$94-06-88-03-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1098124510 1 "Da Vinci"] [charaSet B 99502600 1 Mash] [charaSet C 6027000 1 "Wu Zetian"] [charaSet D 3032000 1 Ereshkigal] [charaSet E 3040001 1 Lambda] [charaSet F 1053900 1 "Trưng Trắc"] [charaSet G 1053910 1 "Trưng Nhị"] [charaSet H 98115200 1 Torturer] [charaSet I 1098231700 1 Con] [charaSet J 1098231700 1 Con] [charaSet K 1098231700 1 Con] [charaSet L 3006001 1 Benkei] [charaSet M 3014001 1 Inshun] [charaSet O 98115000 1 "Effect Dummy"] [charaSet P 3006001 1 "Benkei_Effects"] [charaSet Q 3014001 1 "Inshun_Effects"] [sceneSet R 147400 1] [charaScale R 1.3] [charaSet S 98115000 1 "Effect Dummy"] [imageSet T back10000 1 1] [charaScale T 1.02] [charaPut S 2000,2000] [charaEffect S bit_talk_10_LowLevel] [charaDepth F 7] [charaDepth G 6] [charaDepth T 2] [scene 147100] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_62 0.1] [wt 1.0] [wipeout leftToRight 1.0 1] [wait wipe] [scene 147400] [wt 0.5] [wipein rightToLeft 1.0 1] [wait wipe] [wt 0.7] [charaFadein R 0.7 -100,-250] [charaMove R 100,-250 4.5] [wt 3.0] [charaFadeout R 1.5] [wt 2.5] [charaTalk G] [charaFace G 0] [charaFadein G 0.4 -196,0] [wt 0.4] @Trưng Nhị I think we should start here, especially since it's near the village. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Ereshkigal Fine with me. Starting close to home is almost always a good choice. [k] @Ereshkigal It's easy to defend and attack from so close. [k] [charaFadeout D 0.1] [wt 0.1] [charaPut S 0,0] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Mash I heard a little about this earlier, but it sounds like the kind of merfolk in this area aren't the kind Master saw when [&he:she] first got here? [k] [charaFadeout B 0.1] [charaPut S 2000,2000] [wt 0.1] [charaTalk depthOff] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] [charaFace G 0] [charaFadein G 0.1 1] @Trưng Trắc That's right. There are several different kinds of water monsters here. [k] @Trưng Trắc Usually, only one species emerges from the fog at a time, and so far, it's been a different species each time. [k] [charaFace F 4] @Trưng Trắc The merfolk you saw are the only kind we've seen across all the islands, so there could be some here, too... [k] [charaFace F 0] @Trưng Trắc ...but I think most of the ones we'll find here are from a different species. [k] @Trưng Nhị Like we mentioned earlier, these new water monsters look more like humans than the merfolk did. [k] @Trưng Nhị And for some reason, the Con's finishing moves didn't work on them, even though they don't even have scales. [k] @Trưng Nhị On top of that, they also use a mysterious technique to strengthen themselves. [k] [charaFace G 5] @Trưng Nhị Those two factors have kept us from being able to do anything about them, so we've had no choice but to leave this area alone. [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaPut S 0,0] [charaTalk A] [charaFace A 25] [charaFadein A 0.1 1] @Da Vinci Got it. Putting aside that enhancement technique for now, since we don't have much information about it... [k] @Da Vinci ...let's go over what Hai Bà Trưng have already told us about these monsters' external characteristics. [k] @Da Vinci As our resident genius artist, I whipped up a sketch of them based on the sisters' description, and it looks like they're dressed in Japanese clothing. [k] @Da Vinci And so... [k] [messageOff] [charaFadeout A 0.1] [charaPut S 2000,2000] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth R 6] [charaDepth P 8] [charaDepth Q 7] [charaScale R 2.0] [charaScale P 1.4] [charaScale Q 1.4] [charaFadein R 1.0 0,-350] [charaFace P 0] [charaFadein P 1.0 -356,0] [charaFace Q 0] [charaFadein Q 1.0 356,0] [charaMove R 0,-370 5.0] [charaMove Q 356,-20 5.0] [charaMove P -356,-20 5.0] [wt 2.5] [charaDepth L 5] [charaDepth M 4] [charaTalk off] [charaFace L 0] [charaFadeinFSL L 0.1 0] [charaFace M 0] [charaFadeinFSR M 0.1 2] [charaFadeout R 0.4] [charaFadeout P 0.4] [charaFadeout Q 0.4] [wt 1.4] [charaTalk on] @Benkei So that is why you called on us. [k] [charaTalk M] [charaFace M 1] @Inshun Hopefully, either