$94-06-88-09-3-0 [soundStopAll] [enableFullScreen] [charaSet A 1098229700 1 Vodyanoy] [charaSet B 1053900 1 "Trưng Trắc"] [charaSet C 1053910 1 "Trưng Nhị"] [charaSet D 6027000 1 "Wu Zetian"] [charaSet E 99502600 1 Mash] [charaSet F 3032000 1 Ereshkigal] [charaSet G 3040001 1 Lambda] [charaSet H 1098124510 1 "Da Vinci"] [charaSet I 1098236600 1 Anastasia] [ifClear 60068801] [charaSet J 1098238200 1 Con] [ifClear 60068802] [charaSet J 1098238210 1 Con] [ifClear 60068803] [charaSet J 1098238220 1 Con] [ifClear 60068804] [charaSet J 1098238300 1 Con] [ifClear 60068805] [charaSet J 1098238310 1 Con] [ifClear 60068806] [charaSet J 1098238320 1 Con] [ifClear 60068807] [charaSet J 1098238400 1 Con] [ifClear 60068808] [charaSet J 1098238410 1 Con] [ifClear 60068809] [charaSet J 1098238420 1 Con] [else] [charaSet J 1098238200 1 Con] [endIf] [charaSet K 1098236700 1 "Qin Shi Huang"] [charaSet L 99502500 1 Edison] [charaSet M 1098236800 1 Odysseus] [charaSet N 1098124500 1 "Effect Dummy"] [sceneSet O 147107 1] [charaScale O 1.5] [charaPut N 1200,1200] [charaEffect N bit_talk_10_LowLevel] [scene 147107] [fadein black 1.0] [wait fade] [bgm BGM_EVENT_80 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.2] [se ad25] [wt 1.0] [charaFadeout A 0.1] [wt 0.1] [charaTalk off] [charaDepth B 1] [charaDepth C 2] [charaFace B 5] [charaFadein B 0.1 1] [charaFace C 5] [charaFadein C 0.1 1] [wt 0.4] [se ad73] [charaMoveScale C 1.1 0.1] [charaMove C -100,12 0.1] [charaFadeout C 0.1] [wt 0.1] [se ad73] [charaMoveScale B 1.1 0.1] [charaMove B 100,12 0.1] [charaFadeout B 0.1] [wt 0.2] [charaScale C 1.0] [charaScale B 1.0] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.1] [fowardEffect bit_talk_x_slash02] [wt 0.1] [se bac137] [wt 0.1] [fowardEffect bit_talk_x_slash01] [wt 0.1] [se bac136] [wt 2.0] [charaShake A 0.03 3 3 0.5] [wt 0.1] [se ad564] [wt 1.2] [seStop ad564 0.1] [charaFadeout A 0.1] [wt 0.1] [charaTalk on] [charaTalk B] [charaFace B 11] [charaFadein B 0.1 176,0] @Trưng Trắc Wh-what's going on? [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 -196,0] @Trưng Nhị Get back, Sister! These are nothing like the other ones! [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Wu Zetian Rrgh! What in the world is happening!? [k] [charaFadeout D 0.1] [wt 0.1] [charaPut N 1] [charaTalk E] [charaFace E 7] [charaFadein E 0.1 1] @Mash I'm certain they are the same species we fought a moment ago, but I don't understand why they're so much stronger now! [k] [charaFadeout E 0.1] [wt 0.1] [charaPut N 1200,1200] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Ereshkigal Maybe they're under some kind of conceptual protection now? [k] @Ereshkigal Or maybe they've met some special condition which somehow makes them stronger. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Lambda Anyone have a clue what that might actually BE? [k] [charaFadeout G 0.1] [wt 0.1] [charaPut N 1] [charaTalk H] [charaFace H 23] [charaFadein H 0.1 1] @Da Vinci Hmm? Yes, okay... [k] [charaFace H 22] @Da Vinci ...Got it! [k] @Da Vinci [%1], someone who got really carried away with her fashion choices just showed up, and she might know what these creatures are! I'm going to put her on the line now! [k] [messageOff] [charaFadeout H 0.1] [wt 0.1] [charaTalk I] [charaFace I 3] [charaFadein I 0.4 1] [wt 0.4] @Anastasia Excuse you. I absolutely did not get carried away. [k] @Anastasia I was told this latest mission was on a tropical island...or something very close to one! [k] @Anastasia So I just