$94-06-88-18-1-0 [soundStopAll] [enableFullScreen] [ifClear 60068801] [charaSet A 1098237900 1 Con1] [charaSet B 1098237900 1 Con2] [ifClear 60068802] [charaSet A 1098237910 1 Con1] [charaSet B 1098237910 1 Con2] [ifClear 60068803] [charaSet A 1098237920 1 Con1] [charaSet B 1098237920 1 Con2] [ifClear 60068804] [charaSet A 1098238000 1 Con1] [charaSet B 1098238000 1 Con2] [ifClear 60068805] [charaSet A 1098238010 1 Con1] [charaSet B 1098238010 1 Con2] [ifClear 60068806] [charaSet A 1098238020 1 Con1] [charaSet B 1098238020 1 Con2] [ifClear 60068807] [charaSet A 1098238100 1 Con1] [charaSet B 1098238100 1 Con2] [ifClear 60068808] [charaSet A 1098238110 1 Con1] [charaSet B 1098238110 1 Con2] [ifClear 60068809] [charaSet A 1098238120 1 Con1] [charaSet B 1098238120 1 Con2] [else] [charaSet A 1098237900 1 Con1] [charaSet B 1098237900 1 Con2] [endIf] [ifClear 60068801] [charaSet C 1098238200 1 Con3] [ifClear 60068802] [charaSet C 1098238210 1 Con3] [ifClear 60068803] [charaSet C 1098238220 1 Con3] [ifClear 60068804] [charaSet C 1098238300 1 Con3] [ifClear 60068805] [charaSet C 1098238310 1 Con3] [ifClear 60068806] [charaSet C 1098238320 1 Con3] [ifClear 60068807] [charaSet C 1098238400 1 Con3] [ifClear 60068808] [charaSet C 1098238410 1 Con3] [ifClear 60068809] [charaSet C 1098238420 1 Con3] [else] [charaSet C 1098238230 1 Con3] [endIf] [wt 0.1] [ifClear 60068810] [charaSet D 1098238610 1 "Supercar 1 Bottom"] [charaSet E 1098238610 1 "Supercar 2 Bottom"] [charaSet U 1098238600 1 "Supercar 1 Top"] [charaSet V 1098238600 1 "Supercar 2 Top"] [charaDepth U 6] [charaDepth V 7] [ifClear 60068811] [charaSet D 1098238710 1 "Mechanical Bull 1 Bottom"] [charaSet E 1098238710 1 "Mechanical Bull 2 Bottom"] [charaSet U 1098238700 1 "Mechanical Bull 1 Top"] [charaSet V 1098238700 1 "Mechanical Bull 2 Top"] [charaDepth U 6] [charaDepth V 7] [ifClear 60068812] [charaSet D 1098238810 1 "Vimana 1 Bottom"] [charaSet E 1098238810 1 "Vimana 2 Bottom"] [charaSet U 1098238800 1 "Vimana 1 Top"] [charaSet V 1098238800 1 "Vimana 2 Top"] [charaDepth U 1] [charaDepth V 2] [else] [charaSet D 1098238610 1 "Supercar 1 Bottom"] [charaSet E 1098238610 1 "Supercar 2 Bottom"] [charaSet U 1098238600 1 "Supercar 1 Top"] [charaSet V 1098238600 1 "Supercar 2 Top"] [charaDepth U 6] [charaDepth V 7] [endIf] [ifClear 60068813] [charaSet C 1098238230 1 Con3] [ifClear 60068814] [charaSet C 1098238260 1 Con3] [ifClear 60068815] [charaSet C 1098238240 1 Con3] [ifClear 60068816] [charaSet C 1098238270 1 Con3] [ifClear 60068817] [charaSet C 1098238250 1 Con3] [ifClear 60068818] [charaSet C 1098238280 1 Con3] [ifClear 60068819] [charaSet C 1098238330 1 Con3] [ifClear 60068820] [charaSet C 1098238360 1 Con3] [ifClear 60068821] [charaSet C 1098238340 1 Con3] [ifClear 60068822] [charaSet C 1098238370 1 Con3] [ifClear 60068823] [charaSet C 1098238350 1 Con3] [ifClear 60068824] [charaSet C 1098238380 1 Con3] [ifClear 60068825] [charaSet C 1098238430 1 Con3] [ifClear 60068826] [charaSet C 1098238460 1 Con3] [ifClear 60068827] [charaSet