$94-06-88-06-2-0 [soundStopAll] [enableFullScreen] [charaSet A 3038000 1 "Nagao Kagetora"] [charaSet B 1098124510 1 "Da Vinci"] [charaSet C 1053900 1 "Trưng Trắc"] [charaSet D 1053910 1 "Trưng Nhị"] [charaSet E 3040001 1 Lambda] [charaSet F 99502600 1 Mash] [charaSet G 6027000 1 "Wu Zetian"] [charaSet H 3032000 1 Ereshkigal] [ifClear 60068831] [charaSet I 1098237800 1 Con] [charaSet J 1098237800 1 Con2] [charaSet K 1098237800 1 Con3] [ifClear 60068832] [charaSet I 1098237810 1 Con] [charaSet J 1098237810 1 Con2] [charaSet K 1098237810 1 Con3] [ifClear 60068833] [charaSet I 1098237820 1 Con] [charaSet J 1098237820 1 Con2] [charaSet K 1098237820 1 Con3] [else] [charaSet I 1098237800 1 Con] [charaSet J 1098237800 1 Con2] [charaSet K 1098237800 1 Con3] [endIf] [charaSet L 1098229600 1 Bunyip1] [charaSet M 1098229600 1 Bunyip2] [charaSet N 1098229600 1 Bunyip2] [charaSet S 1098124500 1 "Effect Dummy"] [sceneSet T 147700 1] [charaScale T 1.5] [charaPut S 1200,1200] [charaEffect S bit_talk_10_LowLevel] [scene 107300] [fadein black 1.0] [wait fade] [bgm BGM_SENGOKU_1 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.4 1] [wt 0.4] @Nagao Kagetora And that is why I, Nagao Kagetora, the avatar of Bishamonten, came from Echigo to this strange land! [k] [charaFadeout A 0.1] [wt 0.1] [charaPut S 1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Da Vinci Yup. Kagetora here's both a powerful fighter on her own and a strong enough leader to manage the Con. [k] @Da Vinci In addition, given what we saw with the hermit crab monks, we thought this island might be near the coastal waters of Japan... [k] @Da Vinci ...and reasoned that another Japanese Servant might have knowledge that would prove useful. [k] [charaFadeout B 0.1] [wt 0.1] [charaPut S 1200,1200] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Nagao Kagetora I appreciate the vote of confidence, but honestly, I have no idea if I can see through monsters' defenses! [k] @Nagao Kagetora Still, whatever the circumstances, the goal remains the same. Any decent warrior should be able to defeat any monster they face. [k] @Nagao Kagetora Anyway, I take it you're the general leading the charge here? [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 176,0] @Trưng Trắc Yes, I am. You seem like a very capable fighter. I'm glad to have you on our side! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 1] @Nagao Kagetora So, I hear you're a rebellion king. [k] @Nagao Kagetora I can't say I have many fond memories of the rebellions in my domain, but hey, what's done is done, right? [k] [charaFace A 10] @Nagao Kagetora Ahahahahahaha! [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 176,0] @Trưng Trắc R-right...[sr](That's the emptiest laugh I've ever heard...) [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 -196,0] @Trưng Nhị We'll be in enemy territory soon. Stay sharp. [k] [messageOff] [bgmStop BGM_SENGOKU_1 1.0] [fadeout black 1.0] [wait fade] [charaFadeout D 0.1] [scene 147700] [wt 1.0] [fadein black 1.0] [wt 0.5] [se ade255 0.7] [se ad221 0.2] [wait fade] [seStop ad221 0.4] [wt 1.0] [bgm BGM_EVENT_81 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.4 1] @Lambda Oho. A watering hole, huh. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk D] [charaFace D 5] [charaFadein D 0.1 -196,0] @Trưng Nhị Shh. Look. You can see them over there. [k] [messageOff] [charaFadeout D 0.1] [wt 0.1] [charaTalk off] [charaScale L 1.4] [bgm BGM_EVENT_81 0.4 0.6] [charaDepth T 1] [charaDepth L 2] [charaFadein T 0.4 40,-200] [charaMove T 60,-200 5.0] [charaFace L 0] [charaFadein L 0.4 -100,0] [charaMove L -80,0 5.0] [wt 2.4] [charaFadeout T 0.4] [charaFadeout L 0.4] [bgm BGM_EVENT_81 0.4 1.0] [wt 0.7] [charaMove L 0,0 0.1] [charaScale L 1.0] [charaTalk on] [charaPut S 1] [charaTalk F] [charaFace F 7] [charaFadein F 0.1 1] @Mash So those are the water monsters from this area... They certainly look as horrifying as you described. [k] @Mash