made sure I had my swimsuit on in case I had to go. [k] [charaFace I 5] @Anastasia I was also told there were some strange creatures who might make good friends for Viy. [k] [charaFace I 8] @Anastasia I honestly don't know why you didn't just call me at the start. [k] @Anastasia I had so many pranks planned, but I can only do them if I'm there! [k] [charaFace I 1] @Anastasia Uh, ahem. But I guess this really isn't the time to bring that up. Hehe. [k] [charaFace I 5] @Anastasia Looking at the data you collected, I think that creature you just ran into is a vodyanoy. [k] @Anastasia It's a water spirit known throughout Russia and Eastern Europe. [k] ?1:Now it's a Slavic monster? [charaFadeout I 0.1] [wt 0.1] [charaTalk H] [charaFace H 22] [charaFadein H 0.1 1] @Da Vinci I'm wondering about this whole thing with monsters coming from around the globe, but we can worry about that later! [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk E] [charaFace E 7] [charaFadein E 0.1 1] @Mash I agree. Anastasia, I'm searching the database for information on these monsters as we speak... [k] @Mash ...but if there's anything you can tell Master about them now, that would be a big help! [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk I] [charaFace I 5] [charaFadein I 0.1 1] ?2:What can you tell us about them? ?! [charaFace I 5] @Anastasia There's a lot I could say, but... [k] @Anastasia ...I suppose the most relevant thing right now is that vodyanoy like to be near sluices and water wheels. [k] @Anastasia I don't remember why that is. I just know that it is. [k] [charaFadeout I 0.1] [wt 0.1] [charaPut N 1200,1200] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 1] @Ereshkigal Sluices...? [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaFadein O 0.4 140,-150] [charaMove O 160,-150 5.0] @Ereshkigal Maybe that's it! See that pile of wood and stones blocking off the water over there? Maybe it counts as a sluice? [k] [messageOff] [charaFadeout O 0.4] [wt 0.4] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Wu Zetian What a shabby excuse for a sluice. It's almost quaint. [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Lambda Looks like a beaver dam to me. [k] [charaFadeout G 0.1] [wt 0.1] [charaPut N 1] [charaTalk H] [charaFace H 24] [charaFadein H 0.1 1] @Da Vinci Those crab monks got a power boost as long as their question went unanswered. [k] @Da Vinci So yeah, these new creatures may be getting some kind of special protection from meeting a certain condition. [k] @Da Vinci If it's a conceptual thing, the actual quality of the build may not matter too much. [k] [charaFadeout H 0.1] [wt 0.1] [charaPut N 1200,1200] [charaTalk G] [charaFace G 2] [charaFadein G 0.1 1] @Lambda Whatever. If the dam is making them stronger, we can just destroy it! [k] @Lambda Here I go! Axel! Lutz! Loop! [k] [effect bit_talk_water_spread 0,-450] [se ad979] @Lambda And for the finishing touch...[sr]Blue Summer Palladion! [k] [messageOff] [charaFadeout G 0.1] [wt 0.3] [se ad416] [scene 147104 0.3] [fowardEffect bit_talk_water_splash 0,50] [effect bit_talk_rain01] [cueSe SE_21 21_ade588 0.9] [wt 0.1] [effectStop bit_talk_rain01] [wt 0.9] [seStop 21_ade588 1.0] [wt 1.5] [charaTalk J] [charaFace J 6] [charaFadein J 0.1 1] @Con Waha! Preeetty! [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk G] [charaFace G 6] [charaFadein G 0.1 1] @Lambda Of course it was. [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk B] [charaFace B 2] [charaFadein B 0.1 