C 1098238440 1 Con3] [ifClear 60068828] [charaSet C 1098238470 1 Con3] [ifClear 60068829] [charaSet C 1098238450 1 Con3] [ifClear 60068830] [charaSet C 1098238480 1 Con3] [endIf] [charaDepth A 3] [charaDepth B 4] [charaDepth C 5] [charaDepth D 1] [charaDepth E 2] [charaSet F 1053900 1 "Trưng Trắc"] [charaSet G 1098124510 1 "Da Vinci"] [charaSet H 99502600 1 Mash] [charaSet I 3040001 1 Lambda] [charaSet J 6027000 1 "Wu Zetian"] [charaSet K 3032000 1 Ereshkigal] [charaSet L 1098229200 1 Enemy_Merman1] [charaSet M 1098229200 1 Enemy_Merman2] [charaSet N 1098229200 1 Enemy_Merman3] [charaSet O 1098229200 1 Enemy_Merman4] [charaSet P 1098229200 1 Enemy_Merman5] [charaSet S 98115000 1 "Effect 1"] [charaSet T 5009000 1 "Effect 2"] [charaPut S 2000,2000] [charaEffect S bit_talk_10_LowLevel] [scene 147100] [fadein black 1.5] [wait fade] [bgm BGM_EVENT_82 0.1] [charaTalk F] [charaFace F 5] [charaFadein F 0.1 176,0] @Trưng Trắc ...This is it. [k] [messageOff] [wipeout rectangleStripLeftToRight 0.5 1] [bgm BGM_EVENT_82 0.5 0.5] [wait wipe] [pictureFrame cut063_cinema] [scene 147200] [charaFadeout F 0.1] [wt 0.5] [wipein rectangleStripRightToLeft 0.5 1] [wait wipe] [charaTalk off] [charaTalk depthOff] [charaDepth L 2] [charaDepth M 2] [charaDepth N 2] [charaDepth O 1] [charaDepth P 1] [charaFace L 0] [charaFace M 0] [charaFace N 0] [charaFace O 0] [charaFace P 0] [charaFadein L 0.1 0,-50] [charaFadeinFSSideL M 0.1 -420,-50] [charaFadeinFSSideR N 0.1 420,-50] [charaFadeinFSR O 0.1 200,-50] [charaFadeinFSL P 0.1 -200,-50] [wt 1.5] [wipeout rectangleStripRightToLeft 0.5 1] [wait wipe] [pictureFrame] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaFadeout O 0.1] [charaFadeout P 0.1] [scene 147100] [wt 0.5] [charaSet L 98115200 1 "Torturer 1"] [charaSet M 98115200 1 "Torturer 2"] [charaSet N 98115200 1 "Torturer 3"] [charaSet O 98115200 1 "Torturer 4"] [wipein rectangleStripLeftToRight 0.5 1] [bgm BGM_EVENT_82 0.5 1.0] [wait wipe] [charaTalk on] [charaTalk depthOn] [charaPut S 1] [charaTalk G] [charaFace G 24] [charaFadein G 0.1 1] @Da Vinci Let's go over the situation to make sure we're all on the same page. [k] @Da Vinci Our next battlefield is the first place the monsters stole from the Con, and their final stronghold. [k] @Da Vinci There's a lot more water out here. Most of this place is little islands surrounded by ocean. [k] @Da Vinci The enemy here is merfolk, and they outnumber us in a big way. [k] [charaFadeout G 0.1] [wt 0.1] [charaPut S 2000,2000] [charaTalk J] [charaFace J 0] [charaFadein J 0.1 1] @Wu Zetian Keh heh heh, it seems they understand this is their last bastion. Not that it will do them much good. [k] [charaFadeout J 0.1] [wt 0.1] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Ereshkigal Even so, we're not going easy on them. It'll be an all-out battle. [k] [charaFadeout K 0.1] [wt 0.1] [charaPut S 1] [charaTalk H] [charaFace H 12] [charaFadein H 0.1 1] @Mash Actually, maintenance on my equipment finally finished. [k] @Mash I'd hoped that meant