$94-06-88-04-1-0 [soundStopAll] [enableFullScreen] [charaSet A 1098124510 1 "Da Vinci"] [charaSet B 99502600 1 Mash] [charaSet C 6027000 1 "Wu Zetian"] [charaSet D 3032000 1 Ereshkigal] [charaSet E 3040001 1 Lambda] [charaSet F 1053900 1 "Trưng Trắc"] [charaSet G 1053910 1 "Trưng Nhị"] [charaSet N 1098229400 1 "Crab Monk"] [charaSet O 1098229400 1 "Crab Monk"] [charaSet P 1098229400 1 "Crab Monk"] [charaSet L 3006001 1 Benkei] [charaSet M 3014001 1 Inshun] [charaSet S 98115000 1 "Effect Dummy"] [imageSet T back10000 1 1] [charaScale T 1.02] [charaPut S 2000,2000] [charaEffect S bit_talk_10_LowLevel] [charaDepth F 7] [charaDepth G 6] [charaDepth N 6] [charaDepth O 7] [charaDepth P 5] [scene 147400] [fadein black 1.5] [wait fade] [charaFace N 0] [charaFadeinFSR N 0.1 320,0] [charaFace O 0] [charaFadein O 0.1 1] [charaFace P 0] [charaFadeinFSL P 0.1 -320,0] [wt 1.0] [charaFadeout N 0.1] [charaFadeout O 0.1] [charaFadeout P 0.1] [wt 0.1] [charaTalk L] [charaFace L 2] [charaFadein L 0.1 1] [bgm BGM_BATTLE_141 0.1] @Benkei ...You there! Show your true selves, hermit crabs! [k] [messageOff] [charaFadeout L 0.1] [wt 0.1] [charaTalk depthOff] [charaTalk off] [charaFace N 0] [charaFadeinFSR N 0.1 320,0] [charaFace O 0] [charaFadein O 0.1 1] [charaFace P 0] [charaFadeinFSL P 0.1 -320,0] [wt 0.5] [charaCrossFade O 1098229500 0 0.7] [se ad42] [seStop ad42 1.5] [wait charaCrossFade O] [charaCrossFade N 1098229500 0 0.7] [wait charaCrossFade N] [charaCrossFade P 1098229500 0 0.7] [wait charaCrossFade P] [charaDepth N 6] [charaDepth O 7] [charaDepth P 5] [wt 1.0] [charaFadeout N 0.1] [charaFadeout O 0.1] [charaFadeout P 0.1] [wt 0.1] [charaTalk on] [charaTalk F] [charaFace F 2] [charaFadein F 0.1 1] [charaFace G 5] [charaFadein G 0.1 1] @Trưng Trắc We're all in position, and most of the enemies have revealed their true forms! [k] [charaFadeout G 0.1] [charaFadeout F 0.1] [wt 0.1] [charaTalk M] [charaFace M 0] [charaFadein M 0.1 1] @Inshun Indeed. All that remains now is for us to weaken them. [k] @Inshun Now that the Con are armed... [k] @Inshun ...we shouldn't have to worry too much about breaking the shells for them. [k] @Inshun We need to weaken these enemies to the point the Con can finish them off with one blow, yes? Can you all manage that? [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk D] [charaFace D 1] [charaFadein D 0.1 1] @Ereshkigal O-of course. I've got this. Totally. No problem, heh... (Nervous) [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk E] [charaFace E 6] [charaFadein E 0.1 1] @Lambda Naturally. Do you not know who you are speaking to? (Baselessly confident) [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk C] [charaFace C 1] [charaFadein C 0.1 1] @Wu Zetian If I am given sufficient time, I can do a most excellent job tormenting them without killing them! (Utterly monomaniacal) [k] [charaFadeout C 0.1] [wt 0.1] [charaPut S 0,0] [charaTalk A] [charaFace A 17] [charaFadein A 0.1 1] @Da Vinci Oh, by the way, I was able to grab some data from your last battle... [k] @Da Vinci ...and since I knew what we'd be doing for this one, I used it to write a support program that'll display the enemies' remaining vitality numerically. [k] @Da Vinci I think it'll make your job of weakening them without killing them way easier, since it'll sound an alarm when they're near death. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Mash I see. That should make it easier to focus on fighting them without worrying about accidentally finishing one off. [k] ?1:Da Vinci saves the day again! ?! [charaFadeout B 0.1] [charaPut S 2000,2000] [wt 0.1] [charaTalk F] [charaFace F 6] [charaFadein F 0.1 1] [charaFace G 5] [charaFadein G 0.1 1] @Trưng Trắc (Deep breaths...) [k] [charaFace F 2] @Trưng Trắc ...Okay. It's time to take back what's ours! [k] [charaFadeTime T 0.2 0.5] @Trưng Trắc (...The second time, for us.) [k] [charaFace G 2] @Trưng Nhị (This time, we're going to win!) [k] [messageOff] [fadeout black 0.5] [bgmStop BGM_BATTLE_141 0.5] [wait fade] [soundStopAll] [end]