176,0] @Trưng Trắc You did it! The dam[line 2]uh, sluice, is destroyed! [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 2] [charaFadein C 0.1 -196,0] @Trưng Nhị Yaaah! [k] [messageOff] [se bac1] [charaMoveScale C 1.1 0.1] [charaMove C -216,7 0.1] [charaFadeout C 0.1] [wt 0.1] [charaTalk A] [charaFace A 0] [charaFadein A 0.1 1] [wt 0.2] [fowardEffect bit_talk_x_slash03 0,0 H] [se bac139] [charaShake A 0.04 3 3 0.4] [wt 0.7] [charaMove A 0,-10 0.2] [wt 0.2] [se ad144 0.3] [cueSe SE_21 21_ad1065] [seStop 21_ad1065 0.4] [charaFadeout A 0.2] [wt 1.0] [charaScale C 1.0] [charaPut N 1] [charaTalk E] [charaFace E 1] [charaFadein E 0.1 1] @Mash It worked! Your attacks are hurting them again! [k] [charaFadeout E 0.1] [wt 0.1] [charaPut N 1200,1200] [charaTalk F] [charaFace F 1] [charaFadein F 0.1 1] @Ereshkigal Looks like the dam was close enough to a sluice to empower them. Now they're as weak as the first ones we fought. [k] [charaFace F 2] @Ereshkigal This'll be easy now! Let's take care of the stragglers! [k] [se ade409 0.3] [se ad1026 0.3] [seStop ad1026 4.0] [charaFadeout F 0.1] [wt 0.1] [charaTalk D] [charaFace D 2] [charaFadein D 0.1 1] @Wu Zetian You do not have to tell me! [k] [messageOff] [charaFace D 5] [effect bit_talk_ghost -700,0] [wt 1.0] [charaFace D 2] @Wu Zetian Hey! Keep your spirits out of my personal space! In fact, keep them out of my sight entirely! [k] [messageOff] [bgmStop BGM_EVENT_80 1.0] [fadeout black 1.0] [wait fade] [effectDestroy bit_talk_ghost] [charaFadeout D 0.1] [wt 1.0] [fadein black 1.0] [wait fade] [wt 0.4] ?1:Phew, glad that's over with. [bgm BGM_EVENT_77 0.1] ?2:Thanks for the info, Anastasia. You really helped us there. [charaPut N 1] [charaTalk I] [charaFace I 6] [charaFadein I 0.1 1] [bgm BGM_EVENT_77 0.1] @Anastasia Right? Don't be shy about piling on the praise, Master. [k] [charaFadeout I 0.1] [wt 0.1] [charaPut N 1200,1200] ?! [charaTalk D] [charaFace D 0] [charaFadein D 0.1 1] @Wu Zetian Why do you not look happier about this, Hai Bà Trưng? [k] [charaFadeout D 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 176,0] @Trưng Trắc ...The mist hasn't gone away. This isn't over. [k] @Trưng Trắc Every time the mist has appeared before, it's stayed for a long while. [k] @Trưng Trắc It grows thicker and thinner, and water monster attacks have followed like waves shortly after. [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk C] [charaFace C 0] [charaFadein C 0.1 -196,0] @Trưng Nhị The question is, when will the next wave come? If we can keep taking them out as soon as they make landfall, great. [k] @Trưng Nhị But if they build more sluices...that could complicate things. [k] [charaFadeout C 0.1] [wt 0.1] [charaTalk F] [charaFace F 4] [charaFadein F 0.1 1] @Ereshkigal I'll say. We've all seen for ourselves just how strong a nearby sluice can make these new water monsters. [k] @Ereshkigal So I guess that means we'll need to stop them from building more, destroy them quickly if they do... [k] @Ereshkigal ...and prioritize any completed sluices. [k] [charaFadeout F 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 176,0] @Trưng Trắc The new watchtower should help us keep an eye on them. [k] @Trưng Trắc ...But it was really made to fend off attacks coming over land from other areas. [k] @Trưng Trắc I don't think it'll be enough to repel every attack from the sea... [k] [charaFadeout B 0.1] [wt 0.1] [charaTalk G] [charaFace G 0] [charaFadein G 0.1 1] @Lambda So in the time it takes the Con to spot new