I could go and support you directly...but I'm afraid it was just a little too late. What a shame. [k] [charaFadeout H 0.1] [wt 0.1] [charaPut S 2000,2000] [charaTalk I] [charaFace I 6] [charaFadein I 0.1 1] @Lambda No need to feel bad. That's the whole reason we're here. [k] [charaFadeout I 0.1] [wt 0.1] [charaPut S 1] [charaTalk G] [charaFace G 24] [charaFadein G 0.1 1] @Da Vinci From what we've learned by observing them, we know that the merfolk can't remain constantly submerged. [k] @Da Vinci So obviously, the fact that we won't be fighting primarily underwater is a good thing for us. [k] [charaFace G 25] @Da Vinci That said, we still expect to encounter a multitude of situations. [k] @Da Vinci Close-range battles on narrow land. [k] @Da Vinci Our allies on land will be attacking aquatic positions, and our allies on water will be attacking positions on land. [k] @Da Vinci We may also encounter situations where two water-based opponents end up whittling each other down. [k] [charaFadeout G 0.1] [wt 0.1] [charaPut S 2000,2000] [charaTalk F] [charaFace F 0] [charaFadein F 0.1 176,0] @Trưng Trắc So we'll need to be ready to adapt to the situation as it changes. [k] [charaFadeout F 0.1] [wt 0.1] [charaPut S 1] [charaTalk G] [charaFace G 26] [charaFadein G 0.1 1] @Da Vinci Right. However, we can also expect each situation to be an evolution of what we've been doing so far. [k] @Da Vinci Controlling our own actions... Giving the Con instructions on when to deal the final blows... [k] @Da Vinci This will be the culmination of all our work thus far. As long as we do our jobs correctly, we should be just fine. [k] [charaFadeout G 0.1] [wt 0.1] [charaPut S 2000,2000] [charaTalk K] [charaFace K 0] [charaFadein K 0.1 1] @Ereshkigal You don't have to tell me twice. [k] @Ereshkigal I've always run my underworld by ensuring everyone does what they need to do with quiet, faithful diligence. [k] @Ereshkigal So that's exactly what I'll do here, too.[wt 1.0][charaFace K 2][sr]Come to me, my spirits! [k] [messageOff] [cueSe SE_22 22_ade706] [charaPut T 1] [charaEffect T bit_talk_ghost] [wt 3.2] [charaFadeout K 0.1] [wt 0.1] [charaTalk J] [charaFace J 4] [charaFadein J 0.1 1] [se ad158] [seStop ad158 0.5] [charaShake J 0.05 5 5 0.3] [charaMoveFSSideR J 490,0 0.3] @Wu Zetian Gyah. [k] [charaFace J 5] @Wu Zetian T-Torturers, assemble! Form a wall! Now! [k] [messageOff] [charaFadeout J 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth T 3] [charaDepth L 1] [charaDepth M 1] [charaDepth N 2] [charaDepth O 2] [charaFace L 0] [charaFace M 0] [charaFace N 0] [charaFace O 0] [wt 0.5] [cueSe SE_21 21_ad1065] [charaPut T 1] [charaFadeinFSSideL L 0.4 -400,0] [wt 0.2] [charaFadeinFSR M 0.4 110,0] [wt 0.2] [seStop 21_ad1065 1.5] [charaFadeinFSL O 0.4 -140,0] [wt 0.2] [charaFadeinFSSideR N 0.4 380,0] [wt 2.5] [charaFadeout L 0.1] [charaFadeout M 0.1] [charaFadeout N 0.1] [charaFadeout O 0.1] [charaEffectDestroy T bit_talk_ghost] [wt 0.1] [charaTalk on] [charaTalk depthOn] [charaTalk J] [charaFace