPut S 0,0] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Da Vinci I agree. These Servants should have no trouble leading the Con where they need to go. [k] @Da Vinci And even though this Singularity's coordinates are still indecipherable, we can actually Rayshift across a fairly wide swathe of it. [k] @Da Vinci So don't worry. It looks like we can even send in other Servants to back you up if necessary. [k] [charaFadeout A 0.1] [charaPut S 2000,2000] [wt 0.1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 176,0] @Trưng Trắc Thank you so much. Having backup on top of all your help would be an incredible relief! [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk off] [charaDepth I 8] [charaDepth J 6] [charaDepth K 7] [charaDepth N 5] [charaDepth P 3] [cueSe SE_22 22_ade697] [charaFace I 0] [charaFadein I 0.1 1] [charaFace J 1] [charaFadeinFSR J 0.1 226,-20] [charaMoveFSR J 206,0 0.3] [charaFace K 1] [charaFadeinFSL K 0.1 -226,-20] [charaMoveFSL K -206,0 0.3] [charaFace N 6] [charaFadeinFSR N 0.1 446,-20] [charaMoveFSR N 426,0 0.3] [charaFace P 6] [charaFadeinFSL P 0.1 -446,-20] [charaMoveFSL P -426,0 0.3] [wt 0.3] @Con “Wow!”     “Sunbathing!”[sr]  “This is great!”  “I feel safer already!” [k] ?1:Man, there really are a lot of them, aren't there? ?! [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [charaFadeout N 0.1] [charaFadeout P 0.1] [wt 0.1] [charaTalk on] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 176,0] @Trưng Trắc Yes, there are. Especially now that some have come back after that last battle. [k] @Trưng Trắc And I expect there will be even more of them once we start going on the offensive. [k] [charaFace F 5] @Trưng Trắc ... [k] [charaFace F 3] @Trưng Trắc Um... [k] @Trưng Trắc I'm sorry to say something like this after you've already so kindly agreed to fight with us... [k] @Trưng Trắc ...but could I ask you for one more favor? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @Lambda That depends on what it is. Stars like me only grant fan requests if we feel like it. [k] [charaFace E 0] @Lambda Well, what is it? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 176,0] @Trưng Trắc Well, if possible, I'd like to expand this village before we start getting more Con. [k] @Trưng Trắc The Con can live happily just about anywhere, but I still think they'd be better off having roofs over their heads. [k] [charaFadeout F 0.1] [wt 0.1] [charaPut S 0,0] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Da Vinci Hmm. If the Con are all in one place instead of scattered across the islands, that means a bigger village would also make it easier for us to defend against raids. [k] [charaFadeout A 0.1] [charaPut S 2500,2500] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 176,0] @Trưng Trắc Exactly. So could I ask you to gather more materials to help us expand it? [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 -196,0] @Trưng Nhị You can leave the construction to us and the Con. We did build this place together. [k] @Trưng Nhị Once we made some simple tools and showed them how to use them, they were able to make pretty much anything we asked them to. [k] @Trưng Nhị I'm sure it all feels like a game to them, but either way, they really are good with their hands. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] [charaFace J 0] [charaFadeinFSR J 0.1 2] [charaFace K 0] [charaFadeinFSL K 0.1 0] @I:Con We got it, easy-peasy. [k] [clear] [charaTalk J] @J:Con Building's more fun than breaking! [k] [clear] [charaTalk K] [charaFace K 2] @K:Con Heh. It's gonna be awesome. Promise! [k] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [wt 0.1] [charaPut S 0,0] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash When you say “materials,” I assume you mean lumber and stone and such? [k] @Mash Elder's, um, shell, does seem to have plenty of natural resources, but the problem is, well... [k] [charaFadeout B 0.1] [charaPut S 2000,2000] [wt 0.1] [charaTalk H] [charaFace H 1] [charaFadein H 0.1 1] @Elder Oh, don't you worry about me. It's not as though I grew these trees on purpose. Take as many as you like. [k] [charaFace H 4] @Elder ...Just don't be rough, okay? [k] [charaFace H 0] @Elder I'd appreciate it if you could cut the trees down gently and gather stones quietly, as if you were petting my shell through the dirt. [k] [charaFadeout H 0.1] [wt 0.1] [charaPut S 0,0] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Da Vinci Hmm. A single expansion might not be enough, and there could well be more work along those lines down the road. [k] @Da Vinci So maybe I should also send in some Servants who are good at building and gathering construction materials. [k] @Da Vinci I'll take a look at the roster later and pick a few folks. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Mash Gathering materials and building facilities on a deserted island... That certainly brings back memories. [k] @Mash This mission should be no problem at all for you, Master! [k] @Mash All right then, why don't we get started by gathering materials for the first village expansion!? [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_2 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]