my spear or my Buddhist chants can send them to the afterlife. [k] @Inshun And since I've already come all this way, I'll see if they can do just that! [k] [charaFadeout L 0.1] [charaFadeout M 0.1] [wt 0.1] [charaTalk J] [charaFace I 0] [charaFadein I 0.1 1] [charaFace J 0] [charaFadeinFSR J 0.1 2] [charaFace K 0] [charaFadeinFSL K 0.1 0] @J:Con So shiny and smooth... [k] [clear] [charaTalk K] @K:Con Are you one of us? [k] [charaFadeout I 0.1] [charaFadeout J 0.1] [charaFadeout K 0.1] [wt 0.1] [charaTalk L] [charaFace L 1] [charaFadein L 0.1 1] @Benkei Indeed, I suppose we are, in a sense. Hahaha. [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Ereshkigal Would you take this seriously? We're deep in enemy territory here, you know! [k] @Ereshkigal We're supposed to be on our guard here! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 1] @Wu Zetian My, my, you're so serious, Yōumíng Niángniang (goddess of the underworld). Why do you feel the need to rush on ahead? [k] @Wu Zetian The whole reason we brought these monks along was so we could leave this sort of fieldwork to them. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Ereshkigal Maybe so, but that doesn't mean I can just stand around in the back twiddling my thumbs. [k] ?1:I think it's great that you're so motivated, Ereshkigal. ?2:Your earnestness is one of your best virtues, Ereshkigal. ?! [charaFace D 8] @Ereshkigal Y-you really think so? [k] [charaFace D 11] @Ereshkigal I mean, I'm just a natural go-getter. I couldn't stop being that way even if I wanted to. [k] @Ereshkigal I'm definitely not doing this for your praise! That's for sure! I-in fact, I can't imagine why you'd ever think otherwise! [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Lambda Yes, yes, whatever you say. Come on, now that we know what these monsters look like, let's not waste any more time tracking them down. [k] [charaRoll I 60 -50,150] [messageOff] [charaTalk off] [charaMove E -100,0 0.5] [se ade236] [seStop ade236 1.0] [wt 0.3] [charaFadeout E 0.4] [charaFace I 0] [charaFadein I 0.1 300,-30] [charaMove I -200,-30 1.2] [se ade97] [seStop ade97 1.0] [wt 1.0] [charaFadeout I 0.4] [wt 0.5] [charaRoll I 0 0,0] ?1:(Aww, some of the Con are sliding around like penguins.) ?2:(It's so cute how some of the Con are following[csr]us on their bellies penguin-style.) ?! [charaTalk C] [charaFace C 5] [charaFadein C 0.1 1] @Wu Zetian Hmm? When did you teach those creatures that trick, Qì'é Wǔnǚ (translation: Penguin Dancer)? [k] @Wu Zetian Well, I am not about to let you outdo me. Maybe I will teach them how to use my torture implements once we get back. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Torturer ([charaMoveReturn H 5,0 0.5]Silently shaking her head as if to say,[sr]“That's a terrible idea”[wt 0.4][charaMoveReturn H -5,0 0.5]) [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_62 1.0] [wait fade] [charaFadeout H 0.1] [charaSet N 1098229400 1 "Crab Monk"] [charaSet P 1098229400 1 "Crab Monk_Effects"] [charaScale N 1.0] [charaScale P 1.4] [charaDepth O 7] [charaDepth N 5] [charaDepth P 6] [charaDepth R 4] [charaDepth I 6] [charaDepth M 3] [wt 1.0] [fadein black 1.0] [wait fade] [wt 0.4] [charaTalk G] [charaFace G 5] [charaFadein G 0.1 -196,0] [bgm BGM_EVENT_81 0.1] @Trưng Nhị ...There. That's it. [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaTalk off] [charaFadein R 1.0 0,-350] [charaFace P 0] [charaFadein P 1.0 -100,0] [charaMove R 20,-350 5.0] [charaMove P -80,0 5.0] [wt 2.0] [charaFadeout R 0.4] [charaFadeout P 0.4] [charaTalk on] [charaTalk M] [charaFace M 0] [charaFadein M 0.4 1] [wt 0.4] @Inshun Hmm. That is indeed Japanese clothing. [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk L] [charaFace L 0] [charaFadein L 0.1 1] @Benkei And what's more...he seems to be dressed like a monk. [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk M] [charaFace M 1] [charaFadein M 0.1 1] @Inshun No matter. Anyone can look like a monk if they put on a kesa robe and chant a Buddhist prayer or two. [k] @Inshun But it is what is on the inside that counts. [k] [charaFace