J 0] [charaFadeinFSSideR J 0.1 490,0] @Wu Zetian Um, this is how I will deal with any enemy who tries to make it onto land by rounding them all up! [k] @Wu Zetian J-just leave it to me! I fear nothing and no one! [k] ?1:Oh yeah, for sure. ?! [charaFadeout J 0.1] [wt 0.1] [charaTalk I] [charaFace I 0] [charaFadein I 0.1 1] @Lambda I'm sure there will also be battles that need to be fought completely underwater. [k] @Lambda Don't worry. I'll handle those. I'm the only one here who can, anyway. [k] [messageOff] [charaTalk off] [charaTalk depthOff] [charaFace C 0] [charaFace D 0] [charaFadeinFSR C 0.4 320,0] [charaFadeinFSR D 0.4 320,0] [charaFadeinFSR U 0.4 320,0] [wt 0.7] [charaFace C 1] [charaMoveReturnFSR C 320,20 0.2] [charaMoveReturnFSR D 320,20 0.2] [charaMoveReturnFSR U 320,20 0.2] [cueSe SE_22 22_ade697] [wt 0.2] [charaMoveReturnFSR C 320,20 0.2] [charaMoveReturnFSR D 320,20 0.2] [charaMoveReturnFSR U 320,20 0.2] [wt 0.7] ?1:How's the ship looking? ?! [messageOff] [wipeout rectangleStripLeftToRight 0.5 1] [wait wipe] [charaFadeout I 0.1] [charaFadeout C 0.1] [charaFadeout D 0.1] [charaFadeout U 0.1] [charaTalk on] [charaTalk depthOn] [charaSet L 1053910 1 "Trưng Nhị"] [charaSet M 4008001 1 Blackbeard] [charaSet N 4003001 1 Drake] [charaSet O 4034000 1 Bartholomew] [charaSet P 4024000 1 Mordred] [charaSet Q 3039000 1 Gareth] [charaSet R 25002000 1 "Katsushika Hokusai"] [ifClear 60068838] [scene 148400] [wt 0.1] [wipein rectangleStripRightToLeft 0.5 1] [wait wipe] [charaTalk M] [charaFace M 2] [charaFadein M 0.1 1] @Blackbeard How's it looking? Pretty as a brand-new figure box after peeling the tape off PERFECTLY! [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk N] [charaFace N 1] [charaFadein N 0.1 1] @Drake I have no idea what Blackbeard is on about, but the ship's great. [k] @Drake We can raise the Jolly Roger whenever you give the word! [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 1] @Bartholomew Both the mast and the sails are in great shape. The only thing this ship's missing is a mekakure first mate. [k] [messageOff] [wipeout rectangleStripRightToLeft 0.5 1] [wait wipe] [charaFadeout O 0.1] [scene 147100] [wt 0.5] [wipein rectangleStripLeftToRight 0.5 1] [wait wipe] [ifClear 60068839] [scene 147200] [wt 0.1] [wipein rectangleStripRightToLeft 0.5 1] [wait wipe] [charaFadeout O 0.1] [wt 0.1] [charaTalk P] [charaFace P 1] [charaFadein P 0.1 1] @Mordred Of course it's looking awesome, Master! We can blast off whenever you want! [k] [charaFadeout P 0.1] [wt 0.1] [charaTalk Q] [charaFace Q 2] [charaFadein Q 0.1 1] @Gareth Just make sure you don't dri[line 2]uh sail too crazily, Mordred! [k] [messageOff] [wipeout rectangleStripRightToLeft 0.5 1] [wait wipe] [charaFadeout Q 0.1] [scene 147100] [wt 0.5] [wipein rectangleStripLeftToRight 0.5 1] [wait wipe] [ifClear 60068840] [scene 147200] [wt 0.1] [wipein rectangleStripRightToLeft 0.5 1] [wait wipe] [charaFadeout Q 0.1] [wt 0.1] [charaTalk R] [charaFace R 1] [charaFadein R 0.1 1] @Katsushika Hokusai