enemies and alert us, and for us to go out to meet them... [k] @Lambda ...they may have ample opportunity to build new sluices. [k] @Lambda Is there anything we could do to prevent that? [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk B] [charaFace B 4] [charaFadein B 0.1 176,0] @Trưng Trắc Good question. As you say, Lambda, I think the time we lose between spotting new enemies and getting to them is our biggest issue. [k] @Trưng Trắc We know that as long as we can stop them from building sluices, they're fairly easy to handle. [k] [charaFace B 7] @Trưng Trắc So what we need is a faster, more flexible way of reaching the coast. [k] @Trưng Trắc So I guess...some kind of mechanism that would let us change the field of battle? [k] [charaFadeout B 0.1] [wt 0.1] [charaPut N 1] [charaTalk H] [charaFace H 14] [charaFadein H 0.1 1] @Da Vinci Yeah. We can't leave our main base too lightly guarded either, so ideally... [k] @Da Vinci ...I'd like to come up with a solution that would let us keep it safe while also letting us quickly move out to defend other areas.[bgmStop BGM_EVENT_77 1.0] [k] [messageOff] [charaFadeout H 0.1] [wt 0.1] [se ad921 0.5] [seStop ad921 0.7] [charaTalk K] [charaFace K 2] [charaFadein K 0.4 1] [wt 0.4] @Qin Shi Huang [f large]We overheard the whole thing! [k] [bgm BGM_EVENT_94 0.1] ?1:Aah! ?2:The original royal we! ?! [charaFace K 0] @Qin Shi Huang Hmm, still, we are content to sit back and watch these proceedings unfold from on high, as we have no stake in this island's fate ourself. [k] @Qin Shi Huang After all, even should you save this land, it's not about to become part of our empire, correct? [k] @Qin Shi Huang Still, having said that, it would bother us to see such a fumbling attempt to imitate our greatness. [k] [charaFace K 1] @Qin Shi Huang You are, of course, aware of what we are most famous for, yes? [k] @Qin Shi Huang While we know that our Proper Human History counterpart created something similar, it may not be quite like the one we know. [k] @Qin Shi Huang So if you wish to protect your territory, you only have one option: allow us to recreate our great feat, just this once. [k] ?1:You don't mean...the Great Wall? ?2:You're talking about the Great Wall? ?! [charaFace K 0] @Qin Shi Huang Correct. You must build it at once. [k] [charaFadeout K 0.1] [wt 0.1] [charaPut N 1200,1200] [charaTalk D] [charaFace D 4] [charaFadein D 0.1 1] @Wu Zetian True, I recognize the greatness of that feat as well, Qin Shi Huang. It would certainly give us a better means of moving about as well. [k] @Wu Zetian But how could we possibly build such a thing here? [k] [charaFadeout D 0.1] [wt 0.1] [charaPut N 1] [charaTalk H] [charaFace H 14] [charaFadein H 0.1 1] @Da Vinci Hmm. Well, we do have more Con with us now, thanks to the areas we've reclaimed. [k] @Da Vinci If we put them all to work at once, they might be able to make something pretty big, but... [k] [messageOff] [charaFadeout H 0.1] [wt 0.1] [cueSe SE_21 21_ade607 0.6] [seStop 21_ade607 0.4] [charaTalk L] [charaFace L 2] [charaFadein L 0.4 1] [wt 0.4] @Edison [f large]I overheard the whole thing, too! [k] [charaFadeout L 0.1] [wt 0.1] [charaTalk K] [charaFace K 5] [charaFadein K 0.1 1] @Qin Shi Huang What are you doing here, you shameless Confucianist? Begone with you. [k] [charaFadeout K 0.1] [wt 0.1] [charaTalk L] [charaFace L 0] [charaFadein L 0.1 1] @Edison No, my immortal general, one of a kind compatriot. This is a business proposition. [k] @Edison Our philosophies