M 2] @Inshun Allow me and my jumonji spear to find out exactly what this monk imposter is truly made of! [k] [messageOff] [fadeout black 1.0] [bgmStop BGM_EVENT_81 1.0] [wait fade] [charaFadeout M 0.1] [wt 1.0] [bgm BGM_EVENT_3 0.1] [fadein black 1.0] [wait fade] [charaTalk M] [charaFace M 1] [charaFadein M 0.1 1] [effect bit_talk_41_fs] [charaMove M 0,8 0.2] [charaMoveScale M 1.1 0.2] [se ad73] [wt 0.2] [effectStop bit_talk_41_fs] [charaFadeout M 0.1] [effectDestroy] [wt 0.2] [charaScale M 1.0] [effect bit_talk_quick_slash] [se ad1053] [wt 0.4] [se bac308] [wt 0.7] [charaTalk N] [charaFace N 0] [charaFadein N 0.1 1] [charaShake N 0.05 3 3 0.4] [wt 0.5] [charaMove N 0,-50 0.3] [charaFadeout N 0.4] [wt 0.5] [se ad144 0.7] [se ad775] [wt 1.2] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 176,0] @Trưng Trắc Oh my. What brilliant spearmanship! [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk M] [charaFace M 4] [charaFadein M 0.1 1] @Inshun Hm? That's kind of you to say, if a little embarrassing. But unfortunately, that didn't go quite how I expected... [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Wu Zetian Keh heh heh! Gooo! [k] [messageOff] [charaFadeout C 0.1] [wt 0.1] [charaTalk off] [charaFace N 0] [charaFadein N 0.1 1] [bgmStop BGM_EVENT_3 0.5] [wt 0.5] [se bac1] [wt 0.2] [charaFace I 0] [charaFadein I 0.2 206,-20] [charaMove I 156,0 0.3] [wt 0.3] [effect bit_talk_14 0,100] [se bac148] [wt 1.3] [charaTalk on] [bgm BGM_BATTLE_141 0.1] @N:??? ...Riddle me this... I have both two legs and eight, my residence is both impenetrable and mobile, and I can change it whenever I please. What am I? [k] [charaFace I 4] @Con ??? [k] @N:??? ...! [k] [messageOff] [charaTalk off] [charaPut O 0,0] [charaEffect O bit_talk_charge_ppl] [se ad970] [wt 1.5] [charaRoll O 0 0,0] [charaRollMove I 0.5 180] [charaMove I 800,-20 0.5] [wait charaRollMove I] [charaFadeout I 0.3] [seStop ad970 0.9] [wt 0.8] [charaPut O 2000,2000] [charaFadeout N 0.1] [wt 0.1] [charaTalk on] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 1] @Wu Zetian Huh!? [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Lambda Don't you remember? They said the Con's attacks didn't work on these things. And while I'm at it, I'm guessing that was their technique for enhancing themselves. [k] ?1:It also sounded like...they were asking us a question? ?! [charaFadeout E 0.1] [wt 0.1] [charaTalk L] [charaFace L 4] [charaFadein L 0.1 1] @Benkei Hmm... Riddles... Monk attire... Where have I heard this sort of thing before...? [k] ?1:You know about this sort of thing, Benkei? ?! [charaFace L 0] @Benkei Yes, Master. Look, there's a new one over there. Let us go take a closer look. [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] [charaFace G 5] [charaFadein G 0.1 1] @Trưng Trắc We'll keep this one busy. Right now, we need all the information we can get! [k] @Trưng Trắc We'll do our best to find a way past their defenses... Good luck! [k] [charaFadeout F 0.1] [charaFadeout G 0.1] [wt 0.1] [charaTalk L] [charaFace L 5] [charaFadein L 0.1 1] @Benkei I am in your debt! [k] [messageOff] [charaFadeout L 0.1] [charaScale N 0.95] [wt 0.1] [charaTalk N] [charaFace N 0] [charaFadein N 0.3 0,-5] [charaMoveScale N 1.0 0.3] [charaMove N 0,0 0.3] [se bac2] [wt 0.3] @N:??? ...Riddle me this... I have both two legs and eight, my residence is both impenetrable and mobile, and I can change it whenever I please. What am I? [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk L] [charaFace L 5] [charaFadein L 0.1 1] @Benkei ...! [k] [messageOff] [cameraMove 0.2 0,-85 1.3] [wt 0.2] [charaFace L 2] @Benkei I've got it! The answer is...a hermit crab! [k] [messageOff] [cameraHome 0.1] [wt 0.4] [charaFadeout L 0.1] [wt 0.1] [wait camera] [charaTalk N] [charaFace N 0] [charaFadein N 0.1 1] [charaShake N 0.03 4 4 0.3] [se ad967] [wt 1.0] [charaFadeout N 0.1] [wt 0.1] [charaTalk L] [charaFace L 2] [charaFadein L 0.1 1] @Benkei Now, let us see what you really are, water monster. Hah! [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_BATTLE_141 0.5] [wait fade] [soundStopAll] [end]