What do you think, Kagetora? Do they seem at all familiar to you? [k] [charaFadeout F 0.1] [wt 0.1] [charaPut S 1200,1200] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Nagao Kagetora Hmm... [k] [charaFace A 14] @Nagao Kagetora Nope! In fact, I'm pretty sure those aren't Japanese monsters at all. [k] [charaFadeout A 0.1] [wt 0.1] [charaPut S 1] [charaTalk F] [charaFace F 6] [charaFadein F 0.1 1] @Mash R-really? [k] [charaFadeout F 0.1] [wt 0.1] [charaPut S 1200,1200] [charaTalk A] [charaFace A 1] [charaFadein A 0.1 1] @Nagao Kagetora Well, at least according to my Bishamonten intuition. [k] @Nagao Kagetora Still, they do seem like they'd put up a good fight. Let's see what they've got. [k] [bgmStop BGM_EVENT_81 1.0] [charaFace A 6] @Nagao Kagetora To battle! Meooow! [k] [charaFadeout A 0.1] [wt 0.1] [bgm BGM_EVENT_80 0.1] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] [charaShake G 0.04 3 3 0.4] @Wu Zetian Huh!? A cat!? Where!? [k] @Wu Zetian ...Hey! What kind of bloodcurdling war cry was that!? I will torture you myself if you do that again! [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 14] [charaFadein A 0.1 1] @Nagao Kagetora Ahahahaha! Battle is all about momentum! Kill theeem! [k] [messageOff] [charaFadeout A 0.4] [se ad444 0.7] [seStop ad444 0.9] [wt 1.0] [charaPut S 1] [charaTalk B] [charaFace B 22] [charaFadein B 0.1 1] @Da Vinci She's already started!? Oh well, I guess there's no turning back now! [k] [charaFadeout B 0.1] [wt 0.1] [charaPut S 1200,1200] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 176,0] @Trưng Trắc For the time being, our plan is the same as before. [k] @Trưng Trắc You all stand by and keep an eye on things until we've worn them down! [k] [charaFadeout C 0.1] [wt 0.1] [charaDepth I 3] [charaDepth J 2] [charaDepth K 1] [charaTalk J] [charaFace J 0] [charaFadeinFSL J 0.1 0] [charaFace K 0] [charaFadeinFSR K 0.1 2] @J:Con You got it, Boss-Boss! [k] [clear] [charaTalk K] @K:Con I'll be watching! [k] [messageOff] [bgm BGM_EVENT_80 0.3 0.2] [wipeout rectangleStripLeftToRight 0.3 1] [wait wipe] [charaFadeout J 0.1] [charaFadeout K 0.1] [wt 0.2] [bgm BGM_EVENT_80 0.3 0.7] [wipein rectangleStripRightToLeft 0.3 1] [wait wipe] [charaTalk A] [charaFace A 13] [charaFadein A 0.1 1] @Nagao Kagetora I'll lead the charge! Haaa! [k] [messageOff] [se ad1006] [charaFadeout A 0.1] [wt 0.1] [fowardEffect bit_talk_41_fs] [cameraMove 0.2 0,0 1.2] [wt 0.2] [charaTalk L] [charaFace L 0] [charaFadein L 0.1 1] [wt 0.3] [charaEffect L bit_talk_quickmove] [se ad681] [charaFadeout L 0.1] [wt 0.1] [fowardEffectDestroy bit_talk_41_fs] [wt 0.1] [fowardEffect bit_talk_14] [se bac169] [wt 0.5] [cameraHome 0.2] [wt 0.2] [charaTalk A] [charaFace A 5] [charaFadein A 0.1 1] @Nagao Kagetora Woah! [k] @Nagao Kagetora Did it just teleport!?[sr]...No! [k] [charaFace A 13] @Nagao Kagetora It must be after[line 2] [k] [messageOff] [bgm BGM_EVENT_80 0.3 0.2] [wipeout rectangleStripRightToLeft 0.3 1] [wait wipe] [charaFadeout A 0.1] [wt 0.2] [bgm BGM_EVENT_80 0.3 1.0] [wipein rectangleStripLeftToRight 0.3 1] [wait wipe] [charaTalk H] [charaFace H 5] [charaFadein H 0.1 -32,0] [charaMove H 0,0 0.2] [wt 0.1] [se ad496 0.7] [seStop ad496 0.7] [wt 0.1] [charaFace H 2] @Ereshkigal [%1]! [k] [messageOff] [charaFadeout H 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaFace I 0] [charaFadein I 0.1 1] [wt 0.4] [charaFace L 0] [charaFadein L 0.1 -84,0] [charaEffect L bit_talk_quickmove] [se ad681] [wt 0.2] [charaMoveReturn L -84,10 0.4] [wt 0.2] [charaMove I 0,-10 0.2] [charaFadeout I 0.2] [cueSe SE_21 21_ade542 0 0.8] [wt 0.2] [wt 0.4] [charaFadeout L 0.1] [wt 0.1] [charaTalk on] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 176,0] @Trưng Trắc Aah! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 -196,0] @Trưng Nhị Why you...! [k] [messageOff] [se ad73] [charaMoveScale D 1.15 0.2] [charaMove D -230,16 0.2] [charaFadeout D 0.2] [wt 0.2] [charaTalk off] [charaScale D 1.0] [charaFace L 0] [charaFadein L 0.1 1] [fowardEffect bit_talk_kengekiall02_fs] [wt 0.2] [se bac142] [charaShake L 0.05 4 4 0.2] [wt 0.25] [se bac141] [charaShake L 0.05 4 4 0.2] [wt 0.15] [se bac143] [charaShake L 0.05 4 4 0.2] [wt 0.4] [charaFadeout L 0.1] [wt 0.3] [charaDepth L 3] [charaDepth M 2] [charaDepth N 4] [charaFace L 0] [charaFadein L 0.4 1] [charaFace M 0] [charaFadeinFSL M 0.4 -320,0] [charaFace N 0] [charaFadeinFSR N 0.4 320,0] [se ade210 0.4] [se ade236] [wt 0.4] [seStop ade210 0.1] [seStop ade236 0.1] @Water Monsters [f large][se ad772][messageShake 0.05 5 5 0.7]GRRRrrraaa!!! [k] [seStop ad772 0.7] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [wt 0.1] [charaTalk on] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Wu Zetian Now there's a whole pack of them! Ugh, and their growls are so irritating! [k] [messageOff] [charaFadeout G 0.1] [wt 0.1] [charaDepth I 7] [charaTalk off] [charaFace I 0] [charaFadein I 0.1 208,0] [wt 0.4] [charaFace L 0] [charaFadein L 0.1 132,0] [charaEffect L bit_talk_quickmove] [se ad681] [wt 0.2] [charaMoveReturn L 132,10 0.4] [wt 0.2] [charaMove I 208,-10 0.2] [charaFadeout I 0.2] [cueSe SE_21 21_ade542 0 0.8] [wt 0.6] [charaFadeout L 0.1] [wt 0.1] [charaFace I 0] [charaFadein I 0.1 -128,0] [wt 0.4] [charaFace L 0] [charaFadein L 0.1 -212,0] [charaEffect L bit_talk_quickmove] [se ad681] [wt 0.2] [charaMoveReturn L -212,10 0.4] [wt 0.2] [charaMove I -128,-10 0.2] [charaFadeout I 0.2] [cueSe SE_21 21_ade542 0 0.8] [wt 0.6] [charaFadeout L 0.1] [wt 0.1] [charaFace I 0] [charaFadein I 0.1 0,0] [wt 0.4] [charaFace L 0] [charaFadein L 0.1 -84,0] [charaEffect L bit_talk_quickmove] [se ad681] [wt 0.2] [charaMove L -84,10 0.2] [wt 0.1] [cameraMove 0.2 -50,0 1.1] [wt 0.1] [charaEffect L bit_talk_14] [cueSe Servants_304000 bac1289 0.6] [wt 0.1] [charaFadeout L 0.4] [charaMove L -94,10 0.4] [charaShake L 0.05 4 4 0.2] [wt 0.7] [cameraHome 0.2] [charaFadeout I 0.2] [wt 0.2] [charaTalk on] [charaTalk E] [charaFace E 2] [charaFadein E 0.1 1] @Lambda You little...! [k] [charaTalk I] [charaFace I 6] [charaFadein I 0.2 220,0] @Con Th-thank yooou! [k] [charaFace E 2] @Lambda You're welcome! [k] @Lambda Now back off and[line 2][sr]No, on second thought, hold onto me! [k] [charaFace E 5] @Lambda These things are so fast they look like they're teleporting. Nothing Servants can't handle, though. [k] [charaFadeout I 0.1] [charaFadeout E 0.1] [wt 0.1] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 1] @Ereshkigal The problem is, they're ignoring us and going after the Con! [k] ?1:At this rate, our losses will be catastrophic...! ?2:We can't keep them all safe! Let's fall back for now! ?! [charaFadeout H 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 176,0] @Trưng Trắc I agree. Please retreat for now, everyone! [k] [messageOff] [bgmStop BGM_EVENT_80 1.0] [fadeout black 1.0] [wait fade] [charaFadeout C 0.1] [charaSet E 3040000 1 Lambda] [charaSet I 1098231700 1 Con] [charaSet J 1098236200 1 Ushiwakamaru] [charaSet K 98105110 1 Caesar] [charaSet L 1098220000 1 Nero] [charaSet M 1098236300 1 Caligula] [charaSet N 1098220110 1 Romulus] [charaSet O 1098125800 1 "Mecha Eli-chan"] [scene 147300] [wt 1.0] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_5 0.1] [charaTalk C] [charaFace C 4] [charaFadein C 0.1 176,0] @Trưng Trắc ... [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk I] [charaFace I 4] [charaFadein I 0.1 1] @Con (Sad) [k] [charaFadeout I 0.1] [wt 0.1] [charaTalk E] [charaFace E 0] [charaFadein E 0.1 1] @Lambda What was that? No water monster should be able to move that fast. [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Nagao Kagetora I think there's both more and less to it than that. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk D] [charaFace D 0] [charaFadein D 0.1 -196,0] @Trưng Nhị Huh? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] @Nagao Kagetora From what I could see, they weren't just moving fast. They were always moving towards someone. [k] @Nagao Kagetora Put differently, they were never moving somewhere...empty. [k] [charaFace A 1] @Nagao Kagetora Going further, if we think back to what things were like before and after these creatures were eaten... [k] @Nagao Kagetora ...it seemed like those monsters were looking at them very strangely. [k] @Nagao Kagetora So I think their trick is that they can kill whatever they're looking at... [k] @Nagao Kagetora ...and that just happens to manifest in such a way that it seems like they're moving really fast! [k] [charaFace A 14] @Nagao Kagetora I don't actually have any particular reason for thinking that. Just my Bishamonten intuition! [k] [charaFadeout A 0.1] [wt 0.1] [charaPut S 1] [charaTalk B] [charaFace B 24] [charaFadein B 0.1 1] @Da Vinci No, I think that's entirely within the realm of possibility. [k] @Da Vinci Your sixth sense for combat is way too valuable to ignore. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Mash I agree. I was just searching the database for anything that matches that enemy... [k] @Mash ...and I got one hit: an Australian water monster called a bunyip. [k] @Mash The entry isn't clear about what they look like, but didn't say they couldn't resemble dogs or alligators. [k] @Mash It also said they live near water, their cries are very loud, and most notably... [k] @Mash ...it's said that anyone who meets their gaze dies, period. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 25] [charaFadein B 0.1 1] @Da Vinci So...maybe they can sense someone looking at them, and then use their speed to make sure their prey doesn't escape. [k] [charaFace B 24] @Da Vinci Okay, they may not be another Japanese water monster as we expected... [k] @Da Vinci ...but since we only had those crab monk things to go on, I'm not surprised we missed the mark there. [k] @Da Vinci So for the time being, we should trust the information we've seen with our own eyes. [k] [charaFadeout B 0.1] [wt 0.1] [charaPut S 1200,1200] [charaTalk C] [charaFace C 5] [charaFadein C 0.1 176,0] @Trưng Trắc If those creatures are in fact bunyips, then we'll need to think of a way to counteract their abilities. [k] [charaFace C 4] @Trưng Trắc And we definitely need to rescue the Con they ate. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Wu Zetian So these monsters can tell when someone is looking at them, and respond by attacking them at incredible speed, yes? [k] @Wu Zetian Then why could we not just have the Con keep their eyes closed? [k] @Wu Zetian If they did, we'd just have to weaken the water monsters like before. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk A] [charaFace A 4] [charaFadein A 0.1 1] @Nagao Kagetora Hmm, I don't know if that will work. An experienced Heroic Spirit warrior may be able to keep their eyes closed on a battlefield... [k] @Nagao Kagetora ...but I can't suggest the Con try to do the same. [k] @Nagao Kagetora I'm sure these monsters can still move normally. They could just go after the Con like any other predator. [k] [charaFadeout A 0.1] [wt 0.1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Ereshkigal So they could target us with their super speed to get behind our backs... [k] @Ereshkigal ...then turn around and chow down on the Con hiding behind us. [k] [charaFadeout H 0.1] [wt 0.1] [charaPut S 1] [charaTalk B] [charaFace B 0] [charaFadein B 0.1 1] @Da Vinci Yup. So I don't think there's any way to prevent them from going after the Con. [k] @Da Vinci But that doesn't mean we're out of options. There's a very simple solution to a problem like this. Know what it is? [k] [messageOff] [bgmStop BGM_EVENT_5 1.0] [charaFadeout B 0.1] [wt 0.1] [charaPut S 1200,1200] [charaTalk C] [charaFace C 6] [charaFadein C 0.1 176,0] [wt 1.4] [charaFace C 0] @Trưng Trắc ...Armor. [k] [charaFadeout C 0.1] [wt 0.1] [bgm BGM_EVENT_62 0.1] [charaPut S 1] [charaTalk B] [charaFace B 1] [charaFadein