I still ain't got a damn clue how this contraption works... [k] @Katsushika Hokusai ...but she's cruisin' along nice 'n' steady! [k] @Katsushika Hokusai I might not be a celestial maiden or a foreign princess, but you'd better believe we're gonna get our money's worth when I paint this baby! [k] [messageOff] [wipeout rectangleStripRightToLeft 0.5 1] [wait wipe] [charaFadeout R 0.1] [scene 147100] [wt 0.5] [wipein rectangleStripLeftToRight 0.5 1] [wait wipe] [else] [scene 148400] [wt 0.1] [wipein rectangleStripRightToLeft 0.5 1] [wait wipe] [charaTalk M] [charaFace M 2] [charaFadein M 0.1 1] @Blackbeard How's it looking? Pretty as a brand-new figure box after peeling the tape off PERFECTLY! [k] [charaFadeout M 0.1] [wt 0.1] [charaTalk N] [charaFace N 1] [charaFadein N 0.1 1] @Drake I have no idea what Blackbeard is on about, but the ship's great. [k] @Drake We can raise the Jolly Roger whenever you give the word! [k] [charaFadeout N 0.1] [wt 0.1] [charaTalk O] [charaFace O 0] [charaFadein O 0.1 1] @Bartholomew Both the mast and the sails are in great shape. The only thing this ship's missing is a mekakure first mate. [k] [messageOff] [wipeout rectangleStripRightToLeft 0.5 1] [wait wipe] [charaFadeout O 0.1] [scene 147100] [wt 0.5] [wipein rectangleStripLeftToRight 0.5 1] [wait wipe] [endIf] [charaPut S 1] [charaTalk G] [charaFace G 26] [charaFadein G 0.1 1] @Da Vinci All right, then let's get go[line 2] [k] [charaFadeout G 0.1] [wt 0.1] [charaTalk H] [charaFace H 2] [charaFadein H 0.1 1] @Mash The enemy's making a move! Here they come! [k] ?1:Okay Trắc, let's go finish what you started. ?2:Come on, Trắc. Let's go put an end to this! ?! [messageOff] [charaFadeout H 0.1] [wt 0.1] [charaPut S 2000,2000] [charaTalk F] [charaFace F 6] [charaFadein F 0.1 176,0] [wt 1.0] [charaFace F 0] @Trưng Trắc Right. [k] [charaFace F 2] @Trưng Trắc ...This is our final battle, everyone.[sr]Let's make sure we win it! [k] [messageOff] [charaFadeout F 0.1] [wt 0.1] [charaTalk off] [charaTalk depthOff] [charaDepth L 5] [charaDepth A 6] [charaDepth B 7] [charaDepth D 3] [charaDepth E 4] [charaDepth U 8] [charaDepth V 9] [charaFace L 1] [charaFace A 1] [charaFace B 0] [charaFace D 0] [charaFace E 0] [charaFadein L 0.1 -196,0] [charaFadeinFSL A 0.1 -320,0] [charaFadeinFSL D 0.1 -320,0] [charaFadeinFSL U 0.1 -320,0] [charaFadeinFSR B 0.1 320,0] [charaFadeinFSR E 0.1 320,0] [charaFadeinFSR V 0.1 320,0] [cueSe SE_22 22_ade697] [charaMoveReturnFSL A -320,20 0.2] [charaMoveReturnFSL D -320,20 0.2] [charaMoveReturnFSL U -320,20 0.2] [wt 0.1] [charaMoveReturnFSR B 320,20 0.2] [charaMoveReturnFSR E 320,20 0.2] [charaMoveReturnFSR V 320,20 0.2] [wt 0.3] [cueSe SE_22 22_ade697] [charaFace B 0] [charaMoveReturnFSL A -320,20 0.2] [charaMoveReturnFSL D -320,20 0.2] [charaMoveReturnFSL U -320,20 0.2] [wt 0.1] [charaMoveReturnFSR B 320,20 0.2] [charaMoveReturnFSR E 320,20 0.2] [charaMoveReturnFSR V 320,20 0.2] [wt 1.7] [messageOff] [fadeout black 0.5] [bgmStop BGM_EVENT_82 0.4] [wait fade] [soundStopAll] [end]