may differ vastly, but you are still a world-class engineer, and I'm not one to back away from a good engineering conversation. [k] [charaFace L 1] @Edison Now then. Master, I hope you'll indulge me in talking about myself for a bit. [k] @Edison When I was a child, I worked part-time selling newspapers bearing articles I wrote. [k] @Edison As you can imagine, the paper was astonishingly well-received, and[line 2] [k] [charaFace L 3] @Edison Whoops, there I go bragging again. That's not why I'm here. [k] [charaFace L 0] @Edison My point is, I sold those papers inside a train. [k] [charaFace L 1] @Edison There's something grand about trains, isn't there? All you have to do is set foot on one, and it will carry you to far-off places. [k] @Edison Trains carry passengers and goods with the greatest of ease. Truly, they are a marvel of modern civilization. [k] @Edison And nowadays, perhaps the best part is that they run on electricity! Ahh, what could be better!? [k] [charaFace L 0] @Edison ... [k] [charaFace L 2] @Edison Man, I want to build a train! [k] ?1:Now that's a Cry of the Soul! ?! [charaFadeout L 0.1] [wt 0.1] [charaTalk H] [charaFace H 14] [charaFadein H 0.1 1] @Da Vinci A train, huh... [k] @Da Vinci If Edison were to help us out, we might be able to build some kind of tram system. [k] [charaFadeout H 0.1] [wt 0.1] [charaTalk L] [charaFace L 1] [charaFadein L 0.1 1] @Edison Of course I would help. Just leave it to me. I'll take care of everything from the design to the construction. [k] [messageOff] [charaFadeout L 0.1] [wt 0.1] [se bac375 0.5] [charaTalk M] [charaFace M 2] [charaFadein M 0.4 1] [wt 0.4] @Odysseus I overheard the whole thing as well! [k] ?1:Aah! ?! [charaFace M 6] @Odysseus Oh, whoops! I didn't mean to startle you. Hahaha! [k] @Odysseus It just seemed like you could use the advice of a good general, so I thought I'd offer my expertise. [k] [charaFace M 1] @Odysseus After all, comprehensive planning is the key to a robust strategy, right? [k] [charaFace M 0] @Odysseus The more patterns you can think of, the better.[sr]...Up until you hit diminishing returns, of course. [k] [charaFace M 8] @Odysseus Anyway, my suggestion is... [k] [charaFace M 0] @Odysseus [f large]A wooden horse. [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk E] [charaFace E 15] [charaFadein E 0.1 1] @Mash Huh!? [k] [charaFadeout E 0.1] [wt 0.1] [charaTalk M] [charaFace M 1] [charaFadein M 0.1 1] @Odysseus But not just any wooden horse. [k] @Odysseus This one would be highly mobile. It would be able to reach its assigned destination in no time, and[line 2] [k] [charaFace M 6] @Odysseus Ah, there I go, getting ahead of myself. You'll just have to wait until it's done to see what else it can do! [k] @Odysseus You have my word that it can serve as the lynchpin of your defensive strategy. [k] [charaFadeout M 0.1] [wt 0.1] [charaPut N 1200,1200] [charaTalk F] [charaFace F 16] [charaFadein F 0.1 1] @Ereshkigal (...Sigh) As long as it helps us defend against more vodyanoy attacks, I don't care what we use. [k] [charaFace F 17] @Ereshkigal Why don't you decide which idea we go with, [%1]? [k] [charaFadeout F 0.1] [wt 0.1] [charaPut N 1] [charaTalk H] [charaFace H 0] [charaFadein H 0.1 1] @Da Vinci And preferably quickly, so we can start building it as soon as possible. [k] @Da Vinci All right, [%1], give it some thought[sr]and let us know what you decide! [k] [messageOff] [fadeout black 2.0] [bgmStop BGM_EVENT_94 2.0] [wait fade] [wt 0.5] [soundStopAll] [end]