B 0.1 1] @Da Vinci That's right! Since we're already making weapons for the Con, we could make them some armor as well. [k] @Da Vinci And as long as that armor can withstand the bunyip's fangs, it'll buy us enough time to counterattack. [k] ?1:Okay, but there's all kinds of armor. Which should we make? ?2:So we need to decide what kind of armor to make for them. ?! [messageOff] [charaFadeout B 0.1] [wt 0.1] [charaTalk J] [charaFace J 1] [charaFadein J 0.4 1] @Ushiwakamaru Master, Master! It's me, Ushiwakamaru! I overheard your discussion! [k] @Ushiwakamaru What about Genji armor!? Like mine! [k] [charaFace J 2] @Ushiwakamaru It's sturdy, easy to move around in, and most importantly, it's super cool! [k] ?1:(Sturdy...?) ?! [messageOff] [cameraMove 1.0 0,40 1.2] [wt 2.7] [cameraHome 0.7] [wt 1.0] [charaFace J 4] @Ushiwakamaru After I heard about all the fun Benkei had, I couldn't sit around twiddling my thumbs. [k] @Ushiwakamaru That damn Benkei. First, he tried to act like it was no big deal, then he tried to convince me I wouldn't like this battlefield. [k] [charaFace J 5] @Ushiwakamaru Never mind that, had I been there, it would have been easy to send the enemy's underlings over a cliff. [k] [charaFace J 1] @Ushiwakamaru Anyway, there you have it, Master! You should join me in wearing a set of Genji armor yourself! [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk F] [charaFace F 8] [charaFadein F 0.1 1] @Mash I think she may have missed the part about who this armor is supposed to be for... [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.4 1] @Caesar I propose we outfit these creatures with the same equipment my Roman legionnaires use. [k] @Caesar Galea helmets, lorica cuirasses, scutum shields... This would clearly be the most practical choice, don't you think? [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk L] [charaFace L 6] [charaFadein L 0.1 1] @Nero And of course, it comes in gorgeous rose-red colors! [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk M] [charaFace M 2] [charaFadein M 0.1 1] @Caligula [f large]Neroooooo! [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk N] [charaFace N 0] [charaFadein N 0.1 1] @Romulus [f large]Rome!!! [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk K] [charaFace K 4] [charaFadein K 0.1 1] @Caesar Er, as you can see, this plan has many vocal supporters. [k] @Caesar And for the record, they are no more than passersby who had nothing to do with this presentation. [k] @Caesar Really, I was just as surprised as you. [k] [messageOff] [charaFadeout K 0.1] [wt 0.1] [charaTalk O] [charaFace O 4] [charaFadein O 0.4 1] @Mecha Eli-chan Don't be ridiculous. That's the most idiotic idea I've ever heard. [k] [charaFace O 0] @Mecha Eli-chan You want more defense? Then you obviously need armor plating. [k] @Mecha Eli-chan That includes spaced armor, reactive armor, composite armor... Its countless variations can cover any scenario you need. [k] @Mecha Eli-chan I'll admit, additional plating can tend to look somewhat gaudy... [k] @Mecha Eli-chan ...but the best designers know how to fit the pieces together to make you look your best. [k] [charaFace O 6] @Mecha Eli-chan And of course, you need a fancy purge system. When you have to go out, you should do it with a bang. [k] [charaFadeout O 0.1] [wt 0.1] [charaPut S 1200,1200] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 176,0] @Trưng Trắc Th-there certainly are a lot of options, aren't there? [k] @Trưng Trắc Personally, as long as the armor provides enough defense without sacrificing mobility, I don't care what we use. [k] [charaFadeout C 0.1] [wt 0.1] [charaPut S 1] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Mash Then just like we did with the Con's weapons... [k] @Mash ...I think we should have Master decide which type to go with! [k] [messageOff] [bgmStop BGM_EVENT_62 2.0] [fadeout black 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]